Rodney (OldRod) Burns's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Compiling Problem | I reinstalled the DXSDK to make sure I have the summer update. Still no luck. This is attempting to... read more | 06/03/2004 (2:59 pm) |
| Sign up to revive Terrain Manager | @David: I seem to remember Tennessee Ernie Ford signing that song, but there may have been others (... read more | 05/26/2004 (6:42 am) |
| A New Mmorpg Using Tge | Wow!!! That movie is most impressive. It's hard to believe that's still Torque in there. Great ... read more | 05/22/2004 (10:33 am) |
| M$ releases VC 2003 toolchain for free !!! | Does that mean users of .net 2003 Standard can do optimizations now? Hmmm... :)... read more | 04/18/2004 (8:23 am) |
| Mmorpg | Hmmm... that GORPE site looks like a DAoC guild site or something.... read more | 03/19/2004 (2:33 am) |
| My latest and greatest development, come see... | Congrats Melv! As the father of a 2-year old myself I can say this with absolute surety: You are i... read more | 02/13/2004 (1:48 pm) |
| Visual Studio 2003 question | Ok, I got around it. I just let it create the blank solution where it wanted, then went to Windows ... read more | 12/23/2003 (4:39 pm) |
| Torque Movie by Warner Bros. | Uh oh, does that mean the engine name has to change again? :( Who cares about the TorqueGuy. I l... read more | 12/21/2003 (3:43 am) |
| Real-world heightmap data? | Thanks guys :)... read more | 12/12/2003 (2:29 am) |
| Real-world heightmap data? | Can you convert the DEM data to a heightmap? I've never seen that before :)... read more | 12/11/2003 (6:28 pm) |
| Compiling TorqueDemo with out the Debug? | If you're using VC6 or 7 you should be able to set the configuration under the build menu. Set it t... read more | 12/06/2003 (12:14 pm) |
| Gui Editor | I've had a similar problem. I think you have to switch to a functional GUI before exiting via F10. ... read more | 12/02/2003 (4:40 am) |
| No Mission File In Realm Wars! | I just got a zipped copy of the RW build from the website a few days ago and it was in there. Maybe... read more | 11/26/2003 (2:30 pm) |
| A very stupid question *Screenshot* | CTRL-P will take a screenshot. You can set the format on the options menu. .PNG is the default.... read more | 11/26/2003 (2:19 am) |
| Replacing the chatHudBorderArray? | I'm using Paintshop Pro 8.1, so that shouldn't be the problem. In fact, I got all the pieces I wa... read more | 11/20/2003 (9:33 am) |
| Mission Loading: what am I doing wrong? | That was the problem. I removed the Canvas.setContent statement and it works now. Thanks :)... read more | 11/15/2003 (1:13 pm) |
| Replacing the chatHudBorderArray? | Ok, I finally had a chance to play around with this. I'm having problems :) I loaded the existin... read more | 11/14/2003 (5:32 pm) |
| New SDK Game-Genre Frameworks... | All of this is nice and all, and I think it would be a good addition to the engine, but I would like... read more | 11/13/2003 (12:06 pm) |
| Replacing the chatHudBorderArray? | Very useful information - thanks :)... read more | 11/03/2003 (2:12 pm) |
| Suggestions to improve forums | *edit* Never mind - moved to site feedback forum :)... read more | 10/28/2003 (10:01 am) |
| Inset Zoomed Windows | If they did it in Tribes2, you can do it here - it's the same engine :) I seem to remember someon... read more | 10/23/2003 (2:33 pm) |
| PhotoShop 6 button etcc tutorial | [url]http://www.pinoy7.com/[/url] is a great site for Paint Shop tutorials... read more | 10/19/2003 (4:48 pm) |
| Resources | [url]www.garagegames.com/index.php?sec=mg&mod=resource&page=search&qst=advanced[/url] Here, I'll ... read more | 10/17/2003 (5:02 pm) |
| Include problem with head - codec.h | Any update on this? I'm having the same problem with a fresh HEAD download on 10/5.... read more | 10/05/2003 (11:05 am) |
| NEW! Torque Demo Feedback Wanted | Very good job on this guys. This is the demo Torque deserved from the beginning :)... read more | 09/21/2003 (3:54 pm) |
