Game Development Community

Martin Schultz's Forum Posts

Thread Post Date Posted
128 MB video memory enough? Right, the MB Pro comes with 2 GB of memory by default. I updated my Mac Mini already to 2 GB and th... read more 10/02/2007 (1:37 am)
What is the Difference in AIClient & AIPlayer class You simply exceed your network bandwidth it sounds like! :-) Check this [url=http://www.garagegames.... read more 10/01/2007 (4:25 am)
Need help with 15 terrain textures Can't remember precisely, but I *think* it has to do with resaving your mission once you included th... read more 10/01/2007 (4:22 am)
Jet Nozzle Hehe, no, didn't notice that this was just one person! :-) But anyway, glad you liked the videos. :-... read more 09/27/2007 (4:29 am)
Jet Nozzle @Aidan: Might want to have a look at the [url=www.decane.net/fge]Flight Game Example[/url]? It cover... read more 09/27/2007 (4:06 am)
JetNozzle As this is the public forum, I can't post more, but if you own TGE, look into engine/game/vehicles/f... read more 09/27/2007 (4:03 am)
JetNozzle Uhm, can't resist: [url=www.decane.net/fge]Flight Game Example[/url] :-)... read more 09/27/2007 (3:56 am)
How to implement a glow effect in tge 1.5.2? Looking very good, Stephan! Didn't think this is possible with TGE. :-)... read more 09/25/2007 (7:22 am)
Flight Game Example - Q & A Hehe, cool! Wanna see screeeeeenshots!!!!! :-)... read more 09/25/2007 (5:52 am)
How to implement a glow effect in tge 1.5.2? @Stephan: Mind showing more of your project? The screenie looks awesome!... read more 09/24/2007 (11:35 pm)
Flight Game Example - Q & A Great! Happily awaiting the next screenies! :-)... read more 09/22/2007 (12:26 am)
Deleting files Wrapped this up as a resource [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vie... read more 09/21/2007 (5:49 am)
So who the heck is IAC? Hehe, what just came to my mind: Hey, and if the doubters are right at the end of the day and al... read more 09/20/2007 (12:53 pm)
ExplosionData: PlayerData: VehicleData Uhm, sorry, it's a long time ago since I searched for that topics and honestly I don't have at hand ... read more 09/20/2007 (12:35 pm)
ExplosionData: PlayerData: VehicleData The effect of multiple spreading debris parts is also included in my [url=www.decane.net/fge]Flight ... read more 09/20/2007 (10:04 am)
TGE Engine Code Interchangeable On Mac/PC? Yes, they're the same. The platform specific stuff is located under the "platform" directory and is ... read more 09/20/2007 (9:53 am)
So who the heck is IAC? I have a question regarding the Torque webbrowser thing. Does the Torque concept of "CodeOnce" apply... read more 09/19/2007 (7:31 am)
Reticle HUD resource? Bah, self-answered the question - forgot to look at guiShapeNameHud which seems to have all I want. ... read more 09/19/2007 (7:07 am)
So who the heck is IAC? @Stephen: Hehe, getting more critical/careful is maybe something that just comes when getting "older... read more 09/18/2007 (7:10 am)
So who the heck is IAC? @James: I agree, they made some very good decisions so far. Maybe it's just that I have seen it ... read more 09/18/2007 (6:52 am)
So who the heck is IAC? Am I the only one that feels not so excited? Why was there a need (money I guess) to take a major st... read more 09/18/2007 (6:12 am)
How to keep the files out of the users reach? @Chris: Why don't you put in then watermarks into the images itself like possible in apps like Photo... read more 09/17/2007 (11:42 am)
3D Artist will model for food ... or royalties. Your examples show only wireframe models. Have you done any texturing work on the models? More scree... read more 09/17/2007 (7:52 am)
LOD and Material issues in 1.0.3 and FGE Thanks Marc! Made a cross link in that thread to here.... read more 09/17/2007 (5:35 am)
Model Lod For completeness: Reported [url=www.garagegames.com/mg/forums/result.thread.php?qt=67273]here[/url] ... read more 09/17/2007 (5:35 am)
