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Rene Damm's Forum Posts

Thread Post Date Posted
01000010 01010100 Nice one Donald :)... read more 06/02/2011 (12:32 pm)
Using string to get variable value... [RESOLVED] The function you're probably looking for is "getVariable". [code] %i = getVariable( &q... read more 06/01/2011 (7:05 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED Thanks for the kind words guys :) [quote]I can't wait to see the video about occlusion volumes =)... read more 05/28/2011 (7:36 pm)
Think Tanks does not open on new computer Have you tried removing the preferences for the game? Maybe it's still using the configuration from... read more 05/28/2011 (6:06 pm)
Move Cursor to Center of Screen? The cursor position is actually in screen coordinates so the two coordinates system you have there (... read more 05/28/2011 (5:29 pm)
An Easy way to remove the player from loading in the engine. Simply let the spawn point spawn a camera instead of a player by setting the "spawnDatablock&qu... read more 05/27/2011 (5:40 pm)
Help reading TGB profiler output, please ! The timing always refers to the period over which you are profiling the beginning of which is marked... read more 05/27/2011 (4:26 pm)
will several object(dropped to origin) have same position? Not necessarily. This behavior depends on two settings. For one, whether you have object centers... read more 05/27/2011 (3:01 pm)
Help reading TGB profiler output, please ! [quote]What is %NSTime, what is %time and what is invoke? I have guesses, anyone know for sure?[/quo... read more 05/27/2011 (1:32 pm)
Blinn-Phong and Torque3D - Download Thanks for releasing this!... read more 05/27/2011 (12:53 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED Thanks guys :) [quote]You are the -Frame saver-. Forget the title of Mr. Rene Damm, your new titl... read more 05/27/2011 (12:35 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED New video is up. This time focusing on stuff that is actually of interest to those wanting to use t... read more 05/26/2011 (6:05 pm)
T3D 1.1 Preview - Selected Physical Zone renders in-game. - RESOLVED No longer the case in 1.1 final.... read more 05/26/2011 (2:48 pm)
shift-click with Guibitmapbuttonctrl Great!... read more 05/26/2011 (12:56 am)
My new Cubemap will not stay saved - RESOLVED [quote]what is THREED-1526 and how would I reference it?[/quote] Sorry for the terse post of mine... read more 05/22/2011 (8:29 pm)
My new Cubemap will not stay saved - RESOLVED Was THREED-1526 and got fixed for 1.1 final.... read more 05/22/2011 (4:39 pm)
shift-click with Guibitmapbuttonctrl Hmm, I tried your code with useModifiers=true, and everything worked here. BTW, rather than addin... read more 05/22/2011 (4:37 pm)
shift-click with Guibitmapbuttonctrl Just found that I wasn't looking properly... the documentation actually is all there and linked to t... read more 05/22/2011 (4:23 pm)
Extending Player class If you run this in the debugger, where does it come down? (i.e. what does the callstack window give ... read more 05/22/2011 (4:21 pm)
shift-click with Guibitmapbuttonctrl Looking into this, I found the documentation for onShiftClick() et al is missing an important bit: y... read more 05/22/2011 (4:19 pm)
the object-material connection Yes, material mapping is global. This is a somewhat borked aspect of the system. mapTo really isn'... read more 05/20/2011 (7:12 pm)
Constructor abandoned Ideally, Constructor's sources would simply be released to the community. Since I guess it's runnin... read more 05/20/2011 (4:11 pm)
Multithreading / parallel script execution? [quote]My account does not show lots of things. Do you have any information on topic?[/quote] Wel... read more 05/20/2011 (8:19 am)
Multithreading / parallel script execution? Sorry but your account does not show a license for TGB. Since your question shows that you have acc... read more 05/20/2011 (6:12 am)
T3D 1.1 Preview - Assigning sounds to GuiProfiles with GuiEditor is prone to Failure & Crashes! - RESOLVED Ok, here's the change that should fix all the issues listed here... First, add the following two ... read more 05/19/2011 (12:23 pm)
T3D 1.1 Preview - Assigning sounds to GuiProfiles with GuiEditor is prone to Failure & Crashes! - RESOLVED Ok, think I found the reason. Other bugs have come from this and I suspect there are more to be fou... read more 05/19/2011 (11:57 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED [quote]Is every object in a zone always tested against every occlusion volume in the zone since ther... read more 05/17/2011 (5:49 pm)
