Alan James's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Max filesize or maximum size for DIF file? | @John Backup your mission .MIS file that you're having trouble with, go in and manually edit it, ... read more | 05/14/2006 (12:58 am) |
| Lost Thread - Per Material Projectile Emitter | Thanks Paul, thought I was loosing my mind... - Alan... read more | 05/05/2006 (8:02 pm) |
| How is it possible for rotating lights attached to objects? | Don't get caught up messing with it and miss your movie! - Alan The crashing was in sceneGraph... read more | 05/04/2006 (8:03 pm) |
| How is it possible for rotating lights attached to objects? | @Anton I was just about ready to upload the resource as a TLK private resource, when I discovered... read more | 05/04/2006 (7:54 pm) |
| How is it possible for rotating lights attached to objects? | @Anton could you post your working datablocks for this, I've tried the same thing in the past and I... read more | 05/04/2006 (5:39 pm) |
| New Blog Plan Image problem | Norv, At the top of your blog, just down from the major headings, you should see a pencil & pape... read more | 05/03/2006 (10:18 am) |
| The Revolution is over! Nintendo Wii it is. | I work Retail Electronics for a living (yes, God have mercy upon my soul and mind), and I can tell y... read more | 04/27/2006 (9:03 pm) |
| The Revolution is over! Nintendo Wii it is. | @Ajari Too funny man...when I first saw the post, I said to myself,"Oh, crap...another noob who d... read more | 04/27/2006 (4:21 pm) |
| Problems with Bumpmapping Resource | Ok, seem to be getting closer, but if anyone has any clues on how to get this to blend without the c... read more | 04/23/2006 (11:09 pm) |
| Bug with TGE and TLK | @Dennis [url]www.garagegames.com/mg/forums/result.thread.php?qt=37015[/url] - Alan Really R... read more | 04/22/2006 (8:36 pm) |
| Cel Shading in Torque - An Evolutionary Approach | @David, Compiled fine. Thanks, haven't had a chance to mess with it much (it was pretty late last... read more | 04/22/2006 (4:31 pm) |
| Can't click on waterblocks in 1.4 | @Dennis Somewhere someone posted a fix for the water axis gizmos, but I haven't been able to find i... read more | 04/22/2006 (9:30 am) |
| Cel Shading in Torque - An Evolutionary Approach | @David, My wife paid you to make me insane...didn't she... =P No problem at all, thanks again... read more | 04/21/2006 (7:51 pm) |
| Cel Shading in Torque - An Evolutionary Approach | @David, You knew I'd be back, didn't you? =) Ok, so here's where I'm at. I used the third atte... read more | 04/21/2006 (6:20 pm) |
| Topic: Tge Water - From General Thread | It will only remain nonviolent until my wife reads my post.... read more | 04/20/2006 (6:40 pm) |
| Topic: Tge Water - From General Thread | @Todd, So what do you think, show up at his place with broads and beer? Oops, I promised my wife ... read more | 04/20/2006 (6:17 pm) |
| Topic: Tge Water - From General Thread | @James, In your console.log, what texture is it saying it's missing? I probably forgot to includ... read more | 04/20/2006 (6:05 pm) |
| Framerate drop over time | Thanks William, That same night I freaked out and ordered a BFG 7300GS, new motherboard, case, po... read more | 04/20/2006 (6:02 pm) |
| Cel Shading in Torque - An Evolutionary Approach | A little Doh!! is apparently appropriate. Compiles now, no errors but no cell shading effect either.... read more | 04/20/2006 (4:44 pm) |
| Cel Shading in Torque - An Evolutionary Approach | @David, This looks really great!. I tried to bring this in to my latest build, but I get one erro... read more | 04/20/2006 (4:04 pm) |
| Mounting Flashlight Objects | John, You have a "maxInv[Flashlight] = 1;" in your player.cs, right? I believe if you give it a c... read more | 04/18/2006 (11:33 am) |
| Cubix Studio - MALE NPC pack | @Evi, Great models, kicking around getting this pack also. Not for a current project, but just to h... read more | 04/10/2006 (10:17 pm) |
| Tge Water | Hi all, I've posted a thread on this here: [url]http://www.garagegames.com/mg/forums/result.th... read more | 04/06/2006 (12:45 am) |
| Tge Water | Hi Guys! You can do all this with a mirrored suface and a standard dif. You place the mirrored di... read more | 04/05/2006 (2:39 pm) |