Memory eater: console Useful tip, thanks Thomas. BTW: Where in germany are you located? (me=Hamburg)... read more 09/17/2007 (4:27 am)
LOD and Material issues in 1.0.3 and FGE Yeah, seems like. @Marc: Do you have somewhere the link to where the problem was reported?... read more 09/17/2007 (4:23 am)
LOD and Material issues in 1.0.3 and FGE I confirm the problem, just tested with a fresh 1.0.3 build. Seems to occur only in versions later t... read more 09/16/2007 (4:17 am)
Flight Game Example - Q & A Great you got the fix applied and all working. Screenie looks great! :-)... read more 09/13/2007 (5:33 am)
Flight Game Example - Q & A @Anthony: I posted the reply to your question in the dev image snapshot [url=www.garagegames.com/mg/... read more 09/12/2007 (10:50 am)
XCode: How to name executable different Need to add something for later reference: [b]Both[/b] places need to be changed, otherwise the bi... read more 09/11/2007 (10:46 pm)
Power Render 6 Source code for $100 to the first 500 developers Hey Chris, nice offer! Getting a better community would help PR a lot I think as well as a way bette... read more 08/09/2007 (6:04 am)
Shaders not loading I had this once too for the [url=http://www.decane.net/fge]Flight Game Example[/url]. It was in my c... read more 07/25/2007 (1:28 am)
Explosion Effect & Sound on client Yes, it works for us, but I wasn't the one who put the file into our repository. It works for us in ... read more 07/19/2007 (6:43 am)
Problems with TGEA Seems you don't have a dedicated 3D card, may that be the problem?... read more 07/18/2007 (7:59 am)
Problems with TGEA Check your DirectX version. You need to have at least the June 2007 release if I remember right.... read more 07/18/2007 (6:37 am)
Explosion Effect & Sound on client Hah! I found the resource again, here is it: [url=http://www.garagegames.com/index.php?sec=mg&mod... read more 07/17/2007 (10:38 pm)
Explosion Effect & Sound on client If I remember right there is a patch for TGE to be able to spawn from the server client side explosi... read more 07/17/2007 (7:43 am)
Totally awsesome tips And go buy starter packs to learn from (shameless self promotion ;-)... read more 07/17/2007 (5:17 am)
Drones art pack for FGE coming I tell Max about it, thanks for the info, Scott.... read more 07/16/2007 (2:57 pm)
Drones art pack for FGE coming @Scott: No. The Drone Pack has been created by Max and not by me.... read more 07/14/2007 (12:27 am)
Flight Game Example - Q & A @James: Change list since 1.0: [code] 1.3 06/2007 - Added to known issues a screenshot of ... read more 07/13/2007 (1:28 pm)
GUI - multiple splash screens - waitTime not working You're welcome :-)... read more 07/13/2007 (6:16 am)
How to make the player transmit Just call .setTransform(""); Example assuming 4321 is your player id: 4... read more 07/13/2007 (4:03 am)
GUI - multiple splash screens - waitTime not working Cool, glad it worked out, super. Yes, they seem correct so far. Does it work with the audio sound... read more 07/13/2007 (12:24 am)
GUI - multiple splash screens - waitTime not working Ah, got the bug. You're using 3 GuiFadeinBitmapCtrl's (carSplash, boatSplash, planeSplash) but in th... read more 07/12/2007 (8:22 am)
GUI - multiple splash screens - waitTime not working Hmm, how did you include them in files? I mean, for my splash screens I copied the StartupGui.gui an... read more 07/12/2007 (8:01 am)
GUI - multiple splash screens - waitTime not working Hmm, I have 2 splash screens in my game [url=http://www.decane.net/supermaze]Supermaze[/url] and als... read more 07/12/2007 (7:33 am)
Drones art pack for FGE coming Approved! ;-)... read more 07/12/2007 (1:32 am)
The upcoming IAV pack. Hehe, ok, thanks, I know the procedure then. Hope they get it out soon.... read more 07/11/2007 (7:04 am)