Ronny Bangsund's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| iPod Touch x iPhone 3G performance | Yes, C++ will make it faster. There are also minor things you can do to speed it up. There is one pr... read more | 11/05/2009 (11:49 am) |
| Torque3D and Unity's New Pricing | The "free" Unreal SDK is ready for use now: [url]http://www.udk.com/[/url] I think T3D... read more | 11/05/2009 (11:37 am) |
| Smart Packer Developer Library in your own application | One suggestion would be Lzip, which is a great and open library. Also a Mac port :) ... read more | 11/05/2009 (11:24 am) |
| Torque 3D? I've missed a lot... Can I still upgrade from TGEA? | Your account only shows TGE, so you'd better check that you don't have another one somewhere ;) W... read more | 11/04/2009 (10:49 pm) |
| iPod Touch x iPhone 3G performance | The 2nd generation iPod touch is quite a bit faster than the 3G iPhone, but if anything, the latest ... read more | 11/04/2009 (10:45 pm) |
| Where to announce a Windows game release? | Rock, Paper, Shotgun? They got huge *fast*.... read more | 11/04/2009 (10:40 pm) |
| How Would I "Swivel" the Screen? | I've seen this wish before. And Yet It Moves actually does it (or makes it look like so). I'd keep a... read more | 11/04/2009 (10:39 pm) |
| PhysX for multiplayer games | Yep. That's pretty much how it works. Were physics to be calculated on the server, you'd have a ton ... read more | 11/04/2009 (8:02 pm) |
| SpriteForge vs SpriteWorks or others tools from 3D to 2D Sprites? | There's no shortage of DTS models, so there :) ... read more | 11/04/2009 (7:05 pm) |
| SpriteForge vs SpriteWorks or others tools from 3D to 2D Sprites? | Whichever gets a Mac version first wins my money. Would be nice with more model formats, of course.... read more | 11/04/2009 (6:00 pm) |
| Testing on the iPhone | But that's where packages come in handy.... read more | 11/04/2009 (4:24 pm) |
| Creating sprites outside of Torque 2D, then just import to Torque? | ImageMagick. It can remove borders from sprites (follow the colour of the background) and re-add bor... read more | 11/04/2009 (8:36 am) |
| Torque 3D for the iPhone | 1.In one of the 2D blogs, it was also mentioned that T3D for iPhone is getting the toolset of T3D. B... read more | 11/04/2009 (8:32 am) |
| Data Persistance | XML is not out of the question for this sort of thing, no. The OS already has nice functions for hig... read more | 11/04/2009 (8:18 am) |
| Testing on the iPhone | Merge scripts, too! A single file at 100k loads faster than 10 files at 10k. You might also want to ... read more | 11/04/2009 (8:14 am) |
| TGB Pro to iPhone License - Compatibility Question | You can start designing now. When you upgrade, you'll be able to adjust the project further for iPho... read more | 11/03/2009 (3:46 pm) |
| Data Persistance | They save and load strings within the default preferences plist. You supply a string and a key, no w... read more | 11/03/2009 (1:41 pm) |
| How to shrink your app | Thanks, added your tips :) Maybe I'll elaborate on the palette-based formats later. ... read more | 11/03/2009 (12:04 pm) |
| T2d final version | Nobody knows when we're even gong to see the betas, but web deployment is fairly certain.... read more | 11/03/2009 (4:10 am) |
| Data Persistance | OpenFeint can also store offline highscores, so that's an alternative.... read more | 11/02/2009 (7:35 pm) |
| Mac OS X 10.6.1 build with SQLite [instruction] | It's still not finding the library, for some reason. Double-check that you have selected the same SD... read more | 11/02/2009 (5:50 pm) |
| Official Torque 3D Documentation Feedback | All good stuff, Michael. The engine reference is what looks most interesting ;)... read more | 11/02/2009 (3:40 pm) |
| Help getting going... | I would personally recommend the latest beta. Sven's guide shows you the steps to go through. How... read more | 11/02/2009 (3:38 pm) |
| Buying iTGB 2D version 1.2 do I have the possibility to... | The 1.3 beta is already available in the account once you buy the engine. I'm guessing a paid upgrad... read more | 11/02/2009 (4:59 am) |
