Game Development Community

Martin Schultz's Forum Posts

Thread Post Date Posted
Help with Flight Controls @Kevin: The reticle resources is close to release. FGE customers will get it latest this weekend and... read more 11/02/2007 (9:14 am)
Draw simple shapes in canvas using Torque Script Hmm, you could develop a gui control that has exposed script functions for doing what you want by ca... read more 11/02/2007 (3:27 am)
Mac version of Torsion? Is there a new status about a Mac version? My Macbook Pro is coming in a week and will get my primar... read more 10/31/2007 (10:27 pm)
Help with Flight Controls Ah, forgot to write: @Kevin: Nice idea with the semi-transparent radar at the top left. Good idea!... read more 10/27/2007 (3:23 am)
Help with Flight Controls Interesting thread! Interesting screenies too. Like to see more. :-) @Kevin: Give me a few days t... read more 10/27/2007 (3:21 am)
Help with Flight Controls @Kevin: Btw: which latest flying vehicle resource do you mean? Do you have a link for me?... read more 10/24/2007 (11:39 am)
Help with Flight Controls Ahh, interesting thread. Seems we're all working on the same things :-) I restarted work on my game... read more 10/24/2007 (11:33 am)
Widescreen GUI editor Thanks for posting :-)... read more 10/24/2007 (11:25 am)
Help with Flight Controls Hehe, where is James' code? :-))... read more 10/24/2007 (8:37 am)
Widescreen GUI editor Oh, forgot to ask: Is widescreen not the opposite of 720x1280? Isn't that first width and then heigh... read more 10/24/2007 (7:21 am)
Widescreen GUI editor Interesting! Thanks for the info.... read more 10/24/2007 (7:20 am)
TGE MacOS X 10.5 compatibility Uhh, interesting question. I'd like to know too! :-) Going to order a new macbook pro this friday s... read more 10/24/2007 (6:52 am)
Code Once Feature and Multi Platform Support Developed for both Mac and Win. The game code (TorqueScript) ran without any problems on both system... read more 10/22/2007 (6:59 am)
Content packs - What do you need? Hmm, right, but not the style I want... :-)... read more 10/19/2007 (7:08 am)
Mission Load Crashes Have you made any script modifications? Seems to me that it crashes while trying to delete a SimObje... read more 10/19/2007 (4:00 am)
Content packs - What do you need? Absolutly true. Most packs that come out are like island solutions. The overall style must match ove... read more 10/19/2007 (3:10 am)
Content packs - What do you need? Hehe, very good, but unfortunately the style doesn't match my requirements... :-) But good work!... read more 10/19/2007 (12:48 am)
Content packs - What do you need? Space ships. Still need them. I have a clear idea of how they should look like. Hmm, maybe that's in... read more 10/19/2007 (12:36 am)
Torque 2 I know it's not fixed or public yet, but will the engine price be in the [i]area[/i] of the other To... read more 10/17/2007 (11:18 pm)
Torque 2 Wow, I never expected that such an amount of responses when I started this thread... :-) Sounds l... read more 10/17/2007 (10:28 pm)
Newer " I am a silly German! " Thread Hmm, the attempts have been made a lot of times to create language-specific threads, but they aren't... read more 10/16/2007 (6:24 am)
Newer " I am a silly German! " Thread The problem is that the important stuff you search for is in the private forums which aren't accessi... read more 10/16/2007 (6:01 am)
Torque 2 Hehe, Thomas, you've been for a long time now in the IT industry so your guess are always pretty acc... read more 10/12/2007 (11:09 am)
Bot path making This tutorial [url=http://www.policyalmanac.org/games/aStarTutorial.htm]here[/url] works pretty flaw... read more 10/12/2007 (5:18 am)
How to dilplay a text on screen? Please specify _where_ you want those numbers to appear. Over the players head? On some shape in the... read more 10/12/2007 (12:33 am)
