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Rene Damm's Forum Posts

Thread Post Date Posted
Need some help with torque scripting. AFAIK, this is something that's been lingering around since TGE but never actually been hooked up ... read more 08/03/2009 (7:55 am)
Using FMOD with T3D Awesome. Headers are updated. ... read more 08/03/2009 (5:50 am)
Using FMOD with T3D That's FMOD_ERR_INVALID_PARAM. Can't yet say what's going on but one thing I am suspecting is an AB... read more 08/01/2009 (10:08 pm)
Using FMOD with T3D Keith, yes, FMOD is supposed to work. This looks like a bug. Can you modify the last section i... read more 08/01/2009 (8:35 pm)
SFXPlayOnce vs SFXPlay Actually, in your example above, Novack, both lines of code achieve exactly the same. sfxPlayOn... read more 08/01/2009 (8:23 pm)
Multiple instances of an SFXSource producing volume problems Sorry for tuning in so very late, but I guess what you're seeing is the effect of buffer duplicati... read more 08/01/2009 (7:47 pm)
GUI button that triggers onMOUSEDOWN? Great!... read more 07/31/2009 (3:04 pm)
TGEA 1.8 -- rewrite of Mac hardware ID function Thanks for the update, Sean. Great work. Will sync up the repo with your changes.... read more 07/31/2009 (1:06 pm)
Customize gui interface skins Some of the controls (like buttons, for example) have sound effects that can be attached to events... read more 07/30/2009 (8:11 pm)
Weird Problem when saving mission MegaTerrains bug? Hmm, have you checked whether it is saving to the correct files? IIRC it reads the terrain filena... read more 07/28/2009 (12:05 am)
[Beta 4 Bug] Rollout Not Saving Fixed for next release. To work around, either manually set "canSave" for your rollou... read more 07/27/2009 (8:11 pm)
[Beta 4 Bug] : datablock editor don't create SFXprofile datablocks... Confirmed and fixed. The datablock editor assumes that all datablock classes can be instantiate... read more 07/27/2009 (8:01 pm)
Torque 3D Show Off Thread! Awesome shots, Tom!!... read more 07/27/2009 (7:54 pm)
Weird Problem when saving mission MegaTerrains bug? Hmm, for whatever isWriteableFileName classifies the file as read-only. For a quick fix, just put... read more 07/27/2009 (6:32 pm)
[Beta 4 Bug] Uppercase Letters Getting Changed to Lowercase Same thing, it's the string table interning. However, in this case, I'm cautious changing behavio... read more 07/27/2009 (6:21 pm)
Customize gui interface skins BTW, as a sidenote, when re-skinning in Torque, you don't need to touch the existing skins. This ... read more 07/27/2009 (6:13 pm)
[Beta 4 Bug] Rollout Not Saving For whatever reason, rollouts disable their canSave flag. Have to check whether this is legitimat... read more 07/27/2009 (6:10 pm)
[Beta 4 Bug w/ Fix] Gui Editor Scroll Control GUI Editor has received a pretty big overhaul for the next release and this behavior had been fixe... read more 07/27/2009 (6:09 pm)
GUI button that triggers onMOUSEDOWN? AFAIK none of the button controls are built to do this out of the box. As you have the sources,... read more 07/27/2009 (6:02 pm)
Some torque questions Sounds at random interval: Do a schedule and modulate a basic time interval by getRandom(). In... read more 07/27/2009 (5:48 pm)
All I need is the real examples to cross reference! Not to be rude, but honestly, Fernando, if you can't get past even the compilation step without shel... read more 07/17/2009 (11:48 am)
Parent datablock Cool. Glad things are working for you know. Had I actually tried my "Like this, for examp... read more 07/17/2009 (7:12 am)
Parent datablock Addendum: To maybe shed some light on the admittedly somewhat confusing namespace thing. In ot... read more 07/17/2009 (6:22 am)
Parent datablock Well, your PlayerData looks perfectly fine to me except for "superClass". There's a pec... read more 07/17/2009 (6:14 am)
B3 genre kit hangs on exit @Donald Hmm, if you applied the code change, run the batch file, and then compiled your project, it... read more 07/16/2009 (11:24 pm)
