Game Development Community

Alan James's Forum Posts

Thread Post Date Posted
TGEA 1.7.1 - Interiors Not rendering correctly I don't know if anyone is still following this thread, but I'm pretty sure the problem was introduce... read more 02/23/2009 (11:38 am)
I Hate this signt now:) Ok not hate, but bleh, cant find a thing. WHERe IS!?!?! Hey! Another AJ! Welcome to the nuttiness! ... read more 01/15/2009 (4:49 pm)
All on my nerves @Satrebor Is the texture a power of 2? That is,128x256, 256x256, 512x512, 512x1024, etc.? Just... read more 01/05/2009 (8:40 am)
Bullet Holes in TGE 1.5.2 Hey James, Here is a chunk of script that I know works and the only thing different that I can se... read more 01/02/2009 (6:44 pm)
The Tgea Eula [url]http://www.garagegames.com/pg/product/eula.php?id=28[/url] cheers!... read more 12/23/2008 (6:02 pm)
Question about Warehouse District TGEA textures @Brian, Thanks for answering this for Chris...I nearly missed the post. @Chris, If you have any... read more 12/10/2008 (11:04 pm)
Showing off cliffs video No preference at all, a little blurb in the readme would be fine. Good Luck with the Pack!... read more 11/06/2008 (3:25 pm)
Showing off cliffs video Hey Konrad, Looks really good. I agree with the UT vibe. If it would be of any help you can go ah... read more 11/06/2008 (3:14 pm)
Weird magenta lighting hue in TGEA **SOLVED @ChrisG, Hmmm...that's the last version that I've been using, so I'm still not sure where to poin... read more 09/19/2008 (7:33 pm)
Weird magenta lighting hue in TGEA **SOLVED Well, at least I feel better that I didn't mess anything up myself and cause you any grief, but sorr... read more 09/15/2008 (7:47 am)
Weird magenta lighting hue in TGEA **SOLVED Hey Chris, Just curious but the building to the right in the image looks like a building from one... read more 09/14/2008 (10:40 pm)
Rolling sphere? Hey Archon, I'll try to elaborate, but the solution to this does involve a certain level of complexi... read more 09/09/2008 (3:53 pm)
Rolling sphere? Archon I'd stick to the player class and work on your animations. Here's a very quick and dirty e... read more 09/08/2008 (4:39 pm)
Buying more licences with one card only Hi Giampaolo, Someone official from Garage Games will more than likely chime in here (David Montg... read more 09/04/2008 (7:14 pm)
This building will not even export one portal.. @Meyou, Have you tried not making the portal brush so thin? I know Map2Dif (pretty much al flavor... read more 08/22/2008 (7:39 pm)
Disconnection Problem Hey Eric, Open up your console.log with something like notepad and look around towards the end. M... read more 08/18/2008 (8:47 am)
Forest Pack Q&A Try this one, see if it makes any difference: [url]www.monsterpacks.com/contentpacks/sticks&twigs... read more 08/17/2008 (10:00 pm)
Forest Pack Q&A Yes, there is already one in the works. I'm updating the TGEA installation documentation, fixing... read more 08/17/2008 (9:22 pm)
Forest Pack Q&A @Tek0 Which oak in S&T is that exactly? It appears that you don't have a code issue, you have an ar... read more 08/17/2008 (7:29 pm)
Forest Pack Q&A @Tek0 Those look like it's working relatively correct (I guess "more" correct would be closer). D... read more 08/17/2008 (6:29 pm)
Forest Pack Q&A @Tek0 Those trees look a little bit familiar, are they your own work or are they by chance from t... read more 08/17/2008 (2:19 pm)
Looking for free wolf model @Jared, It's a piece of cake, look here on this page: [image]www.monsterpacks.com/contentpacks... read more 08/03/2008 (8:13 pm)
How to make character fly? Here is another player flying resource you might want to take a look at: [url]http://www.garagega... read more 07/19/2008 (6:41 pm)
Wheelchair tipping Hey Noah, If you're willing to send me a .3DS version of the model, I've rigged a half a dozen or... read more 07/04/2008 (5:11 pm)
Question About Liscences The commercial license carries a similar clause, but it doesn't reference the "4 second" rule (as fa... read more 06/30/2008 (5:39 pm)
