Martin Schultz's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque Console | @Thorsten: A bit OT, but where in germany are you from?... read more | 05/08/2007 (3:00 am) |
| Torque Console | Hmm, strange. Hard to find out. I just downloaded the demo and it works flawlessly for me pressing t... read more | 05/08/2007 (2:24 am) |
| Torque Console | If you start the game, could you find somewhere a text input field and try to enter a tilde if that ... read more | 05/08/2007 (2:01 am) |
| Torque Console | Wrong. The console works always - not only in the mission. You keyboard language setting may be diff... read more | 05/08/2007 (1:40 am) |
| Your Content Pack | - I could even think of a (good) tree pack with high quality trees different kinds. - A water text... read more | 05/06/2007 (12:42 am) |
| Your Content Pack | @Andy: Can't see the screenshots - requires account on mydreamrpg which I don't have. Public screeni... read more | 05/06/2007 (12:33 am) |
| Your Content Pack | Sci-fi space pack with: - space fighter ship - Mothership - Re-arm station - Spawn station - di... read more | 05/06/2007 (12:16 am) |
| Hey GG, how about a vehicle collision fix?? | @Fucifer: Yes, it will come out, definately. Promised. And not too long in the future. There have be... read more | 05/04/2007 (1:41 pm) |
| Hey GG, how about a vehicle collision fix?? | Yes yes, like I said, there are code packs that come out, but by far (in my eyes) not enough to serv... read more | 05/04/2007 (12:35 pm) |
| Passing Variables to a GUI | To extend Caleb's answer: Just give your GuiChunkedBitmap a name like this: [code] new GuiChu... read more | 05/04/2007 (7:11 am) |
| Hey GG, how about a vehicle collision fix?? | [quote]He was told not to sell it because it violated the EULA, which in the method he was trying to... read more | 05/04/2007 (12:23 am) |
| Hey GG, how about a vehicle collision fix?? | @Lee: Although I think you're right, I don't think GG will update the vehicle class anymore. If I re... read more | 05/03/2007 (1:17 am) |
| Many Horse packs, none on GG | Stefan: They offer nice methods of integrating your own shop into this. Even own designed templates ... read more | 04/25/2007 (7:46 am) |
| Many Horse packs, none on GG | @Stefan: Check out Plimus.com. Credit card transactions for 0.75 US$ without any further costs! It r... read more | 04/25/2007 (5:24 am) |
| Removing the "Welcome to the Torque Demo App Poser | That's the chat hud. It's beeing activated and passivated in the playgui.cs file in client/scripts. ... read more | 04/19/2007 (6:11 am) |
| 1.5.1 Character directional sunlight | Hehe, I'm glad I didn't already merge 1.5.1 with out 1.5 codebase. :-) Will wait until 1.5.2 then.... read more | 04/18/2007 (3:47 am) |
| Trouble with download link for tge 1.5.1 sdk | Just tried it and it works again!... read more | 04/16/2007 (12:37 pm) |
| Not able to download TGE 1.5.1? | Also reported [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=60779]here[/url] in the... read more | 04/16/2007 (5:47 am) |
| Torque Game Engine Download 1.5.1 | Yeah, seems broken. I reported it too in the private forums [url=http://www.garagegames.com/mg/forum... read more | 04/16/2007 (5:46 am) |
| Slow loading in data block | Why don't you just simply increase the packet size that is used for sending data to the client as we... read more | 04/12/2007 (10:37 pm) |
| Seeking Experienced TGE Programming/Scripting Consultant (PAID) | Frank, you should maybe post a bit more information. Just some background infos, maybe some company ... read more | 04/10/2007 (12:31 pm) |
| Crash in explosion code | @Stefan: Yes, can reproduce the crash everytime. It's in the Flying Starter Kit. I'm going to test y... read more | 04/07/2007 (12:35 am) |
| Crash in explosion code | Very interesting! I noticed a crash bug when having debris in the explosion datablock. But due to th... read more | 04/06/2007 (2:16 pm) |
| AI Flying Vehicles | @Joesph: No, unfortunately not. Or at least not planned so far. :-) (but if so, will contact you)... read more | 04/05/2007 (1:45 pm) |
