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Martin Schultz's Forum Posts

Thread Post Date Posted
Chat Program Using Torque There's a resource around showing how to build an IRC client within Torque.... read more 10/30/2006 (10:36 pm)
Grabbing the client If I understand you right, you're talking about a multiplayer environment, so a client/server thing,... read more 10/12/2006 (2:30 am)
Ai Bot Score Problems Well, one problem after the other... :-) My guess is that %client is not valid for the AI player ... read more 10/06/2006 (5:30 am)
Ai Bot Score Problems Hey guys, I've written the solution for the ai client handling / scoring stuff that I used for this ... read more 10/06/2006 (2:44 am)
MS3 particle and trigger problem - anyone confirm? I can confirm Stefans report. Still present in MS4.... read more 10/03/2006 (9:59 pm)
New Water/Atlas Effects Wow, amazing screenshots!... read more 09/23/2006 (1:36 am)
TSE/TLK shadow funkyness John, your second guess was the right one. I re-created the bounding box and that worked. It's now s... read more 09/21/2006 (4:52 am)
TSE/TLK shadow funkyness John, I had this trouble with the too small bounding box already a couple of times but couldn't figu... read more 09/20/2006 (10:05 pm)
2x JetNozzleX? He he, finally a big *sigh*. ;-) Yes, you're right that this is a very small bug and I understand... read more 09/20/2006 (10:01 pm)
TSE/TLK shadow funkyness Sure, thanks. E-Mail is about to be sent.... read more 09/20/2006 (12:33 pm)
2x JetNozzleX? What bothers me is that this is simply a bug and I reported it a couple of times already - for TGE *... read more 09/19/2006 (11:05 pm)
TSE/TLK shadow funkyness John, here's the screenshot from the object including the bounding box. As you can see, the bounding... read more 09/19/2006 (11:33 am)
Debris in 3.5 anyone? Stefan, do you mean the debris particles or debris shape parts? Do you have any debris shapes flying... read more 09/19/2006 (6:25 am)
Debris in 3.5 anyone? Bump - I have tested now my shape in MS4 with debris and although I see in the debris.cpp that it sh... read more 09/19/2006 (6:02 am)
2x JetNozzleX? I would like to rise this again as it is still there in MS4. Is there any reason for having 2 "JetNo... read more 09/19/2006 (6:00 am)
TSE/TLK shadow funkyness Oh, forgot to post - here are the shadow settings from the ship's datablock. [code] // Shadows ... read more 09/18/2006 (12:20 pm)
TSE/TLK shadow funkyness So here is a bunch of screenshots from my game showing the sheared shadow. It's a sequence of turnin... read more 09/18/2006 (12:19 pm)
TSE/TLK shadow funkyness Phil, I can confirm that. Sometimes in some few moments, my plane's shadow renders correctly, but mo... read more 09/17/2006 (11:44 am)
Preloading datablocks for Client Have you increased the packet size? That dramatically decreases loading times. [url=www.garagegam... read more 09/15/2006 (1:30 am)
Atlas2 crashing as dedicated server? Yes, confirmed that it's fixed. In this screenshot there's a dedicated TSE server running on the lef... read more 09/14/2006 (12:34 pm)
Screenshot.cs - unfinished code? Ah, my fault, you're right. I overlooked that. Thanks Stefan :-)... read more 09/14/2006 (6:52 am)
MS4 Options Gui Bug He he, I'm going to push TSE to RC1 by fixing some stuff myself :-) Here's another fix for the fi... read more 09/14/2006 (5:52 am)
MS4 Options Gui Bug Fixed it myself. The problem was that the upper and lower part in the graphics pane had both the nam... read more 09/14/2006 (5:38 am)
MS4 is up Woah! Great! :-)... read more 09/13/2006 (8:42 pm)
MS 4: Terrain_Water_Demo not working Great! :-)... read more 09/12/2006 (9:32 pm)
Flying Vehicle Models - Required Nodes [url=tdn.garagegames.com/wiki/DTS/3dsmax/Creating_a_Simple_Flying_Vehicle]TDN reference[/url].... read more 09/12/2006 (12:39 pm)
