Ronny Bangsund's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| ogg support in iT2D? | Your game can be as large as you want! The 10MB limit is to be able to download over mobile networks... read more | 11/21/2009 (1:21 pm) |
| ogg support in iT2D? | There is no Vorbis or Theora support in the iPhone engines. The CPU just can't handle it. Vorbis ... read more | 11/20/2009 (8:22 pm) |
| [solved, download for new XCode] Sintax Highlighting in Xcode | Cheers :)... read more | 11/20/2009 (3:05 pm) |
| Torque without TorqueScripting | TorqueScript has the advantage that it's a forgiving language (a few compile errors, but it might st... read more | 11/20/2009 (1:30 pm) |
| Getting Byte data from an image | I would expect a simple POST request to work for uploading binary data, but as others have mentioned... read more | 11/20/2009 (11:14 am) |
| Torque without TorqueScripting | I think Mich is always hard at work documenting the internals, so I'm sure we'll be able to get star... read more | 11/20/2009 (11:07 am) |
| TBG to iTBG....a few questions | To elaborate on point 1: Nobody should ever save to the install path, ever, on any platform ;) Th... read more | 11/20/2009 (11:04 am) |
| What's more efficient? Smaller Spritesheets or Less Spritesheets? | Key sprites: They are based off colour keys; the key is the background colour. There is a better des... read more | 11/20/2009 (10:53 am) |
| tile based isometric games possible? | Just a note: TGB isn't so much a game-making program as a game engine ;) I've placed tiles with a... read more | 11/20/2009 (10:43 am) |
| Use Apple's utility for PowerVR compressed textures | Make the sprite sheet (you are using sprite sheets…right?) a power of two :) ... read more | 11/19/2009 (2:16 pm) |
| Arteria3d launch mobile/iphone content packs.. low poly.. low texture usage | Yay Arteria! Excellent work, and nice of you to think of mobile developers specifically :) ... read more | 11/17/2009 (1:54 pm) |
| What would you like to see addressed in Torque 2D? | Yeah, dedicated server for Linux would be nice. I'll be looking into it once I get my filthy paws on... read more | 11/17/2009 (1:50 pm) |
| Running Torque 3D on a Mac | Ditto. Haven't had the system tear down - did have the engine lock up during beta on my 9400M, but i... read more | 11/17/2009 (1:38 pm) |
| Torque App Size | I get a 1.8MB app with an empty project and my own tweaks (the bonus of having source :). There is s... read more | 11/16/2009 (7:25 pm) |
| To GG: Should I Create A Tutorial? | Michael has ulterior motives, but it's still a good idea to write more tutorials. That's one good th... read more | 11/16/2009 (2:16 pm) |
| Heads up! App rejected for deprecated functions in Apple's API's. | Good luck, Eyal :) I think grepping for "deprecated" in the docset might be an idea.... read more | 11/16/2009 (1:50 pm) |
| REST Protocol verses native Torque 3D | Or, to put it like this: There are at least two protocols between you and TCP/IP if you use a RESTfu... read more | 11/16/2009 (1:48 pm) |
| Mac OS X support — what's happening? | We're at the mercy of Apple's driver-hillbillies ;)... read more | 11/16/2009 (1:44 pm) |
| Ready for Submission | Check the iPhone forums while over at the ADC. There is a sub-forum specifically to performance test... read more | 11/16/2009 (1:41 pm) |
| Heads up! App rejected for deprecated functions in Apple's API's. | Neat! I know to look for replacements when I see "deprecated" in the docs in my own progra... read more | 11/16/2009 (1:37 pm) |
| Mac OS X support — what's happening? | Alex Scarborough might be the man to really answer this, as I know he's been deep inside the darkest... read more | 11/15/2009 (3:44 pm) |
| What do I need to get started? | You can consider either iPhone engine a standalone engine if you are completely new to Torque engine... read more | 11/13/2009 (6:18 pm) |
| Difference in TorqueScript between TGB and TGE? | They share the core language, but you'll find different extra functions to handle the shapes specifi... read more | 11/12/2009 (5:52 pm) |
| iPod Touch x iPhone 3G performance | Pretty much, yes :) You can do a 1:1 translation of any loops/number crunching to ConsoleMethods,... read more | 11/11/2009 (7:43 pm) |
| ITGB and a PC? | The system supports ObjC, C and C++. T2Di uses a bit of Cocoa glue to set up the basic system, then ... read more | 11/10/2009 (4:51 pm) |
