Game Development Community

Ronny Bangsund's Forum Posts

Thread Post Date Posted
How to change "Video resolution" at runtime? TDN says: setScreenMode( width , height , bpp , fullScreen ) The last flag is true or false.... read more 03/20/2009 (9:08 am)
Unity 2.5 Is Out If the world was all Unreal Engine, it would be a terrible place to live. Not because it's a bad eng... read more 03/20/2009 (9:01 am)
Server Cluster. There's server networking middleware, data abstraction middleware, AI middleware, cloud generation m... read more 03/19/2009 (4:25 pm)
Server Cluster. Slimming down the data per player is quite easy. Everquest had packages at less than 200 bytes, and ... read more 03/19/2009 (7:04 am)
iPhone OS 3.0 EA will be EA. Just hoping there aren't indies who actually look up to EA ;) I think people might... read more 03/19/2009 (2:36 am)
iPhone OS 3.0 Releasing something as complex as a multiplayer mode days after release of the game itself? That is ... read more 03/18/2009 (3:19 pm)
iTGB problems We're looking forward to it. I'll start using iTGB proper when 1.2 hits our account pages :)... read more 03/18/2009 (3:14 pm)
Unity 2.5 Is Out I don't really see them as much competition. Lots of nice features in Unity, a different set in Torq... read more 03/18/2009 (3:10 pm)
iPhone OS 3.0 I don't see external controllers, beyond keyboards, being much of a hit. The iPhone isn't your home ... read more 03/18/2009 (3:00 pm)
iTGB problems If you are porting logic from script to C++, it isn't so bad. You just inherit some classes (NOTE: I... read more 03/18/2009 (11:22 am)
Server Cluster. Of course it's possible. Rent servers, stick a part of the world on each, voila - cluster! Self-m... read more 03/18/2009 (11:14 am)
iPhone OS 3.0 Another thing is that you now can do expansions properly. Puzzle Quest could be re-engineered to plu... read more 03/18/2009 (11:07 am)
iPhone OS 3.0 I decided to not install 3.0. Looks like it messes up for 2.x development, which I am doing for real... read more 03/18/2009 (8:29 am)
Switching OS... One user per licence, and as many systems as reasonable.... read more 03/18/2009 (8:12 am)
iTGB problems Stay away from the buggy iTGB system, but use the stable iTGB instead :) There are issues in 1.1 ... read more 03/18/2009 (7:52 am)
Age of Decadence Interview Neat. There's a giant thread on one forum I lurk at. This one is anxiously awaited :) ... read more 03/17/2009 (3:26 pm)
I have no Idea to run this engine. The iPhone SDK IS the Xcode SDK (1.8GB download), so you only need to install the download.... read more 03/17/2009 (11:05 am)
iPhone OS 3.0 I'll do the same, and I'll complain on IRC to you GG employees if it doesn't ;) The big thing for... read more 03/17/2009 (12:20 am)
Use Apple's utility for PowerVR compressed textures PVR isn't used just because the file is smaller, but because the texture is stored in memory *in com... read more 03/17/2009 (12:19 am)
IPhone keyboard Michael said the builder will be smoother to work with, bugs fixed, and direct launching to the simu... read more 03/17/2009 (12:12 am)
No Longer Needed Well, you are learning about backups, at least ;) I've had trouble paying 1and1.com myself. Their... read more 03/17/2009 (12:04 am)
Application Submitting Process There are many threads about this on the Apple forums. The oldest ones start out with bad news, but ... read more 03/16/2009 (2:39 pm)
Purchase TEGA? I've bought all my products with Visa debit ("Visa Classic" here), so there shouldn't be a... read more 03/16/2009 (2:33 pm)
iTGB dev on Windows possible Any Intel-based Mac will do the job. I suggest the cheapest Macbook, because it's so damn comfortabl... read more 03/16/2009 (8:53 am)
What would you like to see addressed in Torque 3D? We've had assurance there will be delta upgrades from TGEA - you pay only the difference. I agree... read more 03/15/2009 (11:20 pm)
