Rene Damm's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering | @Stephen: Thank you for notifying me. Got filtered out somehow. Have sent you an email back.... read more | 04/03/2008 (12:21 pm) |
| TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering | Hey Matt, you can't imagine what you did with that post! I was just getting "a little bit" frustrat... read more | 04/03/2008 (11:08 am) |
| TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering | And another tinsy winsy step. Can trace back the problem to holes in the collision mesh that is p... read more | 04/03/2008 (9:35 am) |
| Input problem | Well, I'd say that as far as going without modifying Torque, you have a pretty good solution. For... read more | 04/03/2008 (6:06 am) |
| Server supported | Why is everyone trying to do MMOs??? Baffles me. I'm definitely not the expert on this topic (yo... read more | 04/03/2008 (5:58 am) |
| Server supported | Hmm, I'd say this is too unspecific. The server load depends on what you actually do with the engin... read more | 04/02/2008 (8:25 pm) |
| Dts size query. | Just a quick reply: objects in game can be scaled through their scale property. Just export the DTS... read more | 04/02/2008 (8:03 pm) |
| Input problem | For something that small that's only being done once a second, efficiency isn't really that importan... read more | 04/02/2008 (7:52 pm) |
| Several Torque Questions | 2. Any terrain tool will allow exporting heightmaps. These can be used by Torque. For doing the su... read more | 04/02/2008 (7:42 pm) |
| Server supported | I am not sure I get what you mean by that. What game servers? What meta-servers? What server hard... read more | 04/02/2008 (7:32 pm) |
| All the 3D Modelling programs supported by Torque | There is an exporter matrix on TDN. Just have a look.... read more | 04/02/2008 (7:15 pm) |
| 1st time using TGEA | @Haoshu Yuwen Just a possibility, but your name indicates you are from a non-english locale: do you... read more | 04/02/2008 (7:12 pm) |
| What else do I need to make a game? | Nope, just creativity and determination... Of course, it depends a bit on what kind of game you w... read more | 04/02/2008 (7:05 pm) |
| TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering | Okay, have to wrap up for today. Here are my last two findings: a) There seems to be a bug in ... read more | 04/02/2008 (6:40 pm) |
| TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering | Slowly crawling towards the light... I can at least pinpoint the first problem with relative cert... read more | 04/02/2008 (3:56 pm) |
| TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering | Already have tried that change before but to no avail, but the fact that you apparently got this iss... read more | 04/02/2008 (1:44 pm) |
| TGEA 1.7.0 Beta 2 Bug - GUI Editor | Didn't mean to offend you, Stephan. Sorry. You sure Stronghold has this problem? Doesn't for me... read more | 04/02/2008 (12:30 pm) |
| Atlas Improvement/Fixing Thread | [b]//EDIT: 04/23/08 minor fix[/b] [b]// This improvement is included in TGEA 1.7.0 final[/b] [b]... read more | 04/02/2008 (12:20 pm) |
| Atlas Improvement/Fixing Thread | [b]// This improvement is included in TGEA 1.7.0 final[/b] [b]Improvement: AtlasChunk::readFromSt... read more | 04/02/2008 (11:35 am) |
| TGEA 1.7.0 Beta 1 List | Hi Abydos, have taken a look at this. I'm convinced the [b]original code is correct[/b]. There ... read more | 04/02/2008 (10:00 am) |
| TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering | Hi Matt, hey, thanks a bunch for the replies. You really seem to be working your a*s off to get ... read more | 04/02/2008 (4:28 am) |
| TGEA 1.7.0 Beta 2 Bug - TGE DEMO Advanced - Options Audio Font | Edit: oops, sorry, haven't read your post thoroughly enough, Stephan. Should go to bed... The font... read more | 04/01/2008 (2:14 pm) |
| TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering | That bashing of myself was a little premature: [b]it is a bug[/b] :) To see the problem, load an ... read more | 04/01/2008 (10:12 am) |
| TGEA 1.7.0 Beta 1 Bug - Crash in tiled texture import | Yep, all working fine in Beta 2. Great! By the way, I am convinced that the code I uncommented i... read more | 04/01/2008 (8:21 am) |
| TGEA 1.7 - Beta 2 - Atlas Blended Terrain Bugs | J.C., could you go to atlasClipMapImageSource.cpp@316 (the copyBits method) and change the color the... read more | 04/01/2008 (12:41 am) |
| TGEA 1.7 - Beta 2 - Atlas Blended Terrain Bugs | Purple? Sounds like the missing texture color of Torque (which is magenta). I'll take a look.... read more | 04/01/2008 (12:36 am) |
| TGEA 1.7.0 Beta 2 Bug - GUI Editor | The "Toggle Palette" button problem is a minor thing that is caused by the custom default GUI profil... read more | 03/30/2008 (7:09 pm) |
| TGEA 1.7.0 Beta 2 Bug - Atlas drops highest texture detail level | Ok, finally have the fix for the clipmap code. While most of this matters only to unique texturing,... read more | 03/30/2008 (12:10 pm) |
| TGEA 1.7.0 Beta 2 Bug - Atlas drops highest texture detail level | I am not working with blended terrains, so one peculiarity went unnoticed by me: [i]copyBits[/i] was... read more | 03/29/2008 (5:07 pm) |
| TGEA 1.7.0 Beta 1 Bug - Crash in tiled texture import | Hmm, reading through your post, I see your point and see that it indeed makes a lot of sense. Guess... read more | 03/27/2008 (10:23 am) |
| TGEA 1.7.0 Beta 1 Bug - Crash in tiled texture import | Thanks, Matt. It's sad to hear that Atlas is taking kind of a backseat. To me it seems a rather ... read more | 03/25/2008 (11:42 pm) |