Game Development Community

Snowman's Forum Posts

Thread Post Date Posted
Deformable Terrain! The problem with doing this is that the terrain uses a static lightmap, so the lighting will not be ... read more 08/09/2002 (10:04 pm)
Point of pivot. I don't know about putting a transform in the player.cs file. About animating the bounds box, I'm no... read more 01/26/2002 (11:22 am)
Sacrameto Area Torquer's I'm down in the bay area. (Hop on 680 South and come visit =P) -Snowman... read more 12/30/2001 (7:41 pm)
Precipitation Effects Precip. is reading textures. Make sure you have the latest HEAD version, there were a few lines that... read more 12/26/2001 (3:59 pm)
Two 3D GUI Control Doc It's .htm not .html Here's what it should look like: http://perso.wanadoo.fr/hysteria/docs/gui... read more 12/20/2001 (4:51 pm)
Bitmap font support Hi- Yeah, that's what I was afraid of. I looked through the font code a little bit ago, and remem... read more 12/16/2001 (2:07 pm)
Bitmap font support Hi- I took a look at the code and implimented it. Looks good. My one question is how tough would ... read more 12/16/2001 (1:03 pm)
vl2/zip support. I've seen code for loading zip files in the code before. Take a look at all of the ResourceManager s... read more 12/10/2001 (1:22 pm)
Wierd crash Well, I got it working. On a suggestion from _|moomoo|_ (fred), I updated my video drivers to the la... read more 12/02/2001 (9:34 pm)
Wierd crash Ok, I tried looking way back on the call stack, but there wasn't anything interesting that I saw (Ju... read more 12/02/2001 (6:57 pm)
Wierd crash Yeah, I tried a full rebuild, but unfortunately I didn't get the error fixed =( I haven't made ma... read more 12/02/2001 (2:42 pm)
Wierd crash I'm debugging right now, but I haven't found anything useful. When it is created, mBlendBitmap fill... read more 12/02/2001 (1:16 pm)
Wierd crash I have tried that and it doesn't work because at the time of delete, mBlendBitmap is not equal to NU... read more 12/02/2001 (12:47 pm)
Jump triggers Yes, I suppose that is an option, thank you =) I could probably add a variable to be like the oth... read more 12/02/2001 (12:37 pm)
Percipetation I followed all of teh steps on the link provided and got the textures working. Other than one of the... read more 12/02/2001 (12:33 pm)
Wierd crash No, I'm using Windows 2000. Any ideas? -Snowman... read more 12/02/2001 (12:29 pm)
Jump triggers Another question that I forgot: When I map a function to "shift left" it works fine *only* if I h... read more 11/27/2001 (11:50 am)
Percipetation I tried that really quick, but it didn't make a difference. I haven't had a chance to really debug i... read more 11/27/2001 (10:55 am)
Sound formats Never mind that. Had to do some manual murging of the scripts, and a re-build all. That took care of... read more 11/26/2001 (6:23 pm)
Sound formats Cool, thanks Rick. Unfortunately, the new HEAD does not integrate well with my version. Did anyth... read more 11/26/2001 (5:13 pm)
Bitmap fonts Thanks Rick. Your 2 cents are always welcome =) I was planning on opening an existing gtf, extrac... read more 11/26/2001 (5:06 pm)
Bitmap fonts Awesome, Thanks for the posts! Is there a program to edit the gft files? I was planning on making... read more 11/25/2001 (3:45 pm)
Client/Server physics Ok, thanks Tim. I think I'll just rewrite what I did to the physics anyway, it's quite a hack job. ... read more 11/06/2001 (6:12 pm)
Gui Editor Rick posted this little blurb on getting started with the editor: http://www.garagegames.com/inde... read more 11/05/2001 (10:41 am)
Hud chat box colors After scouring the forums I found the answer: http://www.garagegames.com/index.php?sec=mg&mod=for... read more 11/01/2001 (6:28 pm)
Lobby, SM_StartMission() Hehe, how'd I miss that? Ooops. =) Thanks! I'll let you know how it goes. -Snowman... read more 10/28/2001 (12:49 pm)
Sound formats Any ideas? What was used to create the sound fx that come with the sdk? Or are those merely from ... read more 10/22/2001 (6:05 pm)
Triggers, animations, moving Yep, that's what I was thinking. But I'm not sure where to find the state of the buttons. Any ideas?... read more 10/11/2001 (4:49 pm)
Triggers, animations, moving Ok, I found them, and looked up how that's all calculated. curMove.y = MoveManager::mForwardActio... read more 10/10/2001 (7:11 pm)
dts question That's a totally different program. As an exporter, it interfaces with MAX directly. It doesn't deal... read more 10/03/2001 (6:42 pm)
Developer's screenshot area request If it helps, I agree that it is a good idea. -Snowman... read more 09/29/2001 (2:10 pm)
New player in the game Well, I got it to work. I merely re-exported my dts shape from MAX. I'm not sure what happened, but ... read more 09/20/2001 (5:14 am)
MAX2DTSexporter I believe there already is a copy up at the MGO V12 mods web site. I don't know if yours differs fro... read more 09/10/2001 (9:42 pm)
Exporting the tribes 2 SDK models... Ok. the original dsq files do not work with the new model. Also, in order to export new animation... read more 09/10/2001 (9:40 pm)
Exporting the tribes 2 SDK models... John- I can export her as well now. However, none of the dsq animations created for the original ... read more 09/10/2001 (5:01 pm)
Exporting the tribes 2 SDK models... Ok, I got it. I was trying to use the default config file that comes with the v12. The SDK supplies ... read more 09/09/2001 (10:10 am)
Sliding Ok, I was kidding I'm not done =) As was earlier mentioned, the NormalForce can be determined by ... read more 09/03/2001 (11:31 am)
Sliding Ok, here goes... Friction is determined by multiplying the coefficent by the normal force. The... read more 09/03/2001 (11:12 am)
LAN game Ok... I was under the impression that someone had gotten the game to show up. I have had no trouble ... read more 08/31/2001 (12:44 pm)
LAN game Ooops! That was a typo. It should read: sys 1: 192.5.1.80 sys 2: 192.5.1.83 Sorry! ... read more 08/31/2001 (9:50 am)
LAN game Ok, here are the details for my home LAN: System 1: Win2000 ip: 192.5.1.80 subnet: 255.255.25... read more 08/31/2001 (9:16 am)
LAN game Tim- I see that in the console and there don't seem to be any errors. However, I still don't see ... read more 08/29/2001 (6:05 pm)
Sliding Ok, I basically turned the gravity up (search for mGravity in the player.cc file) and turned frictio... read more 08/28/2001 (6:01 pm)
LAN game Ok, the connect() command works. Both systems have IPX installed, but the server still doesn't appea... read more 08/28/2001 (5:59 pm)
Tutorials I agree with both of you to a degree. Owen - I like your idea of the site, I think it's great; ju... read more 08/27/2001 (10:07 pm)
Stupid newbie question time Does anyone know the answer to his second question? I'm curious as well. My best guess (haven't t... read more 08/27/2001 (9:47 pm)
IRC I go in there occasionally as well, but there are never more then 10 at a time. Still, it can be hel... read more 08/26/2001 (10:46 am)
Sliding Cool! I turned off friction and -- well it was frictionless =) So, I readjusted and lowered the fri... read more 08/21/2001 (6:45 pm)
Sliding Update- I finally realized that I was reading the comment about finding the contactNormal incorre... read more 08/20/2001 (1:27 pm)