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Martin Schultz's Forum Posts

Thread Post Date Posted
Register failed for object [name] of class [class]. This usually happens when the script engine fails to instantiate the corresponding class. Happens wh... read more 07/11/2007 (4:48 am)
The upcoming IAV pack. Cool, looks great. Any ETA for that pack?... read more 07/11/2007 (2:35 am)
Flight Game Example - Q & A Hi Steve, sorry for the delay in answering, just got back from holidays. The splash is implemente... read more 07/08/2007 (4:33 am)
TXIndieCon 2008? Sorry to ask: Does TX Indie Con mean Texas Indie Con?... read more 06/27/2007 (1:31 pm)
TGEA doesn't work well with Nvidia 7900 GTX? Check the DirectX version you have installed. Guess it's too old. Try to update to the April 2007 or... read more 06/26/2007 (2:03 pm)
Terrain all black Yes, definately a DirectX version problem. Had the same recently with the Flight Game Example.... read more 06/26/2007 (10:37 am)
Mac version of Torsion? Agree too, Mac look later. Want Torsion on the Mac!!! :-)... read more 06/25/2007 (1:18 pm)
Flight Game Example - Q & A The TGEA crash bug of version 1.0 has been solved. The build script I used to create the downloadabl... read more 06/24/2007 (2:31 pm)
The Definitive Pipeline Guide Nice link and info, Stephen. Guess I will export my stuff also in FBX. Sounds good.... read more 06/24/2007 (10:37 am)
The Definitive Pipeline Guide Super useful thread! Thx!... read more 06/24/2007 (4:01 am)
Engine crash Did I help? :-) Sure, you're welcome!... read more 06/23/2007 (2:34 pm)
Engine crash Usually the object is still referenced. What you should use instead is the safe and network-aware me... read more 06/23/2007 (1:33 am)
Flight Game Example - Q & A All future updates/bugfixes are included for free. You only pay once. And yes, I plan to update the ... read more 06/21/2007 (8:42 am)
Flight Game Example - Q & A It's out!!! See the blog [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid... read more 06/21/2007 (7:21 am)
Flight Game Example - Q & A Yes, guess too that it will be easy to add that. Hehe, yes, I'm fighting with upload limit sizes... read more 06/21/2007 (6:03 am)
Flight Game Example - Q & A Demo examples are included for the engines TGE 1.4.2, TGE 1.5.2 and TGEA 1.0.1 (Windows) and also a ... read more 06/21/2007 (5:49 am)
Flight Game Example - Q & A No, not yet. I'm right now preparing the launch. Guess in 1 or 2 hours I'm finished and then it's ou... read more 06/21/2007 (2:53 am)
TGE 1.5 Bug on New Generation ATI Graphics Card. Note: Over in the C4 engine forums they report nearly the same problems, all with the new ATI cards.... read more 06/18/2007 (6:32 am)
TGE 1.5 Bug on New Generation ATI Graphics Card. I'm not an expert on graphic cards, but this sounds like a driver problem to me.... read more 06/18/2007 (6:29 am)
Keybinding of modifier keys on a Mac I second that for TGE too.... read more 06/15/2007 (12:58 pm)
A beginners worry You can edit TorqueScript with any text editor. Those scripts are compiled at run-time from the game... read more 06/14/2007 (12:44 pm)
SetSkinName in TGEA? Ha! The material definitions were missing, so simple... thanks a lot Mark! I thought I'm aware o... read more 06/14/2007 (12:23 pm)
SetSkinName in TGEA? No, I don't. From what I understood in the code the reskin method uses textures, not materials. Or a... read more 06/14/2007 (11:52 am)
Vehicle/Rigid Collision Fixes @Tom: I would assume yes - both yes. Haven't tested that yet because of beeing so busy writing mails... read more 06/12/2007 (1:55 pm)
Vehicle collision issues Haha, I thought too what BFT could mean... :-) thanks for the link.... read more 06/12/2007 (5:02 am)
Vehicle/Rigid Collision Fixes You can't imagine how [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12... read more 06/12/2007 (2:17 am)