Can i get the exact elapsed time of an audio stream? You maybe need the VMPlayer resource which adds a lot of functionality like the one you need. Don't ... read more 10/12/2007 (12:32 am)
Wondering about a code. Maybe something like: if (%player.team == 1) { %car = new WheeledVehicle() { da... read more 10/12/2007 (12:31 am)
Object pickup The most simple way I can think of is to create an emtpy SimSet and every time your player picks up ... read more 10/12/2007 (12:29 am)
JetBike steering Have you tried binding the keyboard keys then to the corresponding steering in the options dialog? T... read more 10/12/2007 (12:21 am)
Until I'm Gone- New game revealed Small hint: the image tag uses [image] and not [img]. Would be easier for people to see your screeni... read more 10/12/2007 (12:19 am)
Problem ContainerRayCast Have you checked that your shape has a collision box around? If not, the ray would straightly go thr... read more 10/12/2007 (12:18 am)
Tons of new screenshots Woah! A couple of hundreds! I esp. like the yellow ring thing on the monster screenies. Good job!... read more 10/12/2007 (12:16 am)
PlayerData: Debris: Multiple objects: onDestroyed The vehicle and player classes are completly different. Player uses player.cc and the vehicles, depe... read more 10/12/2007 (12:15 am)
Hi im new and i got a prob.. It's hard to help you with the very few information you provided. It would help to see a screenshot ... read more 10/12/2007 (12:12 am)
Help with my online AI testing What exactly are you asking for? Are you inviting for a test round of your game?... read more 10/12/2007 (12:10 am)
Torque 2 From Marc's post above regarding TGEA: [quote]they lost their "head of R&D"[/quote] Doh? Just q... read more 10/11/2007 (11:13 pm)
Torque 2 Personally I'm really happy that those engine-dev cycle and then game-dev cycle times seem to over a... read more 10/11/2007 (1:37 pm)
Torque 2 Woah, thanks a lot Stephen for your openess and clarifying the rumours about Torque 2 that have been... read more 10/11/2007 (11:37 am)
Torque 2 Uhm, yeah, heard that name Juggernaut too as base of the new Torque 2 system that Clark talks about.... read more 10/11/2007 (8:02 am)
The selling of SkyBoxes And don't forget these points: Even if it is simple to create the sky boxes or not, there are peo... read more 10/08/2007 (12:21 am)
The selling of SkyBoxes Why don't you use [url=www.plimus.com]Plimus[/url] for setting up a store (doesn't cost anything and... read more 10/07/2007 (12:26 pm)
Color Customizable For GUIs you could use the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&q... read more 10/06/2007 (10:24 am)
75 to spend what should i buy? [url=http://www.garagegames.com/mg/snapshot/view.php?qid=1488]Flight Game Example[/url] :-) Teaches... read more 10/06/2007 (10:17 am)
Client bot Ah, yes, server-side, so forget my post please :-)... read more 10/04/2007 (12:12 pm)
Client bot Hmm, not sure if I understood your question right, but you can use [code]aiConnect(name);[/code] to ... read more 10/04/2007 (10:44 am)
Vehicle physics bug (vehicle sticking to terrain or objects) Fantastic fix, works bloody awesome. Thanks.... read more 10/03/2007 (9:22 am)
Immobilizing a flying vehicle ? Aidan: At which line did you set the mrigid.linVelocity?... read more 10/03/2007 (9:14 am)
Immobilizing a flying vehicle ? Interesting point, right. The center of mass seems not to be used in the source for the calculation ... read more 10/03/2007 (1:50 am)
128 MB video memory enough? Yeah, the 8600 is really a monster. 2 co-workers bought the Macbook Pro with that card and it has a ... read more 10/02/2007 (12:09 pm)
128 MB video memory enough? Ah, good point Stephan. Didn't think of a possible TGEA OpenGL version, right. That may require more... read more 10/02/2007 (1:38 am)