Game Development Community

Ronny Bangsund's Forum Posts

Thread Post Date Posted
Program a Bejewled Clone in under a month? Core mechanics should be possible to prototype quickly. After that, it's only a matter of pouring ar... read more 11/09/2007 (6:11 pm)
What if someone has made something close to your idea? New sub-genres have to come from somewhere. Imagine how unpopular id Software would be if they tried... read more 11/01/2007 (7:41 pm)
What if someone has made something close to your idea? There were two excellent hybrid games released around the same time, many years ago. The creators o... read more 10/30/2007 (4:38 am)
A minimal violence RPG. Would it sell? Harvest Moon and similar games would also be good examples of RPG-ish non-violent games. Yohoho! Pu... read more 10/30/2007 (4:32 am)
Product question I second the desire more artwork packages in that style, modern and older both welcome.... read more 01/07/2007 (11:11 pm)
C:\Documents and Settings\All Users\Application Data I'm amazed this isn't already in the engine as a cross-platform convenience feature! The correct ... read more 12/31/2006 (4:18 pm)
Can't package Just more info on my systems, in case they matter: TGB version is 1.1.3, WinXP is SP2 with everythi... read more 12/27/2006 (10:50 am)
Medieval City Dwellings Pack from Arteria I'm just interested in maybe a simple shot of part of each skybox in packs where there is a skybox ... read more 12/23/2006 (7:34 am)
Medieval City Dwellings Pack from Arteria VERY nice! I couldn't find a link from the products page back to those dwellings, and I wish there ... read more 12/23/2006 (2:47 am)
1.1.3 Collision Warping I can't help with the warping, but what are your problems with non-Windows ports, and what platforms... read more 12/21/2006 (2:20 am)
Some issues with memory management Yes, someone asked this elsewhere, and it's simply the uncompressed images taking up a lot of memory... read more 12/21/2006 (2:09 am)
Minor X86UNIX Issues (reposted) Thanks very much! Strange thing, though: These are semi-pristine sources I have, and x86UNIXFont.... read more 12/21/2006 (1:54 am)
Xml Yeah, TinyXML is very good in my opinion. I can recommend it, too.... read more 12/19/2006 (1:43 pm)
High memory consumption Trouble Excellent advice! Cheers :)... read more 12/19/2006 (1:42 pm)
Transparent sprites The GIMP is pretty much my main art tool, too, with a bit of ImageMagick when useful. Transparency ... read more 12/19/2006 (1:38 pm)
Where To Begin Torque script shouldn't bee too hard to learn if you've written any actual programs in either of tho... read more 12/19/2006 (1:32 pm)
Simple Palm Game TGB is a hardware accelerated 2D engine, so it's a bit more than you'd want on a Palm. There are fr... read more 12/18/2006 (3:20 pm)
High memory consumption Trouble If running on Linux, you have access to such tools as Valgrind to look for memory leaks, and it rep... read more 12/18/2006 (12:52 pm)
Icon maker I'm performing more thread-necromancy because I've found an excellent free icon converter: IconSush... read more 12/17/2006 (11:03 am)
GarageGames WebSite Idea It's obvious you're a flash abuser, not a web developer ;) When it can be done with simpler techn... read more 12/17/2006 (10:44 am)
Which of the two is the better engine?? Torque X wouldn't help Mac and Linux developers any, though ;)... read more 12/16/2006 (5:51 pm)
The process of publishing a game Garage Games and Stardock wouldn't set you up with filthy DRM, but either might help with online au... read more 12/16/2006 (5:46 pm)
GarageGames WebSite Idea Make it an animated GIF, and it's a great idea :)... read more 12/16/2006 (5:18 pm)
High memory consumption Trouble Well, uncompressed images take up a lot of space. Convert all your GIFs/PNGs/JPEGs to uncompressed B... read more 12/15/2006 (5:21 am)
Case sensitivity bug fix I'm generally opposed to using capital names for headers, just because of this sort of thing on non... read more 12/15/2006 (5:16 am)
