Game Development Community

Ronny Bangsund's Forum Posts

Thread Post Date Posted
Consider Purchase - some questions 1)People still don't buy much. I honestly don't know why; maybe it is exactly because they have mult... read more 04/08/2011 (12:27 pm)
No .ogg playback in 1.7.5 on Mac - SOLVED Correct command-line tools, and working fine here in everything. Sound is a bit fiddly in TGB, thoug... read more 04/08/2011 (11:35 am)
No .ogg playback in 1.7.5 on Mac - SOLVED Had this problem too. Turned out the program used to convert wasn't as picky about format strictness... read more 04/07/2011 (1:53 pm)
Open feint linking error (Xcode3) Try LLVM (I expect GCC to be deprecated, and LLVM works nicely). Also make extra certain you really ... read more 04/05/2011 (9:15 am)
Some questions on 3D software... You're right about the Daz 3D things. To be able to use what they supply in games (as models) you ne... read more 04/05/2011 (9:12 am)
Torque2D - Publishing Platforms With Torque engines having source code available people tend to make their own little modifications ... read more 04/05/2011 (5:43 am)
iT2D 1.4.1 - XCode 4 - MacBook Pro 2011 - Build Issue? - RESOLVED Test it in Xcode 3. Test the same project that works in 3 also in Xcode 4. Give up when you realise ... read more 04/03/2011 (5:14 pm)
Is any one interested in a user controlled wiki for Torque? We have TDN. Now start using it, people :) ... read more 04/03/2011 (5:09 pm)
Mac - OpenFileDialog - cursor gets stuck - LOGGED A temporary fix would be to hunt down the function and call the show/hide cursor stuff. Make sure th... read more 03/30/2011 (9:53 am)
Improved Input and Gestures You've got to look at this from the Apple API perspective, though. That list of callbacks looks even... read more 03/30/2011 (4:59 am)
Need direction regarding programming..... The general training of programmers goes: Make stuff. Make stuff work. Work to make stuff. Progra... read more 03/29/2011 (7:21 am)
What are reasonable costs for a set of sprites and a few static images? The jobs section is a fine start to look for artists. You'll find posts by artists both here and the... read more 03/29/2011 (7:05 am)
Help at Level Load. All exec() does is to prepare scripts for use and create the .dso files. If the files contains funct... read more 03/29/2011 (6:52 am)
canvas.cs vs. canvas.cs vs. canvas.cs! The gamedata/ folder used to be where the templates were copied from. Now they're copied from templa... read more 03/28/2011 (2:26 pm)
iT2D 1.4.1 - Particle File Corruption - LOGGED I'm experiencing the crashes now and then too, and in TGB. Once it starts happening, that particular... read more 03/28/2011 (10:59 am)
Collision response KILL Use the supplied parameters to filter out things. %srcObject could also be named %this. %dstObject i... read more 03/28/2011 (4:54 am)
iT2D 1.4.1 - Assets are not removed - LOGGED An option to toggle whether to delete assets or just the reference would be nice. Maybe the checkbox... read more 03/27/2011 (1:08 pm)
Improved Input and Gestures Touch isn't necessarily about extra functionality, although up to 11 clicks at the same time with EA... read more 03/27/2011 (1:01 pm)
Bought TGB but it dosn't show in my products @K3: Try the support link under Company->Contact Us. They're not watching the forums that careful... read more 03/27/2011 (12:51 pm)
Png Optimizer? It won't work. PNG is preferred for lossless storage, PVR for lossy. PVR is the mobile equivalent of... read more 03/27/2011 (12:46 pm)
How to draw a tire trail? Make a particle which draws the trail elements without movement every now and then, with a relativel... read more 03/27/2011 (12:44 pm)
Improved Input and Gestures How about a transitional version? Deprecate the terrible old system, add iOS-friendly functionality,... read more 03/26/2011 (11:25 am)
Extending the game engine William Lee Sims' recent shadow/lighting hack is a good starting point, but I agree we need some bet... read more 03/26/2011 (9:00 am)
Png Optimizer? Thinking about it, actually :) I am considering a few "Help, I'm new to this!" sections... read more 03/26/2011 (8:55 am)
