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David Barr's Forum Posts

Thread Post Date Posted
Torque X huge memory leak - Fixed @Pino ... any chance of obtaining the patch too? My email address dave(at)vhp(dot)co(dot)uk Th... read more 03/28/2010 (10:05 am)
asking me to register? Thank you - working now.... read more 05/17/2009 (1:07 pm)
asking me to register? Please add me to the list too - I am also getting an invalid key message when I use the key given on... read more 05/16/2009 (12:22 pm)
Changing object type limit Thanks for the reply stefan I will have a look at a few amendments to what I was doing.... read more 03/01/2007 (11:45 am)
FxVideoRenderObject driving me bald Looking through what I wrote (its a while since) - add a videorenderobject to your mission (as in th... read more 02/11/2007 (12:53 pm)
Trouble compiling and running Torque demo on SuSE Thankyou very much... read more 12/11/2006 (12:04 pm)
Player Hitbox help Ron Check your email in a few minutes :)... read more 12/02/2006 (5:34 pm)
Extended ASCII and the New Unicode Text Eric Try removing the UNICODE define and then adding this (from a post I made elsewhere) When ... read more 10/07/2006 (4:33 pm)
T2D in TGE; works for me Im using T2D for all the in game HUD stuff (health bar, ammo counters, countdown timers etc). Makes ... read more 10/05/2006 (1:45 pm)
Manually rotate skeletal bones? John Have a look at this thread [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=33... read more 09/27/2006 (12:21 pm)
SgAllowLighting expectations @ John I tried the particle emitter bounding box bug fix and while it fixes the clipping issues i... read more 09/02/2006 (1:49 pm)
Accented Character problems Anyone got any ideas at all on this - I am stumped :\... read more 08/09/2006 (2:04 pm)
Stock 1.4 explosion sound bug Oggs and wavs tend get mixed up until you apply the bug fix at the bottom of [url=http://www.garage... read more 05/31/2006 (1:46 am)
Alternate Material Damage System OK - I will see if I can sort something out in the next week or so.... read more 05/09/2006 (3:46 pm)
Battlefield style material damage system C2 - the cone of fire crosshair is almost identical to the resource one on here. The difference is i... read more 04/30/2006 (5:13 pm)
Battlefield style material damage system A short [url=http://www.vhp.co.uk/pf/tge_materials.mpg]demonstration[/url] of glass and metal effect... read more 04/30/2006 (4:24 pm)
Battlefield style material damage system Ron Its not in place already and is something you will have to add. Having said that it isnt too ... read more 04/30/2006 (3:46 pm)
Spuratic Rate of fire Steve I seem to remember that the extra time is being taken up transitioning between states (Im s... read more 04/29/2006 (3:46 pm)
Spuratic Rate of fire The sound is definitely the issue here - I had exactly the same problem and changing to a looping fi... read more 04/29/2006 (2:09 pm)
Looking up Terrain material The following is what I use for projectile damage by material where rInfo has information on whatev... read more 04/07/2006 (4:45 pm)
TGE Errata: What bug fixes do you always apply to a fresh TGE? The explosion thread is [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=38472]here[/u... read more 03/26/2006 (1:07 pm)
Can somebody please explain horizSizing / vertSizing? John I think you need relative for both horiz and vert sizing - all controls with this setting ma... read more 03/03/2006 (11:24 am)
Who/What is KillerBunny? Killer Bunny also changed White Black and Gray into Pending Working and Done :)... read more 03/02/2006 (3:15 pm)
Explosions There is a small problem with the particle effects in 1.4 ([url=http://www.garagegames.com/mg/forums... read more 03/02/2006 (8:09 am)
When is an object's Transform transmitted ? Orion One possible thing to watch for when sending no position updates at all is when the objects... read more 02/27/2006 (12:28 pm)
