Game Development Community

Rene Damm's Forum Posts

Thread Post Date Posted
Torque 3D 1.1 Alpha SFX Changes Hehe. On a general note, while FMOD really is worth every penny and a truly awesome package, al... read more 11/22/2009 (6:28 pm)
T3D - Ambient Sounds More info on the new stuff [url=http://www.garagegames.com/community/forums/viewthread/106271]here... read more 11/22/2009 (6:22 pm)
Torque 3D 1.1 Alpha SFX Changes Thanks :)... read more 11/22/2009 (5:34 pm)
Attaching sound to an Object Ok, tried it and had it working without problems. It's probably not loading some resources ther... read more 11/22/2009 (10:58 am)
Attaching sound to an Object Sorry, my fault for not being very clear. The echo() statement must be put inside the method, i... read more 11/22/2009 (12:51 am)
Attaching sound to an Object Argh... should more thoroughly read stuff. My rambling above about create() is pretty nonsense bu... read more 11/21/2009 (11:46 pm)
Attaching sound to an Object That last thing there with StaticShapeData::create looks suspiciously like a hook into the old TGE... read more 11/21/2009 (11:40 pm)
Attaching sound to an Object The process described in the resource still can be done just the same in T3D. You have to switch ou... read more 11/21/2009 (9:30 pm)
T3D - Ambient Sounds Just to follow up on this: Starting with 1.1, you can set a global SFXAmbience directly on LevelI... read more 11/21/2009 (6:34 am)
Unicode and Torque No, the input system definitely isn't up to really handle Unicode input in the GUI--especially not t... read more 11/21/2009 (3:48 am)
GuiTheora Crashes on Play Great, thanks for testing. Confirms that this is a compile issue. BTW, are you using projectGe... read more 11/20/2009 (7:04 pm)
Window snapping to same y Yep, snapping needs looking into. Have this on my list for beta.... read more 11/20/2009 (7:00 pm)
Gui Editor Control Pallet changes in 1.1 Alpha (Just saw your post) I don't like the old cluttered design. However, adding "Alphabetic... read more 11/20/2009 (6:56 pm)
Gui Editor Control Pallet changes in 1.1 Alpha Yep, incremental search would be awesome. I'll look into this. Not hard to implement and we have... read more 11/20/2009 (6:53 pm)
Theora @Bryan [quote]as the problems are definitely known already.[/quote] Well, honestly, this is ne... read more 11/20/2009 (1:49 am)
Splash screen and GUI "music" A simple way is to use the onWake() method. [code] function MyControl::onWake( %this ) { ... read more 11/20/2009 (1:43 am)
EWCreatorWindow::getCreateObjectPosition() not doing it's job "at Centroid" should do the trick.... read more 11/19/2009 (11:49 am)
EWCreatorWindow::getCreateObjectPosition() not doing it's job This is fixed in 1.1. What's happening is that EWCreatorWindow does not take the asynchronous nat... read more 11/19/2009 (11:43 am)
Basic question: datablocks versus behaviors The fundamental difference between datablocks and behaviors is that the former is basically a passiv... read more 11/19/2009 (2:09 am)
T3D - Ambient Sounds You don't *need* to write script code if you don't want to. SFXEmitters work with or without SFXPro... read more 11/18/2009 (3:54 pm)
T3D - Ambient Sounds That largely depends on the mixer, but there generally shouldn't be a difference in volume levels ... read more 11/18/2009 (8:16 am)
T3D - Ambient Sounds What Steve says. Minor correction: does not need to be stereo. Positional/3D audio needs to be... read more 11/17/2009 (11:02 pm)
Theora as a DTS Texture in TGEA? Unfortunately, a simple to understand, step-by-step tutorial I can't give. What I can say is the ... read more 11/17/2009 (4:25 pm)
1.8.2 GuiTheoraCtrl Your project configuration probably isn't including the Theora module and thus not compiling the c... read more 11/17/2009 (4:10 pm)
RESOLVED - Sound Emitter loop3d no audio on reload mission THREED-806... read more 11/16/2009 (2:00 pm)
Theora video questions Yep, according to their testing (which has been pretty thorough from what I can tell), it's perfor... read more 11/16/2009 (7:46 am)
Theora video questions The Theora player really has a good deal of issues. Bad synchronization, loads of frame dropping, a... read more 11/16/2009 (7:02 am)
SFX BuggyEngineSound Error on PreLoading - RESOLVED Do you mean, you have uncommented BuggyEngineSound and it fails to load? If so, it does simply be... read more 11/15/2009 (1:21 am)
GuiTheora Crashes on Play Hmm, no luck reproducing so far. Tested it with the empty template and all videos played without pr... read more 11/13/2009 (3:50 pm)
GuiTheora Crashes on Play Thanks for posting the dump. Unfortunately, I can't it use as such. If you don't mind, could you p... read more 11/12/2009 (3:49 pm)
GuiTheora Crashes on Play :) Unfortunately this only fixes possible lockups in relation to video with sound so it probabl... read more 11/11/2009 (6:23 pm)
GuiTheora Crashes on Play Ok, fixed the deadlocking problem. It was actually caused by the SFX Vorbis code not initializing... read more 11/11/2009 (4:17 pm)
GuiTheora Crashes on Play Ok, cool, thanks for all the testing. The problem you are encountering probably is somewhere in t... read more 11/11/2009 (3:33 pm)
GuiTheora Crashes on Play From your report, I conclude that you are getting crashes both for videos without and for videos w... read more 11/11/2009 (2:29 pm)
GuiTheora Crashes on Play Ok, thanks for posting the links. Swim plays fine but for "A New Computer" I get a lock... read more 11/11/2009 (2:27 pm)
GuiTheora Crashes on Play Also, if possible, if you can point to one of the videos you downloaded from the net, I will run it ... read more 11/11/2009 (1:26 pm)
GuiTheora Crashes on Play Thanks for moving the thread. My guess is that the threading code produces a crash. A stackdump ... read more 11/11/2009 (1:23 pm)
video playback within GUI for intros Ah, forgot that this is the public forum. For posting further information, please open a topic in... read more 11/11/2009 (1:09 pm)
video playback within GUI for intros No, AFAIK you are the first to report this. It would be very helpful if you could reproduce the... read more 11/11/2009 (1:08 pm)
GUI useMouseEvents? In short: in the namespace that is tied to the button object. Longer explanation: The callbacks... read more 11/11/2009 (5:14 am)
Setting GUI Focus Hehe, youngster showing his lack of age here... didn't know it was different in TGE :) (And my ... read more 11/10/2009 (4:16 pm)
Setting GUI Focus GuiTextEditCtrl::dealWithEnter() will actually clear first-responder status and thus cause the focus... read more 11/10/2009 (1:11 pm)
Torque3D and Unity's New Pricing @eb These are pretty big words, to be honest. I can only talk for myself here but what I absolut... read more 11/10/2009 (4:23 am)
Torque3D and Unity's New Pricing @eb And you're tone is 100% off the tracks.... read more 11/10/2009 (3:37 am)
Version Control for Mac? (with GUI) If you aren't forced to use Subversion, then I absolutely recommend staying wide away from it. It... read more 11/09/2009 (11:42 pm)
Torque3D and Unity's New Pricing Yep. [quote]If you are creating a game or commercial application using UDK for sale or distribu... read more 11/07/2009 (2:22 pm)