Game Development Community

Rene Damm's Forum Posts

Thread Post Date Posted
Mac problem with T3D 1.0 and 1.0.1 Actually, Torque 3D is only officially supported on 10.6 (i.e. that other cat thing). While I r... read more 12/06/2009 (9:24 am)
[Bug1.0.1] GuiGameListMenuCtrl and GuiGameListOptionsCtrl can not be created - RESOLVED Yeah, there was a lot of AssertFatal-style user "error handling" in there. Fixed in 1... read more 12/06/2009 (9:13 am)
GPU locks up when moving camera around Particles - RESOLVED Is this happening in 1.1 Alpha, too? This indeed sounds like there is a massive leak of GFX res... read more 12/06/2009 (9:07 am)
Snap to Grid and Snap to Soft Yep :)... read more 12/06/2009 (8:55 am)
Snap to Grid and Snap to Soft [quote]Does this mean we'll have multiple viewports running at the same in the editor or we can on... read more 12/06/2009 (6:04 am)
Torque 3D 1.1 Alpha SFX Workflows [h2]How do I make my weapon have a different gunshot sound under water?[/h2] Two things are neede... read more 12/05/2009 (9:43 pm)
Collision Issue(s) Revisited Looks familiar to me and definitely needs looking into. Have this on my list. Think I've seen th... read more 12/04/2009 (9:47 pm)
T3D 1.1 FMOD functionality in T3D 1.0.1? Sure, no problem. Hope this is going to work.... read more 12/04/2009 (9:19 pm)
T3D 1.1 FMOD functionality in T3D 1.0.1? Out of the top of my head, here's some step-by-step info for the merge that might help: [h3]Engin... read more 12/04/2009 (8:24 pm)
debugging of code See [url=http://www.torquepowered.com/community/forums/viewthread/106699]this thread[/url] for info ... read more 12/04/2009 (8:01 pm)
T3D 1.1 FMOD functionality in T3D 1.0.1? Ah forgot the whole range of changes to the listener tracking and the T3D subsystem. This will be... read more 12/04/2009 (6:18 pm)
T3D 1.1 FMOD functionality in T3D 1.0.1? It's not a huge thing to do but you'll probably be hitting a few snags along the way. For the SFX... read more 12/04/2009 (6:06 pm)
Snap to Grid and Snap to Soft Indeed, this is very useful. Grid snapping as well as orthographic views are implemented for th... read more 12/04/2009 (4:01 pm)
Torque 3D 1.1 Alpha SFX Workflows [h2]How do I mix some one-shot sounds on top of my ambient audio track? - Part II[/h2] So, after ... read more 12/04/2009 (11:28 am)
Torque 3D 1.1 Alpha SFX Workflows [h2]How do I mix some one-shot sounds on top of my ambient audio track? - Part I[/h2] Example: yo... read more 12/04/2009 (11:27 am)
Torque 3D 1.1 Alpha SFX Workflows Thanks guys :)... read more 12/04/2009 (11:26 am)
Crash on Lock Sounds like a bug in the GFX resource "resurrection". Have you tried running TGEA from ... read more 12/04/2009 (8:14 am)
Requests for 1.2 AL on the Mac has been discussed quite extensively and we're at Apple's mercy there. As long as t... read more 12/03/2009 (9:14 am)
Torsion for mac You're likely not doing anything wrong. Actually, I haven't paid attention to the fact you seem t... read more 12/02/2009 (5:38 pm)
Window snapping to same y Fixed for next release.... read more 12/02/2009 (1:43 pm)
Torque 3D 1.1 Alpha SFX Workflows [h2]How do I select a random gunshot sound to play out of a list of sounds?[/h2] What you need to... read more 12/01/2009 (12:46 am)
Torque 3D 1.1 Alpha SFX Changes I've started to collect some how-tos in [url=http://www.garagegames.com/community/forums/viewthrea... read more 12/01/2009 (12:39 am)
Torque 3D 1.1 Alpha SFX Workflows [h2]How do I make my background music react to the mood of the gameplay situation?[/h2] There's a... read more 12/01/2009 (12:31 am)
Torque 3D 1.1 Alpha SFX Workflows [h2]How do I add my FMOD Designer project to Torque?[/h2] For this, you need to build the project... read more 12/01/2009 (12:29 am)
[BUG] GuiObjectView crashes when changing properties - RESOLVED Fixed for next release.... read more 11/30/2009 (9:37 pm)
Torsion for mac I think there is no integrated IDE for TorqueScript available on the Mac but (other than echo()'ing)... read more 11/30/2009 (9:19 pm)
