Rene Damm's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Sunlight in Dif | This can pretty much only happen if there is no geometry blocking the sunlight along its way. The u... read more | 05/04/2011 (10:33 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | While the object itself could be mounted via the SceneObject mounting methods, doing so would not be... read more | 05/03/2011 (1:08 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | To continue to bore you all with irrelevant implementation detail, here is a shot demonstrating the ... read more | 05/03/2011 (11:18 am) |
| T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) | [quote]Rene, my hero, thank you[/quote] :) [quote]@Renee, can you give instructions on how to ... read more | 05/02/2011 (6:38 am) |
| T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) | [quote]Do we really need corpseObjectType?[/quote] The reason that's still in is because it's act... read more | 04/27/2011 (6:02 pm) |
| T3D 1.1 Preview - Offset Mounted Image Always Render Unfixed in 1.1P - RESOLVED | [quote]Would changing the bounds/collision box to a capsule help alleviate the apparent 'fat player'... read more | 04/27/2011 (4:48 pm) |
| T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) | And here's the associated mask definitions: [code] enum SceneObjectTypeMasks { STATIC_COL... read more | 04/27/2011 (4:37 pm) |
| T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) | Here's the SceneObjectTypes (renamed from SimObjectTypes) definition: [code] /// Types used for ... read more | 04/27/2011 (4:37 pm) |
| T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) | Ok, this is a call for feedback. I've made the following changes to the bit setup: [ul] [li]Rem... read more | 04/27/2011 (4:36 pm) |
| T3D 1.1 Preview - Offset Mounted Image Always Render Unfixed in 1.1P - RESOLVED | Need to check these out. From a quick scan, they appear to be most likely caused by something else.... read more | 04/27/2011 (4:10 pm) |
| T3D 1.1 Preview - Offset Mounted Image Always Render Unfixed in 1.1P - RESOLVED | Ah, and BTW, the player's collision box (and for the reason just outlined, thus also its bounding bo... read more | 04/27/2011 (3:53 pm) |
| T3D 1.1 Preview - Offset Mounted Image Always Render Unfixed in 1.1P - RESOLVED | [quote]how can we see if a player has incorrect bounds?[/quote] It always has :) Sorry for my ... read more | 04/27/2011 (3:51 pm) |
| T3D 1.1 Preview - Offset Mounted Image Always Render Unfixed in 1.1P - RESOLVED | Unfortunately, after pondering about this some more I realized that this has much more serious ramif... read more | 04/27/2011 (3:02 pm) |
| T3D 1.1 Beta 3 - Zone/Portal Audio Environments Do Not Update - RESOLVED | Fixed for final. The reverb handling in the soundscape manager was faulty. I've also found that ... read more | 04/27/2011 (9:18 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Things are looking pretty good. I'm going to record a new video soon--this time with less "mmh... read more | 04/27/2011 (9:05 am) |
| T3D 1.1 Preview - Offset Mounted Image Always Render Unfixed in 1.1P - RESOLVED | Fixed for final. I ended up putting the hack back in as the only way to properly fix it is an int... read more | 04/25/2011 (3:38 pm) |
| T3D 1.1 Preview - Offset Mounted Image Always Render Unfixed in 1.1P - RESOLVED | This is actually not really an issue with mounted images being culled but rather the old issue with ... read more | 04/25/2011 (2:37 pm) |
| T3D 1.1 Preview : portals not working on difs - RESEARCHING | Ok, started looking into this. First, nothing that wasn't expected or known is broken. What happ... read more | 04/24/2011 (4:38 pm) |
| T3D 1.1 Preview : portals not working on difs - RESEARCHING | @Thomas Oh sorry Thomas, was replying to an old view of this thread and just skipped your post. Wh... read more | 04/21/2011 (10:01 am) |
| Imp Wip | Glad you like the model :) I UV'd him right after building the base mesh. However, given the fle... read more | 04/21/2011 (9:11 am) |
| T3D 1.1 Preview : portals not working on difs - RESEARCHING | @Donald While I want to nail the in-editor/engine stuff first and have it solid, things are definit... read more | 04/21/2011 (9:06 am) |
| No to Mission modified prompt still saves - FIXED | Ouch!! A pretty gross thing slipped into my change there. Leads to a bad crash in the evaluator. ... read more | 04/19/2011 (4:45 pm) |
| T3D 1.1 Preview : portals not working on difs - RESEARCHING | @x_ming_x Could you send me your model for testing? (email is in the profile) That'd be great. It... read more | 04/19/2011 (4:28 pm) |
| T3D 1.1 Preview - Offset Mounted Image Always Render Unfixed in 1.1P - RESOLVED | Yep. THREED-1690.... read more | 04/19/2011 (1:06 pm) |
