Game Development Community

Alan James's Forum Posts

Thread Post Date Posted
Forest Pack Q&A Just a quick question, has anyone tried this in 1.4.2? My initial attempt was pretty messy, so I'm g... read more 10/27/2007 (10:11 pm)
Transparency problem Hey Andrew, you have to have a material script file that defines certain texture attributes, like tr... read more 10/23/2007 (11:32 pm)
Planetary Gravity @Simo, Take a look at this thread. [url]http://www.garagegames.com/mg/forums/result.thread.php... read more 10/21/2007 (5:13 pm)
Importing models You are probably missing a texture, a dts object, etc. Take a look at your console log and look for ... read more 10/21/2007 (5:08 pm)
Renderfirstperson = false, but still does it Alright Jeremiah, bear with me on this, all seems ok but I get a single error, [code]C:\Torque\TG... read more 10/17/2007 (4:07 pm)
Renderfirstperson = false, but still does it Hate to dredge up an old thread, but I'm having a little trouble finding where to implement either o... read more 10/15/2007 (9:51 am)
Instant Action....and so it begins @Steven S [quote]I think it'd be sweet if IAC bought rights to Tribes and tied in a new Tribes ga... read more 10/13/2007 (10:10 pm)
Animating simple object and exporting as DTS + more questions.. Nikhil, Is the sequence named "bounce" (as you noted in your bulleted list) or is it "ballBounce"... read more 10/13/2007 (7:53 pm)
Normal Maps and Bump Maps for TGE 1.5.2 @Ron Uh, the other thing you might want to consider is moving the link/username/password to the M... read more 10/12/2007 (7:38 pm)
Instant Action....and so it begins [quote]In the online society, fraught with the likes of people you wouldn't normally glance at in pu... read more 10/11/2007 (6:21 pm)
Test Thread - - -... read more 10/01/2007 (6:18 pm)
Milkshape Name the [b]box[/b] that you've made collision-1 (or collision-2 for a second collision mesh, collis... read more 10/01/2007 (7:32 am)
Rotating models. You can also open the .MIS file in a text editor and remove the last few things that you remember ad... read more 09/30/2007 (9:51 pm)
Rotating models. @Robbie, "the wrong version" issue is that you've probably added a model (or some other content) ... read more 09/30/2007 (8:46 pm)
Water clipping... Take a look at this, I believe it is the fix: WATERBLOCK TILING BUG FIX [url]http://www.garagega... read more 09/30/2007 (6:30 pm)
Do TGB-created games run in Win98? @Andrew, I work in retail electronic sales, and honestly I can tell you that of the hundreds and ... read more 09/30/2007 (12:29 pm)
Where do I download SDK? Christopher, You're listed as a SDK owner, so you should have in your "My Account" page in the "D... read more 09/17/2007 (5:57 pm)
Disallow Water Travel? Here is an invisible DIF for you to try out. It is completely invisible except for a tiny block with... read more 09/14/2007 (10:41 pm)
Can you Make terrain go over a .dts object but not show inside.. If I'm understanding you both right, you just need go into the terrain editor and set a square (or s... read more 09/09/2007 (4:27 pm)
Terragen sky @Elise Here is a script that will produce the six directional images that produce a Torque skybox... read more 09/07/2007 (5:33 pm)
Question You are really close to 1024x1024, you could scale them up to that and it should work also.... read more 08/25/2007 (6:58 pm)
Vehicle Shadows: Collision mesh only? Ross is right, and Tim is correct that it probably has to do with your model setup. I don't use Max ... read more 08/23/2007 (9:52 pm)
Importing .X models from thegamecreators.com? Yes, exactly. Their model packs were originally only licensed for the FPS Creator, but a few months ... read more 07/22/2007 (2:00 pm)
Importing .X models from thegamecreators.com? Derry, I've brought them into Torque in the past, it's a bit of a pipeline (.X into Fragmotion f... read more 07/22/2007 (1:37 pm)
Collision doesn't work Brandon, Try lower case "collision-1". What you've described should work but it might be case sens... read more 07/05/2007 (9:48 pm)
