Rene Damm's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mac problem with T3D 1.0 and 1.0.1 | Actually, Torque 3D is only officially supported on 10.6 (i.e. that other cat thing). While I r... read more | 12/06/2009 (9:24 am) |
| [Bug1.0.1] GuiGameListMenuCtrl and GuiGameListOptionsCtrl can not be created - RESOLVED | Yeah, there was a lot of AssertFatal-style user "error handling" in there. Fixed in 1... read more | 12/06/2009 (9:13 am) |
| GPU locks up when moving camera around Particles - RESOLVED | Is this happening in 1.1 Alpha, too? This indeed sounds like there is a massive leak of GFX res... read more | 12/06/2009 (9:07 am) |
| Snap to Grid and Snap to Soft | Yep :)... read more | 12/06/2009 (8:55 am) |
| Snap to Grid and Snap to Soft | [quote]Does this mean we'll have multiple viewports running at the same in the editor or we can on... read more | 12/06/2009 (6:04 am) |
| Torque 3D 1.1 Alpha SFX Workflows | [h2]How do I make my weapon have a different gunshot sound under water?[/h2] Two things are neede... read more | 12/05/2009 (9:43 pm) |
| Collision Issue(s) Revisited | Looks familiar to me and definitely needs looking into. Have this on my list. Think I've seen th... read more | 12/04/2009 (9:47 pm) |
| T3D 1.1 FMOD functionality in T3D 1.0.1? | Sure, no problem. Hope this is going to work.... read more | 12/04/2009 (9:19 pm) |
| T3D 1.1 FMOD functionality in T3D 1.0.1? | Out of the top of my head, here's some step-by-step info for the merge that might help: [h3]Engin... read more | 12/04/2009 (8:24 pm) |
| debugging of code | See [url=http://www.torquepowered.com/community/forums/viewthread/106699]this thread[/url] for info ... read more | 12/04/2009 (8:01 pm) |
| T3D 1.1 FMOD functionality in T3D 1.0.1? | Ah forgot the whole range of changes to the listener tracking and the T3D subsystem. This will be... read more | 12/04/2009 (6:18 pm) |
| T3D 1.1 FMOD functionality in T3D 1.0.1? | It's not a huge thing to do but you'll probably be hitting a few snags along the way. For the SFX... read more | 12/04/2009 (6:06 pm) |
| Snap to Grid and Snap to Soft | Indeed, this is very useful. Grid snapping as well as orthographic views are implemented for th... read more | 12/04/2009 (4:01 pm) |
| Torque 3D 1.1 Alpha SFX Workflows | [h2]How do I mix some one-shot sounds on top of my ambient audio track? - Part II[/h2] So, after ... read more | 12/04/2009 (11:28 am) |
| Torque 3D 1.1 Alpha SFX Workflows | [h2]How do I mix some one-shot sounds on top of my ambient audio track? - Part I[/h2] Example: yo... read more | 12/04/2009 (11:27 am) |
| Torque 3D 1.1 Alpha SFX Workflows | Thanks guys :)... read more | 12/04/2009 (11:26 am) |
| Crash on Lock | Sounds like a bug in the GFX resource "resurrection". Have you tried running TGEA from ... read more | 12/04/2009 (8:14 am) |
| Requests for 1.2 | AL on the Mac has been discussed quite extensively and we're at Apple's mercy there. As long as t... read more | 12/03/2009 (9:14 am) |
| Torsion for mac | You're likely not doing anything wrong. Actually, I haven't paid attention to the fact you seem t... read more | 12/02/2009 (5:38 pm) |
| Window snapping to same y | Fixed for next release.... read more | 12/02/2009 (1:43 pm) |
| Torque 3D 1.1 Alpha SFX Workflows | [h2]How do I select a random gunshot sound to play out of a list of sounds?[/h2] What you need to... read more | 12/01/2009 (12:46 am) |
| Torque 3D 1.1 Alpha SFX Changes | I've started to collect some how-tos in [url=http://www.garagegames.com/community/forums/viewthrea... read more | 12/01/2009 (12:39 am) |
| Torque 3D 1.1 Alpha SFX Workflows | [h2]How do I make my background music react to the mood of the gameplay situation?[/h2] There's a... read more | 12/01/2009 (12:31 am) |
| Torque 3D 1.1 Alpha SFX Workflows | [h2]How do I add my FMOD Designer project to Torque?[/h2] For this, you need to build the project... read more | 12/01/2009 (12:29 am) |
| [BUG] GuiObjectView crashes when changing properties - RESOLVED | Fixed for next release.... read more | 11/30/2009 (9:37 pm) |
| Torsion for mac | I think there is no integrated IDE for TorqueScript available on the Mac but (other than echo()'ing)... read more | 11/30/2009 (9:19 pm) |
