Game Development Community

Ronny Bangsund's Forum Posts

Thread Post Date Posted
iPod Touch x iPhone 3G performance Yes, C++ will make it faster. There are also minor things you can do to speed it up. There is one pr... read more 11/05/2009 (11:49 am)
Torque3D and Unity's New Pricing The "free" Unreal SDK is ready for use now: [url]http://www.udk.com/[/url] I think T3D... read more 11/05/2009 (11:37 am)
Smart Packer Developer Library in your own application One suggestion would be Lzip, which is a great and open library. Also a Mac port :) ... read more 11/05/2009 (11:24 am)
Torque 3D? I've missed a lot... Can I still upgrade from TGEA? Your account only shows TGE, so you'd better check that you don't have another one somewhere ;) W... read more 11/04/2009 (10:49 pm)
iPod Touch x iPhone 3G performance The 2nd generation iPod touch is quite a bit faster than the 3G iPhone, but if anything, the latest ... read more 11/04/2009 (10:45 pm)
Where to announce a Windows game release? Rock, Paper, Shotgun? They got huge *fast*.... read more 11/04/2009 (10:40 pm)
How Would I "Swivel" the Screen? I've seen this wish before. And Yet It Moves actually does it (or makes it look like so). I'd keep a... read more 11/04/2009 (10:39 pm)
PhysX for multiplayer games Yep. That's pretty much how it works. Were physics to be calculated on the server, you'd have a ton ... read more 11/04/2009 (8:02 pm)
SpriteForge vs SpriteWorks or others tools from 3D to 2D Sprites? There's no shortage of DTS models, so there :) ... read more 11/04/2009 (7:05 pm)
SpriteForge vs SpriteWorks or others tools from 3D to 2D Sprites? Whichever gets a Mac version first wins my money. Would be nice with more model formats, of course.... read more 11/04/2009 (6:00 pm)
Testing on the iPhone But that's where packages come in handy.... read more 11/04/2009 (4:24 pm)
Creating sprites outside of Torque 2D, then just import to Torque? ImageMagick. It can remove borders from sprites (follow the colour of the background) and re-add bor... read more 11/04/2009 (8:36 am)
Torque 3D for the iPhone 1.In one of the 2D blogs, it was also mentioned that T3D for iPhone is getting the toolset of T3D. B... read more 11/04/2009 (8:32 am)
Data Persistance XML is not out of the question for this sort of thing, no. The OS already has nice functions for hig... read more 11/04/2009 (8:18 am)
Testing on the iPhone Merge scripts, too! A single file at 100k loads faster than 10 files at 10k. You might also want to ... read more 11/04/2009 (8:14 am)
TGB Pro to iPhone License - Compatibility Question You can start designing now. When you upgrade, you'll be able to adjust the project further for iPho... read more 11/03/2009 (3:46 pm)
Data Persistance They save and load strings within the default preferences plist. You supply a string and a key, no w... read more 11/03/2009 (1:41 pm)
How to shrink your app Thanks, added your tips :) Maybe I'll elaborate on the palette-based formats later. ... read more 11/03/2009 (12:04 pm)
T2d final version Nobody knows when we're even gong to see the betas, but web deployment is fairly certain.... read more 11/03/2009 (4:10 am)
Data Persistance OpenFeint can also store offline highscores, so that's an alternative.... read more 11/02/2009 (7:35 pm)
Mac OS X 10.6.1 build with SQLite [instruction] It's still not finding the library, for some reason. Double-check that you have selected the same SD... read more 11/02/2009 (5:50 pm)
Official Torque 3D Documentation Feedback All good stuff, Michael. The engine reference is what looks most interesting ;)... read more 11/02/2009 (3:40 pm)
Help getting going... I would personally recommend the latest beta. Sven's guide shows you the steps to go through. How... read more 11/02/2009 (3:38 pm)
Buying iTGB 2D version 1.2 do I have the possibility to... The 1.3 beta is already available in the account once you buy the engine. I'm guessing a paid upgrad... read more 11/02/2009 (4:59 am)
