Ronny Bangsund's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Is there any plan for Torque to bring Android Support? | Also the one with the cheapest users.... read more | 03/16/2011 (1:07 pm) |
| Should I start developing with TGB or should I wait for Torque2d | SFS lets you have 100 users for free. I think it'll do for testing and building, since you get full ... read more | 03/15/2011 (6:13 pm) |
| Should I start developing with TGB or should I wait for Torque2d | Since you buy source, it's possible to implement whatever you need. William Lee Sims has a simple re... read more | 03/13/2011 (6:53 pm) |
| Should I start developing with TGB or should I wait for Torque2d | The search is funny. In a nuthouse way. Can't blame you :) T2D's plans have been skewed because o... read more | 03/13/2011 (11:09 am) |
| iT2D and Xcode 4 | I'm not sure what's best for new users. Better have a chat next IRC hour. The target scheme in iT... read more | 03/13/2011 (11:02 am) |
| when i finish my game, what file should include in app | They don't accept web uploads anymore, do they? I thought they switched to doing it via the standalo... read more | 03/13/2011 (10:18 am) |
| iT2D and Xcode 4 | They've broken some things (and will fix them again for the next release). It definitely feels rushe... read more | 03/13/2011 (10:10 am) |
| Official iT2D Documentation Feedback | But have you used Xcode 4 for any length of time?... read more | 03/12/2011 (6:32 pm) |
| Timers optimization | Cloning an object copies any custom variables etc. you've attached to them. They also behave the rig... read more | 03/12/2011 (3:46 pm) |
| Official iT2D Documentation Feedback | About Xcode 4: Take a look in Apple's official forums before you rush to it ;) ... read more | 03/12/2011 (1:32 pm) |
| Timers optimization | I think some of the example behaviours on TDN would be best to look at. There are some for taking an... read more | 03/12/2011 (1:29 pm) |
| Timers optimization | setActive(false) should disable a GUI control. Check TDN for all the methods supported by GUI contro... read more | 03/11/2011 (2:14 pm) |
| Dragon hangs in midair when added to the scene | I recommend building your own binaries, since you have T2D Pro (provided you have the equivalent PSK... read more | 03/10/2011 (4:24 pm) |
| Dragon hangs in midair when added to the scene | @Phillip: It's not always that for me. I use a highly customised app, so other weird stuff of course... read more | 03/10/2011 (1:30 pm) |
| Dragon hangs in midair when added to the scene | I've had that happen. It's baffling. It happens *a lot*. Destroy your filecache (~/Library/Applicati... read more | 03/10/2011 (1:27 pm) |
| A simple loading bar for TGB [Resolved] | Yeah, it still doesn't stream graphics ;)... read more | 03/10/2011 (8:17 am) |
| what is the difference between the Itorque and 2d torque engine | Vorbis and Theora are the major features you won't get in the iOS version. Apple developer membershi... read more | 03/09/2011 (2:18 pm) |
| Putting Engines on a CD? | You buy source code when you buy an engine now. No serials involved :) (And you can download it aga... read more | 03/09/2011 (4:56 am) |
| A simple loading bar for TGB [Resolved] | Ah, I haven't tried that approach. What I do is quite simple: I drag an animation in the editor into... read more | 03/08/2011 (11:46 am) |
| THE: I want Torque3D 1.1 on Mac Thread. | I'm sure getting it just working is the priority for the Mac version (if they're still working on it... read more | 03/08/2011 (11:15 am) |
| A simple loading bar for TGB [Resolved] | Try scheduling the loading: [code] gameWindow.schedule(100, "loadLevel", %level); [/cod... read more | 03/08/2011 (9:31 am) |
| A simple loading bar for TGB [Resolved] | If the Vorbis decoder had streaming support, we'd all be really happy. Until then, not much we can d... read more | 03/08/2011 (6:44 am) |
| Scroller Problems | What layers are you putting everything at? Are you using any custom images which don't have power-of... read more | 03/06/2011 (12:36 pm) |
| iTGB roll down menu group | I've had that happen to me in TGB, and at the same time all animations and particles stopped working... read more | 03/04/2011 (2:13 pm) |
