Snowman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Deformable Terrain! | The problem with doing this is that the terrain uses a static lightmap, so the lighting will not be ... read more | 08/09/2002 (10:04 pm) |
| Point of pivot. | I don't know about putting a transform in the player.cs file. About animating the bounds box, I'm no... read more | 01/26/2002 (11:22 am) |
| Sacrameto Area Torquer's | I'm down in the bay area. (Hop on 680 South and come visit =P) -Snowman... read more | 12/30/2001 (7:41 pm) |
| Precipitation Effects | Precip. is reading textures. Make sure you have the latest HEAD version, there were a few lines that... read more | 12/26/2001 (3:59 pm) |
| Two 3D GUI Control Doc | It's .htm not .html Here's what it should look like: http://perso.wanadoo.fr/hysteria/docs/gui... read more | 12/20/2001 (4:51 pm) |
| Bitmap font support | Hi- Yeah, that's what I was afraid of. I looked through the font code a little bit ago, and remem... read more | 12/16/2001 (2:07 pm) |
| Bitmap font support | Hi- I took a look at the code and implimented it. Looks good. My one question is how tough would ... read more | 12/16/2001 (1:03 pm) |
| vl2/zip support. | I've seen code for loading zip files in the code before. Take a look at all of the ResourceManager s... read more | 12/10/2001 (1:22 pm) |
| Wierd crash | Well, I got it working. On a suggestion from _|moomoo|_ (fred), I updated my video drivers to the la... read more | 12/02/2001 (9:34 pm) |
| Wierd crash | Ok, I tried looking way back on the call stack, but there wasn't anything interesting that I saw (Ju... read more | 12/02/2001 (6:57 pm) |
| Wierd crash | Yeah, I tried a full rebuild, but unfortunately I didn't get the error fixed =( I haven't made ma... read more | 12/02/2001 (2:42 pm) |
| Wierd crash | I'm debugging right now, but I haven't found anything useful. When it is created, mBlendBitmap fill... read more | 12/02/2001 (1:16 pm) |
| Wierd crash | I have tried that and it doesn't work because at the time of delete, mBlendBitmap is not equal to NU... read more | 12/02/2001 (12:47 pm) |
| Jump triggers | Yes, I suppose that is an option, thank you =) I could probably add a variable to be like the oth... read more | 12/02/2001 (12:37 pm) |
| Percipetation | I followed all of teh steps on the link provided and got the textures working. Other than one of the... read more | 12/02/2001 (12:33 pm) |
| Wierd crash | No, I'm using Windows 2000. Any ideas? -Snowman... read more | 12/02/2001 (12:29 pm) |
| Jump triggers | Another question that I forgot: When I map a function to "shift left" it works fine *only* if I h... read more | 11/27/2001 (11:50 am) |
| Percipetation | I tried that really quick, but it didn't make a difference. I haven't had a chance to really debug i... read more | 11/27/2001 (10:55 am) |
| Sound formats | Never mind that. Had to do some manual murging of the scripts, and a re-build all. That took care of... read more | 11/26/2001 (6:23 pm) |
| Sound formats | Cool, thanks Rick. Unfortunately, the new HEAD does not integrate well with my version. Did anyth... read more | 11/26/2001 (5:13 pm) |
| Bitmap fonts | Thanks Rick. Your 2 cents are always welcome =) I was planning on opening an existing gtf, extrac... read more | 11/26/2001 (5:06 pm) |
| Bitmap fonts | Awesome, Thanks for the posts! Is there a program to edit the gft files? I was planning on making... read more | 11/25/2001 (3:45 pm) |
| Client/Server physics | Ok, thanks Tim. I think I'll just rewrite what I did to the physics anyway, it's quite a hack job. ... read more | 11/06/2001 (6:12 pm) |
| Gui Editor | Rick posted this little blurb on getting started with the editor: http://www.garagegames.com/inde... read more | 11/05/2001 (10:41 am) |
