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Ronny Bangsund's Forum Posts

Thread Post Date Posted
Is there any plan for Torque to bring Android Support? Also the one with the cheapest users.... read more 03/16/2011 (1:07 pm)
Should I start developing with TGB or should I wait for Torque2d SFS lets you have 100 users for free. I think it'll do for testing and building, since you get full ... read more 03/15/2011 (6:13 pm)
Should I start developing with TGB or should I wait for Torque2d Since you buy source, it's possible to implement whatever you need. William Lee Sims has a simple re... read more 03/13/2011 (6:53 pm)
Should I start developing with TGB or should I wait for Torque2d The search is funny. In a nuthouse way. Can't blame you :) T2D's plans have been skewed because o... read more 03/13/2011 (11:09 am)
iT2D and Xcode 4 I'm not sure what's best for new users. Better have a chat next IRC hour. The target scheme in iT... read more 03/13/2011 (11:02 am)
when i finish my game, what file should include in app They don't accept web uploads anymore, do they? I thought they switched to doing it via the standalo... read more 03/13/2011 (10:18 am)
iT2D and Xcode 4 They've broken some things (and will fix them again for the next release). It definitely feels rushe... read more 03/13/2011 (10:10 am)
Official iT2D Documentation Feedback But have you used Xcode 4 for any length of time?... read more 03/12/2011 (6:32 pm)
Timers optimization Cloning an object copies any custom variables etc. you've attached to them. They also behave the rig... read more 03/12/2011 (3:46 pm)
Official iT2D Documentation Feedback About Xcode 4: Take a look in Apple's official forums before you rush to it ;) ... read more 03/12/2011 (1:32 pm)
Timers optimization I think some of the example behaviours on TDN would be best to look at. There are some for taking an... read more 03/12/2011 (1:29 pm)
Timers optimization setActive(false) should disable a GUI control. Check TDN for all the methods supported by GUI contro... read more 03/11/2011 (2:14 pm)
Dragon hangs in midair when added to the scene I recommend building your own binaries, since you have T2D Pro (provided you have the equivalent PSK... read more 03/10/2011 (4:24 pm)
Dragon hangs in midair when added to the scene @Phillip: It's not always that for me. I use a highly customised app, so other weird stuff of course... read more 03/10/2011 (1:30 pm)
Dragon hangs in midair when added to the scene I've had that happen. It's baffling. It happens *a lot*. Destroy your filecache (~/Library/Applicati... read more 03/10/2011 (1:27 pm)
A simple loading bar for TGB [Resolved] Yeah, it still doesn't stream graphics ;)... read more 03/10/2011 (8:17 am)
what is the difference between the Itorque and 2d torque engine Vorbis and Theora are the major features you won't get in the iOS version. Apple developer membershi... read more 03/09/2011 (2:18 pm)
Putting Engines on a CD? You buy source code when you buy an engine now. No serials involved :) (And you can download it aga... read more 03/09/2011 (4:56 am)
A simple loading bar for TGB [Resolved] Ah, I haven't tried that approach. What I do is quite simple: I drag an animation in the editor into... read more 03/08/2011 (11:46 am)
THE: I want Torque3D 1.1 on Mac Thread. I'm sure getting it just working is the priority for the Mac version (if they're still working on it... read more 03/08/2011 (11:15 am)
A simple loading bar for TGB [Resolved] Try scheduling the loading: [code] gameWindow.schedule(100, "loadLevel", %level); [/cod... read more 03/08/2011 (9:31 am)
A simple loading bar for TGB [Resolved] If the Vorbis decoder had streaming support, we'd all be really happy. Until then, not much we can d... read more 03/08/2011 (6:44 am)
Scroller Problems What layers are you putting everything at? Are you using any custom images which don't have power-of... read more 03/06/2011 (12:36 pm)
iTGB roll down menu group I've had that happen to me in TGB, and at the same time all animations and particles stopped working... read more 03/04/2011 (2:13 pm)
