Rene Damm's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB on Mac | [quote]open the file[/quote] Which file do you mean? The TGB level builder application? For m... read more | 07/12/2009 (3:40 pm) |
| What happened to CSK? | Hehe... seems like the only thing you can still buy there is the domain :)... read more | 07/12/2009 (3:26 pm) |
| setup FMOD EX with TGEA | Okay, OpenAL is a little different here. It's AL_INVERSE_DISTANCE_CLAMPED model that's used in TGEA... read more | 07/12/2009 (11:46 am) |
| Tracking Code Changes | You're welcome. And yes, WinMerge is really good. I'm missing it sourly on the Mac. Even the ... read more | 07/12/2009 (11:25 am) |
| setup FMOD EX with TGEA | 1. Yep, that's what I found, too. The source parameters get passed down to OpenAL but I think thi... read more | 07/12/2009 (11:06 am) |
| Tracking Code Changes | For one thing, there's merge tools that do folder comparisons. WinMerge is free and one of the best... read more | 07/12/2009 (10:25 am) |
| ZipArchive tests fail. | You're welcome. Forgot that I had added that constructor for this one. Great things are work... read more | 07/11/2009 (5:55 pm) |
| ZipArchive tests fail. | Hmm, this should really have been in the known issues list. I'm sorry about that, Stefan. I fixe... read more | 07/11/2009 (1:55 pm) |
| ZipArchive tests fail. | Replace the function with this: [code] StringTableEntry osGetTemporaryDirectory() { TCHAR... read more | 07/11/2009 (1:39 pm) |
| ZipArchive tests fail. | Oh yeah, I remember this came up in the TGB section. The modifications I made to TGEA and TGB wer... read more | 07/11/2009 (1:35 pm) |
| TGEA 1.8.1 FileStream bug and fix. | Thanks for the fix. Checked in.... read more | 07/11/2009 (8:10 am) |
| Audio memory | Ok, great this problem is out of the way for you. Sorry for only being half here most of the time... read more | 07/10/2009 (2:30 pm) |
| Mac platform files with .mm extension | To be 100% correct, .mm are Objective-C++ files, Apple's merger of Objective-C and C++. Objective... read more | 07/10/2009 (2:16 pm) |
| Accessing Variables | You can expose variables from C++ using Con::addVariable like so [code] Con::addVariable( "... read more | 07/10/2009 (2:00 pm) |
| whats up with the sound entry in addMaterialMapping? | BTW, you really don't need to fiddle with the number-based sound identification from Player if you... read more | 07/10/2009 (1:57 pm) |
| disable or modify dopple shift in TGEA 1.8.x | Oopss... just remembered I'm in TGEA-land here. The above change will solve the problem but dis... read more | 07/10/2009 (1:35 pm) |
| Audio memory | Just stick another buffer unset into alxStop, too, like so: [code] // stop it if(index ... read more | 07/10/2009 (1:20 pm) |
| Audio memory | Yes, I did but your logic is incorrect. It checks for loading or null or playing. If any is true... read more | 07/10/2009 (1:14 pm) |
| Audio memory | Odd, for me it correctly triggers.... read more | 07/10/2009 (1:10 pm) |
| Audio memory | Here's my modified alxCloseHandles() function: [code] void alxCloseHandles() { for(U32 i ... read more | 07/10/2009 (1:01 pm) |
| disable or modify dopple shift in TGEA 1.8.x | Ok, stumbled across a bunch of other bugs on the way, but got this one, too. The culprit is the... read more | 07/10/2009 (12:52 pm) |
| Missing Feature: Video Playback | @Manoel I've looked into FFMPEG but unfortunately, it is out of question primarily due to the licen... read more | 07/10/2009 (11:18 am) |
| Missing Feature: Video Playback | @Edward There's a few things I'd like to point out in response: a) I have myself purchased quite... read more | 07/10/2009 (11:09 am) |
| Audio memory | AL_INVALID_VALUE which in this case supposedly means the buffer handle is invalid. Is this for ... read more | 07/10/2009 (10:42 am) |
| setup FMOD EX with TGEA | Yes, you get the proper result for the card/speaker configuration you are using. If only stereo o... read more | 07/10/2009 (9:54 am) |
| setup FMOD EX with TGEA | FMOD has a full multi-channel mixer and can mix to whatever output the underlying soundcard(s) can... read more | 07/10/2009 (7:31 am) |
