Game Development Community

Alan James's Forum Posts

Thread Post Date Posted
Building, street and general city textures and objects? Here are a couple more: [url]www.cgtextures.com[/url] [url]www.texturemonk.com[/url] - Alan... read more 03/18/2008 (5:27 am)
3ds > Dts? Deled Lite (which is free) will import .3DS and export .OBJ, so if the obj2dts works, you'd be set. ... read more 03/07/2008 (4:57 pm)
First Post, And Question. @Kenneth, It doesn't show that he's an SDK owner, does the book "Torque Game Art for Teens" come ... read more 03/06/2008 (5:41 pm)
Ogg and Torque? @Jacob, What program are you using to convert the files(s) with? Just out of curiousity because I... read more 02/29/2008 (7:54 pm)
Torque exporter for Houdini I don't necessarily disagree, it's just that any version under a $2000.00 price tag is excluded from... read more 02/17/2008 (4:48 pm)
Torque exporter for Houdini Looks interesting: [quote]"Houdini Apprentice HD and the Torque Game Engine make a perfect match.... read more 02/17/2008 (2:08 pm)
Monster Island Hey Morrie, was that from the [url]www.monsterpacks.com[/url] site, or were you on the [url]www.real... read more 02/14/2008 (7:42 pm)
Trigger Teleporter for TGEA This code came from someone else, sorry I can't remember who it was. I know Orion Elenzil was involv... read more 02/12/2008 (5:31 pm)
Dexsoft-games, Free Christmas Gift @John D. [url]http://www.dexsoft-games.com/barrels.html[/url]... read more 02/05/2008 (5:39 pm)
Re-skinning Adam - is it legal? @ChrisG Hopefully Spencer Boomhower or a GG rep. will respond, but I think from reading the EULA ... read more 01/19/2008 (4:37 pm)
Torque Constructor vs. TrueSpace and others Constructor is a BSP Editor -- like Quark or Valves' Hammer Editor, as opposed to all the other apps... read more 01/07/2008 (3:57 pm)
Problem with terrain imports Make sure that you are smoothing along the edges of the mission area when you try to smooth the terr... read more 01/03/2008 (3:19 pm)
Gimp batch process for converting .bmp to png format? Use Irfanview: [url]http://www.irfanview.com/[/url] It's free also, and it has a bunch of opti... read more 12/31/2007 (1:01 pm)
Pathed interiors [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12918[/url]... read more 12/25/2007 (9:46 pm)
Character Animations Check out the help file from [url]www.chumbalum.swissquake.ch[/url], the makers of Milkshape: [ur... read more 12/25/2007 (6:43 pm)
MilkShape, fragMotion and Bone Order Yes, and it works fine. I've actually done .X > fragMotion > Milkshape > Torque without any majo... read more 12/20/2007 (8:30 pm)
The 47th datablock... CRASH Tyler, I've never sat down in front of a Mac, but I'm sure that it has some kind of file search func... read more 12/17/2007 (12:33 pm)
Calling all Christian Developers @Anton, You are so dang funny. You're like a pendulum and I love it. Seriously. You can rave on o... read more 12/15/2007 (9:20 pm)
Calling all Christian Developers @Brandon, I'd encourage you to continue to walk gracefully as you move ahead, these forums, as with ... read more 12/15/2007 (4:03 pm)
Calling all Christian Developers @Derry, I hear some good ones now and again, but that probably took the cake. Here is a little bi... read more 12/14/2007 (9:00 pm)
Nuts in a Sling...Need to Light DTS in Mis Editor @Shane, If it's just the cottage light you need then just copy this: [code]//--- OBJECT WRITE B... read more 12/07/2007 (4:05 pm)
Garage Games @L Foster, I'd like to know a little more about this "feeding babies to trolls" thing. Would ther... read more 12/06/2007 (3:19 pm)
Terragen sky @Nathan, Terragen is a [quote]scenery generator for Windows and the Mac OS[/quote] (from thei... read more 12/03/2007 (2:04 pm)
Player animations determined by weapon (almost works) (help?) I just ran a diff against vanilla 1.5.2, doesn't look commented (with a few exceptions), but there a... read more 12/02/2007 (9:23 pm)