| [BUG] GuiObjectView crashes when changing properties - RESOLVED | Confirmed. Thanks for reporting. This is caused by GuiControl hooking fake onWake()s onto insp... read more | 11/30/2009 (8:38 pm) |
| Sound problem | Will look into this. The previous issue that Steve is referring to was sound virtualization that ... read more | 11/30/2009 (8:29 pm) |
| Problem with a DAE model in T3D 1.1... | Do you have a Sun in the level, too, or only the ScatterSky? The two are conflicting and lead to ... read more | 11/30/2009 (3:32 am) |
| Torque 3D 1.1 Alpha SFX Changes | Definitely. Being on the road is holding me up a little but I'm currently writing up some simple ... read more | 11/28/2009 (3:07 am) |
| Torque 3D 1.1 Alpha SFX Changes | Except for the limitation of 16 slots per list, there are not really limitations on playlists othe... read more | 11/26/2009 (8:11 pm) |
| Fading with Zones | Well, zones are not really designed for this. They are basically a scene optimization mechanism t... read more | 11/26/2009 (3:22 am) |
| Blue Screen of Death on startup - Help! | Well, your changes could be triggering a bug in the audio drivers, but that's still a bug in the a... read more | 11/25/2009 (5:56 pm) |
| RESOLVED Forest Editor Collision - too much collision | The player stepping on trees would further undermine the case for polysoup since the allowPlayerSt... read more | 11/24/2009 (8:52 pm) |
| Torque 3D 1.1 Alpha SFX Changes | Thanks, Novack :) With FMOD, sound now sounds seriously awesome. Software HRTF (head-related t... read more | 11/24/2009 (8:42 pm) |
| [bug] weapon -> trigger collision | One further thing that occurred to me is that this function should really use castRayRendered, i.e. ... read more | 11/24/2009 (4:38 pm) |
| Splash screen and GUI "music" | As described above, the easiest way is to use onSleep to stop the sound when the GUI is removed fr... read more | 11/24/2009 (4:19 pm) |
| Blue Screen of Death on startup - Help! | BSODs always indicate system-level components messing up--most usually drivers but it can also be ... read more | 11/24/2009 (4:12 pm) |
| Question on the 500 MC Animation Pack | I do not actually own the pack, so take my statements with a grain of salt, but as the description... read more | 11/24/2009 (6:04 am) |
| Torque 3D 1.1 Alpha SFX Changes | Ok, fixed the problem with reverb. Turns out I was setting up FMOD_REVERB_PROPERTIES incorrectly an... read more | 11/24/2009 (2:54 am) |
| Freelook mouse problem | Indeed strange. Have only ever seen this happen with tablets.... read more | 11/23/2009 (11:30 pm) |
| [Resolved 1.0.1] EyeOffSet No Render in Trigger - Collides with it | Fixed for 1.1 Beta. Fix posted [url=http://www.garagegames.com/community/forums/viewthread/106337... read more | 11/23/2009 (8:57 pm) |
| [bug] weapon -> trigger collision | Yep, fixes it. Checked in for 1.1 Beta.... read more | 11/23/2009 (8:57 pm) |
| [bug] weapon -> trigger collision | Hehe... some general info about where this is would probably be helpful :) It's Player::calcCla... read more | 11/23/2009 (8:49 pm) |
| [bug] weapon -> trigger collision | Think the culprit is this: [code] if (getContainer()->castRay(start, end, 0xFFFFFFFF &am... read more | 11/23/2009 (8:48 pm) |
| Splash screen and GUI "music" | Looks like you have a syntax error there. If you post the snippet from the console.log, we can he... read more | 11/23/2009 (4:20 pm) |
| Gui Editor Control Pallet changes in 1.1 Alpha | Ah, BTW, the awesome new control icons are Jason's work and they show in all the treeviews. Really ... read more | 11/23/2009 (4:11 pm) |
| Gui Editor Control Pallet changes in 1.1 Alpha | Here's how the new library palette looks: [url=http://www.flickr.com/photos/renedamm/4129074248... read more | 11/23/2009 (4:09 pm) |
| Mac OS X support — what's happening? | //Edit: sorry, misread your statement about alpha Official word: There have been very clear state... read more | 11/23/2009 (12:33 pm) |
| Torque 3D 1.1 Alpha SFX Changes | Yep, like mentioned, reverb isn't really working yet. The settings are all passed on to FMOD bu... read more | 11/23/2009 (12:15 pm) |