3d Side Scroller That would be great, Bryan. It would be even cooler if you could also write your howtos up on TDN. T... read more 03/04/2011 (10:08 am)
Change level in Platform Game Easy-mode engage! Write this in a file with an appropriate name and save it in the game/behaviors... read more 03/04/2011 (10:03 am)
Change level in Platform Game Make a trigger and script the change in onEnter().... read more 03/04/2011 (7:23 am)
Builds won't start up anymore in 1.4.1 (RESOLVED That's one of those weird problems I see from time to time where nothing seems to fix it. You should... read more 03/04/2011 (2:29 am)
Negative posts ? I was looking at that blog post, thinking:"Four comments left just to reach nothing? That guy h... read more 03/04/2011 (2:23 am)
Not a PNG 2048 pixel error Or simply save it out from Preview, or use pngout. But another important thing to check is the DP... read more 03/04/2011 (2:12 am)
Congratulations Steve! Congratulations, Steve. Now quit hogging the resources section :)... read more 03/02/2011 (7:55 pm)
Keeping track of how many objects are in a box? $= means string comparison. If you expect numbers, use ==. The %object is a parameter passed in b... read more 03/02/2011 (7:53 pm)
Timer Trouble [code] $time = mFloatLength($time , 2); [/code] ... read more 03/02/2011 (7:51 pm)
how can I load a New Level? Check who you're colliding with in the onCollision() method too (%dstObj). I'm not sure throwing a r... read more 03/02/2011 (5:33 am)
Is it the new "in" thing to attempt (and fail) to build a "World of Warcraft killer"? I prefer 4-8 players anyway, 16 for some styles. Bring back co-op CRPGs :)... read more 03/01/2011 (5:45 pm)
iTorque 2D System Requirements Your Mac will be fine as long as it can run Snow Leopard. The video card on the Mac doesn't matter a... read more 03/01/2011 (5:42 pm)
iTorque 1.4 particles problem I've discovered two things while messing with T2D, and these might apply to iT2D also. 1."In... read more 03/01/2011 (5:41 pm)
Behaviour dropdowns (ENUM) It does. We see pirates lurking far too often.... read more 03/01/2011 (4:21 am)
Behaviour dropdowns (ENUM) It's not a music player. I'm making it so it's easier for the other team member to add music. It DOE... read more 03/01/2011 (1:03 am)
App Store updates and Save Data No. Full stop. New sentence :) Apps on iOS are installed in a folder within its own collection fo... read more 02/28/2011 (11:59 pm)
Demands of the Engine The simset is the container.... read more 02/28/2011 (9:29 pm)
App Store updates and Save Data No. But you want to take backups anyway (iOS backups store exactly that sort of data, not the apps t... read more 02/28/2011 (9:26 pm)
No access to TGB private forums? Sucks to be you! Just kidding - they merged them quite a long time ago :)... read more 02/28/2011 (6:06 am)
Behaviour dropdowns (ENUM) Better design in some programs, certainly. But not in mine ;) The intended use is for default backg... read more 02/28/2011 (1:56 am)
Behaviour dropdowns (ENUM) Cheers, here's a stripped down behaviour: [code] if(!isObject(Broken)) { %template = new Be... read more 02/27/2011 (8:35 pm)
Elements of RPG Game Making in TGB Every scene you create has the .loadLevel() and .endLevel() methods. They also have .schedule(), whi... read more 02/27/2011 (4:20 pm)
Want to buy PSK but I have a Question The iT2D port of the PSK is not an official release yet, and I think the PSK still relies on the old... read more 02/27/2011 (4:17 pm)
Pokemon-Style Scene Scrolling: How? You simply mount the camera to the player.... read more 02/27/2011 (12:33 pm)
itorque/torque 2D work for android? You'll have to find a plugin solution to do that. There's no support out of the box. The thing ab... read more 02/27/2011 (12:22 pm)
Elements of RPG Game Making in TGB Message windows: T2D has a GUI system you can use to design message boxes, optionally with some cus... read more 02/27/2011 (12:20 am)