Rene Damm's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Need some help with torque scripting. | AFAIK, this is something that's been lingering around since TGE but never actually been hooked up ... read more | 08/03/2009 (7:55 am) |
| Using FMOD with T3D | Awesome. Headers are updated. ... read more | 08/03/2009 (5:50 am) |
| Using FMOD with T3D | That's FMOD_ERR_INVALID_PARAM. Can't yet say what's going on but one thing I am suspecting is an AB... read more | 08/01/2009 (10:08 pm) |
| Using FMOD with T3D | Keith, yes, FMOD is supposed to work. This looks like a bug. Can you modify the last section i... read more | 08/01/2009 (8:35 pm) |
| SFXPlayOnce vs SFXPlay | Actually, in your example above, Novack, both lines of code achieve exactly the same. sfxPlayOn... read more | 08/01/2009 (8:23 pm) |
| Multiple instances of an SFXSource producing volume problems | Sorry for tuning in so very late, but I guess what you're seeing is the effect of buffer duplicati... read more | 08/01/2009 (7:47 pm) |
| GUI button that triggers onMOUSEDOWN? | Great!... read more | 07/31/2009 (3:04 pm) |
| TGEA 1.8 -- rewrite of Mac hardware ID function | Thanks for the update, Sean. Great work. Will sync up the repo with your changes.... read more | 07/31/2009 (1:06 pm) |
| Customize gui interface skins | Some of the controls (like buttons, for example) have sound effects that can be attached to events... read more | 07/30/2009 (8:11 pm) |
| Weird Problem when saving mission MegaTerrains bug? | Hmm, have you checked whether it is saving to the correct files? IIRC it reads the terrain filena... read more | 07/28/2009 (12:05 am) |
| [Beta 4 Bug] Rollout Not Saving | Fixed for next release. To work around, either manually set "canSave" for your rollou... read more | 07/27/2009 (8:11 pm) |
| [Beta 4 Bug] : datablock editor don't create SFXprofile datablocks... | Confirmed and fixed. The datablock editor assumes that all datablock classes can be instantiate... read more | 07/27/2009 (8:01 pm) |
| Torque 3D Show Off Thread! | Awesome shots, Tom!!... read more | 07/27/2009 (7:54 pm) |
| Weird Problem when saving mission MegaTerrains bug? | Hmm, for whatever isWriteableFileName classifies the file as read-only. For a quick fix, just put... read more | 07/27/2009 (6:32 pm) |
| [Beta 4 Bug] Uppercase Letters Getting Changed to Lowercase | Same thing, it's the string table interning. However, in this case, I'm cautious changing behavio... read more | 07/27/2009 (6:21 pm) |
| Customize gui interface skins | BTW, as a sidenote, when re-skinning in Torque, you don't need to touch the existing skins. This ... read more | 07/27/2009 (6:13 pm) |
| [Beta 4 Bug] Rollout Not Saving | For whatever reason, rollouts disable their canSave flag. Have to check whether this is legitimat... read more | 07/27/2009 (6:10 pm) |
| [Beta 4 Bug w/ Fix] Gui Editor Scroll Control | GUI Editor has received a pretty big overhaul for the next release and this behavior had been fixe... read more | 07/27/2009 (6:09 pm) |
| GUI button that triggers onMOUSEDOWN? | AFAIK none of the button controls are built to do this out of the box. As you have the sources,... read more | 07/27/2009 (6:02 pm) |
| Some torque questions | Sounds at random interval: Do a schedule and modulate a basic time interval by getRandom(). In... read more | 07/27/2009 (5:48 pm) |
| All I need is the real examples to cross reference! | Not to be rude, but honestly, Fernando, if you can't get past even the compilation step without shel... read more | 07/17/2009 (11:48 am) |
| Parent datablock | Cool. Glad things are working for you know. Had I actually tried my "Like this, for examp... read more | 07/17/2009 (7:12 am) |
| Parent datablock | Addendum: To maybe shed some light on the admittedly somewhat confusing namespace thing. In ot... read more | 07/17/2009 (6:22 am) |
| Parent datablock | Well, your PlayerData looks perfectly fine to me except for "superClass". There's a pec... read more | 07/17/2009 (6:14 am) |
| B3 genre kit hangs on exit | @Donald Hmm, if you applied the code change, run the batch file, and then compiled your project, it... read more | 07/16/2009 (11:24 pm) |
