Game Development Community

Rodney (OldRod) Burns's Forum Posts

Thread Post Date Posted
Compiling Problem I reinstalled the DXSDK to make sure I have the summer update. Still no luck. This is attempting to... read more 06/03/2004 (2:59 pm)
Sign up to revive Terrain Manager @David: I seem to remember Tennessee Ernie Ford signing that song, but there may have been others (... read more 05/26/2004 (6:42 am)
A New Mmorpg Using Tge Wow!!! That movie is most impressive. It's hard to believe that's still Torque in there. Great ... read more 05/22/2004 (10:33 am)
M$ releases VC 2003 toolchain for free !!! Does that mean users of .net 2003 Standard can do optimizations now? Hmmm... :)... read more 04/18/2004 (8:23 am)
Mmorpg Hmmm... that GORPE site looks like a DAoC guild site or something.... read more 03/19/2004 (2:33 am)
My latest and greatest development, come see... Congrats Melv! As the father of a 2-year old myself I can say this with absolute surety: You are i... read more 02/13/2004 (1:48 pm)
Visual Studio 2003 question Ok, I got around it. I just let it create the blank solution where it wanted, then went to Windows ... read more 12/23/2003 (4:39 pm)
Torque Movie by Warner Bros. Uh oh, does that mean the engine name has to change again? :( Who cares about the TorqueGuy. I l... read more 12/21/2003 (3:43 am)
Real-world heightmap data? Thanks guys :)... read more 12/12/2003 (2:29 am)
Real-world heightmap data? Can you convert the DEM data to a heightmap? I've never seen that before :)... read more 12/11/2003 (6:28 pm)
Compiling TorqueDemo with out the Debug? If you're using VC6 or 7 you should be able to set the configuration under the build menu. Set it t... read more 12/06/2003 (12:14 pm)
Gui Editor I've had a similar problem. I think you have to switch to a functional GUI before exiting via F10. ... read more 12/02/2003 (4:40 am)
No Mission File In Realm Wars! I just got a zipped copy of the RW build from the website a few days ago and it was in there. Maybe... read more 11/26/2003 (2:30 pm)
A very stupid question *Screenshot* CTRL-P will take a screenshot. You can set the format on the options menu. .PNG is the default.... read more 11/26/2003 (2:19 am)
Replacing the chatHudBorderArray? I'm using Paintshop Pro 8.1, so that shouldn't be the problem. In fact, I got all the pieces I wa... read more 11/20/2003 (9:33 am)
Mission Loading: what am I doing wrong? That was the problem. I removed the Canvas.setContent statement and it works now. Thanks :)... read more 11/15/2003 (1:13 pm)
Replacing the chatHudBorderArray? Ok, I finally had a chance to play around with this. I'm having problems :) I loaded the existin... read more 11/14/2003 (5:32 pm)
New SDK Game-Genre Frameworks... All of this is nice and all, and I think it would be a good addition to the engine, but I would like... read more 11/13/2003 (12:06 pm)
Replacing the chatHudBorderArray? Very useful information - thanks :)... read more 11/03/2003 (2:12 pm)
Suggestions to improve forums *edit* Never mind - moved to site feedback forum :)... read more 10/28/2003 (10:01 am)
Inset Zoomed Windows If they did it in Tribes2, you can do it here - it's the same engine :) I seem to remember someon... read more 10/23/2003 (2:33 pm)
PhotoShop 6 button etcc tutorial [url]http://www.pinoy7.com/[/url] is a great site for Paint Shop tutorials... read more 10/19/2003 (4:48 pm)
Resources [url]www.garagegames.com/index.php?sec=mg&mod=resource&page=search&qst=advanced[/url] Here, I'll ... read more 10/17/2003 (5:02 pm)
Include problem with head - codec.h Any update on this? I'm having the same problem with a fresh HEAD download on 10/5.... read more 10/05/2003 (11:05 am)
NEW! Torque Demo Feedback Wanted Very good job on this guys. This is the demo Torque deserved from the beginning :)... read more 09/21/2003 (3:54 pm)
