Game Development Community

Rodney (OldRod) Burns's Forum Posts

Thread Post Date Posted
RealmWars World Map Very nice map :)... read more 11/05/2004 (7:17 am)
Want a quick way to delete all dso files in MS Windows. Put your batch file in your root Torque directory and include the /s option so it includes all subdi... read more 10/13/2004 (2:29 am)
Am I the only person who gets a bit of guilty pleasure Naked Spider Chicks? Hmmm... Been playing Doom3 lately I'm guessing? :)... read more 09/14/2004 (12:18 pm)
The idiosy of Quotes I think it has its uses. If you are replying to something 4 or 5 posts back it's good to quote the ... read more 09/14/2004 (5:54 am)
Setting up SuSe 9.1 as a server? I'm asking for help compiling and setting up a Torque server - that wouldn't go in the public area w... read more 09/11/2004 (1:39 am)
Mmorpg Graveyard Dragon Empires looked really good too - I've been on the beta waiting list for nearly a year. I j... read more 09/03/2004 (3:03 pm)
Compare two sandboxes I use [url=http://www.scootersoftware.com/]Beyond Compare[/url] a lot - it's pretty cheap and if I r... read more 08/07/2004 (6:33 am)
Doom3 Goes Gold The original term comes from the fact that companies would burn the 'final' version of their game on... read more 08/05/2004 (6:12 am)
Doom3 Goes Gold Awesome :) Oh, and Doom3 is fantastic!... read more 08/04/2004 (6:53 pm)
Dark Raven Studios Redone Looks pretty good, but like Mark said, the yellow text is kinda hard to read.... read more 08/02/2004 (1:37 pm)
Goodbye and Good Riddance to QuARK... any other suggestions? BSP could be modified to save correctly, it could probably even export the .dif file, but the proble... read more 07/31/2004 (3:01 pm)
Goodbye and Good Riddance to QuARK... any other suggestions? Ok, I've been messing with this for a while now. I think it is doable to make Torque maps in BSP, b... read more 07/31/2004 (5:52 am)
Goodbye and Good Riddance to QuARK... any other suggestions? BSP was always shareware (more like donation-ware actually). I haven't had contact with Yahn for ye... read more 07/31/2004 (2:06 am)
Goodbye and Good Riddance to QuARK... any other suggestions? Still looking for my copy... Trenton, have you tried doing a Torque map with BSP? If I remember r... read more 07/30/2004 (5:42 pm)
Question about releasing a game [quote]But hang on to your original *.cs files because [b]once compiled, there's no way to go back w... read more 07/30/2004 (12:56 pm)
Goodbye and Good Riddance to QuARK... any other suggestions? The latest released version was .96 or .97 I think. When I closed down the tutorial website, I burn... read more 07/30/2004 (11:52 am)
Goodbye and Good Riddance to QuARK... any other suggestions? Well, my main reason for wanting to use it was that I was intimately familiar with it after using it... read more 07/30/2004 (10:41 am)
Question about releasing a game Script files (*.cs) are compiled into *.dso files at run time. Just distribute the *.dso files only... read more 07/30/2004 (9:37 am)
Goodbye and Good Riddance to QuARK... any other suggestions? I usually switch to wireframe and then back again - that fixes it about half the time, but the GL wi... read more 07/30/2004 (9:30 am)
Open Question: What kind of content packs do you need? Yes, weapons would be great too!! :) A large variety of stabbing/slashing/pummeling weapons would... read more 07/30/2004 (7:18 am)
Open Question: What kind of content packs do you need? Definitely buildings for me as well. Medieval type buildings, shops, inns, huts, that kind of thing... read more 07/30/2004 (6:02 am)
Multiple AI ScreenShot Looks good! Can you alter the range in which they will attack you? For instance, you should be abl... read more 07/27/2004 (11:15 am)
Minions of Mirth Jeremie: Click on the little skull icon in the windows and they will fold to the side of the screen... read more 07/27/2004 (10:02 am)
TGE 1.2.2 + nVidia 61.76 xp/2k Andy: Thanks! I've been looking for something like that :)... read more 07/25/2004 (4:18 am)
