Game Development Community

Ronny Bangsund's Forum Posts

Thread Post Date Posted
Cannot compile iTGB_Script_Optimize target What? Does GCC 4.2 do something bad for 2.x? I haven't seen anything about that on the official foru... read more 09/11/2009 (6:40 pm)
iTGB 1.3 Planning I'm positive I'm using GCC 4.2 and SDK 3.1, yes. Tried 3.0 for good measure, but 3.1 is a superset. ... read more 09/11/2009 (5:55 pm)
iTGB 1.3 Planning @Bret: You seem to be using 1.2. SoundEngine.mm compiles without issue in T2Di Beta 1.0 (the engine ... read more 09/11/2009 (5:39 pm)
Cannot compile iTGB_Script_Optimize target You should be compiling with SDK 3.0 and GCC 4.2 nowadays. The Release iPhone targets also have a se... read more 09/11/2009 (5:35 pm)
F*$&! Another Blog Lost to the Refresh Page! Various wikis have a snapshot system so that work in progress is kept. Something like that would be ... read more 09/11/2009 (5:32 pm)
Scoreloop and OpenFeint I just use the GCC 4.2 -> Preprocessing -> Preprocessor Macros section in build options, rathe... read more 09/11/2009 (1:26 am)
Scoreloop and OpenFeint The memory manager is correctly spelled in T2Di 1.0 Beta (finally!). ... read more 09/11/2009 (1:22 am)
iTGB 1.3 Planning Ouch. I think I've seen those problems even on a supersimple test project (Adventure Kit tiles and n... read more 09/11/2009 (1:19 am)
iTGB 1.3 Planning @Bret: What exactly isn't compiling for you with GCC4.2? I'm compiling the crap out of this release,... read more 09/11/2009 (12:56 am)
Scoreloop and OpenFeint Yep, done all that. But I think I put it in the wrong PCH - the file isn't even *in* the project. Go... read more 09/11/2009 (12:50 am)
Scoreloop and OpenFeint Nope, first thing I did. Besides, I'm just *dropping the OF code in*. Not using it in any way or for... read more 09/10/2009 (11:17 pm)
Scoreloop and OpenFeint 4985 errors on simply building the latest OpenFeint (not even calling it from my T2Di). Headers usin... read more 09/10/2009 (9:19 pm)
Behavior shooter components example crashes on device Script_Optimize targets compile the scripts in a different way, so you need to also build desktop ve... read more 09/10/2009 (5:23 pm)
iTGB 1.3 Planning My account seems completely broken - I can't browse the forum index, but can visit forums directly. ... read more 09/10/2009 (1:34 am)
What tools do I need to get started? You can get by with just TGEA and some art packs (models, texture packs and more). I'm sure there ar... read more 09/09/2009 (7:08 pm)
What tools do I need to get started? I think there are updated books with TGEA-specific material, so have a poke around Amazon for the ot... read more 09/09/2009 (5:36 pm)
Building iTGB 1.2 on Snow Leopard The major changes were between 2.x and 3.0. 3.1.x only adds some new features to the OS, not to Xcod... read more 09/09/2009 (5:13 pm)
Upgrade path? T3D also supports Collada, so if you can't find DTS, you normally can find at least some in that for... read more 09/09/2009 (1:29 am)
iTGB 1.3 Planning But cake is less unhealthy! When it's out, we need to make a thread with a list of features to ad... read more 09/09/2009 (12:58 am)
Building iTGB 1.2 on Snow Leopard 3.0 compatibility (both running on OS 3.0 and building against SDK 3.0) was a mentioned priority. Ta... read more 09/09/2009 (12:53 am)
Upgrade path? You can delta upgrade from TGE to TGEA to T3D. TGEA is a better start in terms of modern features. C... read more 09/09/2009 (12:50 am)
iTGB 1.3 Planning I know he is ready when he's ready (hence the soon-ish) :) (And fetch the man some cake when he's... read more 09/09/2009 (12:10 am)
iTGB 1.3 Planning I've followed what little he's revealed on IRC, and it looks likely we'll see it soon-ish :) I'm ... read more 09/08/2009 (11:55 pm)
Scoreloop and OpenFeint I only lost two fluff apps, and everything else is fine. YMMV etc.... read more 09/08/2009 (5:04 pm)
