Ronny Bangsund's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Cannot compile iTGB_Script_Optimize target | What? Does GCC 4.2 do something bad for 2.x? I haven't seen anything about that on the official foru... read more | 09/11/2009 (6:40 pm) |
| iTGB 1.3 Planning | I'm positive I'm using GCC 4.2 and SDK 3.1, yes. Tried 3.0 for good measure, but 3.1 is a superset. ... read more | 09/11/2009 (5:55 pm) |
| iTGB 1.3 Planning | @Bret: You seem to be using 1.2. SoundEngine.mm compiles without issue in T2Di Beta 1.0 (the engine ... read more | 09/11/2009 (5:39 pm) |
| Cannot compile iTGB_Script_Optimize target | You should be compiling with SDK 3.0 and GCC 4.2 nowadays. The Release iPhone targets also have a se... read more | 09/11/2009 (5:35 pm) |
| F*$&! Another Blog Lost to the Refresh Page! | Various wikis have a snapshot system so that work in progress is kept. Something like that would be ... read more | 09/11/2009 (5:32 pm) |
| Scoreloop and OpenFeint | I just use the GCC 4.2 -> Preprocessing -> Preprocessor Macros section in build options, rathe... read more | 09/11/2009 (1:26 am) |
| Scoreloop and OpenFeint | The memory manager is correctly spelled in T2Di 1.0 Beta (finally!). ... read more | 09/11/2009 (1:22 am) |
| iTGB 1.3 Planning | Ouch. I think I've seen those problems even on a supersimple test project (Adventure Kit tiles and n... read more | 09/11/2009 (1:19 am) |
| iTGB 1.3 Planning | @Bret: What exactly isn't compiling for you with GCC4.2? I'm compiling the crap out of this release,... read more | 09/11/2009 (12:56 am) |
| Scoreloop and OpenFeint | Yep, done all that. But I think I put it in the wrong PCH - the file isn't even *in* the project. Go... read more | 09/11/2009 (12:50 am) |
| Scoreloop and OpenFeint | Nope, first thing I did. Besides, I'm just *dropping the OF code in*. Not using it in any way or for... read more | 09/10/2009 (11:17 pm) |
| Scoreloop and OpenFeint | 4985 errors on simply building the latest OpenFeint (not even calling it from my T2Di). Headers usin... read more | 09/10/2009 (9:19 pm) |
| Behavior shooter components example crashes on device | Script_Optimize targets compile the scripts in a different way, so you need to also build desktop ve... read more | 09/10/2009 (5:23 pm) |
| iTGB 1.3 Planning | My account seems completely broken - I can't browse the forum index, but can visit forums directly. ... read more | 09/10/2009 (1:34 am) |
| What tools do I need to get started? | You can get by with just TGEA and some art packs (models, texture packs and more). I'm sure there ar... read more | 09/09/2009 (7:08 pm) |
| What tools do I need to get started? | I think there are updated books with TGEA-specific material, so have a poke around Amazon for the ot... read more | 09/09/2009 (5:36 pm) |
| Building iTGB 1.2 on Snow Leopard | The major changes were between 2.x and 3.0. 3.1.x only adds some new features to the OS, not to Xcod... read more | 09/09/2009 (5:13 pm) |
| Upgrade path? | T3D also supports Collada, so if you can't find DTS, you normally can find at least some in that for... read more | 09/09/2009 (1:29 am) |
| iTGB 1.3 Planning | But cake is less unhealthy! When it's out, we need to make a thread with a list of features to ad... read more | 09/09/2009 (12:58 am) |
| Building iTGB 1.2 on Snow Leopard | 3.0 compatibility (both running on OS 3.0 and building against SDK 3.0) was a mentioned priority. Ta... read more | 09/09/2009 (12:53 am) |
| Upgrade path? | You can delta upgrade from TGE to TGEA to T3D. TGEA is a better start in terms of modern features. C... read more | 09/09/2009 (12:50 am) |
| iTGB 1.3 Planning | I know he is ready when he's ready (hence the soon-ish) :) (And fetch the man some cake when he's... read more | 09/09/2009 (12:10 am) |
| iTGB 1.3 Planning | I've followed what little he's revealed on IRC, and it looks likely we'll see it soon-ish :) I'm ... read more | 09/08/2009 (11:55 pm) |
| Scoreloop and OpenFeint | I only lost two fluff apps, and everything else is fine. YMMV etc.... read more | 09/08/2009 (5:04 pm) |
