Rene Damm's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.1b3 & 1.2 - Sounds not playing correctly... | Yeah, I'm seeing some screwy stuff happening in regards to the sfx listener in b3 too. High on my l... read more | 03/14/2011 (10:46 am) |
| [beta3 bug] T3D always crashes on some sound cards. - LOGGED | Is it crashing in the SFX OpenAL code (aldlist.cpp?) or in the OpenAL DLL? If the latter, then this... read more | 03/14/2011 (7:02 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Ok, another quick update. I've completed my big refactor and am mostly debugging, testing, and refi... read more | 03/14/2011 (2:52 am) |
| "waiting for server" error on newly made levels | [quote]Also, we are not using the beta version of torque 3d; will this make a difference?[/quote] ... read more | 03/14/2011 (2:06 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Thanks for the encouragement, guys! Much appreciated. So, one other thing (besides ambient light... read more | 03/09/2011 (4:17 pm) |
| Torsion Output Pane Oversized | Torsion's preferences are stored in the program folder in a file called preferences.xml. If you are... read more | 03/09/2011 (10:28 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Agree. I mean, there is the fact that changing a system always means introducing the potential for ... read more | 03/07/2011 (11:02 am) |
| getting Audio channel IDs | [quote]Oh, I was under the assumption we were talking about T3D ...[/quote] Happens to me all the... read more | 03/07/2011 (6:39 am) |
| getting Audio channel IDs | @Andrew Simply store the handle that alxCreateSource or alxPlay gives you and then use alSourcef to... read more | 03/07/2011 (4:45 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Sorry guys for the silence. Here's the current status. A week ago, I had Zone and Portal running... read more | 03/07/2011 (4:34 am) |
| Data Types / Internal Storage / Conversion [SOLVED] | [quote]Is there a truncate facitily? (e.g 12.34 --> 12)[/quote] You mean for float->integer... read more | 03/04/2011 (5:34 am) |
| Data Types / Internal Storage / Conversion [SOLVED] | Everything is a string in TorqueScript and stored as such within the VM. Conversion of a value to a... read more | 03/04/2011 (4:05 am) |
| T3D How do I change or swap an objects animations for walk / run ? [resolved] | Re first question: Simply go into the Shape Editor and rename the sequences. Simple as that :)... read more | 03/02/2011 (10:53 pm) |
| Models not receiving player shadow [SOLVED] | I'd check the materials first. On some models, I found that the Collada import process turns transp... read more | 03/02/2011 (7:17 am) |
| Congratulations Steve! | Yep, congrats Steve!... read more | 03/02/2011 (7:02 am) |
| Some questions about Strings | Re 2) and 3): Everything is a string in TorqueScript. No conversions needed.... read more | 02/23/2011 (12:09 pm) |
| Fatal - String stack popped too much in script exec - LOGGED | I'll check this out. Thanks for the detailed information Nathan.... read more | 02/23/2011 (12:07 pm) |
| Deleting Objects in Engine (C++) | The right method for your processTick() is safeDeleteObject. The reason is that an object should no... read more | 02/23/2011 (5:49 am) |
| Transfer strings with Con::addVariable? | The problem is the C++ variable being a char[32]. For TypeString and TypeCaseString, make it a Stri... read more | 02/23/2011 (5:35 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Hey guys, Quick update just to let you know this hasn't fallen to the wayside. While the whole... read more | 02/18/2011 (7:10 pm) |
| guiTheoraCtrl problem!! ~help me. | ATM, the Theora decoder (OggTheoraDecoder) doesn't implement seeking.... read more | 02/17/2011 (1:53 pm) |
| Imp Wip | Hehe :) With the SlashDash art, I definitely am going for a more stylized/cartoony look and am tr... read more | 02/16/2011 (3:00 pm) |
| Gui Element position always change whenever opened on GUIEditor - RESOLVED | This touches on a long-standing issue with Torque's Gui code. Layouting is done by permanently modi... read more | 02/15/2011 (9:26 pm) |
| Imp Wip | @Daniel Hey, that's some great ideas. You actually make me want to pick up work on the guy again. ... read more | 02/14/2011 (9:43 pm) |
| Imp Wip | Okay then, [url=http://www.vorkraft.com/_Files/Unfinished_Imp.zip]here we go[/url] :) The zip (64... read more | 02/14/2011 (7:17 pm) |
| Imp Wip | Thanks a lot Lawrence. Glad you like the model. I don't have a problem releasing the little guy ... read more | 02/14/2011 (2:36 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | [quote]in that case, it should be fairly easy to figure how much each object intersects a zone, corr... read more | 02/12/2011 (3:43 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | @Richard [quote]Oooh, yeah, but can an object be assigned to one, the other, or both (or all) zones... read more | 02/12/2011 (8:05 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | [quote]Average them? This might ease the transition between zones with different ambients - though i... read more | 02/11/2011 (5:25 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | [quote]- I feel that a check for a zone_dummy node in the model would be ideal, otherwise default ... read more | 02/11/2011 (1:35 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | BTW, while I need to be careful not to let this ticket spin totally out of control (well, ok, it alr... read more | 02/11/2011 (8:59 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Actually, the more I think about it, the more I like the idea of turning Zone into a ConvexShape sub... read more | 02/11/2011 (8:42 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | @Dave Thanks Dave! [quote]Would it be possible to modify the system to use any convex volume rat... read more | 02/11/2011 (8:30 am) |
| Messiah Studio for $10 | ~75% already!... read more | 02/11/2011 (8:19 am) |
| GuiScrollCtrl causes crash | Great! Thanks for letting us know.... read more | 02/10/2011 (5:36 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | [quote]@Rene Damm: This T3D system sounds much like the very old BSP portal system. Are they related... read more | 02/10/2011 (4:59 pm) |
| GuiScrollCtrl causes crash | Cannot reproduce on head so it's most likely fixed already. Are you using b3 or an earlier version?... read more | 02/10/2011 (1:02 pm) |
| findHitControls doesn't work - RESOLVED | @Richard [quote] exact understanding of the circumstances surrounding the bug, three week search, f... read more | 02/10/2011 (11:35 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Thanks guys :) [quote]In the zones/3d sound realm, zones can have audio properties assigned so th... read more | 02/10/2011 (11:30 am) |
| findHitControls doesn't work - RESOLVED | Hehe yeah, really liked that one. Concise report of a blatant bug and a 2-minute search leading to ... read more | 02/10/2011 (11:03 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | [quote]Question: if Portals are Zones, why use Zones? Instead of pure Portals.[/quote] Good quest... read more | 02/10/2011 (4:24 am) |
| Question about onMouseLeave and onMouseEnter | To add a little to what I said here: container controls are bad candidates for working with enter/le... read more | 02/10/2011 (3:35 am) |