David Barr's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque X huge memory leak - Fixed | @Pino ... any chance of obtaining the patch too? My email address dave(at)vhp(dot)co(dot)uk Th... read more | 03/28/2010 (10:05 am) |
| asking me to register? | Thank you - working now.... read more | 05/17/2009 (1:07 pm) |
| asking me to register? | Please add me to the list too - I am also getting an invalid key message when I use the key given on... read more | 05/16/2009 (12:22 pm) |
| Changing object type limit | Thanks for the reply stefan I will have a look at a few amendments to what I was doing.... read more | 03/01/2007 (11:45 am) |
| FxVideoRenderObject driving me bald | Looking through what I wrote (its a while since) - add a videorenderobject to your mission (as in th... read more | 02/11/2007 (12:53 pm) |
| Trouble compiling and running Torque demo on SuSE | Thankyou very much... read more | 12/11/2006 (12:04 pm) |
| Player Hitbox help | Ron Check your email in a few minutes :)... read more | 12/02/2006 (5:34 pm) |
| Extended ASCII and the New Unicode Text | Eric Try removing the UNICODE define and then adding this (from a post I made elsewhere) When ... read more | 10/07/2006 (4:33 pm) |
| T2D in TGE; works for me | Im using T2D for all the in game HUD stuff (health bar, ammo counters, countdown timers etc). Makes ... read more | 10/05/2006 (1:45 pm) |
| Manually rotate skeletal bones? | John Have a look at this thread [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=33... read more | 09/27/2006 (12:21 pm) |
| SgAllowLighting expectations | @ John I tried the particle emitter bounding box bug fix and while it fixes the clipping issues i... read more | 09/02/2006 (1:49 pm) |
| Accented Character problems | Anyone got any ideas at all on this - I am stumped :\... read more | 08/09/2006 (2:04 pm) |
| Stock 1.4 explosion sound bug | Oggs and wavs tend get mixed up until you apply the bug fix at the bottom of [url=http://www.garage... read more | 05/31/2006 (1:46 am) |
| Alternate Material Damage System | OK - I will see if I can sort something out in the next week or so.... read more | 05/09/2006 (3:46 pm) |
| Battlefield style material damage system | C2 - the cone of fire crosshair is almost identical to the resource one on here. The difference is i... read more | 04/30/2006 (5:13 pm) |
| Battlefield style material damage system | A short [url=http://www.vhp.co.uk/pf/tge_materials.mpg]demonstration[/url] of glass and metal effect... read more | 04/30/2006 (4:24 pm) |
| Battlefield style material damage system | Ron Its not in place already and is something you will have to add. Having said that it isnt too ... read more | 04/30/2006 (3:46 pm) |
| Spuratic Rate of fire | Steve I seem to remember that the extra time is being taken up transitioning between states (Im s... read more | 04/29/2006 (3:46 pm) |
| Spuratic Rate of fire | The sound is definitely the issue here - I had exactly the same problem and changing to a looping fi... read more | 04/29/2006 (2:09 pm) |
| Looking up Terrain material | The following is what I use for projectile damage by material where rInfo has information on whatev... read more | 04/07/2006 (4:45 pm) |
| TGE Errata: What bug fixes do you always apply to a fresh TGE? | The explosion thread is [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=38472]here[/u... read more | 03/26/2006 (1:07 pm) |
| Can somebody please explain horizSizing / vertSizing? | John I think you need relative for both horiz and vert sizing - all controls with this setting ma... read more | 03/03/2006 (11:24 am) |
| Who/What is KillerBunny? | Killer Bunny also changed White Black and Gray into Pending Working and Done :)... read more | 03/02/2006 (3:15 pm) |
| Explosions | There is a small problem with the particle effects in 1.4 ([url=http://www.garagegames.com/mg/forums... read more | 03/02/2006 (8:09 am) |
| When is an object's Transform transmitted ? | Orion One possible thing to watch for when sending no position updates at all is when the objects... read more | 02/27/2006 (12:28 pm) |
