Martin Schultz's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Help with Flight Controls | @Kevin: The reticle resources is close to release. FGE customers will get it latest this weekend and... read more | 11/02/2007 (9:14 am) |
| Draw simple shapes in canvas using Torque Script | Hmm, you could develop a gui control that has exposed script functions for doing what you want by ca... read more | 11/02/2007 (3:27 am) |
| Mac version of Torsion? | Is there a new status about a Mac version? My Macbook Pro is coming in a week and will get my primar... read more | 10/31/2007 (10:27 pm) |
| Help with Flight Controls | Ah, forgot to write: @Kevin: Nice idea with the semi-transparent radar at the top left. Good idea!... read more | 10/27/2007 (3:23 am) |
| Help with Flight Controls | Interesting thread! Interesting screenies too. Like to see more. :-) @Kevin: Give me a few days t... read more | 10/27/2007 (3:21 am) |
| Help with Flight Controls | @Kevin: Btw: which latest flying vehicle resource do you mean? Do you have a link for me?... read more | 10/24/2007 (11:39 am) |
| Help with Flight Controls | Ahh, interesting thread. Seems we're all working on the same things :-) I restarted work on my game... read more | 10/24/2007 (11:33 am) |
| Widescreen GUI editor | Thanks for posting :-)... read more | 10/24/2007 (11:25 am) |
| Help with Flight Controls | Hehe, where is James' code? :-))... read more | 10/24/2007 (8:37 am) |
| Widescreen GUI editor | Oh, forgot to ask: Is widescreen not the opposite of 720x1280? Isn't that first width and then heigh... read more | 10/24/2007 (7:21 am) |
| Widescreen GUI editor | Interesting! Thanks for the info.... read more | 10/24/2007 (7:20 am) |
| TGE MacOS X 10.5 compatibility | Uhh, interesting question. I'd like to know too! :-) Going to order a new macbook pro this friday s... read more | 10/24/2007 (6:52 am) |
| Code Once Feature and Multi Platform Support | Developed for both Mac and Win. The game code (TorqueScript) ran without any problems on both system... read more | 10/22/2007 (6:59 am) |
| Content packs - What do you need? | Hmm, right, but not the style I want... :-)... read more | 10/19/2007 (7:08 am) |
| Mission Load Crashes | Have you made any script modifications? Seems to me that it crashes while trying to delete a SimObje... read more | 10/19/2007 (4:00 am) |
| Content packs - What do you need? | Absolutly true. Most packs that come out are like island solutions. The overall style must match ove... read more | 10/19/2007 (3:10 am) |
| Content packs - What do you need? | Hehe, very good, but unfortunately the style doesn't match my requirements... :-) But good work!... read more | 10/19/2007 (12:48 am) |
| Content packs - What do you need? | Space ships. Still need them. I have a clear idea of how they should look like. Hmm, maybe that's in... read more | 10/19/2007 (12:36 am) |
| Torque 2 | I know it's not fixed or public yet, but will the engine price be in the [i]area[/i] of the other To... read more | 10/17/2007 (11:18 pm) |
| Torque 2 | Wow, I never expected that such an amount of responses when I started this thread... :-) Sounds l... read more | 10/17/2007 (10:28 pm) |
| Newer " I am a silly German! " Thread | Hmm, the attempts have been made a lot of times to create language-specific threads, but they aren't... read more | 10/16/2007 (6:24 am) |
| Newer " I am a silly German! " Thread | The problem is that the important stuff you search for is in the private forums which aren't accessi... read more | 10/16/2007 (6:01 am) |
| Torque 2 | Hehe, Thomas, you've been for a long time now in the IT industry so your guess are always pretty acc... read more | 10/12/2007 (11:09 am) |
| Bot path making | This tutorial [url=http://www.policyalmanac.org/games/aStarTutorial.htm]here[/url] works pretty flaw... read more | 10/12/2007 (5:18 am) |
| How to dilplay a text on screen? | Please specify _where_ you want those numbers to appear. Over the players head? On some shape in the... read more | 10/12/2007 (12:33 am) |
