Alan James's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Newbie need help with triggering events | Codesampler has a few tutorials: [url]http://www.codesampler.com/torque.htm[/url] There is one... read more | 03/26/2007 (4:46 pm) |
| Space Battles? | Here you go folks: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=21656[/url] ... read more | 03/23/2007 (8:49 pm) |
| SciFi Assault Character from ARTERIA | Looks great Steve! Not working on anything Sci-Fi at the moment, but have a project I started about ... read more | 03/19/2007 (8:16 am) |
| Triggers | Ahh...that's right..[b]those[/b] triggers...boy you can tell that it's been a while since I've done ... read more | 03/16/2007 (9:16 pm) |
| Triggers | I guess the simplest way to describe triggers is that they are resizeable objects that can notifiy t... read more | 03/16/2007 (6:13 pm) |
| Terragen sky | Yeah, I went ahead and kicked down for it a while back, though. I have Bryce 5.5, 6.0 & 6.1, but the... read more | 03/16/2007 (5:43 pm) |
| Why is this not possible? | Take a look at this resource also. It's crazy easy and DEMs make awesome looking terrains (since it'... read more | 03/05/2007 (3:49 pm) |
| Resize Tool for Textures | Irfanview does batch conversions also. [url=www.irfanview.com]Irfanview[/url]... read more | 03/03/2007 (4:15 pm) |
| Debit Cards | Edit: Too much work.... read more | 02/23/2007 (10:53 pm) |
| Gmax | Actually it is just a matter of legality, exporters do exist for GMax (Quake 3 MD3 format in particu... read more | 02/17/2007 (10:24 pm) |
| Post an photo of your "office | Ok, here it is in all its glory...better know as a quarter of my living room... [image]http://www... read more | 01/21/2007 (1:26 pm) |
| Free Level Designer | Probably would be useful to upload your pictures to somewhere that doesn't require registration to s... read more | 01/15/2007 (7:13 pm) |
| Vista Casts a Pall on PC Gaming | [quote]The more you tighten your grip, Tarkin, the more star systems will slip through your fingers.... read more | 01/09/2007 (5:55 pm) |
| Anyone who has purchased the 484 sound pack, I have a question. | I haven't bought it, but here is a list of included audio from the product page: [url]http://www.ma... read more | 01/05/2007 (8:45 pm) |
| Tank Pack and TGE 1.4 | Ok, I thought I'd figured it out when I stumbled across this thread: [url]http://www.garagegames.co... read more | 12/29/2006 (8:46 pm) |
| Tank Pack and TGE 1.4 | Sorry to everyone for necroing this post, but I have a question regarding the Tank Pack and 1.4. ... read more | 12/29/2006 (3:39 pm) |
| MMOKIT Licensing Thread | Alan James alanjames@charter.net alanjames... read more | 12/27/2006 (4:27 pm) |
| Modded' 1.5 head | @Vince, I take it this is the verification thread for the modded 1.5 that you are working on. I w... read more | 12/22/2006 (7:40 pm) |
| Games Programmers Guide to Torque is $150? | It looks like it's a typo on this page: [url]http://www.garagegames.com/makegames/[/url]... read more | 12/14/2006 (8:21 am) |
| Eugene night life?? | Gus: Welcome to Bumbase Alpha, the biggest hobo jungle in the quadrant. Bender: I've seen bigger.... read more | 12/08/2006 (11:56 pm) |
| How much would it take one person to create a game like Tribes? | @Anton =) I was afraid you might take it wrong and go berserk on me.... read more | 12/07/2006 (9:17 pm) |
| Smoke | This probably should be in a more specific forum, but I don't stress about things like that. I'm sur... read more | 12/07/2006 (1:54 pm) |
| How much would it take one person to create a game like Tribes? | [quote]This is the most realistic way to approach making your game. Use premade art content and then... read more | 12/07/2006 (1:47 pm) |
| We'll miss you Berserk | @Rex I would not have passed *ANY* testing bar when I purchased TGE about 2 yrs ago. The last ti... read more | 12/05/2006 (5:57 pm) |
| Is there a trial for TGE? | [url]http://www.garagegames.com/demos/browse/development/[/url]... read more | 12/04/2006 (12:17 am) |
