Game Development Community

Eric Lavigne's Forum Posts

Thread Post Date Posted
Reselling? This has become unimportant since you decided to rewrite it, but I am curious about your problems wi... read more 12/30/2004 (7:43 pm)
A Bug and a Suggestion Making the flag throwing module more practical, not hard. Just give it two uses: throw and pick up. ... read more 12/30/2004 (9:22 am)
Triggered sounds I have had my player walk through an object and had its onCollision function called. Collision in to... read more 12/29/2004 (9:47 am)
Rts Demos The movie is on the [url=http://www.garagegames.com/pg/product/view.php?id=54]RTS ad page.[/url] Loo... read more 12/29/2004 (9:40 am)
How to make game ? (for sell .exe) Delete any file that ends with .cs For running the program, you need either a .cs file or a .cs.dso... read more 12/28/2004 (2:44 am)
Why not support TCP? This is the only article I know of for Tribes networking. Hopefully it is what you are looking for. ... read more 12/27/2004 (8:20 am)
Impulses on objects directed from the player... What sort of object are you applying an impulse to? If it's a static shape then it could be a proble... read more 12/27/2004 (8:13 am)
Can I? I remember hearing that someone was working on moving interiors (such as doors and elevators). Appar... read more 12/26/2004 (12:05 pm)
Collision and rendering Static shape? The word "static" implies that it can't move. Maybe you want to try a different sort o... read more 12/24/2004 (12:06 pm)
Where's the Demo? The official demo has the basic functionality, as others have said. There are two other sources that... read more 12/24/2004 (7:11 am)
Seeing Cloaked Players Maybe we should be able to see our teammates though? Teammates could be slightly faded, same as the ... read more 12/23/2004 (5:04 pm)
Camera mocement code Providing the same detail and organization of documentation that Blitz has would take a huge (and un... read more 12/23/2004 (3:38 pm)
Camera mocement code A good script guide would be nice. Being able to search the forums would also be nice (as in Google ... read more 12/23/2004 (2:58 pm)
Ai Impulse means to push an object in some direction. It creates a sudden change in the object's speed.... read more 12/23/2004 (2:54 pm)
Camera mocement code Yes, documentation is probably one of TGE's biggest weaknesses. It is always getting expanded, chang... read more 12/23/2004 (1:30 pm)
Projectiles at non-relativistic velocities Drag might explain Orion's problem. It would tend to make projectiles fall behind the two players wh... read more 12/22/2004 (1:50 pm)
Camera mocement code @Stevie From what you have said, programming in Torque is very different from programming in Dark... read more 12/22/2004 (1:31 pm)
Projectiles at non-relativistic velocities I don't know if it gets the math right (haven't tried your experiment), but projectile initial veloc... read more 12/22/2004 (1:06 pm)
Creating a ShapeBase Object Just change ShapeBaseData to ItemData and see what happens.... read more 12/22/2004 (7:56 am)
Camera mocement code Game/client/config.cs... read more 12/22/2004 (7:46 am)
Creating a ShapeBase Object Try using StaticShape or Item instead of ShapeBase.... read more 12/22/2004 (6:43 am)
Projectile position/velocity (reading or changing) I like your hack, Ralph. I decided to make my first engine mod instead though. It's a resource (stil... read more 12/22/2004 (5:02 am)
Guided shots Not sure if this would be a good alternative for you but, would you be interested in a projectile th... read more 12/21/2004 (10:22 pm)
Guided shots Crossbow bolts would pass through items. I think you can change that using bool Item::collideable. M... read more 12/21/2004 (10:05 pm)
Coordinate system confusing I would guess global, but I don't really know. Time to experiment, right? :)... read more 12/21/2004 (9:21 pm)
ContainerRayCast Question You asked how processor intensive it would be to do in script. Script can handle this problem, and t... read more 12/21/2004 (7:51 pm)
Coordinate system confusing 1-3 are definately xyz position as you said. 4-6 define an axis of rotation (also xyz). 7 is how f... read more 12/21/2004 (7:20 pm)
Seeing Cloaked Players Not built with Torque, that blows a huge hole in my argument :)... read more 12/21/2004 (11:42 am)
Seeing Cloaked Players Not just those special zones. You can see the stars twinkle as cloaked ships pass over them. Any mov... read more 12/21/2004 (10:38 am)
Guided shots What sort of projectile are you firing? My guess is that your projectile has isBallistic=true and gr... read more 12/21/2004 (10:18 am)
Tge Tuts You will find some torque scripting tutorials on [url=http://www.garagegames.com/mg/projects/torque1... read more 12/20/2004 (6:50 am)
_Comprehensive_ guide and reference for Torque Script Sorry, but I think LocalClient is the wrong way to go. onFire is a server-side function. If you use ... read more 12/19/2004 (9:23 pm)
Projectile/object collision.... I was wrong about at least one thing here. The onCollision method of projectiles doesn't need a dest... read more 12/19/2004 (8:59 pm)
Torque Pipeline and Other questions Ben Garney released a [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=68... read more 12/19/2004 (8:35 pm)
Projectile position/velocity (reading or changing) If it can be done with script, then this is the place to post. Do you know how to do it with script?... read more 12/19/2004 (7:55 pm)
Ugly hatching bug in OpenGL I think my notebook has a radeon 7xxx. Never had that problem, but maybe I'm in directx mode. How do... read more 12/18/2004 (9:32 am)
Projectile/object collision.... The bolt's onCollision probably also has some code for destroying the bolt. Try commenting out that ... read more 12/16/2004 (12:12 pm)
Function and class list [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6853]chm generator[/url] Tha... read more 12/16/2004 (11:31 am)
How can I get setAim in my player? Check out starter.fps/.../server/aiplayer.cs. There are functions to make an ai aim at a player or ... read more 12/16/2004 (11:02 am)
Programming in general I've heard that the book has many coding mistakes, that its examples don't work on the stock version... read more 12/15/2004 (5:54 pm)
UVMapper and Milkshape question "I would hate for him to have to redo all that work on this new OBJ model." Then maybe use his ve... read more 12/15/2004 (3:12 pm)
Fps A year ago I saw a Gamespy review on ATI Radeon 9800 Pro vs NVidia GeForceFX 5900 Ultra. The 5900 wo... read more 12/15/2004 (10:15 am)
Keys get stuck way too often I have had keys get stuck on my Windows version also, but only about 5 times.... read more 12/15/2004 (4:51 am)
GID8 Entries Good luck, Frank. And yes, it is common to start with some previous code such as FPS starter for a G... read more 12/15/2004 (4:48 am)
Word Databases Http://www.freelang.net/dictionary/german.html This site has a free english-german and german-eng... read more 12/15/2004 (4:27 am)
Griefers I haven't had too much trouble with spawn camping. Just move as you're spawning and you'll probably ... read more 12/14/2004 (7:06 pm)
How 2 make simple RPG interaction You don't have a public email address listed in your profile. I have uploaded it to my website inste... read more 12/14/2004 (5:58 pm)
GID8 Entries "there was a severe lacking in programmers. NinjaBee and assorted friends were in fact the only peop... read more 12/13/2004 (8:51 pm)
Tutorials within official docs help Sounds like the tutorials you are using cover the same material as the tutorials on this site: ht... read more 12/13/2004 (8:45 pm)
Deployment Deployment issues: 1) Yes, you can delete all your .cs scripts and just leave the .dso files. If ... read more 12/13/2004 (8:36 pm)