| Can i get the exact elapsed time of an audio stream? | You maybe need the VMPlayer resource which adds a lot of functionality like the one you need. Don't ... read more | 10/12/2007 (12:32 am) |
| Wondering about a code. | Maybe something like: if (%player.team == 1) { %car = new WheeledVehicle() { da... read more | 10/12/2007 (12:31 am) |
| Object pickup | The most simple way I can think of is to create an emtpy SimSet and every time your player picks up ... read more | 10/12/2007 (12:29 am) |
| JetBike steering | Have you tried binding the keyboard keys then to the corresponding steering in the options dialog? T... read more | 10/12/2007 (12:21 am) |
| Until I'm Gone- New game revealed | Small hint: the image tag uses [image] and not [img]. Would be easier for people to see your screeni... read more | 10/12/2007 (12:19 am) |
| Problem ContainerRayCast | Have you checked that your shape has a collision box around? If not, the ray would straightly go thr... read more | 10/12/2007 (12:18 am) |
| Tons of new screenshots | Woah! A couple of hundreds! I esp. like the yellow ring thing on the monster screenies. Good job!... read more | 10/12/2007 (12:16 am) |
| PlayerData: Debris: Multiple objects: onDestroyed | The vehicle and player classes are completly different. Player uses player.cc and the vehicles, depe... read more | 10/12/2007 (12:15 am) |
| Hi im new and i got a prob.. | It's hard to help you with the very few information you provided. It would help to see a screenshot ... read more | 10/12/2007 (12:12 am) |
| Help with my online AI testing | What exactly are you asking for? Are you inviting for a test round of your game?... read more | 10/12/2007 (12:10 am) |
| Torque 2 | From Marc's post above regarding TGEA: [quote]they lost their "head of R&D"[/quote] Doh? Just q... read more | 10/11/2007 (11:13 pm) |
| Torque 2 | Personally I'm really happy that those engine-dev cycle and then game-dev cycle times seem to over a... read more | 10/11/2007 (1:37 pm) |
| Torque 2 | Woah, thanks a lot Stephen for your openess and clarifying the rumours about Torque 2 that have been... read more | 10/11/2007 (11:37 am) |
| Torque 2 | Uhm, yeah, heard that name Juggernaut too as base of the new Torque 2 system that Clark talks about.... read more | 10/11/2007 (8:02 am) |
| The selling of SkyBoxes | And don't forget these points: Even if it is simple to create the sky boxes or not, there are peo... read more | 10/08/2007 (12:21 am) |
| The selling of SkyBoxes | Why don't you use [url=www.plimus.com]Plimus[/url] for setting up a store (doesn't cost anything and... read more | 10/07/2007 (12:26 pm) |
| Color Customizable | For GUIs you could use the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&q... read more | 10/06/2007 (10:24 am) |
| 75 to spend what should i buy? | [url=http://www.garagegames.com/mg/snapshot/view.php?qid=1488]Flight Game Example[/url] :-) Teaches... read more | 10/06/2007 (10:17 am) |
| Client bot | Ah, yes, server-side, so forget my post please :-)... read more | 10/04/2007 (12:12 pm) |
| Client bot | Hmm, not sure if I understood your question right, but you can use [code]aiConnect(name);[/code] to ... read more | 10/04/2007 (10:44 am) |
| Vehicle physics bug (vehicle sticking to terrain or objects) | Fantastic fix, works bloody awesome. Thanks.... read more | 10/03/2007 (9:22 am) |
| Immobilizing a flying vehicle ? | Aidan: At which line did you set the mrigid.linVelocity?... read more | 10/03/2007 (9:14 am) |
| Immobilizing a flying vehicle ? | Interesting point, right. The center of mass seems not to be used in the source for the calculation ... read more | 10/03/2007 (1:50 am) |
| 128 MB video memory enough? | Yeah, the 8600 is really a monster. 2 co-workers bought the Macbook Pro with that card and it has a ... read more | 10/02/2007 (12:09 pm) |
| 128 MB video memory enough? | Ah, good point Stephan. Didn't think of a possible TGEA OpenGL version, right. That may require more... read more | 10/02/2007 (1:38 am) |