Affectworks's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Luma's Racing Kit | Any new word on the Luma Racing Kit? Perhaps this project was cancelled?... read more | 06/07/2010 (7:46 am) |
| Weapons not mounting correctly | It's probably that the center point of the bounding box is off. On the object that is [b]to be[/b] m... read more | 05/14/2008 (10:33 am) |
| Animations limitations? | 1. Yes. The more joints you have the heavier the model will be though. 2. Not sure why you would wa... read more | 05/12/2008 (8:45 am) |
| GroundCover assistance | Weeell... seems I found the problem that I was running into. Don't name your terrain with numbers. Y... read more | 05/12/2008 (6:20 am) |
| Redundant UVs | No problem, Faye. Yes, you are thinking correctly. Since the leaf texture is going to be reused o... read more | 04/07/2008 (8:30 am) |
| Afx For Tgea 1.7 | Very excited about the 1.7 version, Jeff. Count us in on the beta test of it. Fredrik S... read more | 04/07/2008 (8:00 am) |
| Advanced camera problem | Maybe increase the mission files visibleDistance?... read more | 03/07/2008 (10:45 am) |
| Create Configuration file from Maya | Nabarro, I'm sure one could write a mel script that would do this, but that's over my head. Remem... read more | 03/03/2008 (7:34 am) |
| Facial Animation | There's really no premade rigs out there as all faces are different and would need at least tweaking... read more | 02/18/2008 (1:51 pm) |
| Drawing Lines with the Mouse | Bump - if clarification of my question is needed please feel free to ask.... read more | 12/12/2007 (1:06 pm) |
| Model Lod | Ok, so the horizontal scale of 1.6 is for 16:10 aspect ratios. There has to be a better solution ... read more | 09/18/2007 (8:17 am) |
| Model Lod | Marc is right. There seems to be a set assumed resolution in 1.0.3 for checking lod. and I don't t... read more | 09/18/2007 (8:02 am) |
| Cliff or overhang? | William is right. [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=123... read more | 08/21/2007 (6:38 am) |
| IK question?? | Hello Brian. You can use IK's fine when you are animating, but the exporter will only look at bon... read more | 08/16/2007 (1:26 pm) |
| Weird character position | Take a closer look at the bounding box. When a character comes in sideways, he is facing the wrong w... read more | 08/05/2007 (9:19 am) |
| Maya rig to torque- help needed | What does your hierarchy look like?... read more | 08/05/2007 (9:17 am) |
| Odd Material issues | James. The transparency problem goes a long way back. I have found that when things like this hap... read more | 08/05/2007 (9:14 am) |
| DTS Character floating | Think of the bounding box as a little cube of Torque inside Maya. Your characters feet should be tou... read more | 08/05/2007 (9:09 am) |
| Maya rig to torque- help needed | Did you skin it?... read more | 08/01/2007 (7:47 am) |
| Maya NPC animation exportation problem | I am not sure what to tell you, Denise... I downloaded your zip file and looked at your dts and ... read more | 07/29/2007 (1:08 pm) |
| Torque Constructor 1.0.2 Released | Gotcha. I must have missed that announcement. Thanks, Andy. Fredrik S... read more | 05/30/2007 (9:32 am) |
| Torque Constructor 1.0.2 Released | Well, this is odd: I have created a .dif in 1.0 and it works great, but when I move it to 1.0.2 and ... read more | 05/30/2007 (7:45 am) |
| Torque Constructor 1.0.2 Released | Yay! A smoothing spinner! Looking forward to giving this a test run since 1.01 was crashing all over... read more | 05/30/2007 (6:19 am) |
| Step-by-step particle emitter-on-character tutor NOW $50 reward | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8156] http://www.garageg... read more | 05/21/2007 (12:16 pm) |
| Turn the character | @Jeremy Did your resource ever get posted? I'm extremely interested in your resource, but I have... read more | 04/30/2007 (9:54 am) |
| Constructor: Miscalculates Formats | You will want to use super png: [url]http://tdn.garagegames.com/wiki/Editing_Beginner/Tools/SuperPNG... read more | 04/17/2007 (6:35 am) |