Tread3D and source code The download link has been updated for the package in the first post. It's only about 30 megs now. ... read more 08/02/2003 (4:53 am)
Best Method for Conversations with NPCs The problem I've always had with "click the reply" type interfaces is that it is too easy for the pl... read more 04/04/2003 (8:30 am)
Torque and Taxes Generally a company will pay you royalties and if you provide them with a valid social security/tax ... read more 03/31/2003 (5:07 pm)
Shadowbane, what a computer game shouldn't be The thing is, a truly imaginative game will sell. Look at some of the best selling games in the pas... read more 03/30/2003 (10:14 am)
Shadowbane, what a computer game shouldn't be Wow, thanks. You just saved me $40 :) I had heard some bad beta reports, but was hoping that the... read more 03/26/2003 (7:18 pm)
Problem with quark maps Make sure you are making a Torque map type and not a map for some other game. I think Quake2 or Qua... read more 03/24/2003 (4:59 am)
XP desktop corruption after running Torque Demo I'm running on XP SP1 as well, and never had that problem. I have a GEForce3 though. My first gues... read more 03/24/2003 (4:57 am)
Player start In the world editor go to the inspector window (F3 I think) and look for the player spawn sphere. M... read more 03/20/2003 (2:03 am)
Automatic Version Numbers? Thanks Harold. I just found that one as well (slightly different Google search, but same results :)... read more 03/19/2003 (11:52 am)
Automatic Version Numbers? Thanks Chris, that looks like it will work :)... read more 03/19/2003 (10:57 am)
Sorry for posting again but I need opinions on a engine [quote]for nebula... jump on over here. [/quote] Thanks Josh! That's a nice site - maybe I'll t... read more 03/19/2003 (4:50 am)
Sorry for posting again but I need opinions on a engine Everyone recommends Nebula, but every time I've checked it out, I can't even see how to set up a min... read more 03/19/2003 (3:37 am)
Orc Settlement [quote]James I think you misread my post [/quote] I must have misread it too. It looks like you'... read more 03/18/2003 (11:14 am)
Character Creation. There are several people working on RPGs but nobody has posted any examples of this yet. Probably... read more 03/18/2003 (10:14 am)
Looking for a link That's the one, thanks :)... read more 03/17/2003 (6:40 pm)
Orc Settlement Nice work :) [quote]Around that little island there is water..how can i set it, that it will kill... read more 03/17/2003 (1:05 pm)
QuakeII Indie Platform Of course you would say that Brian :) Of course, Quake2 is a great game. The only thing I find l... read more 03/15/2003 (8:33 am)
How do you run a *.cs file. Hitting the '~' key brings down the console, at least in the Windows version.... read more 03/15/2003 (3:47 am)
Partially transparent/partially solid HUD image? Ok, I'm having a problem :) [quote]Create a secondary copy of the image and "colorize" it with a ... read more 03/14/2003 (7:43 pm)
dumb newbie simple loading problem The file name may be case sensitive. Not sure about that, but it might be something to check.... read more 03/13/2003 (12:32 pm)
TGEInfiniteShadows When this is fully implemented, will it allow for real-time shadows to be displayed with your Day/Ni... read more 03/12/2003 (8:26 am)
TGEInfiniteShadows So you're saying a spinning disco ball prefab object would be a good thing to release to the communi... read more 03/12/2003 (7:43 am)
Overwhelmed... Heck, I've had the SDK for for over 18 months and I'm still overwhelmed by it :)... read more 03/12/2003 (7:41 am)
Adding Portal in Quark? Never mind - I got it. Had to create the portal first, then add the poly as being owned by the port... read more 03/11/2003 (2:46 am)
Quake3->Torque in Quark? Ah, that was it, thanks :)... read more 03/10/2003 (7:01 pm)