Triggers? Here is a like to a site that has several tutorials also (based on an older version, but still shoul... read more 12/02/2007 (6:27 pm)
Texture Pack Recommendations Here are a couple off the top of my head: [url]www.dexsoft-games.com/textures.html[/url] Very ni... read more 11/29/2007 (8:08 pm)
Forest Pack Q&A I guess the other question I would have is does it make any difference that my forest script is call... read more 11/28/2007 (6:52 pm)
Forest Pack Q&A Well that was sure a weird number for me to pick then...=P anyway here from the console: [b] Cr... read more 11/28/2007 (6:30 pm)
Forest Pack Q&A OK, this might sound stupid but the tree count is saved dynamically in the mission file correct, ba... read more 11/28/2007 (6:09 pm)
Character Animations [quote]The character just currently slides around on it's stomach through the level and looks like i... read more 11/27/2007 (8:46 pm)
Forest Pack Q&A Hey Ben (or anyone who might understand what the profiler dump is saying); No artifacts that I've... read more 11/27/2007 (7:26 pm)
Exporters from hell. @Mikel No problem, I guess until you've done it it would look like a joke. =P And yes, it's Fragm... read more 11/27/2007 (2:40 pm)
Exporters from hell. @Stephan, I snagged it from that site everyone was freaking out about being a scam - [url]www.3db... read more 11/27/2007 (5:27 am)
Exporters from hell. I guess it depends on whether or not you were joking when you asked for a pipeline that works... ... read more 11/26/2007 (9:05 pm)
Exporters from hell. .x into Fragamotion, out to .ms3d, .ms3d into Milkshape, out using DTSPlus! to .DTS. I've done it hu... read more 11/26/2007 (5:37 pm)
Forest Pack Q&A OK, The light dark thing in the above video was somehow waterblock related. Remove the waterblock... read more 11/24/2007 (6:01 pm)
What free trial Bob, try this: 1) Start the Interactive Demo 2) Once the Demo has started, press F11 3) Dro... read more 11/22/2007 (8:50 pm)
Forest Pack Q&A OK, it's stumped me, here is what I get, (but only in some missions!): [url]www.reallyreallygoodt... read more 11/22/2007 (6:57 pm)
Forest Pack Q&A @Mike Rowley, Just for kicks, take that same level in the video, open the editor (f11) and run ar... read more 11/22/2007 (12:56 pm)
Forest Pack Q&A @Martin & Mike, The tree effect is definitely related to LOD. I took a tree I'd made with a coup... read more 11/21/2007 (2:33 pm)
Selling my Indie Licence, anyone want it? Yeah, that hidden EULA right there on the product page, how nefarious...... read more 11/19/2007 (6:00 pm)
New type of horror game Hmmm....a [quote]fps with monsters instead of the run of the mill players[/quote] ...interest... read more 11/18/2007 (3:53 pm)
New type of horror game Two things, First...I think the idea does have some potential and could be a nice diversion from t... read more 11/17/2007 (5:05 pm)
New type of horror game @Jeremy, Give the player that's been changed, for example your werewolf into human, "motivation"... read more 11/17/2007 (4:15 pm)
Shadow on top of TSStatic @Ross, Just out of curiosity and for arguments sake, couldn't you implement the code snippet in t... read more 11/16/2007 (8:47 pm)
Need something cleared up You could take a look at the models available at [url]MMOWorkshop.com[/url] specifically the Avatar ... read more 11/04/2007 (6:14 pm)
Which 3d model file format can be imported into TGE? TGE & TGEA use a proprietary file format, .DTS. Several 3D Modeling apps have plugins that permit th... read more 11/02/2007 (4:11 pm)
How do I make a internet shortcut? Create a "GuiBitmapButtonCtrl", load a image in the bitmap section (if you'd like, or just name it) ... read more 10/31/2007 (3:31 pm)
A couple of quick questions @Chris Have you taken a look at the AI Guard Resource? [url]http://www.garagegames.com/index.p... read more 10/30/2007 (7:10 pm)
Question about renderFirstPerson Lee, take a look at this thread: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=3... read more 10/28/2007 (5:58 pm)