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Rene Damm's Forum Posts

Thread Post Date Posted
Sunlight in Dif This can pretty much only happen if there is no geometry blocking the sunlight along its way. The u... read more 05/04/2011 (10:33 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED While the object itself could be mounted via the SceneObject mounting methods, doing so would not be... read more 05/03/2011 (1:08 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED To continue to bore you all with irrelevant implementation detail, here is a shot demonstrating the ... read more 05/03/2011 (11:18 am)
T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) [quote]Rene, my hero, thank you[/quote] :) [quote]@Renee, can you give instructions on how to ... read more 05/02/2011 (6:38 am)
T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) [quote]Do we really need corpseObjectType?[/quote] The reason that's still in is because it's act... read more 04/27/2011 (6:02 pm)
T3D 1.1 Preview - Offset Mounted Image Always Render Unfixed in 1.1P - RESOLVED [quote]Would changing the bounds/collision box to a capsule help alleviate the apparent 'fat player'... read more 04/27/2011 (4:48 pm)
T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) And here's the associated mask definitions: [code] enum SceneObjectTypeMasks { STATIC_COL... read more 04/27/2011 (4:37 pm)
T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) Here's the SceneObjectTypes (renamed from SimObjectTypes) definition: [code] /// Types used for ... read more 04/27/2011 (4:37 pm)
T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) Ok, this is a call for feedback. I've made the following changes to the bit setup: [ul] [li]Rem... read more 04/27/2011 (4:36 pm)
T3D 1.1 Preview - Offset Mounted Image Always Render Unfixed in 1.1P - RESOLVED Need to check these out. From a quick scan, they appear to be most likely caused by something else.... read more 04/27/2011 (4:10 pm)
T3D 1.1 Preview - Offset Mounted Image Always Render Unfixed in 1.1P - RESOLVED Ah, and BTW, the player's collision box (and for the reason just outlined, thus also its bounding bo... read more 04/27/2011 (3:53 pm)
T3D 1.1 Preview - Offset Mounted Image Always Render Unfixed in 1.1P - RESOLVED [quote]how can we see if a player has incorrect bounds?[/quote] It always has :) Sorry for my ... read more 04/27/2011 (3:51 pm)
T3D 1.1 Preview - Offset Mounted Image Always Render Unfixed in 1.1P - RESOLVED Unfortunately, after pondering about this some more I realized that this has much more serious ramif... read more 04/27/2011 (3:02 pm)
T3D 1.1 Beta 3 - Zone/Portal Audio Environments Do Not Update - RESOLVED Fixed for final. The reverb handling in the soundscape manager was faulty. I've also found that ... read more 04/27/2011 (9:18 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED Things are looking pretty good. I'm going to record a new video soon--this time with less "mmh... read more 04/27/2011 (9:05 am)
T3D 1.1 Preview - Offset Mounted Image Always Render Unfixed in 1.1P - RESOLVED Fixed for final. I ended up putting the hack back in as the only way to properly fix it is an int... read more 04/25/2011 (3:38 pm)
T3D 1.1 Preview - Offset Mounted Image Always Render Unfixed in 1.1P - RESOLVED This is actually not really an issue with mounted images being culled but rather the old issue with ... read more 04/25/2011 (2:37 pm)
T3D 1.1 Preview : portals not working on difs - RESEARCHING Ok, started looking into this. First, nothing that wasn't expected or known is broken. What happ... read more 04/24/2011 (4:38 pm)
T3D 1.1 Preview : portals not working on difs - RESEARCHING @Thomas Oh sorry Thomas, was replying to an old view of this thread and just skipped your post. Wh... read more 04/21/2011 (10:01 am)
Imp Wip Glad you like the model :) I UV'd him right after building the base mesh. However, given the fle... read more 04/21/2011 (9:11 am)
T3D 1.1 Preview : portals not working on difs - RESEARCHING @Donald While I want to nail the in-editor/engine stuff first and have it solid, things are definit... read more 04/21/2011 (9:06 am)
No to Mission modified prompt still saves - FIXED Ouch!! A pretty gross thing slipped into my change there. Leads to a bad crash in the evaluator. ... read more 04/19/2011 (4:45 pm)
T3D 1.1 Preview : portals not working on difs - RESEARCHING @x_ming_x Could you send me your model for testing? (email is in the profile) That'd be great. It... read more 04/19/2011 (4:28 pm)
T3D 1.1 Preview - Offset Mounted Image Always Render Unfixed in 1.1P - RESOLVED Yep. THREED-1690.... read more 04/19/2011 (1:06 pm)
