Martin Schultz's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Register failed for object [name] of class [class]. | This usually happens when the script engine fails to instantiate the corresponding class. Happens wh... read more | 07/11/2007 (4:48 am) |
| The upcoming IAV pack. | Cool, looks great. Any ETA for that pack?... read more | 07/11/2007 (2:35 am) |
| Flight Game Example - Q & A | Hi Steve, sorry for the delay in answering, just got back from holidays. The splash is implemente... read more | 07/08/2007 (4:33 am) |
| TXIndieCon 2008? | Sorry to ask: Does TX Indie Con mean Texas Indie Con?... read more | 06/27/2007 (1:31 pm) |
| TGEA doesn't work well with Nvidia 7900 GTX? | Check the DirectX version you have installed. Guess it's too old. Try to update to the April 2007 or... read more | 06/26/2007 (2:03 pm) |
| Terrain all black | Yes, definately a DirectX version problem. Had the same recently with the Flight Game Example.... read more | 06/26/2007 (10:37 am) |
| Mac version of Torsion? | Agree too, Mac look later. Want Torsion on the Mac!!! :-)... read more | 06/25/2007 (1:18 pm) |
| Flight Game Example - Q & A | The TGEA crash bug of version 1.0 has been solved. The build script I used to create the downloadabl... read more | 06/24/2007 (2:31 pm) |
| The Definitive Pipeline Guide | Nice link and info, Stephen. Guess I will export my stuff also in FBX. Sounds good.... read more | 06/24/2007 (10:37 am) |
| The Definitive Pipeline Guide | Super useful thread! Thx!... read more | 06/24/2007 (4:01 am) |
| Engine crash | Did I help? :-) Sure, you're welcome!... read more | 06/23/2007 (2:34 pm) |
| Engine crash | Usually the object is still referenced. What you should use instead is the safe and network-aware me... read more | 06/23/2007 (1:33 am) |
| Flight Game Example - Q & A | All future updates/bugfixes are included for free. You only pay once. And yes, I plan to update the ... read more | 06/21/2007 (8:42 am) |
| Flight Game Example - Q & A | It's out!!! See the blog [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid... read more | 06/21/2007 (7:21 am) |
| Flight Game Example - Q & A | Yes, guess too that it will be easy to add that. Hehe, yes, I'm fighting with upload limit sizes... read more | 06/21/2007 (6:03 am) |
| Flight Game Example - Q & A | Demo examples are included for the engines TGE 1.4.2, TGE 1.5.2 and TGEA 1.0.1 (Windows) and also a ... read more | 06/21/2007 (5:49 am) |
| Flight Game Example - Q & A | No, not yet. I'm right now preparing the launch. Guess in 1 or 2 hours I'm finished and then it's ou... read more | 06/21/2007 (2:53 am) |
| TGE 1.5 Bug on New Generation ATI Graphics Card. | Note: Over in the C4 engine forums they report nearly the same problems, all with the new ATI cards.... read more | 06/18/2007 (6:32 am) |
| TGE 1.5 Bug on New Generation ATI Graphics Card. | I'm not an expert on graphic cards, but this sounds like a driver problem to me.... read more | 06/18/2007 (6:29 am) |
| Keybinding of modifier keys on a Mac | I second that for TGE too.... read more | 06/15/2007 (12:58 pm) |
| A beginners worry | You can edit TorqueScript with any text editor. Those scripts are compiled at run-time from the game... read more | 06/14/2007 (12:44 pm) |
| SetSkinName in TGEA? | Ha! The material definitions were missing, so simple... thanks a lot Mark! I thought I'm aware o... read more | 06/14/2007 (12:23 pm) |
| SetSkinName in TGEA? | No, I don't. From what I understood in the code the reskin method uses textures, not materials. Or a... read more | 06/14/2007 (11:52 am) |
| Vehicle/Rigid Collision Fixes | @Tom: I would assume yes - both yes. Haven't tested that yet because of beeing so busy writing mails... read more | 06/12/2007 (1:55 pm) |
| Vehicle collision issues | Haha, I thought too what BFT could mean... :-) thanks for the link.... read more | 06/12/2007 (5:02 am) |
| Vehicle/Rigid Collision Fixes | You can't imagine how [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12... read more | 06/12/2007 (2:17 am) |