| Ideal Arch Tool | Bare minimum: Click drag, set number of segments of arch, hit enter, done. Would be even more awe... read more | 04/12/2007 (11:37 am) |
| Feature request - multiple brush smoothing | From what I understand you have to export your .dif's through the new way to get the smoothing actio... read more | 04/12/2007 (11:12 am) |
| Dif smoothing | This was the first thing I checked out. The smoothing appears to be automatically generated once the... read more | 04/12/2007 (10:48 am) |
| Lights not affecting character, depending on... | The light entities created in your .dif program create baked in lightmaps. They are NOT dynamic ligh... read more | 03/10/2007 (10:29 am) |
| Chat balloons/bubbles | I accomplished this with help from this resource. http://www.garagegames.com/index.php?sec=mg&mod=r... read more | 03/09/2007 (7:28 am) |
| I am making a tail. How can I attach it? | @Marcel - You mean in-game right? :)... read more | 02/12/2007 (5:55 am) |
| Using Arranged Connections to punch through firewalls and router | Ok, I have a question. I am reading the TNL master server code. I am looking at how the Host machi... read more | 02/02/2007 (9:57 am) |
| Using Arranged Connections to punch through firewalls and router | I am telling you. The if loop will revolutionize the programming industry. My unbridled genius is ju... read more | 01/29/2007 (8:40 am) |
| Using Arranged Connections to punch through firewalls and router | Haha... Hey, with as must work as I have put into this I would gladly thank anybody for any related ... read more | 01/29/2007 (8:37 am) |
| Using Arranged Connections to punch through firewalls and router | Thx again Ben!... read more | 01/29/2007 (7:32 am) |
| Using Arranged Connections to punch through firewalls and router | OK, here is the simple little hack that I have created to be able to host from behind a router. ... read more | 01/28/2007 (4:44 pm) |
| How to export TRIGGER in maya? | When you say "triggers" what exactly do you mean?... read more | 01/22/2007 (6:13 am) |
| Ever love an old game so much.... | I would love, love, love to do / see / play a sequel to Dungeon Keeper 2. This time they are busting... read more | 01/18/2007 (12:04 pm) |
| Maya2DTS animation problem... | Well... STP is supposed to load the animations listed in the .cs file, but I just never bother with ... read more | 01/18/2007 (6:26 am) |
| Maya2DTS animation problem... | You have to name your mesh with a trailing number. Rename your character "char2" without quotes and ... read more | 01/17/2007 (12:26 pm) |
| Maya2DTS animation problem... | Does the model load for you at all in Showtool? If it does, then something's up when you export the ... read more | 01/16/2007 (1:57 pm) |
| Rotation | Inside the editor you mean? Hold down alt and rotate away. Fredrik S... read more | 01/16/2007 (8:42 am) |
| LOD for DIF textures | Well.. shrink your textures. Use the same texture on several objects. Make sure everything is portal... read more | 01/15/2007 (4:39 pm) |
| Using Arranged Connections to punch through firewalls and router | Good News Everyone! After working with the [url=http://www.garagegames.com/index.php?sec=mg&mod=res... read more | 01/12/2007 (7:16 am) |
| LOD for DIF textures | Tourque does mip mapping automagically as far as I know. Fredrik S... read more | 01/11/2007 (1:27 pm) |
| Using Arranged Connections to punch through firewalls and router | Thx for the helpful advise. Testing is the biggest problem with this project because I need to ... read more | 01/08/2007 (1:45 pm) |
| Player moves forward when touching terrain | If you just want to quickly test your theory... you may be able to change player.cc line 1558 from '... read more | 01/08/2007 (1:32 pm) |
| Using Arranged Connections to punch through firewalls and router | I have started looking into masterservers and I find that the one written by Ben is pretty cool howe... read more | 01/08/2007 (1:08 pm) |
| Using Arranged Connections to punch through firewalls and router | I'm not really positive how useful if any the consoleMethod will turn out to be.... read more | 01/08/2007 (6:44 am) |