Ronny Bangsund's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| itorque/torque 2D work for android? | 1)No. Maybe they'll add another project eventually, but there's enough work just keeping one platfor... read more | 02/26/2011 (11:47 pm) |
| Keeping track of how many objects are in a box? | %this.Owner refers to the object a behaviour is attached to, yes. You can use behaviours to make ... read more | 02/26/2011 (7:53 pm) |
| lowest possible screen resolution? | None of the current engines. Only the one that was in development.... read more | 02/26/2011 (3:21 pm) |
| Tutorial Bug | The preview docs included with 1.4.1 (check your account!) mention the level datablocks. That tutori... read more | 02/26/2011 (1:20 am) |
| lowest possible screen resolution? | What addition? There's a thread on adding it, but it doesn't include that out of the box.... read more | 02/25/2011 (4:11 pm) |
| 2D Platformer with melee combat and colour mechanism | Well, you could build collision boxes in the editor and just note down the results and programmatica... read more | 02/25/2011 (12:05 pm) |
| Best way to package a game for internet e-distribution? | Can you slim it down to a demo version with as little as possible? You'd basically have to make a se... read more | 02/25/2011 (12:02 pm) |
| lowest possible screen resolution? | You don't get the source if you only bought the binary version before GG took over. Need to buy the ... read more | 02/25/2011 (11:54 am) |
| Integrating Box2D Help Forum | Box2D is all about physics, so I dunno what you mean. It supports more things than the mere gravitat... read more | 02/23/2011 (7:06 pm) |
| Best way to package a game for internet e-distribution? | You can use server log analysis to figure out what people were doing. They hit your front page, they... read more | 02/23/2011 (7:02 pm) |
| Integrating Box2D Help Forum | Box2D wouldn't just enhance performance, but would also let you do more with physics. There are no b... read more | 02/23/2011 (6:49 pm) |
| Loading a level. | Schedule a load instead - that's usually safer. Example from one of my projects: [code] gameWind... read more | 02/23/2011 (5:04 pm) |
| Loading a level. | It depends on where the level is stored. If you have it in the correct folder (game/data/levels/) yo... read more | 02/23/2011 (1:43 pm) |
| TXB.EXE high CPU use (50%) | If this is running on a variation of TGB, I think porting some code from iT2D's editor would help. N... read more | 02/23/2011 (1:40 pm) |
| iT2D error upon error - would appreciate some help[SOLVED] | I've tracked it down partially - the $platform variable seems to be messed up at some point when loa... read more | 02/23/2011 (10:17 am) |
| docs.garagegames.com not responding? | I sometimes can't reach it either, but http://www.downforeveryoneorjustme.com/ says it IS up, so I'm... read more | 02/22/2011 (2:42 pm) |
| uninstall deleted my projects ;( | Maybe projects should be stored in the user area by default?... read more | 02/22/2011 (8:17 am) |
| Norton SONAR is deleting torqueDemo.exe! | @eb: Symantec is to blame for not responding to feedback. Even Norman is more responsive than them, ... read more | 02/22/2011 (8:15 am) |
| Best way to package a game for internet e-distribution? | You can't compress better than the best compression :) You can make it so there is less to compre... read more | 02/21/2011 (8:04 am) |
| Question about torque versions | iT3D was (temporarily?) discontinued. They're focusing on getting the current ones more solid rather... read more | 02/21/2011 (7:44 am) |
| Cyrillic fonts do not work, having troubles... | Important note: Only the characters you use are extracted to UTFs. So if you want to use more symbol... read more | 02/21/2011 (7:29 am) |
| How to Create Project Executable with Minimal size? | No, 10MB isn't very large at all. 99.999% of your final project will be models, textures and sound a... read more | 02/21/2011 (4:54 am) |
| SceneGraph nesting | Have you remembered to exec() the datablock file?... read more | 02/20/2011 (6:29 pm) |
| Best way to package a game for internet e-distribution? | 250MB isn't much. I'll download ten game demos like that a day and forget about them :) If you do... read more | 02/20/2011 (6:25 pm) |