| What is in the name? | [url]http://www.jagweb.com/aj6eng/v12_performance.html[/url] Play on words. Don't think "version1... read more | 03/31/2006 (5:59 pm) |
| Checking on Interest in a Wood/Door/Crate Texture Pack | @Jaimi - You're right, I forget that not everyone has my non-existant sleep patterns! =P @Allyn. ... read more | 03/28/2006 (6:27 am) |
| Checking on Interest in a Wood/Door/Crate Texture Pack | Ok, then. That seems to answer that question. Thanks for taking a look! =) - Alan Edited for ... read more | 03/28/2006 (6:08 am) |
| Adding water | Chris, Somewhere someone posted a fix for the water axis gizmos, but I haven't been able to find i... read more | 03/06/2006 (8:47 pm) |
| TGE 1.4 Editing bug | Hi Everyone, Someone has posted somewhere the fix for the axis gizmo for waterblocks, but for the ... read more | 03/02/2006 (8:53 am) |
| Trouble with custom wheels not working | Ben, Do you get any console errors when your mission doesn't load? I've got several vehicles in my ... read more | 02/24/2006 (7:17 pm) |
| Thread Deleted | It's always heartwarming to see a Carnegie School graduate in action.... read more | 02/16/2006 (6:40 pm) |
| First Person Weapon Model? | Hi Tim, I'm going to try to answer this (I was hoping someone else would who knows more than I do ... read more | 02/16/2006 (1:22 pm) |
| Glass &Windows In TGE | @Luke, I'll post the instructions for Milkshape on how to make a semi-transparent dts object when I ... read more | 02/11/2006 (3:59 pm) |
| Zombie objects after switching missions | Hey Shayne, I'm gonna bump this with a image, since I'm having the same thing happening but with pro... read more | 02/09/2006 (5:16 pm) |
| I've broken my thirdperson toggle | Hey Scott, that was where it was at, but with the zoom resource I needed to change it to look like t... read more | 01/18/2006 (4:22 pm) |
| I've broken my thirdperson toggle | Cool Scott, I think I've seen that but I don't know if previous modifications overwrote it or not. I... read more | 01/18/2006 (2:19 pm) |
| I've broken my thirdperson toggle | Hey Scott, If you can remember where that 1st/3rd person toggle is different it would be great. ... read more | 01/18/2006 (12:56 pm) |
| I've broken my thirdperson toggle | Nope Cameron, in fact the console log looks identical to the working builds when I try to switch bet... read more | 01/17/2006 (10:11 pm) |
| Books Books and More Books | @Donald [url]http://www.hallofworlds.com/pages/Torque/TorqueNotes/[/url] - Alan Really Really... read more | 01/05/2006 (9:54 am) |
| Help Needed with Direct X to Torque | @Thomas Yep. select all from the drop down menu, then to the right there are some different choic... read more | 01/03/2006 (12:43 pm) |
| Help Needed with Direct X to Torque | @Thomas Fragmotion will maintain the animations and then export in a Mlkshape (ms3d) format with ... read more | 01/03/2006 (11:49 am) |
| First Person Weapon Model? | @C2 I've just got one word to say about my own stupidity. rotated nodes. =P I was using the wr... read more | 01/02/2006 (8:03 pm) |
| First Person Weapon Model? | @C2 I got the updated soldier pack model before it was even uploaded and have reintroduced eyeOff... read more | 12/23/2005 (7:25 am) |
| Spray Can level editing? | @Eric No, I don't have any code for tree shadows, although TLK does cast shadows with trees, it's... read more | 12/17/2005 (5:01 pm) |
| Spray Can level editing? | @Dustwars9 The building is a dif, not a dts, only difs and terrains can take the projected image (a... read more | 12/17/2005 (4:34 pm) |
| Spray Can level editing? | @Dustwars9 I don't want to presume to speak for John Kabus, but the next release of TLK 1.3.6 sho... read more | 12/16/2005 (11:53 pm) |
| Any FPS screenshots for Torque? | Hey Tim, Thanks for the input, really appreciate it. The good... -I like the feel too general... read more | 12/16/2005 (4:44 pm) |
| Tree shadows proposal | @Midhir Wouldn't make any difference as far as I know. Even if I say converted the static tree to... read more | 12/15/2005 (10:49 pm) |
| Tree shadows proposal | @Duncan I was also thinking that you might want to take a look at how the vehicle shadow code wor... read more | 12/15/2005 (9:38 pm) |
| Tree shadows proposal | @Ducan I used TLK's decal projector, I discovered by accident that it projects onto terrains as w... read more | 12/15/2005 (9:06 pm) |