| Scoreloop and OpenFeint | Xcode 3.2 has been nice to me. Nothing has mysteriously stopped working :) The analyser is really... read more | 09/08/2009 (4:53 pm) |
| Scoreloop and OpenFeint | Xcode 3.2 is still showing it for me: [image]http://con.structive.net/thumb.png[/image]... read more | 09/08/2009 (4:43 pm) |
| Cube/Hypercube code | Yeah, or perhaps T11D :P Ted's method is best when limited to three dimensions faked on a 2D scre... read more | 09/08/2009 (3:36 pm) |
| Scoreloop and OpenFeint | Both Project->Edit Project Settings and <target>->Get Info gives me an option window whe... read more | 09/08/2009 (3:33 pm) |
| No Access to - TGB Private Forums | OK, since everybody's bloody nitpicking ;), here's the definite answer: There are no private foru... read more | 09/08/2009 (1:14 pm) |
| No Access to - TGB Private Forums | There are no private forums for non-beta products :) ... read more | 09/07/2009 (11:20 pm) |
| Getting my copy of TGE | Just use the Contact Us link up there at the top of the page. It should fill in your name etc. from ... read more | 09/07/2009 (9:06 pm) |
| MP3's and frame rate on OS 2.2 | Do you get the same results at 44.1kHz?... read more | 09/07/2009 (7:41 pm) |
| iTGB 1.3 Planning | Yay! Cake! Or opium? :) ... read more | 09/07/2009 (7:37 pm) |
| iTGB 1.3 Planning | We need 1.3 due to Snow Leopard requiring Xcode 3.2 and iPhone SDK 3.0.... read more | 09/06/2009 (6:22 pm) |
| Building iTGB 1.2 on Snow Leopard | I've built with GCC 4.2 at some point, but the fix for that should be in the very delayed 1.3 releas... read more | 09/06/2009 (6:16 pm) |
| Getting started Question | Torque for Wii is a mix of 2D and 3D capabilities, according to GG people I've contacted. Sort of a ... read more | 09/06/2009 (6:06 pm) |
| Walls&Towers | Second that. This is a good chunk of what's needed for a castle construction kit :)... read more | 09/04/2009 (7:02 pm) |
| 64-bit engine? | Packages are bad for anything but drivers. DMGs are what people are used to for programs, and tarbal... read more | 09/04/2009 (6:59 pm) |
| Need some advice on whether or not TGB would be right for the job | I don't think a pool of thousands of questions should be problematic to randomly select. Maybe you'd... read more | 09/04/2009 (6:57 pm) |
| Torque for iPhone-what exactly is needed? | Minimum requirements for the iPhone SDK is currently 10.5.7 (Leopard) or 10.6.0 (Snow Leopard). ... read more | 09/04/2009 (3:54 pm) |
| Has garage games abondoned the indie? | I'm one of the people who would buy T3D if I had the money to spare, just to learn hacking the engin... read more | 09/04/2009 (3:43 pm) |
| 64-bit engine? | If you have a PPC app, removing Rosetta makes it no longer run. If it's a UB, it'll choose native be... read more | 09/04/2009 (3:31 pm) |
| 64-bit engine? | The installer needs to go. then. It should just be an archive (DMG for non-source distribution on Ma... read more | 09/03/2009 (6:52 am) |
| Just trying to make a freaking script | It's there. When you build (compile scripts+place binaries) a project from within TGB, you choose a ... read more | 09/02/2009 (6:22 pm) |
| Building iTGB for iPhone SDK 3.0 and Using MediaPlayer Framework | Excellent - but the filename should probably be .mm if using some ObjC, and #include should be #impo... read more | 09/01/2009 (11:23 am) |
| Auto mute appliaction if iPod is playing music | Apple recommend compiling against the 3.0 SDK, because it is a superset of all the earlier SDKs. Sin... read more | 08/31/2009 (11:39 am) |
| 64-bit engine? | How the hell did you manage that? Did you recompile it PPC-only?... read more | 08/30/2009 (10:00 pm) |
| Auto mute appliaction if iPod is playing music | Start here :) [url]http://developer.apple.com/iphone/library/documentation/Audio/Conceptual/iPodLib... read more | 08/29/2009 (6:04 pm) |
| InGame Purchasing | @Marc: It was just an example, although many people have talked about releasing $1 apps, and selling... read more | 08/29/2009 (3:30 pm) |
| Auto mute appliaction if iPod is playing music | You'll have to add some Objective C to do that, using the iPod player kit. Check the ADC for example... read more | 08/29/2009 (3:28 pm) |