Eric Lavigne's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Reselling? | This has become unimportant since you decided to rewrite it, but I am curious about your problems wi... read more | 12/30/2004 (7:43 pm) |
| A Bug and a Suggestion | Making the flag throwing module more practical, not hard. Just give it two uses: throw and pick up. ... read more | 12/30/2004 (9:22 am) |
| Triggered sounds | I have had my player walk through an object and had its onCollision function called. Collision in to... read more | 12/29/2004 (9:47 am) |
| Rts Demos | The movie is on the [url=http://www.garagegames.com/pg/product/view.php?id=54]RTS ad page.[/url] Loo... read more | 12/29/2004 (9:40 am) |
| How to make game ? (for sell .exe) | Delete any file that ends with .cs For running the program, you need either a .cs file or a .cs.dso... read more | 12/28/2004 (2:44 am) |
| Why not support TCP? | This is the only article I know of for Tribes networking. Hopefully it is what you are looking for. ... read more | 12/27/2004 (8:20 am) |
| Impulses on objects directed from the player... | What sort of object are you applying an impulse to? If it's a static shape then it could be a proble... read more | 12/27/2004 (8:13 am) |
| Can I? | I remember hearing that someone was working on moving interiors (such as doors and elevators). Appar... read more | 12/26/2004 (12:05 pm) |
| Collision and rendering | Static shape? The word "static" implies that it can't move. Maybe you want to try a different sort o... read more | 12/24/2004 (12:06 pm) |
| Where's the Demo? | The official demo has the basic functionality, as others have said. There are two other sources that... read more | 12/24/2004 (7:11 am) |
| Seeing Cloaked Players | Maybe we should be able to see our teammates though? Teammates could be slightly faded, same as the ... read more | 12/23/2004 (5:04 pm) |
| Camera mocement code | Providing the same detail and organization of documentation that Blitz has would take a huge (and un... read more | 12/23/2004 (3:38 pm) |
| Camera mocement code | A good script guide would be nice. Being able to search the forums would also be nice (as in Google ... read more | 12/23/2004 (2:58 pm) |
| Ai | Impulse means to push an object in some direction. It creates a sudden change in the object's speed.... read more | 12/23/2004 (2:54 pm) |
| Camera mocement code | Yes, documentation is probably one of TGE's biggest weaknesses. It is always getting expanded, chang... read more | 12/23/2004 (1:30 pm) |
| Projectiles at non-relativistic velocities | Drag might explain Orion's problem. It would tend to make projectiles fall behind the two players wh... read more | 12/22/2004 (1:50 pm) |
| Camera mocement code | @Stevie From what you have said, programming in Torque is very different from programming in Dark... read more | 12/22/2004 (1:31 pm) |
| Projectiles at non-relativistic velocities | I don't know if it gets the math right (haven't tried your experiment), but projectile initial veloc... read more | 12/22/2004 (1:06 pm) |
| Creating a ShapeBase Object | Just change ShapeBaseData to ItemData and see what happens.... read more | 12/22/2004 (7:56 am) |
| Camera mocement code | Game/client/config.cs... read more | 12/22/2004 (7:46 am) |
| Creating a ShapeBase Object | Try using StaticShape or Item instead of ShapeBase.... read more | 12/22/2004 (6:43 am) |
| Projectile position/velocity (reading or changing) | I like your hack, Ralph. I decided to make my first engine mod instead though. It's a resource (stil... read more | 12/22/2004 (5:02 am) |
| Guided shots | Not sure if this would be a good alternative for you but, would you be interested in a projectile th... read more | 12/21/2004 (10:22 pm) |
| Guided shots | Crossbow bolts would pass through items. I think you can change that using bool Item::collideable. M... read more | 12/21/2004 (10:05 pm) |
| Coordinate system confusing | I would guess global, but I don't really know. Time to experiment, right? :)... read more | 12/21/2004 (9:21 pm) |
