Rene Damm's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 01000010 01010100 | Nice one Donald :)... read more | 06/02/2011 (12:32 pm) |
| Using string to get variable value... [RESOLVED] | The function you're probably looking for is "getVariable". [code] %i = getVariable( &q... read more | 06/01/2011 (7:05 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Thanks for the kind words guys :) [quote]I can't wait to see the video about occlusion volumes =)... read more | 05/28/2011 (7:36 pm) |
| Think Tanks does not open on new computer | Have you tried removing the preferences for the game? Maybe it's still using the configuration from... read more | 05/28/2011 (6:06 pm) |
| Move Cursor to Center of Screen? | The cursor position is actually in screen coordinates so the two coordinates system you have there (... read more | 05/28/2011 (5:29 pm) |
| An Easy way to remove the player from loading in the engine. | Simply let the spawn point spawn a camera instead of a player by setting the "spawnDatablock&qu... read more | 05/27/2011 (5:40 pm) |
| Help reading TGB profiler output, please ! | The timing always refers to the period over which you are profiling the beginning of which is marked... read more | 05/27/2011 (4:26 pm) |
| will several object(dropped to origin) have same position? | Not necessarily. This behavior depends on two settings. For one, whether you have object centers... read more | 05/27/2011 (3:01 pm) |
| Help reading TGB profiler output, please ! | [quote]What is %NSTime, what is %time and what is invoke? I have guesses, anyone know for sure?[/quo... read more | 05/27/2011 (1:32 pm) |
| Blinn-Phong and Torque3D - Download | Thanks for releasing this!... read more | 05/27/2011 (12:53 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Thanks guys :) [quote]You are the -Frame saver-. Forget the title of Mr. Rene Damm, your new titl... read more | 05/27/2011 (12:35 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | New video is up. This time focusing on stuff that is actually of interest to those wanting to use t... read more | 05/26/2011 (6:05 pm) |
| T3D 1.1 Preview - Selected Physical Zone renders in-game. - RESOLVED | No longer the case in 1.1 final.... read more | 05/26/2011 (2:48 pm) |
| shift-click with Guibitmapbuttonctrl | Great!... read more | 05/26/2011 (12:56 am) |
| My new Cubemap will not stay saved - RESOLVED | [quote]what is THREED-1526 and how would I reference it?[/quote] Sorry for the terse post of mine... read more | 05/22/2011 (8:29 pm) |
| My new Cubemap will not stay saved - RESOLVED | Was THREED-1526 and got fixed for 1.1 final.... read more | 05/22/2011 (4:39 pm) |
| shift-click with Guibitmapbuttonctrl | Hmm, I tried your code with useModifiers=true, and everything worked here. BTW, rather than addin... read more | 05/22/2011 (4:37 pm) |
| shift-click with Guibitmapbuttonctrl | Just found that I wasn't looking properly... the documentation actually is all there and linked to t... read more | 05/22/2011 (4:23 pm) |
| Extending Player class | If you run this in the debugger, where does it come down? (i.e. what does the callstack window give ... read more | 05/22/2011 (4:21 pm) |
| shift-click with Guibitmapbuttonctrl | Looking into this, I found the documentation for onShiftClick() et al is missing an important bit: y... read more | 05/22/2011 (4:19 pm) |
| the object-material connection | Yes, material mapping is global. This is a somewhat borked aspect of the system. mapTo really isn'... read more | 05/20/2011 (7:12 pm) |
| Constructor abandoned | Ideally, Constructor's sources would simply be released to the community. Since I guess it's runnin... read more | 05/20/2011 (4:11 pm) |
| Multithreading / parallel script execution? | [quote]My account does not show lots of things. Do you have any information on topic?[/quote] Wel... read more | 05/20/2011 (8:19 am) |
| Multithreading / parallel script execution? | Sorry but your account does not show a license for TGB. Since your question shows that you have acc... read more | 05/20/2011 (6:12 am) |
| T3D 1.1 Preview - Assigning sounds to GuiProfiles with GuiEditor is prone to Failure & Crashes! - RESOLVED | Ok, here's the change that should fix all the issues listed here... First, add the following two ... read more | 05/19/2011 (12:23 pm) |
| T3D 1.1 Preview - Assigning sounds to GuiProfiles with GuiEditor is prone to Failure & Crashes! - RESOLVED | Ok, think I found the reason. Other bugs have come from this and I suspect there are more to be fou... read more | 05/19/2011 (11:57 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | [quote]Is every object in a zone always tested against every occlusion volume in the zone since ther... read more | 05/17/2011 (5:49 pm) |
