Alan James's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| LawMaker info | ...read what you get carefully. You don't get the source code at any level and the first license tha... read more | 10/01/2006 (7:38 pm) |
| Free wolf to a good home | Hey Drew, Yes, I am still interested! I got your email and replied, it must have got lost somewher... read more | 09/07/2006 (8:27 pm) |
| Wheres the lighting kit files | Well, that would be too obvious, John, wouldn't it? =P... read more | 09/07/2006 (8:12 pm) |
| Wheres the lighting kit files | @John, what version on cvs should I be pulling? I've apparently become "cvs-challenged" in the last ... read more | 09/07/2006 (7:35 pm) |
| MS4 is up | @Matt, looking good. @everyone. works now with the right cvs version... @myself... I'll say it... read more | 09/07/2006 (5:08 pm) |
| MS4 is up | Haven't pulled a CVS version in a *long* time, on building I'm getting: [quote]Torque Shader Engi... read more | 09/07/2006 (12:50 pm) |
| MS4 is up | @Anton, It took you three minutes to post! What's up with that? Where have you been? =) Cool a... read more | 09/06/2006 (5:47 pm) |
| Working on my first game "space invaders" Question | John, Have you gone through the TDN shooter tutorial? [url]tdn.garagegames.com/wiki/TGB/Basic... read more | 09/06/2006 (2:59 pm) |
| Free wolf to a good home | @Drew, Took a look at your site and work, very nice. If you are in the mood to get involved and h... read more | 09/05/2006 (9:10 pm) |
| Monster running --- too Donkey Kongish? | Thanks again everyone for the input. @Andy I'll try that, have to read up on it, using fragmoti... read more | 09/02/2006 (4:14 pm) |
| Monster running --- too Donkey Kongish? | @Matt Thanks. Yes I'm planning another beta (not sure if this one will be an open one like th... read more | 08/27/2006 (9:23 pm) |
| Monster running --- too Donkey Kongish? | @Matt: added a wmv. It's really low res but you can get the sense of the animation. @Everyone: ap... read more | 08/27/2006 (8:36 pm) |
| Scratch that card idea | ...but what if *TWO* software applications really loved and cared for each other, could they...oh, n... read more | 08/24/2006 (9:41 pm) |
| Snakes on a Plane | There's alcohol at IGC? =)... read more | 08/19/2006 (10:42 pm) |
| Where's my 3DSW order | Nick, Can't really help you on not receiving the app, I'd suggest the Leadwerks forum or e-mailin... read more | 08/17/2006 (7:52 pm) |
| Synapse Gaming: Exciting New Product Announcement | Not as far as I know, Tim. I'm the only coder and if it was because of a source mod it was an accide... read more | 08/09/2006 (8:53 am) |
| Synapse Gaming: Exciting New Product Announcement | @Tim (& John) I thought only statics cast shadows from the bounding box and not vehicles or other s... read more | 08/09/2006 (1:31 am) |
| Torque Shader Engine being pirated | @Anton They told me that they didn't tell *ANYONE*! You gotta believe me that I don't usually dre... read more | 07/26/2006 (12:20 am) |
| Tank pack and vehicle resource | @Tim, I guess that would depend on what type of game you were making.... read more | 07/19/2006 (6:16 pm) |
| 3D Studio Character Export for Torque | You *Might* want to take a look at the IOTD dev shot. [url]www.garagegames.com/mg/snapshot/view.... read more | 07/15/2006 (7:20 pm) |
| Material Mapping question | I *think* guys at [url]www.pitfighters.com[/url] have managed it. I know at least when a projectile ... read more | 07/13/2006 (7:41 pm) |
| Custom Bounds for Objects in Milkshape? | Create a second box the size that you'd like, then rename it "collision-1" then the collision mesh o... read more | 07/13/2006 (11:07 am) |
| Please show me *ONE* impressive demo... | *WARNING SLIGHT HIGHJACK* Yes, unfortunately I currently don't have a demo to release, and have d... read more | 07/13/2006 (10:06 am) |
| Shadow Resource Hijacked | @Midhir, I don't think it was that. There was a link in a posting that had multiple TLK code files... read more | 07/11/2006 (8:38 pm) |