| Building multimedia apps in Torque for iPhone | There's also Cocos2D for iPhone, if you want readymade transitions and fades. Torque's GUI system ha... read more | 11/01/2009 (1:20 pm) |
| Building multimedia apps in Torque for iPhone | I'd just use straight UIViews and UIWebViews for that.... read more | 11/01/2009 (10:35 am) |
| 3d torque engine good for RTS dev? | The RTS starter kit is an old non-GG product for TGE. There is no RTS kit as such yet for T3D, just ... read more | 10/31/2009 (8:21 pm) |
| I need a simple way to make sprite sheets | There are some examples in the ImageMagick documents. The montage command is useful to create the sh... read more | 10/31/2009 (6:13 am) |
| Out of date documentation, dead links, etc - what's up GarageGames? | Dem's fightin' words, Mr. Krause ;) ... read more | 10/30/2009 (11:00 pm) |
| I need a simple way to make sprite sheets | ImageMagick has the facilities I need for now to make spritesheets (cutting and gluing together, mod... read more | 10/30/2009 (8:58 pm) |
| Torque 3D/2D | Well, more than a guess, really ;)... read more | 10/30/2009 (6:23 pm) |
| Torque 3D/2D | I'm guessing T2D will have many of those new features from T3D - toolbox and webplayer included.... read more | 10/30/2009 (4:12 pm) |
| I'm so confused | TGEA is the old tech (simple world builder, by comparison), and not being actively sold anymore. T3D... read more | 10/30/2009 (2:48 pm) |
| Wired - Tired - Expired / for Musicians (Strummer App) | Congratulations on the release! Check out that list Chris posted and market the hell out of it :) ... read more | 10/30/2009 (12:16 pm) |
| Torque for Wii | Same requirement for Wiiware :/... read more | 10/30/2009 (6:31 am) |
| Torque for Wii | You MUST have an office address. I think Nintendo only ship the development Wii by messenger. The... read more | 10/30/2009 (4:00 am) |
| Size of Apple DRM | I'm wondering if that is metadata passed to iTunes, but not further. What do you get if you download... read more | 10/30/2009 (2:24 am) |
| Considering the alternatives | No, Unity iPhone $399 is all you need to make a basic game. However, the Pro versions (total sum: $3... read more | 10/30/2009 (2:09 am) |
| Torque for Wii | I've investigated developing Wii downloadables a bit. I think the price to join came to around $2000... read more | 10/30/2009 (2:05 am) |
| Please Help A Newbie :) | Yeah, it's the BOM thing at the beginning of a UTF-8 file saved in certain editors. Notepad++ should... read more | 10/30/2009 (1:57 am) |
| Would you consider purchasing this? UPDATED - 10.29.09 | Wow, yes, that would make an excellent tutorial basis. I might even look into porting it to T3D.... read more | 10/30/2009 (1:44 am) |
| Torque3D and Unity's New Pricing | I'm going to look for a bottle of patience.... read more | 10/29/2009 (1:00 pm) |
| Torque3D and Unity's New Pricing | No version control in the free version: [url]http://unity3d.com/unity/licenses[/url] The free ve... read more | 10/29/2009 (12:16 pm) |
| Music Rights... I think??? | The Requiem for a Dream music has been used a wee bit too much over the years ;) Music licensing ... read more | 10/29/2009 (12:06 pm) |
| Grrrr.... | Yes, it's not very productive to advertise the link here.... read more | 10/29/2009 (6:54 am) |
| Torque3D and Unity's New Pricing | I see Unity Indie as the replacement for TGEA, but like Andrew Brady, I don't see the Pro version as... read more | 10/29/2009 (2:42 am) |
| Mac OS X 10.6.1 build with SQLite [instruction] | Are you saying you downloaded SQLite 3? That is not necessary, since it's already part of the OS and... read more | 10/29/2009 (2:18 am) |
| TGB and adventure kit question | The interiors are just more tiles/sprites, and have the same limitations as any other graphics. A te... read more | 10/29/2009 (2:07 am) |
| [SOLVED] I can't see the forest for the trees (platformer player collisions) | Database APIs are probably not a good idea to translate directly to script calls. What you want to d... read more | 10/28/2009 (4:02 pm) |
| [SOLVED] I can't see the forest for the trees (platformer player collisions) | Forget the purchase thing - just integrate Urban Airship :) ... read more | 10/28/2009 (2:22 pm) |