Building multimedia apps in Torque for iPhone There's also Cocos2D for iPhone, if you want readymade transitions and fades. Torque's GUI system ha... read more 11/01/2009 (1:20 pm)
Building multimedia apps in Torque for iPhone I'd just use straight UIViews and UIWebViews for that.... read more 11/01/2009 (10:35 am)
3d torque engine good for RTS dev? The RTS starter kit is an old non-GG product for TGE. There is no RTS kit as such yet for T3D, just ... read more 10/31/2009 (8:21 pm)
I need a simple way to make sprite sheets There are some examples in the ImageMagick documents. The montage command is useful to create the sh... read more 10/31/2009 (6:13 am)
Out of date documentation, dead links, etc - what's up GarageGames? Dem's fightin' words, Mr. Krause ;) ... read more 10/30/2009 (11:00 pm)
I need a simple way to make sprite sheets ImageMagick has the facilities I need for now to make spritesheets (cutting and gluing together, mod... read more 10/30/2009 (8:58 pm)
Torque 3D/2D Well, more than a guess, really ;)... read more 10/30/2009 (6:23 pm)
Torque 3D/2D I'm guessing T2D will have many of those new features from T3D - toolbox and webplayer included.... read more 10/30/2009 (4:12 pm)
I'm so confused TGEA is the old tech (simple world builder, by comparison), and not being actively sold anymore. T3D... read more 10/30/2009 (2:48 pm)
Wired - Tired - Expired / for Musicians (Strummer App) Congratulations on the release! Check out that list Chris posted and market the hell out of it :) ... read more 10/30/2009 (12:16 pm)
Torque for Wii Same requirement for Wiiware :/... read more 10/30/2009 (6:31 am)
Torque for Wii You MUST have an office address. I think Nintendo only ship the development Wii by messenger. The... read more 10/30/2009 (4:00 am)
Size of Apple DRM I'm wondering if that is metadata passed to iTunes, but not further. What do you get if you download... read more 10/30/2009 (2:24 am)
Considering the alternatives No, Unity iPhone $399 is all you need to make a basic game. However, the Pro versions (total sum: $3... read more 10/30/2009 (2:09 am)
Torque for Wii I've investigated developing Wii downloadables a bit. I think the price to join came to around $2000... read more 10/30/2009 (2:05 am)
Please Help A Newbie :) Yeah, it's the BOM thing at the beginning of a UTF-8 file saved in certain editors. Notepad++ should... read more 10/30/2009 (1:57 am)
Would you consider purchasing this? UPDATED - 10.29.09 Wow, yes, that would make an excellent tutorial basis. I might even look into porting it to T3D.... read more 10/30/2009 (1:44 am)
Torque3D and Unity's New Pricing I'm going to look for a bottle of patience.... read more 10/29/2009 (1:00 pm)
Torque3D and Unity's New Pricing No version control in the free version: [url]http://unity3d.com/unity/licenses[/url] The free ve... read more 10/29/2009 (12:16 pm)
Music Rights... I think??? The Requiem for a Dream music has been used a wee bit too much over the years ;) Music licensing ... read more 10/29/2009 (12:06 pm)
Grrrr.... Yes, it's not very productive to advertise the link here.... read more 10/29/2009 (6:54 am)
Torque3D and Unity's New Pricing I see Unity Indie as the replacement for TGEA, but like Andrew Brady, I don't see the Pro version as... read more 10/29/2009 (2:42 am)
Mac OS X 10.6.1 build with SQLite [instruction] Are you saying you downloaded SQLite 3? That is not necessary, since it's already part of the OS and... read more 10/29/2009 (2:18 am)
TGB and adventure kit question The interiors are just more tiles/sprites, and have the same limitations as any other graphics. A te... read more 10/29/2009 (2:07 am)
[SOLVED] I can't see the forest for the trees (platformer player collisions) Database APIs are probably not a good idea to translate directly to script calls. What you want to d... read more 10/28/2009 (4:02 pm)
[SOLVED] I can't see the forest for the trees (platformer player collisions) Forget the purchase thing - just integrate Urban Airship :) ... read more 10/28/2009 (2:22 pm)