| Tge + Lk Vs Tse ??? | TLK for TSE would be John Kabus of Synapse Gaming who produced TLK for TGE. - Alan... read more | 07/09/2006 (3:51 pm) |
| Tse Vs Tge + Tlk + Cg | @Jonathon Graphics in retail systems have been, until recently, primarily integrated Intel chipse... read more | 07/06/2006 (10:48 am) |
| Pa-raise the lord | Yeah...they should have used TGE... [image]http://www.reallyreallygoodthings.com/screens/RDWareho... read more | 07/05/2006 (5:20 pm) |
| Yet another licensing question... | Thanks Terry, Yes pretty clear, and when he logs onto his "My Account" he is listed as an SDK lic... read more | 07/04/2006 (7:56 pm) |
| Yet another licensing question... | @Terry I'm curious what was the answer to this. Before the the EA on TGB expired I had my son log... read more | 07/04/2006 (7:09 pm) |
| Free monsters | Kevin, Are you the author, or do you know what the license is for these models? If you are the au... read more | 06/29/2006 (11:33 am) |
| The | Brown... read more | 06/25/2006 (6:31 pm) |
| TGE Model Pack: Coming Soon | @Bryce Joseph's right. My 45 is that way and other autos I've fired. The slide locks back on an e... read more | 06/25/2006 (3:05 pm) |
| Second thoughts about Torque.. | I know for myself, it's a lot of work for a team consisting of me, my son and a couple of his friend... read more | 06/24/2006 (6:30 pm) |
| Does Torque Engine supports bumb mapping? | [b]TGE[/b] NO BUMP: [image]http://www.reallyreallygoodthings.com/screens/TGENBM.jpg[/image] [b... read more | 06/17/2006 (3:08 am) |
| Anyone making a FPS? | We've been working on one for a bit. Hope to finish it eventually. Multiplayer both as special force... read more | 06/16/2006 (3:26 pm) |
| Glock and Mac10 | Hey Max, I'd be interested too. I've gotten so tangled up in some rather intensive CG stuff, tha... read more | 06/10/2006 (8:10 pm) |
| Gimp plugins needed | All I have are the Win32 plugins: [url]http://www.reallyreallygoodthings.com/resources/gimp-dds-w... read more | 06/10/2006 (5:35 pm) |
| Is this the engine for me? | @MrChan Torque can do a lot, but it takes *A LOT*, primarily personal commitment. But I guess tha... read more | 06/04/2006 (7:19 pm) |
| TGB 1.1 RC1 is live | Farscape... read more | 05/31/2006 (9:50 pm) |
| Out Of Curiosity. . . | Last week between tuesday and Sunday I got 19 hrs sleep. I work on our game from 4 to 8 hrs a day af... read more | 05/31/2006 (7:51 pm) |
| Question on using FXshape | @Eric [image]www.reallyreallygoodthings.com/screens/replicatorScale.jpg[/image] ScaleMin, Scal... read more | 05/30/2006 (1:38 pm) |
| TGE water upgrades | @T Squared Around 236ish in fluidRender.cc: [code] // MM: Added completely new multi-texturing... read more | 05/30/2006 (12:29 pm) |
| TGE water upgrades | @T Squared, No modifications that I recall at all on a clean build. I had to do *ALOT* to get it ... read more | 05/30/2006 (12:16 pm) |
| TGE water upgrades | @T Squared It works fine with TLK/TGE 1.4, take another look at your merge. As I recall aren't yo... read more | 05/30/2006 (11:59 am) |
| Neon | Didn't even notice myself... =) - Alan... read more | 05/28/2006 (1:05 am) |
| Neon | TLK projected decal and light: [image]www.reallyreallygoodthings.com/screens/MI_Neon.jpg[/image] ... read more | 05/28/2006 (12:50 am) |
| How is it possible for rotating lights attached to objects? | @John K. Hey John, how's it going? Thought I'd dredge up this thread since I have a question abou... read more | 05/22/2006 (8:12 pm) |
| Is this posible? | @Temasek Maybe this: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid... read more | 05/22/2006 (12:38 am) |
| Free WW2 Object Models | @Coldstone, I hope I didn't come across as harsh, it's just as a game developer and member of the... read more | 05/20/2006 (6:43 am) |
| Free WW2 Object Models | @Coldstone, I would guess that unless you are an artist for The Game Creators and/or work for Sim... read more | 05/19/2006 (10:27 pm) |