Ronny Bangsund's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Program a Bejewled Clone in under a month? | Core mechanics should be possible to prototype quickly. After that, it's only a matter of pouring ar... read more | 11/09/2007 (6:11 pm) |
| What if someone has made something close to your idea? | New sub-genres have to come from somewhere. Imagine how unpopular id Software would be if they tried... read more | 11/01/2007 (7:41 pm) |
| What if someone has made something close to your idea? | There were two excellent hybrid games released around the same time, many years ago. The creators o... read more | 10/30/2007 (4:38 am) |
| A minimal violence RPG. Would it sell? | Harvest Moon and similar games would also be good examples of RPG-ish non-violent games. Yohoho! Pu... read more | 10/30/2007 (4:32 am) |
| Product question | I second the desire more artwork packages in that style, modern and older both welcome.... read more | 01/07/2007 (11:11 pm) |
| C:\Documents and Settings\All Users\Application Data | I'm amazed this isn't already in the engine as a cross-platform convenience feature! The correct ... read more | 12/31/2006 (4:18 pm) |
| Can't package | Just more info on my systems, in case they matter: TGB version is 1.1.3, WinXP is SP2 with everythi... read more | 12/27/2006 (10:50 am) |
| Medieval City Dwellings Pack from Arteria | I'm just interested in maybe a simple shot of part of each skybox in packs where there is a skybox ... read more | 12/23/2006 (7:34 am) |
| Medieval City Dwellings Pack from Arteria | VERY nice! I couldn't find a link from the products page back to those dwellings, and I wish there ... read more | 12/23/2006 (2:47 am) |
| 1.1.3 Collision Warping | I can't help with the warping, but what are your problems with non-Windows ports, and what platforms... read more | 12/21/2006 (2:20 am) |
| Some issues with memory management | Yes, someone asked this elsewhere, and it's simply the uncompressed images taking up a lot of memory... read more | 12/21/2006 (2:09 am) |
| Minor X86UNIX Issues (reposted) | Thanks very much! Strange thing, though: These are semi-pristine sources I have, and x86UNIXFont.... read more | 12/21/2006 (1:54 am) |
| Xml | Yeah, TinyXML is very good in my opinion. I can recommend it, too.... read more | 12/19/2006 (1:43 pm) |
| High memory consumption Trouble | Excellent advice! Cheers :)... read more | 12/19/2006 (1:42 pm) |
| Transparent sprites | The GIMP is pretty much my main art tool, too, with a bit of ImageMagick when useful. Transparency ... read more | 12/19/2006 (1:38 pm) |
| Where To Begin | Torque script shouldn't bee too hard to learn if you've written any actual programs in either of tho... read more | 12/19/2006 (1:32 pm) |
| Simple Palm Game | TGB is a hardware accelerated 2D engine, so it's a bit more than you'd want on a Palm. There are fr... read more | 12/18/2006 (3:20 pm) |
| High memory consumption Trouble | If running on Linux, you have access to such tools as Valgrind to look for memory leaks, and it rep... read more | 12/18/2006 (12:52 pm) |
| Icon maker | I'm performing more thread-necromancy because I've found an excellent free icon converter: IconSush... read more | 12/17/2006 (11:03 am) |
| GarageGames WebSite Idea | It's obvious you're a flash abuser, not a web developer ;) When it can be done with simpler techn... read more | 12/17/2006 (10:44 am) |
| Which of the two is the better engine?? | Torque X wouldn't help Mac and Linux developers any, though ;)... read more | 12/16/2006 (5:51 pm) |
| The process of publishing a game | Garage Games and Stardock wouldn't set you up with filthy DRM, but either might help with online au... read more | 12/16/2006 (5:46 pm) |
| GarageGames WebSite Idea | Make it an animated GIF, and it's a great idea :)... read more | 12/16/2006 (5:18 pm) |
| High memory consumption Trouble | Well, uncompressed images take up a lot of space. Convert all your GIFs/PNGs/JPEGs to uncompressed B... read more | 12/15/2006 (5:21 am) |
| Case sensitivity bug fix | I'm generally opposed to using capital names for headers, just because of this sort of thing on non... read more | 12/15/2006 (5:16 am) |
