Game Development Community

Ronny Bangsund's Forum Posts

Thread Post Date Posted
ogg support in iT2D? Your game can be as large as you want! The 10MB limit is to be able to download over mobile networks... read more 11/21/2009 (1:21 pm)
ogg support in iT2D? There is no Vorbis or Theora support in the iPhone engines. The CPU just can't handle it. Vorbis ... read more 11/20/2009 (8:22 pm)
[solved, download for new XCode] Sintax Highlighting in Xcode Cheers :)... read more 11/20/2009 (3:05 pm)
Torque without TorqueScripting TorqueScript has the advantage that it's a forgiving language (a few compile errors, but it might st... read more 11/20/2009 (1:30 pm)
Getting Byte data from an image I would expect a simple POST request to work for uploading binary data, but as others have mentioned... read more 11/20/2009 (11:14 am)
Torque without TorqueScripting I think Mich is always hard at work documenting the internals, so I'm sure we'll be able to get star... read more 11/20/2009 (11:07 am)
TBG to iTBG....a few questions To elaborate on point 1: Nobody should ever save to the install path, ever, on any platform ;) Th... read more 11/20/2009 (11:04 am)
What's more efficient? Smaller Spritesheets or Less Spritesheets? Key sprites: They are based off colour keys; the key is the background colour. There is a better des... read more 11/20/2009 (10:53 am)
tile based isometric games possible? Just a note: TGB isn't so much a game-making program as a game engine ;) I've placed tiles with a... read more 11/20/2009 (10:43 am)
Use Apple's utility for PowerVR compressed textures Make the sprite sheet (you are using sprite sheets…right?) a power of two :) ... read more 11/19/2009 (2:16 pm)
Arteria3d launch mobile/iphone content packs.. low poly.. low texture usage Yay Arteria! Excellent work, and nice of you to think of mobile developers specifically :) ... read more 11/17/2009 (1:54 pm)
What would you like to see addressed in Torque 2D? Yeah, dedicated server for Linux would be nice. I'll be looking into it once I get my filthy paws on... read more 11/17/2009 (1:50 pm)
Running Torque 3D on a Mac Ditto. Haven't had the system tear down - did have the engine lock up during beta on my 9400M, but i... read more 11/17/2009 (1:38 pm)
Torque App Size I get a 1.8MB app with an empty project and my own tweaks (the bonus of having source :). There is s... read more 11/16/2009 (7:25 pm)
To GG: Should I Create A Tutorial? Michael has ulterior motives, but it's still a good idea to write more tutorials. That's one good th... read more 11/16/2009 (2:16 pm)
Heads up! App rejected for deprecated functions in Apple's API's. Good luck, Eyal :) I think grepping for "deprecated" in the docset might be an idea.... read more 11/16/2009 (1:50 pm)
REST Protocol verses native Torque 3D Or, to put it like this: There are at least two protocols between you and TCP/IP if you use a RESTfu... read more 11/16/2009 (1:48 pm)
Mac OS X support — what's happening? We're at the mercy of Apple's driver-hillbillies ;)... read more 11/16/2009 (1:44 pm)
Ready for Submission Check the iPhone forums while over at the ADC. There is a sub-forum specifically to performance test... read more 11/16/2009 (1:41 pm)
Heads up! App rejected for deprecated functions in Apple's API's. Neat! I know to look for replacements when I see "deprecated" in the docs in my own progra... read more 11/16/2009 (1:37 pm)
Mac OS X support — what's happening? Alex Scarborough might be the man to really answer this, as I know he's been deep inside the darkest... read more 11/15/2009 (3:44 pm)
What do I need to get started? You can consider either iPhone engine a standalone engine if you are completely new to Torque engine... read more 11/13/2009 (6:18 pm)
Difference in TorqueScript between TGB and TGE? They share the core language, but you'll find different extra functions to handle the shapes specifi... read more 11/12/2009 (5:52 pm)
iPod Touch x iPhone 3G performance Pretty much, yes :) You can do a 1:1 translation of any loops/number crunching to ConsoleMethods,... read more 11/11/2009 (7:43 pm)
ITGB and a PC? The system supports ObjC, C and C++. T2Di uses a bit of Cocoa glue to set up the basic system, then ... read more 11/10/2009 (4:51 pm)
