Game Development Community

Ronny Bangsund's Forum Posts

Thread Post Date Posted
Initial tool setup for Mac development You should get a recent XCode. Just to avoid suicidal tendencies :) The most recent one is 3.1. Get... read more 12/19/2008 (2:28 pm)
Future of Torque on Linux Not knocking the libraries, just think OpenAL isn't necessary on a server ;) This may no longer be ... read more 12/08/2008 (11:05 pm)
Development PC Specs More power than the target device is always a good help. Things that fly on the 360 might be sluggis... read more 12/08/2008 (8:56 pm)
Future of Torque on Linux Yes, we want the client on Linux too, and it should be far easier with a working Mac port already ou... read more 12/08/2008 (8:50 pm)
MMOG development team guidlines I found the book I have on the subject, and now my back hurts :) It's "Massively Multiplayer Game... read more 12/08/2008 (8:46 pm)
MMOG development team guidlines There are a couple of books (big, fat ones!) with essays by various industry people on MMO design. I... read more 12/08/2008 (6:45 pm)
Help me make my tile set program better. Port it to wxWidgets, then port it to Mac and Linux :) That's my only wish for now.... read more 12/08/2008 (6:34 pm)
Snow Leopard GPUs are very focused on certain types of operations, though. It's mainly useful for math. Physics w... read more 12/04/2008 (9:39 pm)
Jpeg to png Yes, why?If you absolutely must, ImageMagick does everything. But why go from a pure format to LOSSY... read more 12/01/2008 (5:37 pm)
Please Do Me & Others A Favor I agree - post solutions when you do find them.... read more 11/30/2008 (4:25 pm)
Publish for both Win and Mac I don't know of a devkit which allows compiling for Mac OS X on anything but Mac OS X, so yes, you n... read more 11/25/2008 (9:15 am)
XCODE Noob, some tips on linking in a 3rd party lib to TGE? I see libcurl is indeed installed on my systems, and I can't recall having installed anything weird.... read more 11/21/2008 (3:44 am)
Go Beryllium! Rhythm-action-quantum-mechanical-shmup I'm very busy with iPhone stuff, too, but would like to take a break now and then with some actiony ... read more 11/18/2008 (6:23 am)
Looking for Vista assistance VLite makes Vista tolerable - it's practically a necessity in my opinion, just for the fact you can ... read more 11/13/2008 (5:06 pm)
Torque: Most Difficult to develop with?? I've read that Unreal 2.x tech let you create Unreal Tournament-like games out of the box - everythi... read more 11/13/2008 (5:00 pm)
Best source for images DDS is still somewhat lossy from what I can find, but better than JPEG for textures. PNG is unmolest... read more 11/13/2008 (4:58 pm)
Key generation system / selling your games Just out of curiosity: What platforms are the Ignition system available on? There's a reason many... read more 11/13/2008 (4:55 pm)
3D Shape Question Heh, that's neat hackery right there :)... read more 11/12/2008 (6:18 pm)
Looking for Vista assistance Yeah, there's a reason I stare at an OS X screen most of the time. Vista is a nice game launcher, th... read more 11/12/2008 (6:29 am)
3D Shape Question Ah, that means you have some script hackery in your future if you want 3D shapes to orient properly ... read more 11/12/2008 (6:27 am)
Somes explication, please It's not merely a C++ framework, but an actual game engine. You'll find TorqueScript being the best ... read more 11/11/2008 (5:30 pm)
Looking for Vista assistance [url=http://www.annoyances.org/exec/show/book_vista]Vista Annoyances[/url] is out. To add to Kenn... read more 11/11/2008 (5:27 pm)
3D Shape Question Have you tried [url=http://tdn.garagegames.com/wiki/TGB/Reference:_t2dShape3D#setShapeRotation.28.25... read more 11/11/2008 (5:16 pm)
Register issue Go to the "My Account" page and download the full version? Or is the student system wildly different... read more 11/11/2008 (5:59 am)
ITGB update? I was just accepted into the iPhone dev program by Apple (how gracious!), and I've been reading up o... read more 11/10/2008 (2:05 pm)