| Make TGB and TGE(A) communicate with each other? | I think I'd take the short route and just have both of them send TorqueScript code to each other. ... read more | 07/16/2009 (3:46 pm) |
| All I need is the real examples to cross reference! | What your seeing in the console is the parsing errors reported by Torque. Again, in your snippet ... read more | 07/16/2009 (3:39 pm) |
| All I need is the real examples to cross reference! | Looks like Fernando is fighting with Torque's error reporting for parsing errors. Torque marks th... read more | 07/16/2009 (3:37 pm) |
| All I need is the real examples to cross reference! | Yeah, error reporting for parsing errors in Torque isn't quite precise. Your object declaration sta... read more | 07/16/2009 (3:24 pm) |
| B3 genre kit hangs on exit | Am I understanding you correctly that at the time ThreadPool::shutdown() is entered, only the main... read more | 07/16/2009 (2:18 pm) |
| B3 genre kit hangs on exit | Process explorer shows the threads, too, but likely without names. I meant inside of VS. There's... read more | 07/16/2009 (1:51 pm) |
| B3 genre kit hangs on exit | The only time I've seen this happen is when the threads got killed off in a forced shutdown using Ex... read more | 07/16/2009 (1:35 pm) |
| Parent datablock | No, in your case you can pretty much just forget about the whole superClass business. The code ... read more | 07/16/2009 (1:27 pm) |
| Parent datablock | It sets the superclass namespace to use, i.e. what you refer to as "Parent" in script: ... read more | 07/16/2009 (12:44 pm) |
| setup FMOD EX with TGEA | That looks interesting. Any chance you're doing this in Stuttgart, too? I'll come by then, I promi... read more | 07/16/2009 (9:25 am) |
| Parent datablock | Ha, Michael, we're the force :) Parallel post.... read more | 07/16/2009 (9:13 am) |
| Parent datablock | Like this, for example: [code] datablock PlayerData( DemoPlayerNPCTYPE1 : DemoPlayer ) { cl... read more | 07/16/2009 (9:12 am) |
| T3 Linux Port | @Bryan [quote]Opengl has never been an issue on [...] Mac[/quote] Well, note quite my experien... read more | 07/16/2009 (8:57 am) |
| Parent datablock | The object specified after the colon in the datablock/singleton/new construct is merely a copy sou... read more | 07/16/2009 (4:19 am) |
| Waterblock causes crash | Stupid question: Have you added the necessary CustomMaterial to the correct file? The known issue... read more | 07/16/2009 (4:09 am) |
| TGEA 1.7.1 - DDS images that are non-pow2 render incorrectly. | Thank you, Stefan. Checked into repo and hopefully gone for good now. In the process, I found tw... read more | 07/16/2009 (1:34 am) |
| Opening file that is hosted on the web | Like the other file system functions, isFile() only operates on the local file system (in fact, it... read more | 07/15/2009 (11:07 pm) |
| Project Generator help | If working on only one platform under only one IDE, then the whole projectGenerator business indeed ... read more | 07/15/2009 (8:55 pm) |
| T3 Linux Port | Re Opcode: It is being used on the Mac and will probably compile on Linux just fine. Generally:... read more | 07/15/2009 (8:49 pm) |
| Best IDE for Mac? | While not an IDE as such and not having code browsing features, I whole-heartedly recommend TextMa... read more | 07/15/2009 (8:27 pm) |
| setup FMOD EX with TGEA | Unfortunately, the only one I know of is so old (and also rudimentary) that it is entirely obsolet... read more | 07/15/2009 (10:30 am) |
| TGEA 1.8.1 Bug - get/set CursorPos | Hmm, rather than being the fault of the cursor controller (which correctly operates in screen coor... read more | 07/14/2009 (9:13 am) |
| TGEA 1.8.1 Bug - get/set CursorPos | Confirmed. Think it's because the platform cursor controllers don't translate from local window c... read more | 07/14/2009 (8:26 am) |
| TGEA 1.8.1 Crash Megaterrain | Looks like your entire game/scriptsAndAssets/data/terrains/materials.cs file is missing or not get... read more | 07/14/2009 (8:02 am) |
| Window findHitEdges typo/bug | Thanks for the fix. Checked in.... read more | 07/13/2009 (4:10 am) |