| CPU_TYPE_X86_64 was not declared for this scope | Doh! Just checked it - I'm using the stock 2.3 version that comes with the OSX installer DVD. Guess ... read more | 06/11/2007 (12:30 pm) |
| XCode: How to name executable different | Ahhhh! That solved the problem! Works now, thanks a lot. I overlooked in the build tab the product n... read more | 06/08/2007 (9:30 am) |
| XCode: How to name executable different | Hi Gary, thanks, I tried that today. And I cleaned up the build before and did a full rebuild the... read more | 06/08/2007 (4:09 am) |
| Delete Projectiles and Explosion Data | All stuff that is to be deleted is beeing added to the MissionCleanup group when they are created. T... read more | 06/08/2007 (1:32 am) |
| Pink screen with TGEA 1.0 | Same problem for me - all pink. ATI X600 card and latest ATI mobile catalyst drivers.... read more | 05/31/2007 (12:04 am) |
| Laser-type ammo? | Well, you won't for sure archieve the same results without shaders as showed in your screenshot, but... read more | 05/25/2007 (2:30 am) |
| Laser-type ammo? | Needs shaders to archieve that effect. You could make a simple arrow as projectile, give it a bright... read more | 05/24/2007 (11:09 pm) |
| Example Games | Exactly that is what you find in the [url=http://www.garagegames.com/blogs/4553/12941]FGE[/url] - sc... read more | 05/24/2007 (12:41 pm) |
| Example Games | @Deva: I'm going to release soon the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&p... read more | 05/24/2007 (6:46 am) |
| Hey GG, how about a vehicle collision fix?? | Hehe, so no reason to complain about! ;-)... read more | 05/23/2007 (4:17 am) |
| Hey GG, how about a vehicle collision fix?? | Haha, on the opposite it opens up a big market to sell art to :-)... read more | 05/23/2007 (3:58 am) |
| Hey GG, how about a vehicle collision fix?? | Now that is.. ehm... funny. I had the same experience not finding artists wanting to work with Torqu... read more | 05/23/2007 (3:00 am) |
| Hey GG, how about a vehicle collision fix?? | @Tim: Sounds like you're leaving. Sad to hear. Where is your new game engine home? (coming back to m... read more | 05/23/2007 (2:23 am) |
| Hey GG, how about a vehicle collision fix?? | I have to agree to James. I'm too a super big fan of Torque (since 2001), but there are issues. And ... read more | 05/23/2007 (2:04 am) |
| Hey GG, how about a vehicle collision fix?? | @Jacobin: Yeah, thanks. I guess that is the normal flow of users that some go from engine a to b and... read more | 05/22/2007 (10:29 pm) |
| Hey GG, how about a vehicle collision fix?? | @Logan: No, it doesn't really matter to me why anyone else chooses a different engine, but for my ow... read more | 05/22/2007 (12:57 pm) |
| Hey GG, how about a vehicle collision fix?? | @Jacobin: Just of pure interest: To which other engines have the former Torque users left? I wondere... read more | 05/22/2007 (12:23 pm) |
| TGE 1.5.2 Released | Super! Thanks!... read more | 05/15/2007 (10:51 am) |
| Content Pack doubts | Regarding 2: Check out [url=www.plimus.com]Plimus.com[/url]. Offers lot of different payment options... read more | 05/15/2007 (12:14 am) |
| Vehicles motion Jerky | Set those prefs above in the defaults.cs and they will be in constantly. prefs.cs is runtime-generat... read more | 05/11/2007 (7:00 am) |
| Hey GG, how about a vehicle collision fix?? | Good point Anton, right!... read more | 05/11/2007 (2:22 am) |
| Hey GG, how about a vehicle collision fix?? | @Anton: People actually want code packs. At least I got a real bunch of mails regarding flying vehic... read more | 05/11/2007 (12:59 am) |
| Question involving the Camera in Torque... | Check the pivot orientation of the node that you mount the player on. Guess it is flipped around.... read more | 05/10/2007 (1:36 am) |
| Game Music By Rockstars | Whoa. The Panzerfaust song is awesome. What are your conditions?... read more | 05/08/2007 (5:30 am) |