Game Development Community

Alan James's Forum Posts

Thread Post Date Posted
LawMaker info ...read what you get carefully. You don't get the source code at any level and the first license tha... read more 10/01/2006 (7:38 pm)
Free wolf to a good home Hey Drew, Yes, I am still interested! I got your email and replied, it must have got lost somewher... read more 09/07/2006 (8:27 pm)
Wheres the lighting kit files Well, that would be too obvious, John, wouldn't it? =P... read more 09/07/2006 (8:12 pm)
Wheres the lighting kit files @John, what version on cvs should I be pulling? I've apparently become "cvs-challenged" in the last ... read more 09/07/2006 (7:35 pm)
MS4 is up @Matt, looking good. @everyone. works now with the right cvs version... @myself... I'll say it... read more 09/07/2006 (5:08 pm)
MS4 is up Haven't pulled a CVS version in a *long* time, on building I'm getting: [quote]Torque Shader Engi... read more 09/07/2006 (12:50 pm)
MS4 is up @Anton, It took you three minutes to post! What's up with that? Where have you been? =) Cool a... read more 09/06/2006 (5:47 pm)
Working on my first game "space invaders" Question John, Have you gone through the TDN shooter tutorial? [url]tdn.garagegames.com/wiki/TGB/Basic... read more 09/06/2006 (2:59 pm)
Free wolf to a good home @Drew, Took a look at your site and work, very nice. If you are in the mood to get involved and h... read more 09/05/2006 (9:10 pm)
Monster running --- too Donkey Kongish? Thanks again everyone for the input. @Andy I'll try that, have to read up on it, using fragmoti... read more 09/02/2006 (4:14 pm)
Monster running --- too Donkey Kongish? @Matt Thanks. Yes I'm planning another beta (not sure if this one will be an open one like th... read more 08/27/2006 (9:23 pm)
Monster running --- too Donkey Kongish? @Matt: added a wmv. It's really low res but you can get the sense of the animation. @Everyone: ap... read more 08/27/2006 (8:36 pm)
Scratch that card idea ...but what if *TWO* software applications really loved and cared for each other, could they...oh, n... read more 08/24/2006 (9:41 pm)
Snakes on a Plane There's alcohol at IGC? =)... read more 08/19/2006 (10:42 pm)
Where's my 3DSW order Nick, Can't really help you on not receiving the app, I'd suggest the Leadwerks forum or e-mailin... read more 08/17/2006 (7:52 pm)
Synapse Gaming: Exciting New Product Announcement Not as far as I know, Tim. I'm the only coder and if it was because of a source mod it was an accide... read more 08/09/2006 (8:53 am)
Synapse Gaming: Exciting New Product Announcement @Tim (& John) I thought only statics cast shadows from the bounding box and not vehicles or other s... read more 08/09/2006 (1:31 am)
Torque Shader Engine being pirated @Anton They told me that they didn't tell *ANYONE*! You gotta believe me that I don't usually dre... read more 07/26/2006 (12:20 am)
Tank pack and vehicle resource @Tim, I guess that would depend on what type of game you were making.... read more 07/19/2006 (6:16 pm)
3D Studio Character Export for Torque You *Might* want to take a look at the IOTD dev shot. [url]www.garagegames.com/mg/snapshot/view.... read more 07/15/2006 (7:20 pm)
Material Mapping question I *think* guys at [url]www.pitfighters.com[/url] have managed it. I know at least when a projectile ... read more 07/13/2006 (7:41 pm)
Custom Bounds for Objects in Milkshape? Create a second box the size that you'd like, then rename it "collision-1" then the collision mesh o... read more 07/13/2006 (11:07 am)
Please show me *ONE* impressive demo... *WARNING SLIGHT HIGHJACK* Yes, unfortunately I currently don't have a demo to release, and have d... read more 07/13/2006 (10:06 am)
Shadow Resource Hijacked @Midhir, I don't think it was that. There was a link in a posting that had multiple TLK code files... read more 07/11/2006 (8:38 pm)
