Ronny Bangsund's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Open Feint Tutorial | I suggest reading the free book Thinking in C++ by Bruce Eckel so you can recognise that language. ... read more | 12/09/2009 (8:50 am) |
| iPod Screen Dims when not Touched | This should disable sleep mode and screen dimming: [code] [UIApplication sharedApplication].idleTi... read more | 12/08/2009 (11:02 am) |
| alternate for F10 and F11 in mac os (using mac os keyboard ) | Fn should also work as a modifier.... read more | 12/07/2009 (6:14 pm) |
| IDE for use with Torque | An interesting alternative: The source code for Text Edit and Smultron is available. Go go hackers :... read more | 12/06/2009 (5:34 pm) |
| MGT IRC down | It's simply refusing connection on port 6667. I can traceroute and ping the actual server, but the I... read more | 12/06/2009 (5:21 pm) |
| Where are the tutorials? | The docs were a bit delayed in the move. I'd give it a few days. I also want to look at the 700+ pag... read more | 12/05/2009 (11:47 am) |
| Animated sprites, image map. Gifs possible? | Powers of two (256x256, 512x512 etc.) are necessary for optimal VRAM usage. TGB will "optimise&... read more | 12/04/2009 (10:20 pm) |
| Questions on the different versions of Torque | There is no game engine that I know of which has a 3D modelling program included. If you want it che... read more | 12/04/2009 (1:55 pm) |
| Troubleshooting iTGB 1.3: Start Here | Those DLLs are Windows files (obviously). Are you talking about the Windows build here?... read more | 12/04/2009 (9:20 am) |
| Tutorial request thread | Any tutorials where you control more than one character, or game types where you control none. Real-... read more | 12/03/2009 (1:34 pm) |
| iTGB 1.3 final.....when? | Since T2Di is handled by contractors, they're not affected by the move to actually finish something,... read more | 12/03/2009 (11:16 am) |
| TGB VS ITGB | Have a look over in the T2Di forums - everything has been answered there :) ... read more | 12/02/2009 (11:25 pm) |
| onStartUp() and other on functions | Well, there's nothing stopping you from consistently adding a method to your custom objects and call... read more | 12/02/2009 (5:16 pm) |
| I feel lost, where to start? | T3D is for 3D :) T2D is a spin-off from TGE that Melv May made because a 3D engine isn't really g... read more | 12/01/2009 (6:54 pm) |
| Site Appears Plain, may be CSS-less | I think it might be an ISP/router issue, William. I've had my ISPs in the past hang on to wrong DNS ... read more | 12/01/2009 (6:11 pm) |
| I feel lost, where to start? | You can get T3D for $100 now, play around with the neat editors, and learn scripting. There are a fe... read more | 12/01/2009 (6:04 pm) |
| I feel lost, where to start? | Brett just posted a focused blog on T3D. Nothing on the iPhone side of things yet. Start with the fr... read more | 12/01/2009 (2:56 pm) |
| I feel lost, where to start? | That's what it looks like to me - so instead of getting iTGE+TGE when you buy iTGE, you'll be gettin... read more | 12/01/2009 (11:03 am) |
| I feel lost, where to start? | Notice the name of the iPhone sub-forum back at the index ;) Yeah, there have been some name chan... read more | 12/01/2009 (10:40 am) |
| Is that enough for iPhone games development? | The minimum requirements are Intel CPU, Leopard 10.5.7+. Nothing seems below requirements there.... read more | 12/01/2009 (10:34 am) |
| Is that enough for iPhone games development? | Yeah, what's with the Samsung processor, and how is this a hardware issue? ;) If this were posted... read more | 12/01/2009 (9:00 am) |
| I feel lost, where to start? | They wouldn't make you buy anything entirely over. Even owning the old TGE gives you a discount towa... read more | 12/01/2009 (8:57 am) |
| Allow use of textures in published game? | One of the employees said something to the effect that yes, you may use the included art, as long as... read more | 12/01/2009 (7:58 am) |
| I feel lost, where to start? | Betas aren't starting this year, I'm sure, so an actual release I'd guess…when it's ready :) ... read more | 11/30/2009 (2:05 pm) |