| 3d Side Scroller | That would be great, Bryan. It would be even cooler if you could also write your howtos up on TDN. T... read more | 03/04/2011 (10:08 am) |
| Change level in Platform Game | Easy-mode engage! Write this in a file with an appropriate name and save it in the game/behaviors... read more | 03/04/2011 (10:03 am) |
| Change level in Platform Game | Make a trigger and script the change in onEnter().... read more | 03/04/2011 (7:23 am) |
| Builds won't start up anymore in 1.4.1 (RESOLVED | That's one of those weird problems I see from time to time where nothing seems to fix it. You should... read more | 03/04/2011 (2:29 am) |
| Negative posts ? | I was looking at that blog post, thinking:"Four comments left just to reach nothing? That guy h... read more | 03/04/2011 (2:23 am) |
| Not a PNG 2048 pixel error | Or simply save it out from Preview, or use pngout. But another important thing to check is the DP... read more | 03/04/2011 (2:12 am) |
| Congratulations Steve! | Congratulations, Steve. Now quit hogging the resources section :)... read more | 03/02/2011 (7:55 pm) |
| Keeping track of how many objects are in a box? | $= means string comparison. If you expect numbers, use ==. The %object is a parameter passed in b... read more | 03/02/2011 (7:53 pm) |
| Timer Trouble | [code] $time = mFloatLength($time , 2); [/code] ... read more | 03/02/2011 (7:51 pm) |
| how can I load a New Level? | Check who you're colliding with in the onCollision() method too (%dstObj). I'm not sure throwing a r... read more | 03/02/2011 (5:33 am) |
| Is it the new "in" thing to attempt (and fail) to build a "World of Warcraft killer"? | I prefer 4-8 players anyway, 16 for some styles. Bring back co-op CRPGs :)... read more | 03/01/2011 (5:45 pm) |
| iTorque 2D System Requirements | Your Mac will be fine as long as it can run Snow Leopard. The video card on the Mac doesn't matter a... read more | 03/01/2011 (5:42 pm) |
| iTorque 1.4 particles problem | I've discovered two things while messing with T2D, and these might apply to iT2D also. 1."In... read more | 03/01/2011 (5:41 pm) |
| Behaviour dropdowns (ENUM) | It does. We see pirates lurking far too often.... read more | 03/01/2011 (4:21 am) |
| Behaviour dropdowns (ENUM) | It's not a music player. I'm making it so it's easier for the other team member to add music. It DOE... read more | 03/01/2011 (1:03 am) |
| App Store updates and Save Data | No. Full stop. New sentence :) Apps on iOS are installed in a folder within its own collection fo... read more | 02/28/2011 (11:59 pm) |
| Demands of the Engine | The simset is the container.... read more | 02/28/2011 (9:29 pm) |
| App Store updates and Save Data | No. But you want to take backups anyway (iOS backups store exactly that sort of data, not the apps t... read more | 02/28/2011 (9:26 pm) |
| No access to TGB private forums? | Sucks to be you! Just kidding - they merged them quite a long time ago :)... read more | 02/28/2011 (6:06 am) |
| Behaviour dropdowns (ENUM) | Better design in some programs, certainly. But not in mine ;) The intended use is for default backg... read more | 02/28/2011 (1:56 am) |
| Behaviour dropdowns (ENUM) | Cheers, here's a stripped down behaviour: [code] if(!isObject(Broken)) { %template = new Be... read more | 02/27/2011 (8:35 pm) |
| Elements of RPG Game Making in TGB | Every scene you create has the .loadLevel() and .endLevel() methods. They also have .schedule(), whi... read more | 02/27/2011 (4:20 pm) |
| Want to buy PSK but I have a Question | The iT2D port of the PSK is not an official release yet, and I think the PSK still relies on the old... read more | 02/27/2011 (4:17 pm) |
| Pokemon-Style Scene Scrolling: How? | You simply mount the camera to the player.... read more | 02/27/2011 (12:33 pm) |
| itorque/torque 2D work for android? | You'll have to find a plugin solution to do that. There's no support out of the box. The thing ab... read more | 02/27/2011 (12:22 pm) |
| Elements of RPG Game Making in TGB | Message windows: T2D has a GUI system you can use to design message boxes, optionally with some cus... read more | 02/27/2011 (12:20 am) |