Make TGB and TGE(A) communicate with each other? I think I'd take the short route and just have both of them send TorqueScript code to each other. ... read more 07/16/2009 (3:46 pm)
All I need is the real examples to cross reference! What your seeing in the console is the parsing errors reported by Torque. Again, in your snippet ... read more 07/16/2009 (3:39 pm)
All I need is the real examples to cross reference! Looks like Fernando is fighting with Torque's error reporting for parsing errors. Torque marks th... read more 07/16/2009 (3:37 pm)
All I need is the real examples to cross reference! Yeah, error reporting for parsing errors in Torque isn't quite precise. Your object declaration sta... read more 07/16/2009 (3:24 pm)
B3 genre kit hangs on exit Am I understanding you correctly that at the time ThreadPool::shutdown() is entered, only the main... read more 07/16/2009 (2:18 pm)
B3 genre kit hangs on exit Process explorer shows the threads, too, but likely without names. I meant inside of VS. There's... read more 07/16/2009 (1:51 pm)
B3 genre kit hangs on exit The only time I've seen this happen is when the threads got killed off in a forced shutdown using Ex... read more 07/16/2009 (1:35 pm)
Parent datablock No, in your case you can pretty much just forget about the whole superClass business. The code ... read more 07/16/2009 (1:27 pm)
Parent datablock It sets the superclass namespace to use, i.e. what you refer to as "Parent" in script: ... read more 07/16/2009 (12:44 pm)
setup FMOD EX with TGEA That looks interesting. Any chance you're doing this in Stuttgart, too? I'll come by then, I promi... read more 07/16/2009 (9:25 am)
Parent datablock Ha, Michael, we're the force :) Parallel post.... read more 07/16/2009 (9:13 am)
Parent datablock Like this, for example: [code] datablock PlayerData( DemoPlayerNPCTYPE1 : DemoPlayer ) { cl... read more 07/16/2009 (9:12 am)
T3 Linux Port @Bryan [quote]Opengl has never been an issue on [...] Mac[/quote] Well, note quite my experien... read more 07/16/2009 (8:57 am)
Parent datablock The object specified after the colon in the datablock/singleton/new construct is merely a copy sou... read more 07/16/2009 (4:19 am)
Waterblock causes crash Stupid question: Have you added the necessary CustomMaterial to the correct file? The known issue... read more 07/16/2009 (4:09 am)
TGEA 1.7.1 - DDS images that are non-pow2 render incorrectly. Thank you, Stefan. Checked into repo and hopefully gone for good now. In the process, I found tw... read more 07/16/2009 (1:34 am)
Opening file that is hosted on the web Like the other file system functions, isFile() only operates on the local file system (in fact, it... read more 07/15/2009 (11:07 pm)
Project Generator help If working on only one platform under only one IDE, then the whole projectGenerator business indeed ... read more 07/15/2009 (8:55 pm)
T3 Linux Port Re Opcode: It is being used on the Mac and will probably compile on Linux just fine. Generally:... read more 07/15/2009 (8:49 pm)
Best IDE for Mac? While not an IDE as such and not having code browsing features, I whole-heartedly recommend TextMa... read more 07/15/2009 (8:27 pm)
setup FMOD EX with TGEA Unfortunately, the only one I know of is so old (and also rudimentary) that it is entirely obsolet... read more 07/15/2009 (10:30 am)
TGEA 1.8.1 Bug - get/set CursorPos Hmm, rather than being the fault of the cursor controller (which correctly operates in screen coor... read more 07/14/2009 (9:13 am)
TGEA 1.8.1 Bug - get/set CursorPos Confirmed. Think it's because the platform cursor controllers don't translate from local window c... read more 07/14/2009 (8:26 am)
TGEA 1.8.1 Crash Megaterrain Looks like your entire game/scriptsAndAssets/data/terrains/materials.cs file is missing or not get... read more 07/14/2009 (8:02 am)
Window findHitEdges typo/bug Thanks for the fix. Checked in.... read more 07/13/2009 (4:10 am)