| Version Control for Mac? (with GUI) | We use Subversion extensively where I work, and use other odd stuff built on it: [url]http://reduct... read more | 11/10/2009 (4:41 pm) |
| What would you like to see addressed in Torque 2D? | Most of the above (especially post-processing) and Lua. Yes, I really like Lua. I can dream, can't I... read more | 11/08/2009 (3:08 pm) |
| EXC_BAD_ACCESS crash, tried everything. | Oh man, that's a weird one. Sure, it's logical. But shouldn't there be some protection against that ... read more | 11/08/2009 (1:22 pm) |
| What is the deal with the Blog police? | I've always wondered how those hats protect you from the aliens who live underground.... read more | 11/08/2009 (1:18 pm) |
| How to BUILD PROJECT into a SINGLE executable FILE ? | The law protects you. Don't work too hard protecting your assets - do the bare minimum. If they try ... read more | 11/08/2009 (1:08 pm) |
| Torque 3D for the iPhone | Dreamcast games were good because people tweaked the hell out of the code before shipping ;)... read more | 11/07/2009 (9:22 pm) |
| Biozombie is out | Screenflick has shortcuts specifically to capture the iPhone simulator. Instant win.... read more | 11/07/2009 (9:21 pm) |
| Biozombie is out | @Chris: I can recommend Screenflick if you want a good capture program for Mac.... read more | 11/07/2009 (4:15 pm) |
| What's Up with all these commerical engines being released for free | @Jonathan: I'm on Snow Leopard. T2Di runs just fine here (desktop version). iTGE not running is new... read more | 11/07/2009 (3:23 pm) |
| Using source code from another engine in conjunction with TGB. | I crossed out the words :) (Need to create a better one in the near future…stay tuned :P) ... read more | 11/07/2009 (3:17 pm) |
| Using source code from another engine in conjunction with TGB. | Both of those things are medium to major undertakings. Not sure why you would want to integrate VB a... read more | 11/07/2009 (10:47 am) |
| iTGB pack What can get? | There is a snippet of shake code posted here on the forums, so that's the immediate solution if you ... read more | 11/07/2009 (9:47 am) |
| Questions on the different versions of Torque | TGB is T2D, which is not T3D. Torque3D is its own product. TGB is the old engine, T2D is the coming ... read more | 11/07/2009 (9:40 am) |
| 2009, the best year for game developers ever | Those are externally hosted. They want blogs published from here to be relevant to their technology.... read more | 11/07/2009 (9:25 am) |
| 2009, the best year for game developers ever | It's getting crowded here in the "affordable engine" market (which is great!) :) I dunn... read more | 11/06/2009 (12:02 pm) |
| Unreal Dev Kit free for non-commercial use. | @eb: Don't worry - I don't think T3D is puny and pathetic :) People just constantly call GG "s... read more | 11/06/2009 (11:55 am) |
| Biozombie is out | Congratulations! Now Apple should hurry up with the other ones.... read more | 11/06/2009 (11:45 am) |
| Unreal Dev Kit free for non-commercial use. | @eb: The gorilla had to go on a diet to join the featherweight championship, though ;) ... read more | 11/06/2009 (10:07 am) |
| Unreal Dev Kit free for non-commercial use. | I work on Macs. Epic has no option for me, so I really don't care. I also work on iPhone stuff. They... read more | 11/06/2009 (7:11 am) |
| Free Speech Allowed? | There are also so many threads on it. Wasn't one enough? ;)... read more | 11/06/2009 (7:07 am) |
| What is the deal with the Blog police? | Spend some time on IRC and feel the community, James ;)... read more | 11/05/2009 (9:21 pm) |
| Long Running Whinge = Console + Tidle + Non US Keyboard | Tilde needs alt/cmd here, and the upper left key isn't even anywhere near the same functionality on ... read more | 11/05/2009 (6:00 pm) |
| Unreal Dev Kit free for non-commercial use. | I don't get the "$99 royalty-bearing" either. Might be a mistake from the webmonkey. The b... read more | 11/05/2009 (2:48 pm) |
| Torque3D and Unity's New Pricing | We've got IRC too, you know ;) Yes, the upcoming T2D looks like it's going to be really great out... read more | 11/05/2009 (2:45 pm) |
| How to shrink your app | @Zilla & Chris: Sven suggested I hold off on any trickery specific to certain games. I guess ... read more | 11/05/2009 (2:36 pm) |