luggage's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Will TX2 3D be ready for Dream-Build-Play? | You might want to have a word with whoever verified the 360 samples from the previous build. :)... read more | 06/18/2008 (2:48 pm) |
| Official Torque X Documentation Feedback | Yeah pretty much. Personally whether the docs are .html or .chm doesn't bother me so long as I can ... read more | 06/17/2008 (6:06 am) |
| Official Torque X Documentation Feedback | I'd like to see a "How To" section added that answers the more obvious questions people have when wr... read more | 06/16/2008 (7:25 pm) |
| Environment Map | By hardcoding some filenames for now it's not crashing but I still see no environment map on the obj... read more | 06/16/2008 (2:55 pm) |
| Static collision problems | I used the same stuff as the buildings in the desertlevel.txscene. I'm using the FPSDemo as a base.... read more | 06/15/2008 (8:07 pm) |
| Static collision problems |
I don't seem to have a collision body size. I have the following...
[code] |
06/15/2008 (3:43 pm) |
| Sun Cycles | I'm trying to generate a random terrain and get it lit at the start of a level including shadows fro... read more | 06/15/2008 (1:19 pm) |
| Sun Cycles | Hi John A quick question - I've tried adding the lightenabled into my terrain data but it doesn't... read more | 06/15/2008 (6:53 am) |
| Generating random terrain | If I comment out the offending line it works and I can generate a random terrain now. Trouble is it... read more | 06/14/2008 (8:18 pm) |
| FPS demo problem on 360 | Cool. Will there be an update to the code for Pro users or shall I just go through and make the cha... read more | 06/14/2008 (3:01 pm) |
| Textures not showing. | Fixed it thanks to this post [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=74059[/u... read more | 06/13/2008 (1:18 pm) |
| LW Exporter source | That's a shame - my artist only has 9.2 and has never used another 3d package. Is it just animation... read more | 06/12/2008 (6:31 pm) |
| FPS demo problem on 360 | JohnT: Demo ran fine, thanks. I'll probably go and purchase the Pro version now. Is there any... read more | 06/12/2008 (10:25 am) |
| FPS demo problem on 360 | John Kanalakis: That's awesome news. JohnT: Ace, downloading it now and will give it a try. ... read more | 06/12/2008 (9:22 am) |
| FPS demo problem on 360 | Weirdly I can see these forums even though I don't think I own Torque X Pro.... read more | 06/12/2008 (8:50 am) |
| FPS demo problem on 360 | Is there any chance of posting a .ccgame build of a working FPS demo? I'm interested in using Torqu... read more | 06/12/2008 (8:45 am) |
| Will TX2 3D be ready for Dream-Build-Play? | I'd also like a response to this - I'd rather use Torque then go down the route of writing my own en... read more | 06/12/2008 (8:10 am) |
| Tilemap edge problem | Thanks Melv. Keep up the great work! Links changed.... read more | 03/06/2005 (12:56 pm) |
| Tilemap edge problem | Another idea to (attempt to) fix it is instead of setting the uvs to be exact bring them in by half ... read more | 03/06/2005 (12:27 pm) |
| Tilemap edge problem | Hi Melv Thanks for the reply, this is what I thought it would be. Had these kind of issues befor... read more | 03/06/2005 (11:56 am) |
| Tilemap edge problem | Oops. Really should have put more data - sorry. Here's the imagemap description... [code] data... read more | 03/06/2005 (10:44 am) |
| Tutorial Question (Player Movement) | I had the same problem as well but it was nothing to do with nippley brackets. The PDF says... [... read more | 03/02/2005 (6:12 pm) |
| Is there a general overview? and a couple of other questions | Hi Thanks for the info. That approach makes sense, best start nibbling away then. Good to hear ... read more | 02/04/2005 (9:41 am) |
| Request for info from people who have tested games | I'm quite new here so a little background is in order. (Hi all by the way). I began work in the th... read more | 02/02/2005 (10:45 pm) |
| "World Domination through Collaboration" RTS mod is available | Great Work! I'll have a bit of a more in depth poke around later but it looks really nice from fi... read more | 02/02/2005 (2:17 am) |