Game Development Community

Alan James's Forum Posts

Thread Post Date Posted
Newbie need help with triggering events Codesampler has a few tutorials: [url]http://www.codesampler.com/torque.htm[/url] There is one... read more 03/26/2007 (4:46 pm)
Space Battles? Here you go folks: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=21656[/url] ... read more 03/23/2007 (8:49 pm)
SciFi Assault Character from ARTERIA Looks great Steve! Not working on anything Sci-Fi at the moment, but have a project I started about ... read more 03/19/2007 (8:16 am)
Triggers Ahh...that's right..[b]those[/b] triggers...boy you can tell that it's been a while since I've done ... read more 03/16/2007 (9:16 pm)
Triggers I guess the simplest way to describe triggers is that they are resizeable objects that can notifiy t... read more 03/16/2007 (6:13 pm)
Terragen sky Yeah, I went ahead and kicked down for it a while back, though. I have Bryce 5.5, 6.0 & 6.1, but the... read more 03/16/2007 (5:43 pm)
Why is this not possible? Take a look at this resource also. It's crazy easy and DEMs make awesome looking terrains (since it'... read more 03/05/2007 (3:49 pm)
Resize Tool for Textures Irfanview does batch conversions also. [url=www.irfanview.com]Irfanview[/url]... read more 03/03/2007 (4:15 pm)
Debit Cards Edit: Too much work.... read more 02/23/2007 (10:53 pm)
Gmax Actually it is just a matter of legality, exporters do exist for GMax (Quake 3 MD3 format in particu... read more 02/17/2007 (10:24 pm)
Post an photo of your "office Ok, here it is in all its glory...better know as a quarter of my living room... [image]http://www... read more 01/21/2007 (1:26 pm)
Free Level Designer Probably would be useful to upload your pictures to somewhere that doesn't require registration to s... read more 01/15/2007 (7:13 pm)
Vista Casts a Pall on PC Gaming [quote]The more you tighten your grip, Tarkin, the more star systems will slip through your fingers.... read more 01/09/2007 (5:55 pm)
Anyone who has purchased the 484 sound pack, I have a question. I haven't bought it, but here is a list of included audio from the product page: [url]http://www.ma... read more 01/05/2007 (8:45 pm)
Tank Pack and TGE 1.4 Ok, I thought I'd figured it out when I stumbled across this thread: [url]http://www.garagegames.co... read more 12/29/2006 (8:46 pm)
Tank Pack and TGE 1.4 Sorry to everyone for necroing this post, but I have a question regarding the Tank Pack and 1.4. ... read more 12/29/2006 (3:39 pm)
MMOKIT Licensing Thread Alan James alanjames@charter.net alanjames... read more 12/27/2006 (4:27 pm)
Modded' 1.5 head @Vince, I take it this is the verification thread for the modded 1.5 that you are working on. I w... read more 12/22/2006 (7:40 pm)
Games Programmers Guide to Torque is $150? It looks like it's a typo on this page: [url]http://www.garagegames.com/makegames/[/url]... read more 12/14/2006 (8:21 am)
Eugene night life?? Gus: Welcome to Bumbase Alpha, the biggest hobo jungle in the quadrant. Bender: I've seen bigger.... read more 12/08/2006 (11:56 pm)
How much would it take one person to create a game like Tribes? @Anton =) I was afraid you might take it wrong and go berserk on me.... read more 12/07/2006 (9:17 pm)
Smoke This probably should be in a more specific forum, but I don't stress about things like that. I'm sur... read more 12/07/2006 (1:54 pm)
How much would it take one person to create a game like Tribes? [quote]This is the most realistic way to approach making your game. Use premade art content and then... read more 12/07/2006 (1:47 pm)
We'll miss you Berserk @Rex I would not have passed *ANY* testing bar when I purchased TGE about 2 yrs ago. The last ti... read more 12/05/2006 (5:57 pm)
Is there a trial for TGE? [url]http://www.garagegames.com/demos/browse/development/[/url]... read more 12/04/2006 (12:17 am)