| Anisotropic problem | This looks like typical [url=http://en.wikipedia.org/wiki/Moir%C3%A9_pattern]Moire[/url]. What do... read more | 05/16/2011 (4:17 am) |
| How to make the film material can be used, and can play? | And resource is [url=http://www.garagegames.com/community/resources/view/21019]up[/url].... read more | 05/15/2011 (12:39 pm) |
| How to make the film material can be used, and can play? | [quote]As always, you're our hero, Rene![/quote] :) [quote]Why you won't to integrate it into ... read more | 05/15/2011 (10:39 am) |
| How to make the film material can be used, and can play? | Ok, have it implemented and running. It's only ~200 lines of code really. I'll post it as a resour... read more | 05/15/2011 (10:21 am) |
| How to make the film material can be used, and can play? | BTW, one way you can probably play all kinds of videos as textures already is by using the WebKit ex... read more | 05/15/2011 (4:40 am) |
| How to make the film material can be used, and can play? | ATM videos can only be played in the GUI. To use videos as textures, the code needs to be modified.... read more | 05/15/2011 (12:41 am) |
| Torque 3D Show Off Thread! | @Alfio That's some seriously awesome work.... read more | 05/14/2011 (9:22 pm) |
| Terrain Changes in Multiplayer | [quote]If I make changes to the terrain in multiplayer (live) would all clients see this change?[/qu... read more | 05/13/2011 (10:42 am) |
| Rendering 2 different scenes from the same SceneGraph | From your description, it doesn't sound like you actually would be rendering the same scene and mayb... read more | 05/12/2011 (10:00 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | @Giorgio Sorry Giorgio, missed your post. [quote]And a stupid question for Rene... what about pr... read more | 05/11/2011 (2:38 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | [quote]Why not put a marker onto what is currently occluded? As in culling like previously mentioned... read more | 05/11/2011 (2:30 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Addendum: While this really is nitpicking, even if *everything* would be rendered into the shadow pa... read more | 05/08/2011 (2:49 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | [quote]The question is... Are the shadows culled from the perspective of the light? For example, let... read more | 05/08/2011 (2:41 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | And voila (*), that's how it looks when it's working: [url=http://www.flickr.com/photos/renedamm/... read more | 05/08/2011 (12:42 am) |
| T3D 1.1 Beta 3 - Gui Editor Saving for GuiCheckBoxCtrl Text | Agree. That'd be the proper behavior.... read more | 05/05/2011 (4:23 pm) |
| T3D 1.1 Beta 3 - Gui Editor Saving for GuiCheckBoxCtrl Text | As a workaround, have you tried setting it to " ", i.e. just whitespace? Also, if you siz... read more | 05/05/2011 (4:10 pm) |
| T3D 1.1 Beta 3 - Huge Performance Drop with Shadowless Groundcover and Point Light Shadows - RESOLVED | Added for 1.1 final.... read more | 05/04/2011 (1:39 pm) |
| T3D 1.1 Beta 3 - Huge Performance Drop with Shadowless Groundcover and Point Light Shadows - RESOLVED | [quote]Will they cast them even if the "cast shadows" in the materials is set to false?[/q... read more | 05/04/2011 (1:28 pm) |
| Use lower LOD for non-PSSM shadows? | You can see how in PSSMLightShadowMap::_render the TSShapeInstance::smDetailAdjust and TSShapeInstan... read more | 05/04/2011 (1:17 pm) |
| T3D 1.1 Beta 3 - Huge Performance Drop with Shadowless Groundcover and Point Light Shadows - RESOLVED | Sidenote: The original fix here solved the problem by not rendering GroundCover into the shadow pass... read more | 05/04/2011 (1:12 pm) |
| T3D 1.1 Preview - Problems with object selection in window and list - RESOLVED (THREED-1784) | Ok, I'll spare you my curses over the crimes to be found in GuiTreeViewCtrl... instead, here's the f... read more | 05/04/2011 (1:00 pm) |
| T3D 1.1 Preview - Problems with object selection in window and list - RESOLVED (THREED-1784) | Confirmed. THREED-1784. The reason for this problem and a number of related problems that have c... read more | 05/04/2011 (12:26 pm) |
| Sunlight in Dif | Sounds to me like the interior isn't rendering into the sunlight's shadow pass at all. Since I defi... read more | 05/04/2011 (11:06 am) |