Game Development Community

Ronny Bangsund's Forum Posts

Thread Post Date Posted
Open Feint Tutorial I suggest reading the free book Thinking in C++ by Bruce Eckel so you can recognise that language. ... read more 12/09/2009 (8:50 am)
iPod Screen Dims when not Touched This should disable sleep mode and screen dimming: [code] [UIApplication sharedApplication].idleTi... read more 12/08/2009 (11:02 am)
alternate for F10 and F11 in mac os (using mac os keyboard ) Fn should also work as a modifier.... read more 12/07/2009 (6:14 pm)
IDE for use with Torque An interesting alternative: The source code for Text Edit and Smultron is available. Go go hackers :... read more 12/06/2009 (5:34 pm)
MGT IRC down It's simply refusing connection on port 6667. I can traceroute and ping the actual server, but the I... read more 12/06/2009 (5:21 pm)
Where are the tutorials? The docs were a bit delayed in the move. I'd give it a few days. I also want to look at the 700+ pag... read more 12/05/2009 (11:47 am)
Animated sprites, image map. Gifs possible? Powers of two (256x256, 512x512 etc.) are necessary for optimal VRAM usage. TGB will "optimise&... read more 12/04/2009 (10:20 pm)
Questions on the different versions of Torque There is no game engine that I know of which has a 3D modelling program included. If you want it che... read more 12/04/2009 (1:55 pm)
Troubleshooting iTGB 1.3: Start Here Those DLLs are Windows files (obviously). Are you talking about the Windows build here?... read more 12/04/2009 (9:20 am)
Tutorial request thread Any tutorials where you control more than one character, or game types where you control none. Real-... read more 12/03/2009 (1:34 pm)
iTGB 1.3 final.....when? Since T2Di is handled by contractors, they're not affected by the move to actually finish something,... read more 12/03/2009 (11:16 am)
TGB VS ITGB Have a look over in the T2Di forums - everything has been answered there :) ... read more 12/02/2009 (11:25 pm)
onStartUp() and other on functions Well, there's nothing stopping you from consistently adding a method to your custom objects and call... read more 12/02/2009 (5:16 pm)
I feel lost, where to start? T3D is for 3D :) T2D is a spin-off from TGE that Melv May made because a 3D engine isn't really g... read more 12/01/2009 (6:54 pm)
Site Appears Plain, may be CSS-less I think it might be an ISP/router issue, William. I've had my ISPs in the past hang on to wrong DNS ... read more 12/01/2009 (6:11 pm)
I feel lost, where to start? You can get T3D for $100 now, play around with the neat editors, and learn scripting. There are a fe... read more 12/01/2009 (6:04 pm)
I feel lost, where to start? Brett just posted a focused blog on T3D. Nothing on the iPhone side of things yet. Start with the fr... read more 12/01/2009 (2:56 pm)
I feel lost, where to start? That's what it looks like to me - so instead of getting iTGE+TGE when you buy iTGE, you'll be gettin... read more 12/01/2009 (11:03 am)
I feel lost, where to start? Notice the name of the iPhone sub-forum back at the index ;) Yeah, there have been some name chan... read more 12/01/2009 (10:40 am)
Is that enough for iPhone games development? The minimum requirements are Intel CPU, Leopard 10.5.7+. Nothing seems below requirements there.... read more 12/01/2009 (10:34 am)
Is that enough for iPhone games development? Yeah, what's with the Samsung processor, and how is this a hardware issue? ;) If this were posted... read more 12/01/2009 (9:00 am)
I feel lost, where to start? They wouldn't make you buy anything entirely over. Even owning the old TGE gives you a discount towa... read more 12/01/2009 (8:57 am)
Allow use of textures in published game? One of the employees said something to the effect that yes, you may use the included art, as long as... read more 12/01/2009 (7:58 am)
I feel lost, where to start? Betas aren't starting this year, I'm sure, so an actual release I'd guess…when it's ready :) ... read more 11/30/2009 (2:05 pm)