| Missing Feature: Video Playback | @Konrad Thanks for the support and your kind words. Keep up your great work. Want to see more... read more | 07/10/2009 (6:50 am) |
| Semaphore never attained during CreateWindow | Actually, I'm a bit surprised because judging from the code above, the LoadLibrary call comes on the... read more | 07/10/2009 (6:10 am) |
| Audio memory | BTW, also make sure you have the latest OpenAL installed on your system. If you do a proper syste... read more | 07/09/2009 (12:37 pm) |
| Audio memory | Ok, gave this a shot and stepped through the whole stuff. Using the above code modification, the ... read more | 07/09/2009 (12:34 pm) |
| disable or modify dopple shift in TGEA 1.8.x | Yep, hope to have this fixed real, real quick. However, no promises this time. I've been *badly*... read more | 07/09/2009 (12:14 pm) |
| Missing Feature: Video Playback | Nope, I meant the immediate next point release. I'd like to pick up work again on this as soon as... read more | 07/09/2009 (12:10 pm) |
| disable or modify dopple shift in TGEA 1.8.x | Just to confirm this in this thread also: Confirmed and logged as THREED-572. BTW, this must... read more | 07/09/2009 (11:30 am) |
| Whole Planet Terrain Paging | If by "latest engine" you mean Torque 3D, then no, there is no terrain paging in there a... read more | 07/09/2009 (11:16 am) |
| Semaphore never attained during CreateWindow | Looks to me like Torque isn't properly detecting its main thread here. It does a console execute, b... read more | 07/09/2009 (11:14 am) |
| File Paths and Computer ID | Ah, just occurs to me that you could pipe the shell command output to a file and then read it back... read more | 07/09/2009 (11:02 am) |
| File Paths and Computer ID | 1) AFAIK they have pretty aggressively sandboxed game scripts here. getMainDotCsDir(), the functi... read more | 07/09/2009 (10:59 am) |
| Missing Feature: Video Playback | Unfortunately, video playback will likely not make it for the 1.0 release of Torque 3D but rather be... read more | 07/09/2009 (10:21 am) |
| setup FMOD EX with TGEA | @Zachary Confirmed. Can reproduce this with TGEA and also with the latest Torque 3D. I'll look ... read more | 07/09/2009 (8:25 am) |
| setup FMOD EX with TGEA | Thinking about it some more, here's how I would go about making TGEA FMOD-exclusive: - remove all... read more | 07/09/2009 (6:23 am) |
| setup FMOD EX with TGEA | Unfortunately, there's not really something in the docs that I can refer you to except maybe the int... read more | 07/09/2009 (5:40 am) |
| Interprocess communication with Torque 3D | The simplest thing here would probably be using pipes. Simple bytestreams between the processes; ... read more | 07/07/2009 (5:42 pm) |
| "Use of MFC" to "in a shared dll" not liked by FPS Genre Kit DLL | Looks to me like it may be a conflict the runtime libraries used in the application. The above sw... read more | 07/07/2009 (5:27 pm) |
| [Beta 3 Bug] SFX emitter crash when 3D sound is checked with stream sound | Done. When B4 is out, please give it a shot.... read more | 07/06/2009 (2:25 pm) |
| [Beta 3 Bug] SFX emitter crash when 3D sound is checked with stream sound | Ok, understood. Thanks for the explanation. Pitch can be set on playback, but this has to be d... read more | 07/06/2009 (2:09 pm) |
| Torque3D and Houdini 10 Apprentice HD | I don't have first-hand experience with using Houdini with Torque 3D (I've dabbled around with Houdi... read more | 07/06/2009 (11:04 am) |
| TGEA 1.8 -- rewrite of Mac hardware ID function | Thinking about it again, even with sysctl()'s flaws this is still better than the old code. Checked... read more | 07/06/2009 (7:59 am) |
| TGEA 1.8 -- rewrite of Mac hardware ID function | I gave integrating this into Torque 3D a shot, but in the end decided against due to Apple's lousy s... read more | 07/06/2009 (7:48 am) |
| Wrong scripting type for stateEmitterNode | Seems like the change somehow got lost along the way. Fixed in Torque 3D.... read more | 07/06/2009 (7:06 am) |