HDR/DLR requirements? Oh man, I feel so stupid. I modified the sun settings by hand in the mis file and not in the gui and... read more 09/12/2006 (12:27 pm)
HDR/DLR requirements? BTW, here's the output from the console log: [code] Video Init: DirectX version - 9.0 Direct 3... read more 09/12/2006 (9:58 am)
HDR/DLR requirements? Thanks for the reply John. Yes, an [b]echo($pref::LightManager::sgUseDynamicRangeLighting);[/b] in t... read more 09/12/2006 (9:57 am)
MS 4: Terrain_Water_Demo not working I wish it would have 128 MB - it has only 64 MB... :-) But your guess was right, Brian. I changed... read more 09/11/2006 (10:47 pm)
MS 4: Terrain_Water_Demo not working Bah - I updated to the latest Catalyst drivers and still the same. It crashes when loading this 256x... read more 09/11/2006 (3:40 am)
MS 4: Terrain_Water_Demo not working I was finally able to track the problem I had with the terrain_water_demo! In debug mode the TSE... read more 09/11/2006 (3:16 am)
Crash on exit from demo Same to me. Tested a release build and it crashes with the runtime error when hitting F11.... read more 09/10/2006 (10:57 pm)
MS 4: Terrain_Water_Demo not working Hmm, strange. Thanks for testing, Stefan. I'll give it a try again this evening when I'm back home.... read more 09/07/2006 (3:19 am)
MS 4: Terrain_Water_Demo not working With earlier you mean in MS 3? In MS 3 it worked also flawlessly for me.... read more 09/07/2006 (12:49 am)
MS 4: Terrain_Water_Demo not working You're right, I'll do that when I'm back home today. Could you possibly test if you experience t... read more 09/06/2006 (11:26 pm)
MS4 is up Thanks guys for MS 4. Can't await that the working day is getting over that I can play with MS 4. :-... read more 09/06/2006 (10:50 pm)
MS 4 seems to arrive... He he :-) @Brian: I had a vision that you were updating it when I clicked the "CVS update" on my l... read more 09/06/2006 (9:50 pm)
MS 4 seems to arrive... :-) I just built it - no shadows so far...... read more 09/06/2006 (12:36 pm)
MAbs not working? Ah, thanks Stefan. That answers my question :-) And thanks Brian for your help.... read more 09/05/2006 (1:03 pm)
Making the bot a client He he, right Stefan. That was another reason for me to do the fake client objects :) Edit: Stefan... read more 09/05/2006 (12:59 pm)
MAbs not working? Oh, well, I thought mAbs would round a number. Seems like I'm wrong. But isn't there something that ... read more 09/05/2006 (12:53 pm)
Making the bot a client @Rex: Yeah, that's an odd thing the AIClient thing. I spent more than 3 weeks on this issue and fina... read more 09/05/2006 (8:57 am)
Making the bot a client Forgot to mention: I played around a lot with AIClient - but it doesn't like me very much. I wasn't ... read more 09/05/2006 (7:27 am)
Making the bot a client @Rex: Yes, the AIClient class has those methods like isAiControlled. But the line [code] if (%sour... read more 09/05/2006 (7:25 am)
Making the bot a client If someone has an in-deep question about this fake client thing, don't hesitate to ask or drop me a ... read more 09/05/2006 (5:03 am)
Making the bot a client @Dane: As for you original question: You're right, counting bots like that is not working proper bec... read more 09/05/2006 (4:11 am)
Making the bot a client @Tod: By the way because you mentioned it above somewhere. You should check for the client object no... read more 09/05/2006 (2:53 am)
TSE History I'm pretty sure we'll notice it when MS 4 is out. It is not yet. I checked CVS.... read more 08/27/2006 (9:27 am)
Finding all players in view frustrum That's pretty perfect, thanks! :-) (how could I have overlooked this... *sigh*)... read more 08/23/2006 (1:17 am)