TSE is just plain wrong Sorry for your luck.... read more 12/03/2006 (9:45 pm)
TSE is just plain wrong Michael's words are words to live by in development: [image]http://www.reallyreallygoodthings.com... read more 12/03/2006 (9:06 pm)
Will TSE/TAT/TGEA ever be completed? How many Unreal Engine 3 titles have shipped?... read more 11/29/2006 (7:30 pm)
Model creation time @Evan, The building would take me one day. eight hours to get it exactly how I would want it. Th... read more 11/24/2006 (6:09 pm)
Model creation time @Evan, Yeah, in no way am I trying to disparage anothers work. I think the models up further in t... read more 11/24/2006 (12:00 pm)
Model creation time Had an hour to kill before going to the inlaws for Thanksgiving: [b]Removed at Evans Request[/b] ... read more 11/23/2006 (12:42 pm)
MakeHuman Take a look at Tony Richards' .plan. [url]http://www.garagegames.com/blogs/3182/11669[/url]... read more 11/22/2006 (11:24 am)
Links and Images Corrupted Yeaaaaa! Rick!... read more 11/03/2006 (4:04 pm)
Importing 3D world Studio Ok, Morrie, got it to work but it's not the as "user friendly" as 5.43 was/is. What you have to do i... read more 11/01/2006 (9:36 pm)
Importing 3D world Studio I'm going to install 5.52 to a backup directory and look at it's setup. If it is still hosed, I'd su... read more 11/01/2006 (9:03 pm)
Importing 3D world Studio I'd create a folder in your 3DWS directory called "Torque" and drop this in there. [url]www.reall... read more 11/01/2006 (8:20 pm)
Importing 3D world Studio Morrie, I'm using version 5.43 of 3DWS but I *believe* the latest version, 5.52, is suppose to be... read more 11/01/2006 (8:09 pm)
3DRT is looking for a Torque engine expert I'll bump this up for you, since I'm tired of my hacked conversions of your great models and like Da... read more 10/26/2006 (6:49 pm)
Torque 1.5 Downloads Temporarily Down (due to High Demand) I wouldn't sweat it Chad, I've got stuff in My Account Download list from eighteen months ago that I... read more 10/25/2006 (11:16 pm)
Copyright Law @Jon, I agree with the advice that you've given Griffin in regards to the setup he has proposed f... read more 10/23/2006 (9:40 pm)
Jumping Higher/far Hi Don, In your player.cs file, approx. line 545 on from there are where all the players "physical... read more 10/21/2006 (8:04 pm)
Half-Life 2 type Physics for Torque? [b][hijack][/b] @Matt, Yes, it was some stupid naming problems in the gui. Also, I have the early ... read more 10/19/2006 (4:34 pm)
Half-Life 2 type Physics for Torque? @Marcus With a little deduction you can figure it out, taking into account your second post, my c... read more 10/19/2006 (4:01 pm)
Half-Life 2 type Physics for Torque? Nope. Just didn't want to speak for GG, and I'm sure Chris C. will see this thread.... read more 10/19/2006 (1:19 am)
Half-Life 2 type Physics for Torque? @Chris Calef, Is the Community Weekend stuff top secret? @Everyone Else, Sorry to be so crypti... read more 10/19/2006 (1:13 am)
Garage Games IRC? From the IRC Chat Page: Or if you would like a dedicated IRC client, try mIRC: One of the most po... read more 10/16/2006 (6:24 pm)
Making a Skybox I'm not sure if you are talking about a commercial use or not, but regarding Terragen for personal u... read more 10/12/2006 (11:20 pm)
How to create Black Smoke in TGE ? Crap. Sorry. Grabbed the wrong emitter. Gave you the fire not the smoke one! [code]datablock Par... read more 10/12/2006 (12:07 am)
How to create Black Smoke in TGE ? Oops. Drop this after the code above: [code]datablock ParticleEmitterNodeData(DarkSmokeEmitterNo... read more 10/11/2006 (11:31 pm)
How to create Black Smoke in TGE ? @Ali, see if this works for you. Create (or add to a executed script file, like "chimneyfire.cs" ... read more 10/11/2006 (9:49 pm)