| TSE is just plain wrong | Sorry for your luck.... read more | 12/03/2006 (9:45 pm) |
| TSE is just plain wrong | Michael's words are words to live by in development: [image]http://www.reallyreallygoodthings.com... read more | 12/03/2006 (9:06 pm) |
| Will TSE/TAT/TGEA ever be completed? | How many Unreal Engine 3 titles have shipped?... read more | 11/29/2006 (7:30 pm) |
| Model creation time | @Evan, The building would take me one day. eight hours to get it exactly how I would want it. Th... read more | 11/24/2006 (6:09 pm) |
| Model creation time | @Evan, Yeah, in no way am I trying to disparage anothers work. I think the models up further in t... read more | 11/24/2006 (12:00 pm) |
| Model creation time | Had an hour to kill before going to the inlaws for Thanksgiving: [b]Removed at Evans Request[/b] ... read more | 11/23/2006 (12:42 pm) |
| MakeHuman | Take a look at Tony Richards' .plan. [url]http://www.garagegames.com/blogs/3182/11669[/url]... read more | 11/22/2006 (11:24 am) |
| Links and Images Corrupted | Yeaaaaa! Rick!... read more | 11/03/2006 (4:04 pm) |
| Importing 3D world Studio | Ok, Morrie, got it to work but it's not the as "user friendly" as 5.43 was/is. What you have to do i... read more | 11/01/2006 (9:36 pm) |
| Importing 3D world Studio | I'm going to install 5.52 to a backup directory and look at it's setup. If it is still hosed, I'd su... read more | 11/01/2006 (9:03 pm) |
| Importing 3D world Studio | I'd create a folder in your 3DWS directory called "Torque" and drop this in there. [url]www.reall... read more | 11/01/2006 (8:20 pm) |
| Importing 3D world Studio | Morrie, I'm using version 5.43 of 3DWS but I *believe* the latest version, 5.52, is suppose to be... read more | 11/01/2006 (8:09 pm) |
| 3DRT is looking for a Torque engine expert | I'll bump this up for you, since I'm tired of my hacked conversions of your great models and like Da... read more | 10/26/2006 (6:49 pm) |
| Torque 1.5 Downloads Temporarily Down (due to High Demand) | I wouldn't sweat it Chad, I've got stuff in My Account Download list from eighteen months ago that I... read more | 10/25/2006 (11:16 pm) |
| Copyright Law | @Jon, I agree with the advice that you've given Griffin in regards to the setup he has proposed f... read more | 10/23/2006 (9:40 pm) |
| Jumping Higher/far | Hi Don, In your player.cs file, approx. line 545 on from there are where all the players "physical... read more | 10/21/2006 (8:04 pm) |
| Half-Life 2 type Physics for Torque? | [b][hijack][/b] @Matt, Yes, it was some stupid naming problems in the gui. Also, I have the early ... read more | 10/19/2006 (4:34 pm) |
| Half-Life 2 type Physics for Torque? | @Marcus With a little deduction you can figure it out, taking into account your second post, my c... read more | 10/19/2006 (4:01 pm) |
| Half-Life 2 type Physics for Torque? | Nope. Just didn't want to speak for GG, and I'm sure Chris C. will see this thread.... read more | 10/19/2006 (1:19 am) |
| Half-Life 2 type Physics for Torque? | @Chris Calef, Is the Community Weekend stuff top secret? @Everyone Else, Sorry to be so crypti... read more | 10/19/2006 (1:13 am) |
| Garage Games IRC? | From the IRC Chat Page: Or if you would like a dedicated IRC client, try mIRC: One of the most po... read more | 10/16/2006 (6:24 pm) |
| Making a Skybox | I'm not sure if you are talking about a commercial use or not, but regarding Terragen for personal u... read more | 10/12/2006 (11:20 pm) |
| How to create Black Smoke in TGE ? | Crap. Sorry. Grabbed the wrong emitter. Gave you the fire not the smoke one! [code]datablock Par... read more | 10/12/2006 (12:07 am) |
| How to create Black Smoke in TGE ? | Oops. Drop this after the code above: [code]datablock ParticleEmitterNodeData(DarkSmokeEmitterNo... read more | 10/11/2006 (11:31 pm) |
| How to create Black Smoke in TGE ? | @Ali, see if this works for you. Create (or add to a executed script file, like "chimneyfire.cs" ... read more | 10/11/2006 (9:49 pm) |