Tge + Lk Vs Tse ??? TLK for TSE would be John Kabus of Synapse Gaming who produced TLK for TGE. - Alan... read more 07/09/2006 (3:51 pm)
Tse Vs Tge + Tlk + Cg @Jonathon Graphics in retail systems have been, until recently, primarily integrated Intel chipse... read more 07/06/2006 (10:48 am)
Pa-raise the lord Yeah...they should have used TGE... [image]http://www.reallyreallygoodthings.com/screens/RDWareho... read more 07/05/2006 (5:20 pm)
Yet another licensing question... Thanks Terry, Yes pretty clear, and when he logs onto his "My Account" he is listed as an SDK lic... read more 07/04/2006 (7:56 pm)
Yet another licensing question... @Terry I'm curious what was the answer to this. Before the the EA on TGB expired I had my son log... read more 07/04/2006 (7:09 pm)
Free monsters Kevin, Are you the author, or do you know what the license is for these models? If you are the au... read more 06/29/2006 (11:33 am)
The Brown... read more 06/25/2006 (6:31 pm)
TGE Model Pack: Coming Soon @Bryce Joseph's right. My 45 is that way and other autos I've fired. The slide locks back on an e... read more 06/25/2006 (3:05 pm)
Second thoughts about Torque.. I know for myself, it's a lot of work for a team consisting of me, my son and a couple of his friend... read more 06/24/2006 (6:30 pm)
Does Torque Engine supports bumb mapping? [b]TGE[/b] NO BUMP: [image]http://www.reallyreallygoodthings.com/screens/TGENBM.jpg[/image] [b... read more 06/17/2006 (3:08 am)
Anyone making a FPS? We've been working on one for a bit. Hope to finish it eventually. Multiplayer both as special force... read more 06/16/2006 (3:26 pm)
Glock and Mac10 Hey Max, I'd be interested too. I've gotten so tangled up in some rather intensive CG stuff, tha... read more 06/10/2006 (8:10 pm)
Gimp plugins needed All I have are the Win32 plugins: [url]http://www.reallyreallygoodthings.com/resources/gimp-dds-w... read more 06/10/2006 (5:35 pm)
Is this the engine for me? @MrChan Torque can do a lot, but it takes *A LOT*, primarily personal commitment. But I guess tha... read more 06/04/2006 (7:19 pm)
TGB 1.1 RC1 is live Farscape... read more 05/31/2006 (9:50 pm)
Out Of Curiosity. . . Last week between tuesday and Sunday I got 19 hrs sleep. I work on our game from 4 to 8 hrs a day af... read more 05/31/2006 (7:51 pm)
Question on using FXshape @Eric [image]www.reallyreallygoodthings.com/screens/replicatorScale.jpg[/image] ScaleMin, Scal... read more 05/30/2006 (1:38 pm)
TGE water upgrades @T Squared Around 236ish in fluidRender.cc: [code] // MM: Added completely new multi-texturing... read more 05/30/2006 (12:29 pm)
TGE water upgrades @T Squared, No modifications that I recall at all on a clean build. I had to do *ALOT* to get it ... read more 05/30/2006 (12:16 pm)
TGE water upgrades @T Squared It works fine with TLK/TGE 1.4, take another look at your merge. As I recall aren't yo... read more 05/30/2006 (11:59 am)
Neon Didn't even notice myself... =) - Alan... read more 05/28/2006 (1:05 am)
Neon TLK projected decal and light: [image]www.reallyreallygoodthings.com/screens/MI_Neon.jpg[/image] ... read more 05/28/2006 (12:50 am)
How is it possible for rotating lights attached to objects? @John K. Hey John, how's it going? Thought I'd dredge up this thread since I have a question abou... read more 05/22/2006 (8:12 pm)
Is this posible? @Temasek Maybe this: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid... read more 05/22/2006 (12:38 am)
Free WW2 Object Models @Coldstone, I hope I didn't come across as harsh, it's just as a game developer and member of the... read more 05/20/2006 (6:43 am)
Free WW2 Object Models @Coldstone, I would guess that unless you are an artist for The Game Creators and/or work for Sim... read more 05/19/2006 (10:27 pm)