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Affectworks's Forum Posts

Thread Post Date Posted
Luma's Racing Kit Any new word on the Luma Racing Kit? Perhaps this project was cancelled?... read more 06/07/2010 (7:46 am)
Weapons not mounting correctly It's probably that the center point of the bounding box is off. On the object that is [b]to be[/b] m... read more 05/14/2008 (10:33 am)
Animations limitations? 1. Yes. The more joints you have the heavier the model will be though. 2. Not sure why you would wa... read more 05/12/2008 (8:45 am)
GroundCover assistance Weeell... seems I found the problem that I was running into. Don't name your terrain with numbers. Y... read more 05/12/2008 (6:20 am)
Redundant UVs No problem, Faye. Yes, you are thinking correctly. Since the leaf texture is going to be reused o... read more 04/07/2008 (8:30 am)
Afx For Tgea 1.7 Very excited about the 1.7 version, Jeff. Count us in on the beta test of it. Fredrik S... read more 04/07/2008 (8:00 am)
Advanced camera problem Maybe increase the mission files visibleDistance?... read more 03/07/2008 (10:45 am)
Create Configuration file from Maya Nabarro, I'm sure one could write a mel script that would do this, but that's over my head. Remem... read more 03/03/2008 (7:34 am)
Facial Animation There's really no premade rigs out there as all faces are different and would need at least tweaking... read more 02/18/2008 (1:51 pm)
Drawing Lines with the Mouse Bump - if clarification of my question is needed please feel free to ask.... read more 12/12/2007 (1:06 pm)
Model Lod Ok, so the horizontal scale of 1.6 is for 16:10 aspect ratios. There has to be a better solution ... read more 09/18/2007 (8:17 am)
Model Lod Marc is right. There seems to be a set assumed resolution in 1.0.3 for checking lod. and I don't t... read more 09/18/2007 (8:02 am)
Cliff or overhang? William is right. [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=123... read more 08/21/2007 (6:38 am)
IK question?? Hello Brian. You can use IK's fine when you are animating, but the exporter will only look at bon... read more 08/16/2007 (1:26 pm)
Weird character position Take a closer look at the bounding box. When a character comes in sideways, he is facing the wrong w... read more 08/05/2007 (9:19 am)
Maya rig to torque- help needed What does your hierarchy look like?... read more 08/05/2007 (9:17 am)
Odd Material issues James. The transparency problem goes a long way back. I have found that when things like this hap... read more 08/05/2007 (9:14 am)
DTS Character floating Think of the bounding box as a little cube of Torque inside Maya. Your characters feet should be tou... read more 08/05/2007 (9:09 am)
Maya rig to torque- help needed Did you skin it?... read more 08/01/2007 (7:47 am)
Maya NPC animation exportation problem I am not sure what to tell you, Denise... I downloaded your zip file and looked at your dts and ... read more 07/29/2007 (1:08 pm)
Torque Constructor 1.0.2 Released Gotcha. I must have missed that announcement. Thanks, Andy. Fredrik S... read more 05/30/2007 (9:32 am)
Torque Constructor 1.0.2 Released Well, this is odd: I have created a .dif in 1.0 and it works great, but when I move it to 1.0.2 and ... read more 05/30/2007 (7:45 am)
Torque Constructor 1.0.2 Released Yay! A smoothing spinner! Looking forward to giving this a test run since 1.01 was crashing all over... read more 05/30/2007 (6:19 am)
Step-by-step particle emitter-on-character tutor NOW $50 reward [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8156] http://www.garageg... read more 05/21/2007 (12:16 pm)
Turn the character @Jeremy Did your resource ever get posted? I'm extremely interested in your resource, but I have... read more 04/30/2007 (9:54 am)
Constructor: Miscalculates Formats You will want to use super png: [url]http://tdn.garagegames.com/wiki/Editing_Beginner/Tools/SuperPNG... read more 04/17/2007 (6:35 am)
Ideal Arch Tool Bare minimum: Click drag, set number of segments of arch, hit enter, done. Would be even more awe... read more 04/12/2007 (11:37 am)
Feature request - multiple brush smoothing From what I understand you have to export your .dif's through the new way to get the smoothing actio... read more 04/12/2007 (11:12 am)
Dif smoothing This was the first thing I checked out. The smoothing appears to be automatically generated once the... read more 04/12/2007 (10:48 am)
Lights not affecting character, depending on... The light entities created in your .dif program create baked in lightmaps. They are NOT dynamic ligh... read more 03/10/2007 (10:29 am)
Chat balloons/bubbles I accomplished this with help from this resource. http://www.garagegames.com/index.php?sec=mg&mod=r... read more 03/09/2007 (7:28 am)
I am making a tail. How can I attach it? @Marcel - You mean in-game right? :)... read more 02/12/2007 (5:55 am)
Using Arranged Connections to punch through firewalls and router Ok, I have a question. I am reading the TNL master server code. I am looking at how the Host machi... read more 02/02/2007 (9:57 am)
Using Arranged Connections to punch through firewalls and router I am telling you. The if loop will revolutionize the programming industry. My unbridled genius is ju... read more 01/29/2007 (8:40 am)
Using Arranged Connections to punch through firewalls and router Haha... Hey, with as must work as I have put into this I would gladly thank anybody for any related ... read more 01/29/2007 (8:37 am)
Using Arranged Connections to punch through firewalls and router Thx again Ben!... read more 01/29/2007 (7:32 am)
Using Arranged Connections to punch through firewalls and router OK, here is the simple little hack that I have created to be able to host from behind a router. ... read more 01/28/2007 (4:44 pm)
How to export TRIGGER in maya? When you say "triggers" what exactly do you mean?... read more 01/22/2007 (6:13 am)
Ever love an old game so much.... I would love, love, love to do / see / play a sequel to Dungeon Keeper 2. This time they are busting... read more 01/18/2007 (12:04 pm)
Maya2DTS animation problem... Well... STP is supposed to load the animations listed in the .cs file, but I just never bother with ... read more 01/18/2007 (6:26 am)
Maya2DTS animation problem... You have to name your mesh with a trailing number. Rename your character "char2" without quotes and ... read more 01/17/2007 (12:26 pm)
Maya2DTS animation problem... Does the model load for you at all in Showtool? If it does, then something's up when you export the ... read more 01/16/2007 (1:57 pm)
Rotation Inside the editor you mean? Hold down alt and rotate away. Fredrik S... read more 01/16/2007 (8:42 am)
LOD for DIF textures Well.. shrink your textures. Use the same texture on several objects. Make sure everything is portal... read more 01/15/2007 (4:39 pm)
Using Arranged Connections to punch through firewalls and router Good News Everyone! After working with the [url=http://www.garagegames.com/index.php?sec=mg&mod=res... read more 01/12/2007 (7:16 am)
LOD for DIF textures Tourque does mip mapping automagically as far as I know. Fredrik S... read more 01/11/2007 (1:27 pm)
Using Arranged Connections to punch through firewalls and router Thx for the helpful advise. Testing is the biggest problem with this project because I need to ... read more 01/08/2007 (1:45 pm)
Player moves forward when touching terrain If you just want to quickly test your theory... you may be able to change player.cc line 1558 from '... read more 01/08/2007 (1:32 pm)
Using Arranged Connections to punch through firewalls and router I have started looking into masterservers and I find that the one written by Ben is pretty cool howe... read more 01/08/2007 (1:08 pm)
Using Arranged Connections to punch through firewalls and router I'm not really positive how useful if any the consoleMethod will turn out to be.... read more 01/08/2007 (6:44 am)
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