CPU_TYPE_X86_64 was not declared for this scope Doh! Just checked it - I'm using the stock 2.3 version that comes with the OSX installer DVD. Guess ... read more 06/11/2007 (12:30 pm)
XCode: How to name executable different Ahhhh! That solved the problem! Works now, thanks a lot. I overlooked in the build tab the product n... read more 06/08/2007 (9:30 am)
XCode: How to name executable different Hi Gary, thanks, I tried that today. And I cleaned up the build before and did a full rebuild the... read more 06/08/2007 (4:09 am)
Delete Projectiles and Explosion Data All stuff that is to be deleted is beeing added to the MissionCleanup group when they are created. T... read more 06/08/2007 (1:32 am)
Pink screen with TGEA 1.0 Same problem for me - all pink. ATI X600 card and latest ATI mobile catalyst drivers.... read more 05/31/2007 (12:04 am)
Laser-type ammo? Well, you won't for sure archieve the same results without shaders as showed in your screenshot, but... read more 05/25/2007 (2:30 am)
Laser-type ammo? Needs shaders to archieve that effect. You could make a simple arrow as projectile, give it a bright... read more 05/24/2007 (11:09 pm)
Example Games Exactly that is what you find in the [url=http://www.garagegames.com/blogs/4553/12941]FGE[/url] - sc... read more 05/24/2007 (12:41 pm)
Example Games @Deva: I'm going to release soon the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&p... read more 05/24/2007 (6:46 am)
Hey GG, how about a vehicle collision fix?? Hehe, so no reason to complain about! ;-)... read more 05/23/2007 (4:17 am)
Hey GG, how about a vehicle collision fix?? Haha, on the opposite it opens up a big market to sell art to :-)... read more 05/23/2007 (3:58 am)
Hey GG, how about a vehicle collision fix?? Now that is.. ehm... funny. I had the same experience not finding artists wanting to work with Torqu... read more 05/23/2007 (3:00 am)
Hey GG, how about a vehicle collision fix?? @Tim: Sounds like you're leaving. Sad to hear. Where is your new game engine home? (coming back to m... read more 05/23/2007 (2:23 am)
Hey GG, how about a vehicle collision fix?? I have to agree to James. I'm too a super big fan of Torque (since 2001), but there are issues. And ... read more 05/23/2007 (2:04 am)
Hey GG, how about a vehicle collision fix?? @Jacobin: Yeah, thanks. I guess that is the normal flow of users that some go from engine a to b and... read more 05/22/2007 (10:29 pm)
Hey GG, how about a vehicle collision fix?? @Logan: No, it doesn't really matter to me why anyone else chooses a different engine, but for my ow... read more 05/22/2007 (12:57 pm)
Hey GG, how about a vehicle collision fix?? @Jacobin: Just of pure interest: To which other engines have the former Torque users left? I wondere... read more 05/22/2007 (12:23 pm)
TGE 1.5.2 Released Super! Thanks!... read more 05/15/2007 (10:51 am)
Content Pack doubts Regarding 2: Check out [url=www.plimus.com]Plimus.com[/url]. Offers lot of different payment options... read more 05/15/2007 (12:14 am)
Vehicles motion Jerky Set those prefs above in the defaults.cs and they will be in constantly. prefs.cs is runtime-generat... read more 05/11/2007 (7:00 am)
Hey GG, how about a vehicle collision fix?? Good point Anton, right!... read more 05/11/2007 (2:22 am)
Hey GG, how about a vehicle collision fix?? @Anton: People actually want code packs. At least I got a real bunch of mails regarding flying vehic... read more 05/11/2007 (12:59 am)
Question involving the Camera in Torque... Check the pivot orientation of the node that you mount the player on. Guess it is flipped around.... read more 05/10/2007 (1:36 am)
Game Music By Rockstars Whoa. The Panzerfaust song is awesome. What are your conditions?... read more 05/08/2007 (5:30 am)