Version Control for Mac? (with GUI) We use Subversion extensively where I work, and use other odd stuff built on it: [url]http://reduct... read more 11/10/2009 (4:41 pm)
What would you like to see addressed in Torque 2D? Most of the above (especially post-processing) and Lua. Yes, I really like Lua. I can dream, can't I... read more 11/08/2009 (3:08 pm)
EXC_BAD_ACCESS crash, tried everything. Oh man, that's a weird one. Sure, it's logical. But shouldn't there be some protection against that ... read more 11/08/2009 (1:22 pm)
What is the deal with the Blog police? I've always wondered how those hats protect you from the aliens who live underground.... read more 11/08/2009 (1:18 pm)
How to BUILD PROJECT into a SINGLE executable FILE ? The law protects you. Don't work too hard protecting your assets - do the bare minimum. If they try ... read more 11/08/2009 (1:08 pm)
Torque 3D for the iPhone Dreamcast games were good because people tweaked the hell out of the code before shipping ;)... read more 11/07/2009 (9:22 pm)
Biozombie is out Screenflick has shortcuts specifically to capture the iPhone simulator. Instant win.... read more 11/07/2009 (9:21 pm)
Biozombie is out @Chris: I can recommend Screenflick if you want a good capture program for Mac.... read more 11/07/2009 (4:15 pm)
What's Up with all these commerical engines being released for free @Jonathan: I'm on Snow Leopard. T2Di runs just fine here (desktop version). iTGE not running is new... read more 11/07/2009 (3:23 pm)
Using source code from another engine in conjunction with TGB. I crossed out the words :) (Need to create a better one in the near future…stay tuned :P) ... read more 11/07/2009 (3:17 pm)
Using source code from another engine in conjunction with TGB. Both of those things are medium to major undertakings. Not sure why you would want to integrate VB a... read more 11/07/2009 (10:47 am)
iTGB pack What can get? There is a snippet of shake code posted here on the forums, so that's the immediate solution if you ... read more 11/07/2009 (9:47 am)
Questions on the different versions of Torque TGB is T2D, which is not T3D. Torque3D is its own product. TGB is the old engine, T2D is the coming ... read more 11/07/2009 (9:40 am)
2009, the best year for game developers ever Those are externally hosted. They want blogs published from here to be relevant to their technology.... read more 11/07/2009 (9:25 am)
2009, the best year for game developers ever It's getting crowded here in the "affordable engine" market (which is great!) :) I dunn... read more 11/06/2009 (12:02 pm)
Unreal Dev Kit free for non-commercial use. @eb: Don't worry - I don't think T3D is puny and pathetic :) People just constantly call GG "s... read more 11/06/2009 (11:55 am)
Biozombie is out Congratulations! Now Apple should hurry up with the other ones.... read more 11/06/2009 (11:45 am)
Unreal Dev Kit free for non-commercial use. @eb: The gorilla had to go on a diet to join the featherweight championship, though ;) ... read more 11/06/2009 (10:07 am)
Unreal Dev Kit free for non-commercial use. I work on Macs. Epic has no option for me, so I really don't care. I also work on iPhone stuff. They... read more 11/06/2009 (7:11 am)
Free Speech Allowed? There are also so many threads on it. Wasn't one enough? ;)... read more 11/06/2009 (7:07 am)
What is the deal with the Blog police? Spend some time on IRC and feel the community, James ;)... read more 11/05/2009 (9:21 pm)
Long Running Whinge = Console + Tidle + Non US Keyboard Tilde needs alt/cmd here, and the upper left key isn't even anywhere near the same functionality on ... read more 11/05/2009 (6:00 pm)
Unreal Dev Kit free for non-commercial use. I don't get the "$99 royalty-bearing" either. Might be a mistake from the webmonkey. The b... read more 11/05/2009 (2:48 pm)
Torque3D and Unity's New Pricing We've got IRC too, you know ;) Yes, the upcoming T2D looks like it's going to be really great out... read more 11/05/2009 (2:45 pm)
How to shrink your app @Zilla & Chris: Sven suggested I hold off on any trickery specific to certain games. I guess ... read more 11/05/2009 (2:36 pm)