| Game ideas, realistic goals | I'm a big fan of asset packs, at least for placeholders. Nature packs (and crate packs ;) are probab... read more | 12/12/2006 (9:09 am) |
| Different spin on 4X game | TGB would be the best choice for this, perhaps with help from assets and scripts in the adventure ki... read more | 12/12/2006 (8:40 am) |
| Ever love an old game so much.... | Master of Magic spiritual sequel confirmed..Stardock will probably announce more soon :) My two-p... read more | 12/12/2006 (8:01 am) |
| Recommended Torque compatible Linux distros? | I've settled for Ubuntu, and I'm very happy with it. Installing the massive number of development to... read more | 12/12/2006 (7:47 am) |
| Another Linux user | I'm a Windows gamer, and Linux coder/sysadmin/webmonkey/technical writer/translator/condescending kn... read more | 12/12/2006 (7:37 am) |
| Build not quite running | I'll try that, but the strange thing is that it only happens occasionally, with the editor, which I ... read more | 12/12/2006 (2:01 am) |
| Build not quite running | Some sort of success! I have TGB running fine under Win32, so I built a project out of something ... read more | 12/11/2006 (8:28 am) |
| Hiding or encrypting the scripts | It's working for me - when I build (specifying a different directory than where sources are), the so... read more | 12/11/2006 (7:42 am) |
| TGB vs TGE speed | TGB is basically a tile engine accelerated by your 3D hardware. It gives a manyfold increase in disp... read more | 12/11/2006 (6:37 am) |
| TGB and destructable terrain? | Yes, levels in Worms, at least the Amiga originals I know, could be replaced with a bitmap of your o... read more | 12/11/2006 (6:24 am) |
| RPG math | WARNING: Thread necromancy! I find that most systems suck because they're so number-heavy, at l... read more | 12/11/2006 (5:19 am) |
| What is the best game ever made with Torque? | The second is an awful tendency for Unreal-based games to have a long startup time ;)... read more | 12/09/2006 (4:55 am) |
| Advocating Torque, full throttle towards Nintendo. | The way Nintendo handle their devkits now, I'd imagine Torque Wii etc. would have to be sold by Nint... read more | 12/09/2006 (4:51 am) |
| TORQUE 1.5 compilation OK on Ubuntu 6.10 and 7 after some fixes | I'll probably upgrade to 1.5 this month (hopefully an early xmas present for me) now that I've seen ... read more | 12/07/2006 (1:41 am) |
| What tool for combining images? | .NET 1.1 and 2.0 are separate entities. They co-exist peacefully. No worries :)... read more | 12/06/2006 (3:59 pm) |
| Posting Information | Nah, you're just made of money, is all ;)... read more | 12/06/2006 (2:11 pm) |
| Build not quite running | Here's what I get from the floating point exception with gdb: [code] Program received signal SIGFP... read more | 12/06/2006 (2:10 pm) |
| How to Compile on Linux | I'll stick my miserable results in the other thread ;)... read more | 12/06/2006 (2:08 pm) |
| Build not quite running | I tried the build Gary made of 1.1.3, but it crashed with a float exception. Heck, capital F float e... read more | 12/06/2006 (2:06 pm) |
| Posting Information | My primary machine (not just development) is a carefully crafted machinery of joy, with handpicked p... read more | 12/05/2006 (4:12 am) |
| Quick fix for 'X11_KeyToUnicode' build errors | Cheers, that sorted my problem :)= EDIT: Well, it compiled at least..just no input anymore :(... read more | 12/05/2006 (3:54 am) |
| How to Compile on Linux | Meh. My previous build of TGB won't run because of a missing function, and Gary's build crashes wit... read more | 12/05/2006 (3:39 am) |
| Serializing Games | I don't think a script would be the best place to put the license-related routines, speedwise. Maki... read more | 06/01/2006 (4:08 am) |
| Getting Mouse (not cursor) Movement. | Just an idea: If you happen to have a TGE, you could port the code ;)... read more | 06/01/2006 (3:51 am) |
| What happened to vector shapes? | Hmm, no XML parser in T2D? I take that as a challenge :) I have a half-ready quick & dirty C XML pa... read more | 05/30/2006 (2:35 am) |