Scoreloop and OpenFeint Xcode 3.2 has been nice to me. Nothing has mysteriously stopped working :) The analyser is really... read more 09/08/2009 (4:53 pm)
Scoreloop and OpenFeint Xcode 3.2 is still showing it for me: [image]http://con.structive.net/thumb.png[/image]... read more 09/08/2009 (4:43 pm)
Cube/Hypercube code Yeah, or perhaps T11D :P Ted's method is best when limited to three dimensions faked on a 2D scre... read more 09/08/2009 (3:36 pm)
Scoreloop and OpenFeint Both Project->Edit Project Settings and <target>->Get Info gives me an option window whe... read more 09/08/2009 (3:33 pm)
No Access to - TGB Private Forums OK, since everybody's bloody nitpicking ;), here's the definite answer: There are no private foru... read more 09/08/2009 (1:14 pm)
No Access to - TGB Private Forums There are no private forums for non-beta products :) ... read more 09/07/2009 (11:20 pm)
Getting my copy of TGE Just use the Contact Us link up there at the top of the page. It should fill in your name etc. from ... read more 09/07/2009 (9:06 pm)
MP3's and frame rate on OS 2.2 Do you get the same results at 44.1kHz?... read more 09/07/2009 (7:41 pm)
iTGB 1.3 Planning Yay! Cake! Or opium? :) ... read more 09/07/2009 (7:37 pm)
iTGB 1.3 Planning We need 1.3 due to Snow Leopard requiring Xcode 3.2 and iPhone SDK 3.0.... read more 09/06/2009 (6:22 pm)
Building iTGB 1.2 on Snow Leopard I've built with GCC 4.2 at some point, but the fix for that should be in the very delayed 1.3 releas... read more 09/06/2009 (6:16 pm)
Getting started Question Torque for Wii is a mix of 2D and 3D capabilities, according to GG people I've contacted. Sort of a ... read more 09/06/2009 (6:06 pm)
Walls&Towers Second that. This is a good chunk of what's needed for a castle construction kit :)... read more 09/04/2009 (7:02 pm)
64-bit engine? Packages are bad for anything but drivers. DMGs are what people are used to for programs, and tarbal... read more 09/04/2009 (6:59 pm)
Need some advice on whether or not TGB would be right for the job I don't think a pool of thousands of questions should be problematic to randomly select. Maybe you'd... read more 09/04/2009 (6:57 pm)
Torque for iPhone-what exactly is needed? Minimum requirements for the iPhone SDK is currently 10.5.7 (Leopard) or 10.6.0 (Snow Leopard). ... read more 09/04/2009 (3:54 pm)
Has garage games abondoned the indie? I'm one of the people who would buy T3D if I had the money to spare, just to learn hacking the engin... read more 09/04/2009 (3:43 pm)
64-bit engine? If you have a PPC app, removing Rosetta makes it no longer run. If it's a UB, it'll choose native be... read more 09/04/2009 (3:31 pm)
64-bit engine? The installer needs to go. then. It should just be an archive (DMG for non-source distribution on Ma... read more 09/03/2009 (6:52 am)
Just trying to make a freaking script It's there. When you build (compile scripts+place binaries) a project from within TGB, you choose a ... read more 09/02/2009 (6:22 pm)
Building iTGB for iPhone SDK 3.0 and Using MediaPlayer Framework Excellent - but the filename should probably be .mm if using some ObjC, and #include should be #impo... read more 09/01/2009 (11:23 am)
Auto mute appliaction if iPod is playing music Apple recommend compiling against the 3.0 SDK, because it is a superset of all the earlier SDKs. Sin... read more 08/31/2009 (11:39 am)
64-bit engine? How the hell did you manage that? Did you recompile it PPC-only?... read more 08/30/2009 (10:00 pm)
Auto mute appliaction if iPod is playing music Start here :) [url]http://developer.apple.com/iphone/library/documentation/Audio/Conceptual/iPodLib... read more 08/29/2009 (6:04 pm)
InGame Purchasing @Marc: It was just an example, although many people have talked about releasing $1 apps, and selling... read more 08/29/2009 (3:30 pm)
Auto mute appliaction if iPod is playing music You'll have to add some Objective C to do that, using the iPod player kit. Check the ADC for example... read more 08/29/2009 (3:28 pm)