| ContainerRayCast Question | You asked how processor intensive it would be to do in script. Script can handle this problem, and t... read more | 12/21/2004 (7:51 pm) |
| Coordinate system confusing | 1-3 are definately xyz position as you said. 4-6 define an axis of rotation (also xyz). 7 is how f... read more | 12/21/2004 (7:20 pm) |
| Seeing Cloaked Players | Not built with Torque, that blows a huge hole in my argument :)... read more | 12/21/2004 (11:42 am) |
| Seeing Cloaked Players | Not just those special zones. You can see the stars twinkle as cloaked ships pass over them. Any mov... read more | 12/21/2004 (10:38 am) |
| Guided shots | What sort of projectile are you firing? My guess is that your projectile has isBallistic=true and gr... read more | 12/21/2004 (10:18 am) |
| Tge Tuts | You will find some torque scripting tutorials on [url=http://www.garagegames.com/mg/projects/torque1... read more | 12/20/2004 (6:50 am) |
| _Comprehensive_ guide and reference for Torque Script | Sorry, but I think LocalClient is the wrong way to go. onFire is a server-side function. If you use ... read more | 12/19/2004 (9:23 pm) |
| Projectile/object collision.... | I was wrong about at least one thing here. The onCollision method of projectiles doesn't need a dest... read more | 12/19/2004 (8:59 pm) |
| Torque Pipeline and Other questions | Ben Garney released a [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=68... read more | 12/19/2004 (8:35 pm) |
| Projectile position/velocity (reading or changing) | If it can be done with script, then this is the place to post. Do you know how to do it with script?... read more | 12/19/2004 (7:55 pm) |
| Ugly hatching bug in OpenGL | I think my notebook has a radeon 7xxx. Never had that problem, but maybe I'm in directx mode. How do... read more | 12/18/2004 (9:32 am) |
| Projectile/object collision.... | The bolt's onCollision probably also has some code for destroying the bolt. Try commenting out that ... read more | 12/16/2004 (12:12 pm) |
| Function and class list | [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6853]chm generator[/url] Tha... read more | 12/16/2004 (11:31 am) |
| How can I get setAim in my player? | Check out starter.fps/.../server/aiplayer.cs. There are functions to make an ai aim at a player or ... read more | 12/16/2004 (11:02 am) |
| Programming in general | I've heard that the book has many coding mistakes, that its examples don't work on the stock version... read more | 12/15/2004 (5:54 pm) |
| UVMapper and Milkshape question | "I would hate for him to have to redo all that work on this new OBJ model." Then maybe use his ve... read more | 12/15/2004 (3:12 pm) |
| Fps | A year ago I saw a Gamespy review on ATI Radeon 9800 Pro vs NVidia GeForceFX 5900 Ultra. The 5900 wo... read more | 12/15/2004 (10:15 am) |
| Keys get stuck way too often | I have had keys get stuck on my Windows version also, but only about 5 times.... read more | 12/15/2004 (4:51 am) |
| GID8 Entries | Good luck, Frank. And yes, it is common to start with some previous code such as FPS starter for a G... read more | 12/15/2004 (4:48 am) |
| Word Databases | Http://www.freelang.net/dictionary/german.html This site has a free english-german and german-eng... read more | 12/15/2004 (4:27 am) |
| Griefers | I haven't had too much trouble with spawn camping. Just move as you're spawning and you'll probably ... read more | 12/14/2004 (7:06 pm) |
| How 2 make simple RPG interaction | You don't have a public email address listed in your profile. I have uploaded it to my website inste... read more | 12/14/2004 (5:58 pm) |
| GID8 Entries | "there was a severe lacking in programmers. NinjaBee and assorted friends were in fact the only peop... read more | 12/13/2004 (8:51 pm) |
| Tutorials within official docs help | Sounds like the tutorials you are using cover the same material as the tutorials on this site: ht... read more | 12/13/2004 (8:45 pm) |
| Deployment | Deployment issues: 1) Yes, you can delete all your .cs scripts and just leave the .dso files. If ... read more | 12/13/2004 (8:36 pm) |