Anisotropic problem This looks like typical [url=http://en.wikipedia.org/wiki/Moir%C3%A9_pattern]Moire[/url]. What do... read more 05/16/2011 (4:17 am)
How to make the film material can be used, and can play? And resource is [url=http://www.garagegames.com/community/resources/view/21019]up[/url].... read more 05/15/2011 (12:39 pm)
How to make the film material can be used, and can play? [quote]As always, you're our hero, Rene![/quote] :) [quote]Why you won't to integrate it into ... read more 05/15/2011 (10:39 am)
How to make the film material can be used, and can play? Ok, have it implemented and running. It's only ~200 lines of code really. I'll post it as a resour... read more 05/15/2011 (10:21 am)
How to make the film material can be used, and can play? BTW, one way you can probably play all kinds of videos as textures already is by using the WebKit ex... read more 05/15/2011 (4:40 am)
How to make the film material can be used, and can play? ATM videos can only be played in the GUI. To use videos as textures, the code needs to be modified.... read more 05/15/2011 (12:41 am)
Torque 3D Show Off Thread! @Alfio That's some seriously awesome work.... read more 05/14/2011 (9:22 pm)
Terrain Changes in Multiplayer [quote]If I make changes to the terrain in multiplayer (live) would all clients see this change?[/qu... read more 05/13/2011 (10:42 am)
Rendering 2 different scenes from the same SceneGraph From your description, it doesn't sound like you actually would be rendering the same scene and mayb... read more 05/12/2011 (10:00 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED @Giorgio Sorry Giorgio, missed your post. [quote]And a stupid question for Rene... what about pr... read more 05/11/2011 (2:38 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED [quote]Why not put a marker onto what is currently occluded? As in culling like previously mentioned... read more 05/11/2011 (2:30 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED Addendum: While this really is nitpicking, even if *everything* would be rendered into the shadow pa... read more 05/08/2011 (2:49 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED [quote]The question is... Are the shadows culled from the perspective of the light? For example, let... read more 05/08/2011 (2:41 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED And voila (*), that's how it looks when it's working: [url=http://www.flickr.com/photos/renedamm/... read more 05/08/2011 (12:42 am)
T3D 1.1 Beta 3 - Gui Editor Saving for GuiCheckBoxCtrl Text Agree. That'd be the proper behavior.... read more 05/05/2011 (4:23 pm)
T3D 1.1 Beta 3 - Gui Editor Saving for GuiCheckBoxCtrl Text As a workaround, have you tried setting it to " ", i.e. just whitespace? Also, if you siz... read more 05/05/2011 (4:10 pm)
T3D 1.1 Beta 3 - Huge Performance Drop with Shadowless Groundcover and Point Light Shadows - RESOLVED Added for 1.1 final.... read more 05/04/2011 (1:39 pm)
T3D 1.1 Beta 3 - Huge Performance Drop with Shadowless Groundcover and Point Light Shadows - RESOLVED [quote]Will they cast them even if the "cast shadows" in the materials is set to false?[/q... read more 05/04/2011 (1:28 pm)
Use lower LOD for non-PSSM shadows? You can see how in PSSMLightShadowMap::_render the TSShapeInstance::smDetailAdjust and TSShapeInstan... read more 05/04/2011 (1:17 pm)
T3D 1.1 Beta 3 - Huge Performance Drop with Shadowless Groundcover and Point Light Shadows - RESOLVED Sidenote: The original fix here solved the problem by not rendering GroundCover into the shadow pass... read more 05/04/2011 (1:12 pm)
T3D 1.1 Preview - Problems with object selection in window and list - RESOLVED (THREED-1784) Ok, I'll spare you my curses over the crimes to be found in GuiTreeViewCtrl... instead, here's the f... read more 05/04/2011 (1:00 pm)
T3D 1.1 Preview - Problems with object selection in window and list - RESOLVED (THREED-1784) Confirmed. THREED-1784. The reason for this problem and a number of related problems that have c... read more 05/04/2011 (12:26 pm)
Sunlight in Dif Sounds to me like the interior isn't rendering into the sunlight's shadow pass at all. Since I defi... read more 05/04/2011 (11:06 am)