Quark texture manipulation? [url]http://forums.gamedesign.net/viewforum.php?f=32[/url]... read more 07/23/2004 (6:45 pm)
Quark texture manipulation? Well, I'm referring to 'BSP' the Quake modeler, not *.bsp, the compiled quake maps :) I found a Q... read more 07/23/2004 (3:39 pm)
TGE 1.2.2 + nVidia 61.76 xp/2k BTW, I just noticed that you have a scrolling compass in that shot... is that from a resource somewh... read more 07/22/2004 (1:35 pm)
TGE 1.2.2 + nVidia 61.76 xp/2k I'm running the 61.76 driver on my GEForce 200 MX and not getting that problem.... read more 07/22/2004 (1:32 pm)
Game developer: the real pirates are my publishers That is a great article! Nothing infuriates me more than installing a 4-5 CD game and then having... read more 07/22/2004 (12:18 pm)
Paint Shop Pro 8.1 with player.png problem I looked at the thumbnail image in Windows Explorer and it shows the same way as it loads in Paintsh... read more 07/19/2004 (9:08 am)
Doom3 Goes Gold Still several titles using the Q3 engine, I think. Probably will be a bit yet, but I'm sure they wi... read more 07/18/2004 (7:05 am)
Josh Ritter Don't kid yourself Josh. You will be missed. You've made some great contributions to the Torque co... read more 07/17/2004 (11:37 am)
Transparent buttons "n" is normal, "h" is highlighted (ie. the mouse is over it) and "a" is active, I think To make b... read more 07/06/2004 (4:05 pm)
SP Starter Kit for single player Nice work. I downloaded the package you posted the other day, but didn't get a chance to look throu... read more 07/06/2004 (6:56 am)
More GUI hairpulling :) Thanks, but I got it working fairly well for now. It took a lot of playing around and experimentati... read more 07/04/2004 (4:49 am)
Best method for downloading patch content? I don't really want to scan every single time, but I don't want cheats either. I'll check out rsync... read more 07/02/2004 (1:50 am)
Persistent World Rountable: The RPG Interface... Any RPG I've played (that I played for a long time and enjoyed) had a customizable interface. I cou... read more 07/01/2004 (7:27 am)
GUI Sound problem Ah, that worked. Only problem I had was that I didn't need quotes around the "Exit02". That thre... read more 06/19/2004 (3:37 pm)
Action/RPG game needs a name. From the screenshots you posted you could call it "Legal Secretaries on the Loose!" :) Just kidd... read more 06/19/2004 (1:31 pm)
Small Simgroup tutorial A lot of links go bad after nearly two years :)... read more 06/17/2004 (1:23 pm)
Latest updates [quote]Project files are also updated to point to DXSDK instead of the older DX90SDk.[/quote] I t... read more 06/09/2004 (10:04 am)
More GUI hairpulling :) Well, I finally got it close. I must not have tried *every* combination last night (or I did, but f... read more 06/08/2004 (2:57 am)
Compiling Problem Yeah, I'm getting the TSE Executable okay. It's always been the lib I've has trouble with. And that... read more 06/07/2004 (2:04 am)
Compiling Problem @Ken: I deleted the \tse\lib\directx9 directory and then searched for an extra .lib. Found one off ... read more 06/06/2004 (12:05 pm)
Compiling Problem Hate to bump this, but is anyone else getting this error? I looked all through the VS help files an... read more 06/05/2004 (4:14 pm)
Compiling Problem Here's what MSDN says about this error: ================================================== Linke... read more 06/04/2004 (5:25 pm)
Compiling Problem @Peter: yes they are at the top of the list in both the include and lib directory listings.... read more 06/04/2004 (4:55 pm)
I just bought TSE!!! Yesterday for me too :)... read more 06/04/2004 (3:29 am)
Compiling Problem Ok, here's the latest. I uninstalled the DXSDK and Visual Studio 2003, rebooted, reinstalled VS2003... read more 06/04/2004 (3:26 am)
Compiling Problem Ok, I just noticed that I had 2 sdk directories. Apparently when I reinstalled 9.0 this morning, it... read more 06/03/2004 (3:41 pm)