Game Development Community

Rene Damm's Forum Posts

Thread Post Date Posted
TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering @Stephen: Thank you for notifying me. Got filtered out somehow. Have sent you an email back.... read more 04/03/2008 (12:21 pm)
TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering Hey Matt, you can't imagine what you did with that post! I was just getting "a little bit" frustrat... read more 04/03/2008 (11:08 am)
TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering And another tinsy winsy step. Can trace back the problem to holes in the collision mesh that is p... read more 04/03/2008 (9:35 am)
Input problem Well, I'd say that as far as going without modifying Torque, you have a pretty good solution. For... read more 04/03/2008 (6:06 am)
Server supported Why is everyone trying to do MMOs??? Baffles me. I'm definitely not the expert on this topic (yo... read more 04/03/2008 (5:58 am)
Server supported Hmm, I'd say this is too unspecific. The server load depends on what you actually do with the engin... read more 04/02/2008 (8:25 pm)
Dts size query. Just a quick reply: objects in game can be scaled through their scale property. Just export the DTS... read more 04/02/2008 (8:03 pm)
Input problem For something that small that's only being done once a second, efficiency isn't really that importan... read more 04/02/2008 (7:52 pm)
Several Torque Questions 2. Any terrain tool will allow exporting heightmaps. These can be used by Torque. For doing the su... read more 04/02/2008 (7:42 pm)
Server supported I am not sure I get what you mean by that. What game servers? What meta-servers? What server hard... read more 04/02/2008 (7:32 pm)
All the 3D Modelling programs supported by Torque There is an exporter matrix on TDN. Just have a look.... read more 04/02/2008 (7:15 pm)
1st time using TGEA @Haoshu Yuwen Just a possibility, but your name indicates you are from a non-english locale: do you... read more 04/02/2008 (7:12 pm)
What else do I need to make a game? Nope, just creativity and determination... Of course, it depends a bit on what kind of game you w... read more 04/02/2008 (7:05 pm)
TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering Okay, have to wrap up for today. Here are my last two findings: a) There seems to be a bug in ... read more 04/02/2008 (6:40 pm)
TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering Slowly crawling towards the light... I can at least pinpoint the first problem with relative cert... read more 04/02/2008 (3:56 pm)
TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering Already have tried that change before but to no avail, but the fact that you apparently got this iss... read more 04/02/2008 (1:44 pm)
TGEA 1.7.0 Beta 2 Bug - GUI Editor Didn't mean to offend you, Stephan. Sorry. You sure Stronghold has this problem? Doesn't for me... read more 04/02/2008 (12:30 pm)
Atlas Improvement/Fixing Thread [b]//EDIT: 04/23/08 minor fix[/b] [b]// This improvement is included in TGEA 1.7.0 final[/b] [b]... read more 04/02/2008 (12:20 pm)
Atlas Improvement/Fixing Thread [b]// This improvement is included in TGEA 1.7.0 final[/b] [b]Improvement: AtlasChunk::readFromSt... read more 04/02/2008 (11:35 am)
TGEA 1.7.0 Beta 1 List Hi Abydos, have taken a look at this. I'm convinced the [b]original code is correct[/b]. There ... read more 04/02/2008 (10:00 am)
TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering Hi Matt, hey, thanks a bunch for the replies. You really seem to be working your a*s off to get ... read more 04/02/2008 (4:28 am)
TGEA 1.7.0 Beta 2 Bug - TGE DEMO Advanced - Options Audio Font Edit: oops, sorry, haven't read your post thoroughly enough, Stephan. Should go to bed... The font... read more 04/01/2008 (2:14 pm)
TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering That bashing of myself was a little premature: [b]it is a bug[/b] :) To see the problem, load an ... read more 04/01/2008 (10:12 am)
TGEA 1.7.0 Beta 1 Bug - Crash in tiled texture import Yep, all working fine in Beta 2. Great! By the way, I am convinced that the code I uncommented i... read more 04/01/2008 (8:21 am)
TGEA 1.7 - Beta 2 - Atlas Blended Terrain Bugs J.C., could you go to atlasClipMapImageSource.cpp@316 (the copyBits method) and change the color the... read more 04/01/2008 (12:41 am)
TGEA 1.7 - Beta 2 - Atlas Blended Terrain Bugs Purple? Sounds like the missing texture color of Torque (which is magenta). I'll take a look.... read more 04/01/2008 (12:36 am)
TGEA 1.7.0 Beta 2 Bug - GUI Editor The "Toggle Palette" button problem is a minor thing that is caused by the custom default GUI profil... read more 03/30/2008 (7:09 pm)
TGEA 1.7.0 Beta 2 Bug - Atlas drops highest texture detail level Ok, finally have the fix for the clipmap code. While most of this matters only to unique texturing,... read more 03/30/2008 (12:10 pm)
TGEA 1.7.0 Beta 2 Bug - Atlas drops highest texture detail level I am not working with blended terrains, so one peculiarity went unnoticed by me: [i]copyBits[/i] was... read more 03/29/2008 (5:07 pm)
TGEA 1.7.0 Beta 1 Bug - Crash in tiled texture import Hmm, reading through your post, I see your point and see that it indeed makes a lot of sense. Guess... read more 03/27/2008 (10:23 am)
TGEA 1.7.0 Beta 1 Bug - Crash in tiled texture import Thanks, Matt. It's sad to hear that Atlas is taking kind of a backseat. To me it seems a rather ... read more 03/25/2008 (11:42 pm)
Page«First 38 39 40 41 42 43 44 Next»