| Prefs | Howard - I think the bug you are seeing is in [url=http://www.garagegames.com/mg/forums/result.threa... read more | 02/27/2006 (9:09 am) |
| Gui questions (GuiMessageVectorCtrl, GuiTextListCtrl, etc) | John The MessageBoxYesNoDlg is quite straightforward to use :- [code] MessageBoxYesNo( "Quit ... read more | 02/27/2006 (8:51 am) |
| Health Bar Clone | Even better, if you dont use the Invincible effect, get rid of its update variables in the pack and ... read more | 02/25/2006 (4:29 pm) |
| Health Bar Clone | A little more info :) In the ShapeBase::packUpdate(..) you should have something like the followi... read more | 02/25/2006 (4:09 pm) |
| Health Bar Clone | There are actually 2 players - 1 server side and 1 client side (even in a local connection game). Yo... read more | 02/25/2006 (3:54 pm) |
| Can I change the font for Gui text fields, etc? | For the TextID field you need to have a look at the TGE language localisation section on TDN. It wor... read more | 02/25/2006 (3:43 pm) |
| 1.4 particle effect problems | Thank you - all fixed now. I started looking at that thread before and didnt read far enough :S... read more | 02/18/2006 (6:55 am) |
| Different sounds/explosions for different surfaces. | As a starter for 10 :) in the code below rInfo is the castray used in the projectile processtick ... read more | 02/12/2006 (1:28 pm) |
| Newton Game Dynamics SDK and TGE | @Dirk - what I did isnt much different from ODE item code with some Newton calls substituted in plac... read more | 02/12/2006 (1:11 pm) |
| Newton Game Dynamics SDK and TGE | I managed a partial implementation a few months ago (networked objects - stacks of 20 bog down a lit... read more | 02/11/2006 (2:04 pm) |
| 1.4CR2 unicode not work correct | I am getting the same issue of squares instead of accented characters when using localisation files.... read more | 02/06/2006 (9:07 am) |
| Sounds | @ Mike I seem to remember the fix at the end of [url=http://www.garagegames.com/mg/forums/result.... read more | 01/03/2006 (8:37 am) |
| Tiridinaut weapons pack now 10 | I dont suppose Santa will get round to me before the New Year ?? I have receipts but no links :( ... read more | 12/31/2005 (2:48 am) |
| Grenade help | If you mean the CommandToServer call it is because the grenade throw need to be done on the server s... read more | 12/28/2005 (2:25 pm) |
| Grenade help | Nathan I think it may have been when you were using %obj.setCollisionTimeout. There is a bug in i... read more | 12/28/2005 (1:01 pm) |
| Grenade help | Looking at the error and when it happens I think you have [url=http://www.garagegames.com/mg/forums/... read more | 12/28/2005 (6:56 am) |
| Grenade help | Nathan Do you get any errors in your console.log file? The functions I gave should work as the... read more | 12/28/2005 (2:12 am) |
| Grenade help | Nathan I think you need both a command to server call and a server side command to throw grenades... read more | 12/27/2005 (12:15 pm) |
| Changing the lighting direction | Unless you have the lighting pack I seem to remember that the players shadow direction is [url=http:... read more | 12/27/2005 (1:51 am) |
| Interfacing scripts with C++ Code | I have a feeling that the return methods dont know anything about an int type but do know about S32 ... read more | 12/16/2005 (8:46 am) |
| Specifying the default tab | Its not got anything to do with the order they appear in the GUI file is it? [url=http://www.garageg... read more | 12/13/2005 (12:50 pm) |
| Creating Pure Darkness? | There is already a function called setblackout in TGE but I cant post specifics in a public forum.... read more | 12/13/2005 (8:32 am) |
| Release 1.4 DynamicTexture help | Bill I used the dynamic texture before to provide a T2D game surface inside a TGE game (rendering... read more | 12/03/2005 (1:48 pm) |
| Theora in a DTS | And a videorenderobject it probably wont work in 1.4 without some code changes as the way that conso... read more | 12/03/2005 (1:43 am) |
| fxDecal | Matthew The line [b]Con::addVariable("$pref::fxDecal::decalTimeout", TypeS32, &smDecalTimeout);[... read more | 12/01/2005 (1:30 pm) |