Question About Liscences This is the TGE license, but all the indie EULAs are about the same: [url]http://www.garagegames.... read more 06/30/2008 (5:02 pm)
Severe performance issues - DIF vs. DTS - shadows? @Konrad, You can covert the .MAP format with DeleD, the Torque .MAP plugin for DeleD and Milkshap... read more 06/26/2008 (5:04 pm)
Dts .ms3d Hi Charin, First, welcome to the community! And yes, they are both model files, but Torque onl... read more 06/03/2008 (8:15 pm)
Precipitation/Particle Questions Go ahead and use precipitation, set you wind settings to something like this: [code] wi... read more 05/22/2008 (9:19 pm)
Le noob, le questions Oh, and I guess I should note, the Bronte quote at the end wasn't directed at anyone in particular e... read more 05/10/2008 (7:12 pm)
Le noob, le questions I'm sure that's all in here somewhere, sorry but I'm not going to make the links clickable, you'll a... read more 05/10/2008 (5:33 pm)
Is there such thing as... Shaper supposedly will do it. Haven't used it in quite a while, so can't answer definitively. [ur... read more 05/04/2008 (1:58 pm)
Help with animating a t.rex @James, Actually you can very easily, just take a look at that link that I posted for Lee. I've ... read more 04/27/2008 (1:39 am)
Help with animating a t.rex Yep, it will let you rotate the entire model and the animations will stay intact.... read more 04/26/2008 (6:52 pm)
Help with animating a t.rex @Lee, Basically you need Fragmotion and Milkshape. The really, really cool thing about Fragmotion... read more 04/26/2008 (6:15 pm)
Help with animating a t.rex @James H., Is this T-Rex your own work, or is it the T-Rex from 3dbud? If it's the 3Dbud dts vers... read more 04/26/2008 (4:49 pm)
Forest Pack Q&A @Tony, I hope you're able to resolve this, since I imagine it is probably related to my problem p... read more 04/16/2008 (8:55 pm)
A Big Thanks To Gg.com @Deborah, I think Kevin was seeing if J had a demo of the game that he was talking about.... read more 04/14/2008 (12:20 pm)
Need help with a fully auto weapon. I don't know of a specific tutorial, but all of the things you mentioned are handled in the your par... read more 04/07/2008 (3:12 pm)
Textures.... Hey Kevin, someone will come in and explain it properly, but by power of two, they need to be like A... read more 04/07/2008 (10:59 am)
Tdn Down I believe so, James...I've needed to look at a particular feature of Constructor and I've found it r... read more 04/07/2008 (12:05 am)
Stoping '''Benny Hinn''' The Game When I first read the post, I thought to myself, "What's wrong with him? I know he taps that old guy... read more 04/05/2008 (8:05 pm)
Foliage.... @Todd, they certainly do! I was primarily focused on answering Kevins main question which seemed to ... read more 04/04/2008 (7:01 pm)
Foliage.... @Kevin, Stephen has great advice, read all you can about the basics and then you'll really enjoy mes... read more 04/04/2008 (3:48 pm)
How to build a city in gta @Tom, LOL! I just know how to build them...I don't know how they work... =) Yeah, I think I might... read more 04/01/2008 (4:41 pm)
How to build a city in gta @David & Ted, cool to know. Never really got into the Truespace/Gamespace interface, but nice to kno... read more 04/01/2008 (3:16 pm)
How to build a city in gta You [b]can[/b] build a whole level with houses, buildings streets and such like Half-Life and Half-L... read more 03/30/2008 (9:50 pm)
How to build a city in gta James, familiarize yourself with Constructor. You can do a city with it. It's not my first choice,... read more 03/30/2008 (8:25 pm)
How do you start the TGEA ??? @Chu Thao, Trust me, this will click at some point and you'll get it. If needs be, re-install to a ... read more 03/30/2008 (7:47 am)
TGEA 1.7.0 Beta 1 Bug - Embedded Player Animation Crash @Matt Actually I just realized that pretty much all the models in the T3D demo are embedded animati... read more 03/20/2008 (5:21 am)