| Hud chat box colors | After scouring the forums I found the answer: http://www.garagegames.com/index.php?sec=mg&mod=for... read more | 11/01/2001 (6:28 pm) |
| Lobby, SM_StartMission() | Hehe, how'd I miss that? Ooops. =) Thanks! I'll let you know how it goes. -Snowman... read more | 10/28/2001 (12:49 pm) |
| Sound formats | Any ideas? What was used to create the sound fx that come with the sdk? Or are those merely from ... read more | 10/22/2001 (6:05 pm) |
| Triggers, animations, moving | Yep, that's what I was thinking. But I'm not sure where to find the state of the buttons. Any ideas?... read more | 10/11/2001 (4:49 pm) |
| Triggers, animations, moving | Ok, I found them, and looked up how that's all calculated. curMove.y = MoveManager::mForwardActio... read more | 10/10/2001 (7:11 pm) |
| dts question | That's a totally different program. As an exporter, it interfaces with MAX directly. It doesn't deal... read more | 10/03/2001 (6:42 pm) |
| Developer's screenshot area request | If it helps, I agree that it is a good idea. -Snowman... read more | 09/29/2001 (2:10 pm) |
| New player in the game | Well, I got it to work. I merely re-exported my dts shape from MAX. I'm not sure what happened, but ... read more | 09/20/2001 (5:14 am) |
| MAX2DTSexporter | I believe there already is a copy up at the MGO V12 mods web site. I don't know if yours differs fro... read more | 09/10/2001 (9:42 pm) |
| Exporting the tribes 2 SDK models... | Ok. the original dsq files do not work with the new model. Also, in order to export new animation... read more | 09/10/2001 (9:40 pm) |
| Exporting the tribes 2 SDK models... | John- I can export her as well now. However, none of the dsq animations created for the original ... read more | 09/10/2001 (5:01 pm) |
| Exporting the tribes 2 SDK models... | Ok, I got it. I was trying to use the default config file that comes with the v12. The SDK supplies ... read more | 09/09/2001 (10:10 am) |
| Sliding | Ok, I was kidding I'm not done =) As was earlier mentioned, the NormalForce can be determined by ... read more | 09/03/2001 (11:31 am) |
| Sliding | Ok, here goes... Friction is determined by multiplying the coefficent by the normal force. The... read more | 09/03/2001 (11:12 am) |
| LAN game | Ok... I was under the impression that someone had gotten the game to show up. I have had no trouble ... read more | 08/31/2001 (12:44 pm) |
| LAN game | Ooops! That was a typo. It should read: sys 1: 192.5.1.80 sys 2: 192.5.1.83 Sorry! ... read more | 08/31/2001 (9:50 am) |
| LAN game | Ok, here are the details for my home LAN: System 1: Win2000 ip: 192.5.1.80 subnet: 255.255.25... read more | 08/31/2001 (9:16 am) |
| LAN game | Tim- I see that in the console and there don't seem to be any errors. However, I still don't see ... read more | 08/29/2001 (6:05 pm) |
| Sliding | Ok, I basically turned the gravity up (search for mGravity in the player.cc file) and turned frictio... read more | 08/28/2001 (6:01 pm) |
| LAN game | Ok, the connect() command works. Both systems have IPX installed, but the server still doesn't appea... read more | 08/28/2001 (5:59 pm) |
| Tutorials | I agree with both of you to a degree. Owen - I like your idea of the site, I think it's great; ju... read more | 08/27/2001 (10:07 pm) |
| Stupid newbie question time | Does anyone know the answer to his second question? I'm curious as well. My best guess (haven't t... read more | 08/27/2001 (9:47 pm) |
| IRC | I go in there occasionally as well, but there are never more then 10 at a time. Still, it can be hel... read more | 08/26/2001 (10:46 am) |
| Sliding | Cool! I turned off friction and -- well it was frictionless =) So, I readjusted and lowered the fri... read more | 08/21/2001 (6:45 pm) |
| Sliding | Update- I finally realized that I was reading the comment about finding the contactNormal incorre... read more | 08/20/2001 (1:27 pm) |