[BUG] GuiObjectView crashes when changing properties - RESOLVED Confirmed. Thanks for reporting. This is caused by GuiControl hooking fake onWake()s onto insp... read more 11/30/2009 (8:38 pm)
Sound problem Will look into this. The previous issue that Steve is referring to was sound virtualization that ... read more 11/30/2009 (8:29 pm)
Problem with a DAE model in T3D 1.1... Do you have a Sun in the level, too, or only the ScatterSky? The two are conflicting and lead to ... read more 11/30/2009 (3:32 am)
Torque 3D 1.1 Alpha SFX Changes Definitely. Being on the road is holding me up a little but I'm currently writing up some simple ... read more 11/28/2009 (3:07 am)
Torque 3D 1.1 Alpha SFX Changes Except for the limitation of 16 slots per list, there are not really limitations on playlists othe... read more 11/26/2009 (8:11 pm)
Fading with Zones Well, zones are not really designed for this. They are basically a scene optimization mechanism t... read more 11/26/2009 (3:22 am)
Blue Screen of Death on startup - Help! Well, your changes could be triggering a bug in the audio drivers, but that's still a bug in the a... read more 11/25/2009 (5:56 pm)
RESOLVED Forest Editor Collision - too much collision The player stepping on trees would further undermine the case for polysoup since the allowPlayerSt... read more 11/24/2009 (8:52 pm)
Torque 3D 1.1 Alpha SFX Changes Thanks, Novack :) With FMOD, sound now sounds seriously awesome. Software HRTF (head-related t... read more 11/24/2009 (8:42 pm)
[bug] weapon -> trigger collision One further thing that occurred to me is that this function should really use castRayRendered, i.e. ... read more 11/24/2009 (4:38 pm)
Splash screen and GUI "music" As described above, the easiest way is to use onSleep to stop the sound when the GUI is removed fr... read more 11/24/2009 (4:19 pm)
Blue Screen of Death on startup - Help! BSODs always indicate system-level components messing up--most usually drivers but it can also be ... read more 11/24/2009 (4:12 pm)
Question on the 500 MC Animation Pack I do not actually own the pack, so take my statements with a grain of salt, but as the description... read more 11/24/2009 (6:04 am)
Torque 3D 1.1 Alpha SFX Changes Ok, fixed the problem with reverb. Turns out I was setting up FMOD_REVERB_PROPERTIES incorrectly an... read more 11/24/2009 (2:54 am)
Freelook mouse problem Indeed strange. Have only ever seen this happen with tablets.... read more 11/23/2009 (11:30 pm)
[Resolved 1.0.1] EyeOffSet No Render in Trigger - Collides with it Fixed for 1.1 Beta. Fix posted [url=http://www.garagegames.com/community/forums/viewthread/106337... read more 11/23/2009 (8:57 pm)
[bug] weapon -> trigger collision Yep, fixes it. Checked in for 1.1 Beta.... read more 11/23/2009 (8:57 pm)
[bug] weapon -> trigger collision Hehe... some general info about where this is would probably be helpful :) It's Player::calcCla... read more 11/23/2009 (8:49 pm)
[bug] weapon -> trigger collision Think the culprit is this: [code] if (getContainer()->castRay(start, end, 0xFFFFFFFF &am... read more 11/23/2009 (8:48 pm)
Splash screen and GUI "music" Looks like you have a syntax error there. If you post the snippet from the console.log, we can he... read more 11/23/2009 (4:20 pm)
Gui Editor Control Pallet changes in 1.1 Alpha Ah, BTW, the awesome new control icons are Jason's work and they show in all the treeviews. Really ... read more 11/23/2009 (4:11 pm)
Gui Editor Control Pallet changes in 1.1 Alpha Here's how the new library palette looks: [url=http://www.flickr.com/photos/renedamm/4129074248... read more 11/23/2009 (4:09 pm)
Mac OS X support — what's happening? //Edit: sorry, misread your statement about alpha Official word: There have been very clear state... read more 11/23/2009 (12:33 pm)
Torque 3D 1.1 Alpha SFX Changes Yep, like mentioned, reverb isn't really working yet. The settings are all passed on to FMOD bu... read more 11/23/2009 (12:15 pm)