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Ironbelly Studios's Forum Posts

Thread Post Date Posted
Using Torque Network Library with a different backend Rakkasoft on the backend because it is designed to handle higher connectivity more efficiently than ... read more 03/02/2005 (12:04 pm)
Problem building Torque demo How to see what version of sdk we have??? bye... read more 02/22/2005 (11:23 pm)
Problem building Torque demo How to see what version of sdk we have??? bye... read more 02/22/2005 (10:28 pm)
BSP support Alrighty, I understand what you are saying, i meant the quake level design sense.. Right now what we... read more 02/09/2005 (10:48 am)
Need some real real basic help HI, WE created a file called helloworld.cs containing the following code : function helloworld(... read more 02/02/2005 (1:39 am)
Need some real real basic help Dave, That is something we are definitely learning.. it is all scripting.. We are all very skill... read more 02/01/2005 (11:53 am)
UT style Static Meshes "TSE has one copy of the geometry in memory and executes one draw operation per DTS shape (basically... read more 01/28/2005 (9:42 am)
Texture Sizes Yea.. the thing about jpg's is that the engine will have to uncompress it before using it(I think) w... read more 01/27/2005 (10:19 pm)
Polycount Guide Ronan, We are developing our models based around the same limits you described.. For vehicles usual... read more 01/27/2005 (3:26 pm)
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