| New to Macs and have a question if iTorque 2D will work on this ibook | You need an Intel-based Mac.... read more | 02/20/2011 (8:54 am) |
| Question about torque versions | There are really only three engines available to buy (the first three entries in the Engines dropdow... read more | 02/20/2011 (6:20 am) |
| Need to make new level happen | If your game window is named "gameWindow" in the GUI files, and %level contains the filena... read more | 02/20/2011 (6:08 am) |
| 1.1 ETA ? | I'm sure eb means the first non-alpha :) ... read more | 02/19/2011 (2:46 pm) |
| Need Help: How to update and re-compile the Tool (TORQUE_PLAYER & Key Bindings) | 1. Because TORQUE_PLAYER = the game. To play the files. Different settings. It's not just a little m... read more | 02/19/2011 (2:44 pm) |
| iTorque 2D FAQ Compilation | Do we still use behaviours? What do we use instead? (Keep that question and answer near the one abo... read more | 02/19/2011 (10:08 am) |
| Need Help: How to update and re-compile the Tool (TORQUE_PLAYER & Key Bindings) | The tools folder doesn't compile to the same location the .cs files are. Everything it compiles goes... read more | 02/19/2011 (6:25 am) |
| The site wish list | I use the "view unread" function, but filters to ignore certain forums would make it more ... read more | 02/18/2011 (6:33 pm) |
| SceneGraph nesting | I'd edit the objects needed in the graphical editor. Then you can easily create behaviours to add al... read more | 02/18/2011 (6:31 pm) |
| 1.1 ETA ? | STOMP ON IT! STOMP IT FLAT!... read more | 02/18/2011 (11:00 am) |
| iT2D 1.4.1 compile errors | It looks like you've set the configuration to use iOS SDK 4.2, but don't have that installed.... read more | 02/18/2011 (10:25 am) |
| 1.1 ETA ? | Lost her heart to a starship trooper, and her eyes to a repo man. Yeesh, Sarah isn't having much luc... read more | 02/18/2011 (10:21 am) |
| How to Create Game Loop? (Torque Script) | The game loop is a constantly running thing that the engine handles. You use event-driven programmin... read more | 02/18/2011 (9:08 am) |
| Torquescript CHM reference seems to be broken | It works for me in iChm on a Mac (contents on the left, though ;). Are you sure you haven't just got... read more | 02/18/2011 (9:00 am) |
| 1.1 ETA ? | Not available in my country either! Steve, you imperialist scumbag! My country's not good enough unl... read more | 02/18/2011 (8:57 am) |
| TGB audio not working [Resolved] | That's Ogg/Vorbis, to be specific - Ogg is just the container, Vorbis is the encoder ;) And an im... read more | 02/18/2011 (6:55 am) |
| The site wish list | I wish a second "Mark forums read" button was at the bottom of the page, too.... read more | 02/18/2011 (6:44 am) |
| How to get access to chars in string variable (Torque Script)? | The solution: getSubStr(string str, int start, int numChars) You can't assume each character tak... read more | 02/17/2011 (6:37 am) |
| Icon Editor/Creation on mac | Icon Composer is what I use to piece together the .icns files too. I use Art Text 2 with Acorn to ac... read more | 02/17/2011 (5:35 am) |
| What happened to OpenGL? | That would be Apple's graphics drivers, and not the fault of OpenGL. GL on Linux has no issues when ... read more | 02/16/2011 (8:21 am) |
| Compiling TGB Game using XCode | Use GCC 4.2 and SDK 10.6. At least if you want to get it into the MAS eventually :) SDK 10.5 in i... read more | 02/15/2011 (2:26 pm) |
| Compiling TGB Game using XCode | Those are warnings. Looks to me like your project built :) Errors would be worse. Actual errors s... read more | 02/15/2011 (11:29 am) |
| Bubble Breaker - TGB Modification Source Code release! | @Gavin: If you are having problems after following Aun's tutorial, I want to know how you broke your... read more | 02/15/2011 (11:27 am) |
| Price change after limited time is up? | Once T3D is stable I think it might increase a little, but the price will probably still be very ple... read more | 02/15/2011 (7:49 am) |
| Price change after limited time is up? | As they've stated in many places, even they don't know when or what the change will bem but they'll ... read more | 02/15/2011 (2:25 am) |
| Intended use of classes vs behaviors | I'm going to assume you mean TGB/T2D, not TGE. This is the section for a 3D engine ;) Classes are... read more | 02/15/2011 (2:21 am) |