Prefs Howard - I think the bug you are seeing is in [url=http://www.garagegames.com/mg/forums/result.threa... read more 02/27/2006 (9:09 am)
Gui questions (GuiMessageVectorCtrl, GuiTextListCtrl, etc) John The MessageBoxYesNoDlg is quite straightforward to use :- [code] MessageBoxYesNo( "Quit ... read more 02/27/2006 (8:51 am)
Health Bar Clone Even better, if you dont use the Invincible effect, get rid of its update variables in the pack and ... read more 02/25/2006 (4:29 pm)
Health Bar Clone A little more info :) In the ShapeBase::packUpdate(..) you should have something like the followi... read more 02/25/2006 (4:09 pm)
Health Bar Clone There are actually 2 players - 1 server side and 1 client side (even in a local connection game). Yo... read more 02/25/2006 (3:54 pm)
Can I change the font for Gui text fields, etc? For the TextID field you need to have a look at the TGE language localisation section on TDN. It wor... read more 02/25/2006 (3:43 pm)
1.4 particle effect problems Thank you - all fixed now. I started looking at that thread before and didnt read far enough :S... read more 02/18/2006 (6:55 am)
Different sounds/explosions for different surfaces. As a starter for 10 :) in the code below rInfo is the castray used in the projectile processtick ... read more 02/12/2006 (1:28 pm)
Newton Game Dynamics SDK and TGE @Dirk - what I did isnt much different from ODE item code with some Newton calls substituted in plac... read more 02/12/2006 (1:11 pm)
Newton Game Dynamics SDK and TGE I managed a partial implementation a few months ago (networked objects - stacks of 20 bog down a lit... read more 02/11/2006 (2:04 pm)
1.4CR2 unicode not work correct I am getting the same issue of squares instead of accented characters when using localisation files.... read more 02/06/2006 (9:07 am)
Sounds @ Mike I seem to remember the fix at the end of [url=http://www.garagegames.com/mg/forums/result.... read more 01/03/2006 (8:37 am)
Tiridinaut weapons pack now 10 I dont suppose Santa will get round to me before the New Year ?? I have receipts but no links :( ... read more 12/31/2005 (2:48 am)
Grenade help If you mean the CommandToServer call it is because the grenade throw need to be done on the server s... read more 12/28/2005 (2:25 pm)
Grenade help Nathan I think it may have been when you were using %obj.setCollisionTimeout. There is a bug in i... read more 12/28/2005 (1:01 pm)
Grenade help Looking at the error and when it happens I think you have [url=http://www.garagegames.com/mg/forums/... read more 12/28/2005 (6:56 am)
Grenade help Nathan Do you get any errors in your console.log file? The functions I gave should work as the... read more 12/28/2005 (2:12 am)
Grenade help Nathan I think you need both a command to server call and a server side command to throw grenades... read more 12/27/2005 (12:15 pm)
Changing the lighting direction Unless you have the lighting pack I seem to remember that the players shadow direction is [url=http:... read more 12/27/2005 (1:51 am)
Interfacing scripts with C++ Code I have a feeling that the return methods dont know anything about an int type but do know about S32 ... read more 12/16/2005 (8:46 am)
Specifying the default tab Its not got anything to do with the order they appear in the GUI file is it? [url=http://www.garageg... read more 12/13/2005 (12:50 pm)
Creating Pure Darkness? There is already a function called setblackout in TGE but I cant post specifics in a public forum.... read more 12/13/2005 (8:32 am)
Release 1.4 DynamicTexture help Bill I used the dynamic texture before to provide a T2D game surface inside a TGE game (rendering... read more 12/03/2005 (1:48 pm)
Theora in a DTS And a videorenderobject it probably wont work in 1.4 without some code changes as the way that conso... read more 12/03/2005 (1:43 am)
fxDecal Matthew The line [b]Con::addVariable("$pref::fxDecal::decalTimeout", TypeS32, &smDecalTimeout);[... read more 12/01/2005 (1:30 pm)
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