iTGB dev on Windows possible Unity is a 3D engine. iTGB is a 2D engine. Why torture yourself trying to use Unity as a 2D engine? ... read more 03/15/2009 (11:14 pm)
Whos converted to PVR? So let me get this straight: I can't use my Macbook with its included OS to frickin' make the textur... read more 03/15/2009 (11:09 pm)
Creating a Content Pack I suggest including a basegame showing off everything in the pack.... read more 03/15/2009 (8:42 am)
iTGB dev on Windows possible Yep. Get a guest account on his Mac, install and build. Tweak it till it works as expected, ship it.... read more 03/15/2009 (7:10 am)
Text file coming up blank No problem using Steven's code above (with % in front of all variables), so there must be something ... read more 03/14/2009 (11:30 pm)
What exactly does the onUpdate() function do? Better to set a fuel usage state on keypress, maybe, and unset on release? Then reduce fuel regularl... read more 03/14/2009 (11:23 pm)
inventory and swapping armor / items question I'm not so steady on the 3D bits, but you COULD export spritesheets from your 3D program, and no nee... read more 03/14/2009 (11:20 pm)
Licensing confusion. A user per licence, commercial is floating so you can swap employees. The GG licensing is actually q... read more 03/14/2009 (11:17 pm)
No Longer Needed Damn, if your domain wasn't locked, I could offer hosting space. I could still, but it depends on ho... read more 03/14/2009 (11:03 pm)
Games made from the stock version of torque? I have several concepts for TGB-based games which not only can be done entirely in TorqueScript, but... read more 03/14/2009 (10:55 pm)
High quality 3D art for games Great stuff! Horrible host! (Speak to me about an ad-free place for your example art :) ... read more 03/14/2009 (10:51 pm)
iTGB dev on Windows possible No. You can create the *game* on Windows, but you need a Mac to compile the iPhone port. ... read more 03/14/2009 (10:49 pm)
2D Game Engines TGB is a tilemap engine, with tilemap/layer/sprite animation in the editor. Sideview, top-down view,... read more 03/14/2009 (10:47 pm)
Favorite Mac text editor? I use Smultron for everything. It's like Kate on Linux. If I could embed it in Xcode, I'd be in heav... read more 03/14/2009 (10:43 pm)
Interactive Story Game. Well, your project sounds that much more interesting now, archduke :) I estimate you'll doing mor... read more 03/14/2009 (10:27 pm)
Interactive Story Game. If the empire happens in an abstract way, like many popular web games, or like the hundreds of mafia... read more 03/14/2009 (1:29 am)
Interactive Story Game. If you're talking about an interactive novel/hunt-the-object game with little to no animation, it's ... read more 03/13/2009 (8:31 pm)
iPhone Game TGB, iTGE and Blender Torque is largely C++-based, with TorqueScript for game-specific logic. It's its own engine, not an ... read more 03/13/2009 (6:53 am)
iPhone Game TGB, iTGE and Blender iTGE is based on TGE, TGEA is the next engine after TGE (and T3D is hopefully coming this year). ... read more 03/12/2009 (10:20 pm)
iPhone Game TGB, iTGE and Blender Is it a 3D game, or a 2D game with 3D models? I don't follow iTGE closely, but believe it is soon... read more 03/12/2009 (9:25 pm)
iTorque for Indies The per-release licence was listed in the store until relatively recently. People complained loudly ... read more 03/11/2009 (12:13 pm)
A noob question about splash screens... Definitely try pngout. It not only removes headers and unnecessary extras, but can strip the transpa... read more 03/10/2009 (10:00 pm)
What type of TGB will i need? D3D shouldn't really be that different from GL in the way it works, but OpenGL is definitely the mos... read more 03/10/2009 (9:57 pm)
iTorque Textures must be powers of two, but fullscreen PNGs only need to be...fullscreen sized :) GUI compo... read more 03/10/2009 (9:47 pm)
serialization and piracy protection eSellerate is somewhat popular. Mac+Windows (possibly more), with a built-in store portal so the cus... read more 03/10/2009 (9:35 pm)