| AI Flying Vehicles | Hi Quentin, I have such a [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view... read more | 04/05/2007 (12:44 pm) |
| Arrow to Destination | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=7153]GuiWaypointHud[/url]. Works pret... read more | 04/02/2007 (7:53 am) |
| Game Artist looking for work | Cool. good athmosphere.... read more | 03/30/2007 (11:48 pm) |
| Field??? in datablock, question from noob | Hmm, not sure if I understand your question. The two properties category and shapeFile are used to d... read more | 03/26/2007 (7:09 am) |
| Game Artist looking for work | For all people looking at those beautiful screenies and think about hiring this guy: I have the plea... read more | 03/26/2007 (4:53 am) |
| Where are my .DSO's? | He he, at your service :-)... read more | 03/19/2007 (6:16 am) |
| Where are my .DSO's? | If I remember right off-head it's disabled in the current TGEA version. But you can enable it again.... read more | 03/19/2007 (6:03 am) |
| City models | Hey, check also [url=www.3drt.com]www.3drt.com[/url]. They have nice city sets and currently do also... read more | 03/19/2007 (3:48 am) |
| Scheduling issues | Why don't you just make a static tick every x milliseconds which moves the pieces a bit down and if ... read more | 03/17/2007 (2:05 pm) |
| Can you describe what your actual problem is? I find it hard to see the problem :-)... read more | 03/17/2007 (6:19 am) | |
| Flying vehicle getting started | @RJ: If you could wait a couple of days, then the [url=http://www.garagegames.com/index.php?sec=mg&m... read more | 03/12/2007 (7:13 am) |
| Trouble with an if statement in gui | Use the search :-) I fixed this a while back. See [url=http://www.garagegames.com/mg/forums/result.t... read more | 03/11/2007 (9:00 am) |
| Mono-Rail Transport System | Hehe, thanks. Will be available soon. After releasing it I could tell you a bit more about if it pay... read more | 03/09/2007 (6:52 am) |
| Mono-Rail Transport System | @Something2Play: I guess you won't know before, how many will buy it. Have the same issue currently ... read more | 03/09/2007 (6:33 am) |
| Mono-Rail Transport System | Way cool! Complete it and make it a content pack. Like it!... read more | 03/09/2007 (12:20 am) |
| Firing more than 2 images | Ah ok, usual players have only 2 triggers - flying vehicles tend to have 3, right. Hmm, guess wha... read more | 03/08/2007 (6:46 am) |
| Firing more than 2 images | @Amr: The triggers 2-5 are initially not "used" or code-wise updated if I remember right off-head. Y... read more | 03/08/2007 (5:29 am) |
| Need help with Inventory... | You could simply check by %player.isAIControlled() if it is an human player or an AI controlled play... read more | 03/08/2007 (4:07 am) |
| Need help on creating game object using script | @Aun: Yes, in same special situations it makes sense to use auto-generated world objects. I used thi... read more | 03/07/2007 (5:52 am) |
| Need help on creating game object using script | Why not use the foliage replicator for the grass?... read more | 03/07/2007 (2:54 am) |
| Jittering Camera | Confirm. Had this too (in TGE 1.5).... read more | 03/05/2007 (8:03 am) |
| Using Energy as Ammo for Vehicle | The onFire code is not right I guess. Needs something like this to suck the energy from the vehicle:... read more | 02/28/2007 (7:20 am) |
| AI for your tank - AITankShape | Have you tried a clean copy of torque with the changes above of the aiTankShape?... read more | 02/27/2007 (10:20 pm) |
| AI for your tank - AITankShape | Edward: Moving should work with the tanks. Got them moving easily. Have you tried putting in some de... read more | 02/27/2007 (10:22 am) |
| Client variables | @Marcus: look in common/server/serverConnection.cs. At the top there's the onConnect and onConnectRe... read more | 02/27/2007 (6:39 am) |
| MS4 Options Gui Bug | At your service. :-) Thanks.... read more | 02/26/2007 (9:36 pm) |