Snow Leopard The NDA I suspect was only because of it being a "smartphone" - these types of devices used to have ... read more 11/10/2008 (1:34 pm)
3ds max price Milkshape is pretty simple, but great for game characters. Houdini is only slightly more complicated... read more 11/09/2008 (9:04 am)
How do I create a delay between code? Google is choosy :) Use the site trick if you're searching a specific site; enter search terms as... read more 11/08/2008 (5:49 pm)
Autodesk Signs Agreement with Avid to Acquire Softimage Damndamndamn. Following history, this means XSI is doomed. People who already have it will keep main... read more 10/26/2008 (2:17 pm)
I Need Podcast Drat, that means we have to convince some reasonable people to start a decent podcast! I think that ... read more 10/10/2008 (2:39 pm)
Tilesize vs camera size You should go with the defaults for that resolution. Also note that it controls aspect, so tweak it ... read more 10/09/2008 (10:36 pm)
NexusWare adds lighting and shadows to TGB. Interesting - if it's also available for Mac :)... read more 10/09/2008 (10:30 pm)
Portable TGB Editing Yes to #1. I have many copies of the TGB folder on Linux, Mac & Windows. #3: Since TorqueScript f... read more 10/09/2008 (10:27 pm)
I Need Podcast I only listen to Game Theory, Gamers with Jobs and the recently Jeff Green-less (and increasingly in... read more 10/09/2008 (10:21 pm)
Some questions and concerns regarding TGEA? If you're mad enough to make an MMO, you might want to use some readymade code: http://www.opennel.... read more 10/07/2008 (10:31 pm)
Installer for windows On the Mac, I'd never do an installer for games and apps which don't need drivers. I just make my ap... read more 10/03/2008 (11:33 am)
How would you send multiple queries using HTTPObject in TS? It's safe to say you can get 1024 bytes into the arguments to a webscript, but whether you can fit m... read more 09/12/2008 (8:56 am)
Why isn't any big company using torque? Tilted Mill are also using Torque for Hinterland: http://www.tiltedmill.com/hinterland/ At lea... read more 09/11/2008 (7:57 am)
BS Studio Warning Don't show me that wow, and don't show me the bottle! Do what Ted said, DarqueLord. There are so ... read more 09/10/2008 (11:20 am)
TGB 1.7.4 for Mac requires OS X 10.4? My projects won't compile with the 10.3.9 SDK, either. I guess it's time to upgrade, especially with... read more 09/03/2008 (6:09 am)
Getting Ready for the Torque Game Engine and Torque Game Builder Graphics on the cheap: GIMP (Linux/Windows, free), or Pixelmator (Mac, not expensive). Bonus: Your P... read more 08/31/2008 (5:00 pm)
Torque 2 Tranparent Development Does that mean you are too busy..or are you clamming up just before a big announcement? :)=... read more 08/26/2008 (2:22 pm)
Mouse Click distinction to move and "shoot" (TGB) What you'll need to do then is to record the time taken between keypresses. If it was a really short... read more 08/26/2008 (9:48 am)
Mouse Click distinction to move and "shoot" (TGB) How about shooting on mouse key up instead?... read more 08/26/2008 (8:04 am)
Need help chaning files into .app SetLogMode() is a script command, but you seem to have logging on anyway. If the log says it can't f... read more 08/26/2008 (6:08 am)
Need help chaning files into .app While debugging, you can put the app bundle and the resources in the same directory, rather than put... read more 08/24/2008 (3:40 pm)
Need help chaning files into .app What engine? What version of the engine? If it's TGB, just select "File->Build Game…" from the... read more 08/24/2008 (2:01 pm)
How to change the ICON of TGB I second the IcoFX program. Bonus feature: Converting to and from your Mac icons is easy.... read more 08/24/2008 (7:46 am)
Any restrictions on makeing educational games? I know of at least one educational game already out, although made with TGB. Kanji Kansen is the nam... read more 08/23/2008 (12:48 pm)
IPhone Licensing Model Discussion I don't have any projects brewing which would be appropriate for the iPhone/iPod Touch (at least I d... read more 08/20/2008 (3:16 pm)