| Tread3D and source code | The download link has been updated for the package in the first post. It's only about 30 megs now. ... read more | 08/02/2003 (4:53 am) |
| Best Method for Conversations with NPCs | The problem I've always had with "click the reply" type interfaces is that it is too easy for the pl... read more | 04/04/2003 (8:30 am) |
| Torque and Taxes | Generally a company will pay you royalties and if you provide them with a valid social security/tax ... read more | 03/31/2003 (5:07 pm) |
| Shadowbane, what a computer game shouldn't be | The thing is, a truly imaginative game will sell. Look at some of the best selling games in the pas... read more | 03/30/2003 (10:14 am) |
| Shadowbane, what a computer game shouldn't be | Wow, thanks. You just saved me $40 :) I had heard some bad beta reports, but was hoping that the... read more | 03/26/2003 (7:18 pm) |
| Problem with quark maps | Make sure you are making a Torque map type and not a map for some other game. I think Quake2 or Qua... read more | 03/24/2003 (4:59 am) |
| XP desktop corruption after running Torque Demo | I'm running on XP SP1 as well, and never had that problem. I have a GEForce3 though. My first gues... read more | 03/24/2003 (4:57 am) |
| Player start | In the world editor go to the inspector window (F3 I think) and look for the player spawn sphere. M... read more | 03/20/2003 (2:03 am) |
| Automatic Version Numbers? | Thanks Harold. I just found that one as well (slightly different Google search, but same results :)... read more | 03/19/2003 (11:52 am) |
| Automatic Version Numbers? | Thanks Chris, that looks like it will work :)... read more | 03/19/2003 (10:57 am) |
| Sorry for posting again but I need opinions on a engine | [quote]for nebula... jump on over here. [/quote] Thanks Josh! That's a nice site - maybe I'll t... read more | 03/19/2003 (4:50 am) |
| Sorry for posting again but I need opinions on a engine | Everyone recommends Nebula, but every time I've checked it out, I can't even see how to set up a min... read more | 03/19/2003 (3:37 am) |
| Orc Settlement | [quote]James I think you misread my post [/quote] I must have misread it too. It looks like you'... read more | 03/18/2003 (11:14 am) |
| Character Creation. | There are several people working on RPGs but nobody has posted any examples of this yet. Probably... read more | 03/18/2003 (10:14 am) |
| Looking for a link | That's the one, thanks :)... read more | 03/17/2003 (6:40 pm) |
| Orc Settlement | Nice work :) [quote]Around that little island there is water..how can i set it, that it will kill... read more | 03/17/2003 (1:05 pm) |
| QuakeII Indie Platform | Of course you would say that Brian :) Of course, Quake2 is a great game. The only thing I find l... read more | 03/15/2003 (8:33 am) |
| How do you run a *.cs file. | Hitting the '~' key brings down the console, at least in the Windows version.... read more | 03/15/2003 (3:47 am) |
| Partially transparent/partially solid HUD image? | Ok, I'm having a problem :) [quote]Create a secondary copy of the image and "colorize" it with a ... read more | 03/14/2003 (7:43 pm) |
| dumb newbie simple loading problem | The file name may be case sensitive. Not sure about that, but it might be something to check.... read more | 03/13/2003 (12:32 pm) |
| TGEInfiniteShadows | When this is fully implemented, will it allow for real-time shadows to be displayed with your Day/Ni... read more | 03/12/2003 (8:26 am) |
| TGEInfiniteShadows | So you're saying a spinning disco ball prefab object would be a good thing to release to the communi... read more | 03/12/2003 (7:43 am) |
| Overwhelmed... | Heck, I've had the SDK for for over 18 months and I'm still overwhelmed by it :)... read more | 03/12/2003 (7:41 am) |
| Adding Portal in Quark? | Never mind - I got it. Had to create the portal first, then add the poly as being owned by the port... read more | 03/11/2003 (2:46 am) |
| Quake3->Torque in Quark? | Ah, that was it, thanks :)... read more | 03/10/2003 (7:01 pm) |