Game Development Community

Alan James's Forum Posts

Thread Post Date Posted
Tree shadows proposal @Ducan You're way above my head in the renderToBitMap() area along with the stenciled shadows. Tr... read more 12/15/2005 (5:45 pm)
DETAIL MAPS for everyone... @Everyone You know this whole community is scary (in a good way). What I mean is that this is an ... read more 12/15/2005 (2:20 pm)
DETAIL MAPS for everyone... @Jason It appears to be nearly identical to the old one, so with that another issue arises, now t... read more 12/15/2005 (7:58 am)
DETAIL MAPS for everyone... Hey John how are things? I'll fire off an e-mail and tell you how MI is going currently if I get a c... read more 12/15/2005 (7:38 am)
DETAIL MAPS for everyone... =( Nope, still just a 1:1 second texture using the 3d-diggers exporter...but I'm thinking hard about... read more 12/14/2005 (11:12 pm)
DETAIL MAPS for everyone... @Apparatus, something like this? [image]www.reallyreallygoodthings.com/screenshot_details003.jpg[... read more 12/14/2005 (10:52 pm)
DETAIL MAPS for everyone... Here's another screenshot using TLK and detail mapping, along with a door in the background that has... read more 12/14/2005 (3:15 pm)
Place Holder Models @Jeffrey If you have Milkshape ($25.00), you select "Tools", go to "DirectX Mesh Tools" from that... read more 12/13/2005 (10:32 pm)
Any FPS screenshots for Torque? @Mark You must have read my mind. I've been putting something together here and there, and with t... read more 12/12/2005 (7:57 pm)
Any FPS screenshots for Torque? @Mark, I'll always jump at any excuse to post screenies! [image]www.reallyreallygoodthings.com/sc... read more 12/11/2005 (7:43 pm)
First Person Weapon Model? @C2 Thanks for the resource. It works great. I'm having a similar problem in regards to the s... read more 12/09/2005 (1:05 am)
Reflective and transparent surface @Stephen I'm at work right now, but I'll try to post how do do all of this with reflective difs, tr... read more 10/25/2005 (5:33 pm)
Seeing weapon in 1st person view Ok, James sorry that didn't help. Just one last thing. You are absolutely positive that the eyeOffs... read more 08/20/2005 (3:57 am)
Seeing weapon in 1st person view James, I have the adam pack also and it doesn't have the same problem. It has to do with how the so... read more 08/19/2005 (6:48 pm)
Seeing weapon in 1st person view @James take a look at this thread if you haven't already. http://www.garagegames.com/mg/snapshot/... read more 08/19/2005 (2:13 am)
Peculiar Situation Chris, Did you solve this, and if so what binds did you move to default.bind.cs? I moved the car co... read more 06/19/2005 (8:13 pm)
Show me some work! @David In regards to the hollow and extract functions, I couldn't really tell you much on that. ... read more 05/13/2005 (12:55 pm)
Show me some work! @David Yeah, basically what you said. standard mesh on the gargoyles in Milkshape and converted to... read more 05/13/2005 (11:20 am)
Show me some work! @Matthew I noticed in Tims .plan that you're still kicking around the idea of getting Cartography... read more 05/12/2005 (10:28 pm)
Show me some work! If anyone is interested, here's the same level with some of the details I mentioned earlier added. ... read more 05/11/2005 (2:21 am)
Show me some work! Oh, what the heck, the lighting is not right yet, the textures aren't aligned and a lot of the "deta... read more 05/06/2005 (1:22 am)
Show me some work! Just stumbled across this thread, OK Tom. I'll post something. [image]http://www.reallyreallygoodth... read more 05/06/2005 (12:26 am)
No datablocks in mission editor John, thank you, that was it. I was sure it was a single file merge that I missed ( and after lookin... read more 01/30/2005 (7:58 am)
No datablocks in mission editor Hi John, Well, it's probably worse than that. I don't have a Light Editor in the mission editor. I... read more 01/29/2005 (12:25 pm)
No datablocks in mission editor Hi John. Ok everything seems to be working except the sgLightEditor GUI in the game. I can edit my .... read more 01/29/2005 (8:44 am)
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