Game ideas, realistic goals I'm a big fan of asset packs, at least for placeholders. Nature packs (and crate packs ;) are probab... read more 12/12/2006 (9:09 am)
Different spin on 4X game TGB would be the best choice for this, perhaps with help from assets and scripts in the adventure ki... read more 12/12/2006 (8:40 am)
Ever love an old game so much.... Master of Magic spiritual sequel confirmed..Stardock will probably announce more soon :) My two-p... read more 12/12/2006 (8:01 am)
Recommended Torque compatible Linux distros? I've settled for Ubuntu, and I'm very happy with it. Installing the massive number of development to... read more 12/12/2006 (7:47 am)
Another Linux user I'm a Windows gamer, and Linux coder/sysadmin/webmonkey/technical writer/translator/condescending kn... read more 12/12/2006 (7:37 am)
Build not quite running I'll try that, but the strange thing is that it only happens occasionally, with the editor, which I ... read more 12/12/2006 (2:01 am)
Build not quite running Some sort of success! I have TGB running fine under Win32, so I built a project out of something ... read more 12/11/2006 (8:28 am)
Hiding or encrypting the scripts It's working for me - when I build (specifying a different directory than where sources are), the so... read more 12/11/2006 (7:42 am)
TGB vs TGE speed TGB is basically a tile engine accelerated by your 3D hardware. It gives a manyfold increase in disp... read more 12/11/2006 (6:37 am)
TGB and destructable terrain? Yes, levels in Worms, at least the Amiga originals I know, could be replaced with a bitmap of your o... read more 12/11/2006 (6:24 am)
RPG math WARNING: Thread necromancy! I find that most systems suck because they're so number-heavy, at l... read more 12/11/2006 (5:19 am)
What is the best game ever made with Torque? The second is an awful tendency for Unreal-based games to have a long startup time ;)... read more 12/09/2006 (4:55 am)
Advocating Torque, full throttle towards Nintendo. The way Nintendo handle their devkits now, I'd imagine Torque Wii etc. would have to be sold by Nint... read more 12/09/2006 (4:51 am)
TORQUE 1.5 compilation OK on Ubuntu 6.10 and 7 after some fixes I'll probably upgrade to 1.5 this month (hopefully an early xmas present for me) now that I've seen ... read more 12/07/2006 (1:41 am)
What tool for combining images? .NET 1.1 and 2.0 are separate entities. They co-exist peacefully. No worries :)... read more 12/06/2006 (3:59 pm)
Posting Information Nah, you're just made of money, is all ;)... read more 12/06/2006 (2:11 pm)
Build not quite running Here's what I get from the floating point exception with gdb: [code] Program received signal SIGFP... read more 12/06/2006 (2:10 pm)
How to Compile on Linux I'll stick my miserable results in the other thread ;)... read more 12/06/2006 (2:08 pm)
Build not quite running I tried the build Gary made of 1.1.3, but it crashed with a float exception. Heck, capital F float e... read more 12/06/2006 (2:06 pm)
Posting Information My primary machine (not just development) is a carefully crafted machinery of joy, with handpicked p... read more 12/05/2006 (4:12 am)
Quick fix for 'X11_KeyToUnicode' build errors Cheers, that sorted my problem :)= EDIT: Well, it compiled at least..just no input anymore :(... read more 12/05/2006 (3:54 am)
How to Compile on Linux Meh. My previous build of TGB won't run because of a missing function, and Gary's build crashes wit... read more 12/05/2006 (3:39 am)
Serializing Games I don't think a script would be the best place to put the license-related routines, speedwise. Maki... read more 06/01/2006 (4:08 am)
Getting Mouse (not cursor) Movement. Just an idea: If you happen to have a TGE, you could port the code ;)... read more 06/01/2006 (3:51 am)
What happened to vector shapes? Hmm, no XML parser in T2D? I take that as a challenge :) I have a half-ready quick & dirty C XML pa... read more 05/30/2006 (2:35 am)