| Couldn't inspect the application package | Yeah, that's the cardinal sin of forum posting. "It works now! Bye!" The community here s... read more | 11/30/2009 (11:12 am) |
| Couldn't inspect the application package | There's a proper T2Di 1.0 release coming pretty soon. It will feel like a whole different product, I... read more | 11/30/2009 (12:49 am) |
| Problem getting game onto iPhone: EXC_BAD_ACCESS | It's clearly [url=http://itunes.apple.com/no/app/zombie-karts/id335548176?mt=8]impossible[/url] to m... read more | 11/29/2009 (8:42 pm) |
| iPhone 3.0 OS compatibiliy | Just use the latest SDK. Compiling with GCC 4.0 works on that (for those who want to release for 2.x... read more | 11/29/2009 (8:14 pm) |
| Couldn't inspect the application package | You probably shouldn't use SDKs less than 3.0 nowadays. One of the people on the Xcode team has post... read more | 11/29/2009 (8:06 pm) |
| Error from linker. | Static/dynamic shouldn't affect framerate at all. You should always use dynamic, and if there are fr... read more | 11/28/2009 (6:11 pm) |
| Couldn't inspect the application package | The latest beta should work. The strange thing is that nobody else in the world seems to have this p... read more | 11/28/2009 (11:53 am) |
| Questions on the different versions of Torque | It's still being discussed, but I think Brett Seyler mentioned a possible blog on Monday. The 2D and... read more | 11/28/2009 (11:42 am) |
| Problem getting game onto iPhone: EXC_BAD_ACCESS | Clear out everything, ensure all three important builds have the same settings (editor, desktop game... read more | 11/28/2009 (12:17 am) |
| echo and its purpose | Echo exists to print text. In the case of: [code] echo(myGuy.getId()); [/code] it prints (to the... read more | 11/27/2009 (4:23 pm) |
| 100$ is it really worth it? | @Tyler: HTML is markup. PHP is a programming language. If you haven't noticed any changes, you aren'... read more | 11/27/2009 (8:32 am) |
| Data Persistance | Or even a blog+post in a showoff thread :)... read more | 11/25/2009 (1:38 pm) |
| Mac OS X support — what's happening? | Don't let anything game mechanics-related rely on Advanced Lighting. It's only a graphical option, a... read more | 11/23/2009 (1:03 pm) |
| Supporting Linux and OSX | MacBook Pro doesn't mean so much anymore - the 13" models only have the 9400m :/ I'm using a M... read more | 11/23/2009 (12:53 pm) |
| What graphics format is best for 2D games in Torque? | PNG, sized as powers of two for optimal memory usage. So typically up to 1024x1024 (old and integrat... read more | 11/23/2009 (12:51 pm) |
| Poor Audio Timing - Is there a better alternative to OpenAL? | FMOD would be better, most likely. I dunno if TGB is ready out of the box like T3D, but there is a s... read more | 11/23/2009 (10:43 am) |
| iT3D? | No, haven't used it, but with it being in beta I expect it to not be for everyone quite yet. Awesome... read more | 11/23/2009 (9:39 am) |
| Torque 3D 1.1 Alpha SFX Changes | Great stuff - I guess I need to make room for FMOD in my budget too :) ... read more | 11/22/2009 (5:43 pm) |
| UnChaos : Texture packing tool | David just got another rank in Awesome.... read more | 11/22/2009 (5:41 pm) |
| iT3D? | It's in beta. You get access when you pre-order, but expect rough terrain :) ... read more | 11/22/2009 (1:26 pm) |
| How far in windows? | That's strange, because there were reports of NO Windows work done on the beta (it had Mac focus), p... read more | 11/22/2009 (1:24 pm) |
| Supporting Linux and OSX | No, you can't install a virtual OS X and expect it to be stable ;) ... read more | 11/22/2009 (1:22 pm) |
| TGB Success Stories and Show-Off | Do an iPhone version, Vern. Then an XBLIG version.... read more | 11/22/2009 (1:21 pm) |
| How far in windows? | T2Di's builder supports the two iPhone resolutions since at least 1.2.... read more | 11/21/2009 (7:39 pm) |
| Supporting Linux and OSX | You need to compile on the OS in question. A Linux cross-compiling environment is possible in theory... read more | 11/21/2009 (7:38 pm) |
| What would you like to see addressed in Torque 2D? | I think bug reports should be publicly readable, and a bug report mail address should exist, manned ... read more | 11/21/2009 (2:33 pm) |