Upgrade from TGE 1.4.X to TGEA 1.X.X? Didn't notice the "A". Sorry. I don't see any options for that any longer, at least in some casu... read more 07/02/2007 (7:43 pm)
Upgrade from TGE 1.4.X to TGEA 1.X.X? [url]http://www.garagegames.com/products/torque/tge/upgrade[/url]... read more 07/02/2007 (6:12 pm)
Texture Maker The best thing to do Jared is probably to download Mapzone(since it is free) and try going through a... read more 06/19/2007 (11:41 pm)
Texture Maker On Paint Shop Pro you need to get a version before Corel got a hold of it, and basically gutted it i... read more 06/19/2007 (4:04 pm)
New Sky Block Benjamin, Here is a script that will set up all the right camera directions and render to your Te... read more 06/06/2007 (5:59 pm)
3d world studio leads to crash in TGE @Joseph, If it is a missing texture, (which ArmedGeek is right, that's what it sounds like) look ... read more 05/17/2007 (8:58 pm)
Modernization Kit Beta @Jason, Thanks! I still have a little weirdness, but I'm just too tired from my regular 9 to 5 to... read more 05/13/2007 (12:42 am)
Modernization Kit Beta @Jason, What did you do to get it to work? I merged last night with zero errors or warnings, but ... read more 05/11/2007 (7:20 pm)
New Decal eliminates UniversalLight In case anyone comes across this and has the same "disappearing" data blocks problem as I did, I fin... read more 05/11/2007 (6:25 pm)
Modernization Kit Beta The Modernization Kit is specifically (at this point as I understand it) directed at .DIF objects. I... read more 04/30/2007 (9:41 pm)
Modernization Kit Beta @MB6019 Not sure if that was a question or a statement, but I've not had any trouble with normal ... read more 04/30/2007 (9:24 pm)
Code examples, graphics, freebies, etc... Hey Robert, I just posted a few free things here: [url=www.garagegames.com/blogs/45734/12655]F... read more 04/04/2007 (7:13 pm)
Sex, Violence, and Representation in Games Hey Ajari how have you been? I guess I would have to correct my previous statement and say that I... read more 04/02/2007 (10:18 pm)
Sex, Violence, and Representation in Games @Taj Wow. Not that I have a huge opinion about this entire thread, but what an incredible mis-sta... read more 04/02/2007 (3:06 pm)
Sound Design Toolkit Vol 1 Now Available Perfect. Thank you very much for the info. I do really appreciate the work, it's excellent and for t... read more 04/01/2007 (6:48 pm)
Sound Design Toolkit Vol 1 Now Available This is really cool. The question I have as an indie and not specifically a modder is what exact... read more 04/01/2007 (3:43 pm)
Modernization Kit Beta @ T Squared: Here is something I wrote Alex last year, see if this sounds familiar: [quote] Ale... read more 04/01/2007 (12:07 am)
How to modify the FPS starter kit? Alright guys, give 'em a whirl and see if I got them all corrected. (Just needed to switch 4 to 1 an... read more 03/31/2007 (11:40 pm)
Modernization Kit Beta @T Squared, no, both of these, (the release and the debug) are Torque 1.5 MK version 0009 builds. Hm... read more 03/31/2007 (10:57 pm)
Modernization Kit Beta I'll compile a Debug for you (I actually haven't done one yet). I'll post it here in a few minutes. ... read more 03/31/2007 (9:51 pm)
Modernization Kit Beta Hey T Squared, I'm pretty sure it is...as I recall I compiled it the night Alex released it (on t... read more 03/31/2007 (9:30 pm)
How to modify the FPS starter kit? Hey Tim, Yeah, I'll grab them and fix 'em up if they need it. The only difference I've noticed (... read more 03/31/2007 (9:14 pm)
Modernization Kit Beta Seems to work ok for me. [image]www.reallyreallygoodthings.com/screens4/MK01A.jpg[/image] [ima... read more 03/31/2007 (9:06 pm)
How to modify the FPS starter kit? Mike, look at your console log, it will tell you what "related art" it couldn't find. Make sure the... read more 03/31/2007 (8:09 pm)
Bots doing damage without using projectiles/weapons You could use the Melee System and instead of a sword use an invisible object with the same characte... read more 03/27/2007 (5:49 pm)