| T3D 1.1 Preview - debugdraw Does Not Render Line - RESOLVED (THREED-1666) | Indeed. No spline paths, just the markers. THREED-1683.... read more | 04/18/2011 (5:46 am) |
| T3D 1.1 Preview - debugdraw Does Not Render Line - RESOLVED (THREED-1666) | Ok, simple fix. Add [code] stateBlock = PFX_DefaultStateBlock; [/code] to the FlashFx ... read more | 04/18/2011 (2:22 am) |
| T3D 1.1 Preview - debugdraw Does Not Render Line - RESOLVED (THREED-1666) | Ok, turns out all the stuff renders correctly but is failing depth tests so nothing makes it to the ... read more | 04/18/2011 (2:03 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | [quote]farkin' A yes! thank.you.[/quote] Hehe.... read more | 04/17/2011 (4:25 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Really glad you like the changes. You're probably also going to like this "teaser" then: ... read more | 04/17/2011 (3:18 am) |
| T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) | [quote]Use the Micro$oft solution - make a U32 mTypeMask2 and carry on! lol[/quote] Heh. Well, i... read more | 04/16/2011 (9:25 am) |
| T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) | IMO the quickest way to solve this problem would be to group the types. There are bits that can n... read more | 04/16/2011 (9:04 am) |
| Difference between ConsoleMethod and DefineEngineMethod? | In short, ConsoleMethod/Function dumps all the internals of the interop on you. You need to handle ... read more | 04/14/2011 (6:24 am) |
| Underwater audio effect? | Create an SFXAmbience datablock in the DB editor and set its "soundTrack" property to the ... read more | 04/11/2011 (4:45 pm) |
| T3D 1.1 Preview - debugdraw Does Not Render Line - RESOLVED (THREED-1666) | Yeah, noticed that too. Kinda odd since I have been using the debug drawer quite a bit recently and... read more | 04/11/2011 (11:53 am) |
| T3D 1.1 Preview - Occlusion Volume Appears Broken - RESOLVED (THREED-1567) | The preview had been yanked from an in-dev version of the repo. The state of the code is the same a... read more | 04/08/2011 (5:11 am) |
| Why My guiObjectView Error? | I remember fixing a couple of things in GuiObjectView for one of the 1.1 betas. I recommend giving ... read more | 04/06/2011 (9:17 am) |
| About Using guiEditor Snaping | They work like guides in applications like Photoshop. Click and drag the horizontal or vertical rul... read more | 04/04/2011 (7:22 pm) |
| Torque 3D Show Off Thread! | Looking great! Love the texturing work on the stones. (First link got a stray <br> in it, ... read more | 03/30/2011 (3:07 pm) |
| No to Mission modified prompt still saves - FIXED | Yep, thanks for reporting Nathan. Fixed in 1.1 already for final release (THREED-1489). Problem ... read more | 03/30/2011 (12:55 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Yep, perfect outline. Tom has the exact same plan. I definitely didn't want to touch the renderi... read more | 03/30/2011 (12:47 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | [quote]Rendering happens on the client - so only the client in the darkened zone sees the darkened a... read more | 03/30/2011 (8:35 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | [quote]does that mean if a player enters a zone with a darkened ambient light it will effect the who... read more | 03/29/2011 (7:54 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | [quote]How do occlusion blockers interact with zones and portals?[/quote] Both occlusion volumes ... read more | 03/29/2011 (4:38 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Sorry for the silence. [url=http://www.youtube.com/watch?v=y-Vt0e1EwWw]Here's[/url] a quick and ... read more | 03/29/2011 (3:37 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Sorry for the delay. [quote]By this you mean that it would hide any objects behind it from the ca... read more | 03/25/2011 (12:26 am) |
| Vertex Transparency | Is the "vertColor" property set on your material (and the right pass)? If not, vertex col... read more | 03/25/2011 (12:08 am) |
| Torque 3D Show Off Thread! | @Oscar And great shots if I may add. Cool stuff!... read more | 03/19/2011 (3:20 am) |
| T3D 1.1 Plans for Project split in Libraries/DLL - RESOLVED | Don't have the link to the thread anymore, but the core problem with the link times is actually comi... read more | 03/16/2011 (2:36 am) |
| T3D 1.1b3 & 1.2 - Sounds not playing correctly... | [quote]P.S. the original sound problem only happened in First-Person view.[/quote] I'm pretty sur... read more | 03/14/2011 (11:44 am) |
| Cannot stop sound playing - RESOLVED | I cannot reproduce the problem here but it has been reported before so there is definitely something... read more | 03/14/2011 (10:51 am) |