Couldn't inspect the application package Yeah, that's the cardinal sin of forum posting. "It works now! Bye!" The community here s... read more 11/30/2009 (11:12 am)
Couldn't inspect the application package There's a proper T2Di 1.0 release coming pretty soon. It will feel like a whole different product, I... read more 11/30/2009 (12:49 am)
Problem getting game onto iPhone: EXC_BAD_ACCESS It's clearly [url=http://itunes.apple.com/no/app/zombie-karts/id335548176?mt=8]impossible[/url] to m... read more 11/29/2009 (8:42 pm)
iPhone 3.0 OS compatibiliy Just use the latest SDK. Compiling with GCC 4.0 works on that (for those who want to release for 2.x... read more 11/29/2009 (8:14 pm)
Couldn't inspect the application package You probably shouldn't use SDKs less than 3.0 nowadays. One of the people on the Xcode team has post... read more 11/29/2009 (8:06 pm)
Error from linker. Static/dynamic shouldn't affect framerate at all. You should always use dynamic, and if there are fr... read more 11/28/2009 (6:11 pm)
Couldn't inspect the application package The latest beta should work. The strange thing is that nobody else in the world seems to have this p... read more 11/28/2009 (11:53 am)
Questions on the different versions of Torque It's still being discussed, but I think Brett Seyler mentioned a possible blog on Monday. The 2D and... read more 11/28/2009 (11:42 am)
Problem getting game onto iPhone: EXC_BAD_ACCESS Clear out everything, ensure all three important builds have the same settings (editor, desktop game... read more 11/28/2009 (12:17 am)
echo and its purpose Echo exists to print text. In the case of: [code] echo(myGuy.getId()); [/code] it prints (to the... read more 11/27/2009 (4:23 pm)
100$ is it really worth it? @Tyler: HTML is markup. PHP is a programming language. If you haven't noticed any changes, you aren'... read more 11/27/2009 (8:32 am)
Data Persistance Or even a blog+post in a showoff thread :)... read more 11/25/2009 (1:38 pm)
Mac OS X support — what's happening? Don't let anything game mechanics-related rely on Advanced Lighting. It's only a graphical option, a... read more 11/23/2009 (1:03 pm)
Supporting Linux and OSX MacBook Pro doesn't mean so much anymore - the 13" models only have the 9400m :/ I'm using a M... read more 11/23/2009 (12:53 pm)
What graphics format is best for 2D games in Torque? PNG, sized as powers of two for optimal memory usage. So typically up to 1024x1024 (old and integrat... read more 11/23/2009 (12:51 pm)
Poor Audio Timing - Is there a better alternative to OpenAL? FMOD would be better, most likely. I dunno if TGB is ready out of the box like T3D, but there is a s... read more 11/23/2009 (10:43 am)
iT3D? No, haven't used it, but with it being in beta I expect it to not be for everyone quite yet. Awesome... read more 11/23/2009 (9:39 am)
Torque 3D 1.1 Alpha SFX Changes Great stuff - I guess I need to make room for FMOD in my budget too :) ... read more 11/22/2009 (5:43 pm)
UnChaos : Texture packing tool David just got another rank in Awesome.... read more 11/22/2009 (5:41 pm)
iT3D? It's in beta. You get access when you pre-order, but expect rough terrain :) ... read more 11/22/2009 (1:26 pm)
How far in windows? That's strange, because there were reports of NO Windows work done on the beta (it had Mac focus), p... read more 11/22/2009 (1:24 pm)
Supporting Linux and OSX No, you can't install a virtual OS X and expect it to be stable ;) ... read more 11/22/2009 (1:22 pm)
TGB Success Stories and Show-Off Do an iPhone version, Vern. Then an XBLIG version.... read more 11/22/2009 (1:21 pm)
How far in windows? T2Di's builder supports the two iPhone resolutions since at least 1.2.... read more 11/21/2009 (7:39 pm)
Supporting Linux and OSX You need to compile on the OS in question. A Linux cross-compiling environment is possible in theory... read more 11/21/2009 (7:38 pm)
What would you like to see addressed in Torque 2D? I think bug reports should be publicly readable, and a bug report mail address should exist, manned ... read more 11/21/2009 (2:33 pm)