Game Development Community

Ronny Bangsund's Forum Posts

Thread Post Date Posted
itorque/torque 2D work for android? 1)No. Maybe they'll add another project eventually, but there's enough work just keeping one platfor... read more 02/26/2011 (11:47 pm)
Keeping track of how many objects are in a box? %this.Owner refers to the object a behaviour is attached to, yes. You can use behaviours to make ... read more 02/26/2011 (7:53 pm)
lowest possible screen resolution? None of the current engines. Only the one that was in development.... read more 02/26/2011 (3:21 pm)
Tutorial Bug The preview docs included with 1.4.1 (check your account!) mention the level datablocks. That tutori... read more 02/26/2011 (1:20 am)
lowest possible screen resolution? What addition? There's a thread on adding it, but it doesn't include that out of the box.... read more 02/25/2011 (4:11 pm)
2D Platformer with melee combat and colour mechanism Well, you could build collision boxes in the editor and just note down the results and programmatica... read more 02/25/2011 (12:05 pm)
Best way to package a game for internet e-distribution? Can you slim it down to a demo version with as little as possible? You'd basically have to make a se... read more 02/25/2011 (12:02 pm)
lowest possible screen resolution? You don't get the source if you only bought the binary version before GG took over. Need to buy the ... read more 02/25/2011 (11:54 am)
Integrating Box2D Help Forum Box2D is all about physics, so I dunno what you mean. It supports more things than the mere gravitat... read more 02/23/2011 (7:06 pm)
Best way to package a game for internet e-distribution? You can use server log analysis to figure out what people were doing. They hit your front page, they... read more 02/23/2011 (7:02 pm)
Integrating Box2D Help Forum Box2D wouldn't just enhance performance, but would also let you do more with physics. There are no b... read more 02/23/2011 (6:49 pm)
Loading a level. Schedule a load instead - that's usually safer. Example from one of my projects: [code] gameWind... read more 02/23/2011 (5:04 pm)
Loading a level. It depends on where the level is stored. If you have it in the correct folder (game/data/levels/) yo... read more 02/23/2011 (1:43 pm)
TXB.EXE high CPU use (50%) If this is running on a variation of TGB, I think porting some code from iT2D's editor would help. N... read more 02/23/2011 (1:40 pm)
iT2D error upon error - would appreciate some help[SOLVED] I've tracked it down partially - the $platform variable seems to be messed up at some point when loa... read more 02/23/2011 (10:17 am)
docs.garagegames.com not responding? I sometimes can't reach it either, but http://www.downforeveryoneorjustme.com/ says it IS up, so I'm... read more 02/22/2011 (2:42 pm)
uninstall deleted my projects ;( Maybe projects should be stored in the user area by default?... read more 02/22/2011 (8:17 am)
Norton SONAR is deleting torqueDemo.exe! @eb: Symantec is to blame for not responding to feedback. Even Norman is more responsive than them, ... read more 02/22/2011 (8:15 am)
Best way to package a game for internet e-distribution? You can't compress better than the best compression :) You can make it so there is less to compre... read more 02/21/2011 (8:04 am)
Question about torque versions iT3D was (temporarily?) discontinued. They're focusing on getting the current ones more solid rather... read more 02/21/2011 (7:44 am)
Cyrillic fonts do not work, having troubles... Important note: Only the characters you use are extracted to UTFs. So if you want to use more symbol... read more 02/21/2011 (7:29 am)
How to Create Project Executable with Minimal size? No, 10MB isn't very large at all. 99.999% of your final project will be models, textures and sound a... read more 02/21/2011 (4:54 am)
SceneGraph nesting Have you remembered to exec() the datablock file?... read more 02/20/2011 (6:29 pm)
Best way to package a game for internet e-distribution? 250MB isn't much. I'll download ten game demos like that a day and forget about them :) If you do... read more 02/20/2011 (6:25 pm)