Help - Music and Sound Effects played simultaneously. Post more about your system, and the relevant part from the top of the console.log. We might see som... read more 03/26/2011 (8:54 am)
Is iTorque 2d in c# too? The code is not in C#. The scripting language is TorqueScript, and most of the native code is in C++... read more 03/26/2011 (4:13 am)
BUG? I think I finally snapped Disabled? They're not disabled. They're NOT IMPLEMENTED. That's a huge difference. Read the source t... read more 03/25/2011 (7:18 pm)
Png Optimizer? ImageOptim is a front-end to pngout etc. ;) DDS is a lossy format. Besides, I believe the origina... read more 03/25/2011 (7:14 pm)
iT2D 1.4.1 Orientation change happens at incorrect angles - RESOLVED Apple originally stated all orientations had to be supported, but the backlash was obscene. They mod... read more 03/25/2011 (8:07 am)
Incremental Build Releases Hence the ":P". ... read more 03/25/2011 (7:34 am)
Networking on iPhone I sort of expect guidelines for networking on iOS to change with iOS 5, but HTTPObject should probab... read more 03/24/2011 (9:37 pm)
Incremental Build Releases @Chris:There probably won't be official criteria :P They want you to ask yourself if you're doing... read more 03/24/2011 (9:31 pm)
iT2D 1.4.1 - Major distortion when resizing an object that has been rotated - LOGGED Does it happen on a Mac?... read more 03/24/2011 (8:09 am)
iT2d 1.4.1 - Crash when creating a new image map from BMP - RESOLVED @Alistair: iOS doesn't have any form of special magic for PNG. Xcode can optionally convert them to ... read more 03/24/2011 (8:05 am)
Wrapping my head around the game loop. There is no game loop because there is no need for a game loop normally. Instead things which need f... read more 03/22/2011 (9:53 pm)
iTorque 2D 1.4.1 Released! Everything's looking nice so far. I'm going to start a proper prototype for a game I had in mind wit... read more 03/22/2011 (8:12 pm)
Release today? Open source does not guarantee anything about quality (good or bad). It just IS. Remember that GG wo... read more 03/22/2011 (7:01 pm)
Just bought Torque3D... The T3D private forum is the right place.... read more 03/22/2011 (5:03 pm)
Could this be a way to avoid having a mac for iphone development? If I was to port an untested game I'd expect about the cost of a new Mac, and not just a mini ;) ... read more 03/22/2011 (4:53 pm)
Quick question about apple developer registration... It's not that important. If you register as an individual, your name is displayed in the app stores.... read more 03/22/2011 (4:48 pm)
Could this be a way to avoid having a mac for iphone development? Possible, but not much fun. The porter in the case of Jounce did a ton of work. More than a publishi... read more 03/22/2011 (6:55 am)
Could this be a way to avoid having a mac for iphone development? Yeah, you can get by with a mini just fine :) Make sure it's Core 2 Duo (not Core Duo), and you'l... read more 03/21/2011 (11:52 pm)
Could this be a way to avoid having a mac for iphone development? The most common way to install it on an iPod is via Xcode, so you'd need a Mac. There might be some ... read more 03/21/2011 (10:38 pm)
problems with certain behaviors after using spawnOnRemove I assume you are using the shooter example game. I think what's missing is a call to <template... read more 03/21/2011 (7:39 pm)
Release today? Rabble rabble! Preview 2? :)... read more 03/21/2011 (7:25 pm)
Torque 3D Status - 9/11/2010 That's similar to what I'd like to see, too, Richard - focused revisions with one subsystem improved... read more 03/21/2011 (7:23 pm)
Programmer needed I interpret that as Buddha being rather judgemental ;) There have been a lot of pirates posting h... read more 03/21/2011 (7:19 pm)
problems with certain behaviors after using spawnOnRemove How do you spawn the objects? What methods are used in the behaviours in question? If it's onAddToSc... read more 03/21/2011 (7:13 pm)
Nintendo: We don't want garage developers Let me translate from marketeer to something resembling English: "We want high prices so we can... read more 03/19/2011 (11:05 am)
Png Optimizer? The pngout results are the best (but slowest). Choosing "Save for web" in your image manip... read more 03/18/2011 (2:47 pm)