T3D 1.1 Preview - debugdraw Does Not Render Line - RESOLVED (THREED-1666) Indeed. No spline paths, just the markers. THREED-1683.... read more 04/18/2011 (5:46 am)
T3D 1.1 Preview - debugdraw Does Not Render Line - RESOLVED (THREED-1666) Ok, simple fix. Add [code] stateBlock = PFX_DefaultStateBlock; [/code] to the FlashFx ... read more 04/18/2011 (2:22 am)
T3D 1.1 Preview - debugdraw Does Not Render Line - RESOLVED (THREED-1666) Ok, turns out all the stuff renders correctly but is failing depth tests so nothing makes it to the ... read more 04/18/2011 (2:03 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED [quote]farkin' A yes! thank.you.[/quote] Hehe.... read more 04/17/2011 (4:25 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED Really glad you like the changes. You're probably also going to like this "teaser" then: ... read more 04/17/2011 (3:18 am)
T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) [quote]Use the Micro$oft solution - make a U32 mTypeMask2 and carry on! lol[/quote] Heh. Well, i... read more 04/16/2011 (9:25 am)
T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) IMO the quickest way to solve this problem would be to group the types. There are bits that can n... read more 04/16/2011 (9:04 am)
Difference between ConsoleMethod and DefineEngineMethod? In short, ConsoleMethod/Function dumps all the internals of the interop on you. You need to handle ... read more 04/14/2011 (6:24 am)
Underwater audio effect? Create an SFXAmbience datablock in the DB editor and set its "soundTrack" property to the ... read more 04/11/2011 (4:45 pm)
T3D 1.1 Preview - debugdraw Does Not Render Line - RESOLVED (THREED-1666) Yeah, noticed that too. Kinda odd since I have been using the debug drawer quite a bit recently and... read more 04/11/2011 (11:53 am)
T3D 1.1 Preview - Occlusion Volume Appears Broken - RESOLVED (THREED-1567) The preview had been yanked from an in-dev version of the repo. The state of the code is the same a... read more 04/08/2011 (5:11 am)
Why My guiObjectView Error? I remember fixing a couple of things in GuiObjectView for one of the 1.1 betas. I recommend giving ... read more 04/06/2011 (9:17 am)
About Using guiEditor Snaping They work like guides in applications like Photoshop. Click and drag the horizontal or vertical rul... read more 04/04/2011 (7:22 pm)
Torque 3D Show Off Thread! Looking great! Love the texturing work on the stones. (First link got a stray <br> in it, ... read more 03/30/2011 (3:07 pm)
No to Mission modified prompt still saves - FIXED Yep, thanks for reporting Nathan. Fixed in 1.1 already for final release (THREED-1489). Problem ... read more 03/30/2011 (12:55 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED Yep, perfect outline. Tom has the exact same plan. I definitely didn't want to touch the renderi... read more 03/30/2011 (12:47 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED [quote]Rendering happens on the client - so only the client in the darkened zone sees the darkened a... read more 03/30/2011 (8:35 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED [quote]does that mean if a player enters a zone with a darkened ambient light it will effect the who... read more 03/29/2011 (7:54 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED [quote]How do occlusion blockers interact with zones and portals?[/quote] Both occlusion volumes ... read more 03/29/2011 (4:38 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED Sorry for the silence. [url=http://www.youtube.com/watch?v=y-Vt0e1EwWw]Here's[/url] a quick and ... read more 03/29/2011 (3:37 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED Sorry for the delay. [quote]By this you mean that it would hide any objects behind it from the ca... read more 03/25/2011 (12:26 am)
Vertex Transparency Is the "vertColor" property set on your material (and the right pass)? If not, vertex col... read more 03/25/2011 (12:08 am)
Torque 3D Show Off Thread! @Oscar And great shots if I may add. Cool stuff!... read more 03/19/2011 (3:20 am)
T3D 1.1 Plans for Project split in Libraries/DLL - RESOLVED Don't have the link to the thread anymore, but the core problem with the link times is actually comi... read more 03/16/2011 (2:36 am)
T3D 1.1b3 & 1.2 - Sounds not playing correctly... [quote]P.S. the original sound problem only happened in First-Person view.[/quote] I'm pretty sur... read more 03/14/2011 (11:44 am)
Cannot stop sound playing - RESOLVED I cannot reproduce the problem here but it has been reported before so there is definitely something... read more 03/14/2011 (10:51 am)