New to Macs and have a question if iTorque 2D will work on this ibook You need an Intel-based Mac.... read more 02/20/2011 (8:54 am)
Question about torque versions There are really only three engines available to buy (the first three entries in the Engines dropdow... read more 02/20/2011 (6:20 am)
Need to make new level happen If your game window is named "gameWindow" in the GUI files, and %level contains the filena... read more 02/20/2011 (6:08 am)
1.1 ETA ? I'm sure eb means the first non-alpha :) ... read more 02/19/2011 (2:46 pm)
Need Help: How to update and re-compile the Tool (TORQUE_PLAYER & Key Bindings) 1. Because TORQUE_PLAYER = the game. To play the files. Different settings. It's not just a little m... read more 02/19/2011 (2:44 pm)
iTorque 2D FAQ Compilation Do we still use behaviours? What do we use instead? (Keep that question and answer near the one abo... read more 02/19/2011 (10:08 am)
Need Help: How to update and re-compile the Tool (TORQUE_PLAYER & Key Bindings) The tools folder doesn't compile to the same location the .cs files are. Everything it compiles goes... read more 02/19/2011 (6:25 am)
The site wish list I use the "view unread" function, but filters to ignore certain forums would make it more ... read more 02/18/2011 (6:33 pm)
SceneGraph nesting I'd edit the objects needed in the graphical editor. Then you can easily create behaviours to add al... read more 02/18/2011 (6:31 pm)
1.1 ETA ? STOMP ON IT! STOMP IT FLAT!... read more 02/18/2011 (11:00 am)
iT2D 1.4.1 compile errors It looks like you've set the configuration to use iOS SDK 4.2, but don't have that installed.... read more 02/18/2011 (10:25 am)
1.1 ETA ? Lost her heart to a starship trooper, and her eyes to a repo man. Yeesh, Sarah isn't having much luc... read more 02/18/2011 (10:21 am)
How to Create Game Loop? (Torque Script) The game loop is a constantly running thing that the engine handles. You use event-driven programmin... read more 02/18/2011 (9:08 am)
Torquescript CHM reference seems to be broken It works for me in iChm on a Mac (contents on the left, though ;). Are you sure you haven't just got... read more 02/18/2011 (9:00 am)
1.1 ETA ? Not available in my country either! Steve, you imperialist scumbag! My country's not good enough unl... read more 02/18/2011 (8:57 am)
TGB audio not working [Resolved] That's Ogg/Vorbis, to be specific - Ogg is just the container, Vorbis is the encoder ;) And an im... read more 02/18/2011 (6:55 am)
The site wish list I wish a second "Mark forums read" button was at the bottom of the page, too.... read more 02/18/2011 (6:44 am)
How to get access to chars in string variable (Torque Script)? The solution: getSubStr(string str, int start, int numChars) You can't assume each character tak... read more 02/17/2011 (6:37 am)
Icon Editor/Creation on mac Icon Composer is what I use to piece together the .icns files too. I use Art Text 2 with Acorn to ac... read more 02/17/2011 (5:35 am)
What happened to OpenGL? That would be Apple's graphics drivers, and not the fault of OpenGL. GL on Linux has no issues when ... read more 02/16/2011 (8:21 am)
Compiling TGB Game using XCode Use GCC 4.2 and SDK 10.6. At least if you want to get it into the MAS eventually :) SDK 10.5 in i... read more 02/15/2011 (2:26 pm)
Compiling TGB Game using XCode Those are warnings. Looks to me like your project built :) Errors would be worse. Actual errors s... read more 02/15/2011 (11:29 am)
Bubble Breaker - TGB Modification Source Code release! @Gavin: If you are having problems after following Aun's tutorial, I want to know how you broke your... read more 02/15/2011 (11:27 am)
Price change after limited time is up? Once T3D is stable I think it might increase a little, but the price will probably still be very ple... read more 02/15/2011 (7:49 am)
Price change after limited time is up? As they've stated in many places, even they don't know when or what the change will bem but they'll ... read more 02/15/2011 (2:25 am)
Intended use of classes vs behaviors I'm going to assume you mean TGB/T2D, not TGE. This is the section for a 3D engine ;) Classes are... read more 02/15/2011 (2:21 am)