Eric Lavigne's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can i create a terrain with a large size without problems? | Is it okay if your large terrain is actually a smaller terrain that keeps repeating itself? Open up ... read more | 01/11/2005 (7:26 pm) |
| 2d coordinates | I would do something similar to your second method. I believe the object you want is called a billbo... read more | 01/11/2005 (7:17 pm) |
| Player Names | I started as smokydiamond, more recently shortened to smoky.... read more | 01/11/2005 (1:38 pm) |
| Sensor Cost | With Myrddin's last suggestion, I would start using the sensors quite often. However, since we are t... read more | 01/11/2005 (1:34 pm) |
| Did WoW push the bounds of the MMOG genre? | >the thing I enjoyed most about most MMO games >was getting ... that have a truly substancial effe... read more | 01/11/2005 (10:09 am) |
| Creating a repeating schedule | %this.client.player.schedule(500,"markitem"); So %this refers to a parent of client? What would ... read more | 01/11/2005 (5:24 am) |
| Thrown RigidShapes Collide With the Object That Throws Them | Find out how setCollisionTimeout is done in other shapes, and add it. Sounds like we will see a nice... read more | 01/11/2005 (5:17 am) |
| Gun go boom! | Error: The requested Development Snapshot is not available. (#930)... read more | 01/10/2005 (8:40 pm) |
| Rq for pointer: player physics | Anthony's response is focused on the physics part. The key bindings are done in script. Search for t... read more | 01/10/2005 (7:43 pm) |
| Features in terrain | I haven't actually done either of these, just read about them in forums. I don't think there's a ... read more | 01/10/2005 (7:40 pm) |
| Making a enemy | Kork in the fps starter kit is an example of an npc. There are resources of npcs that guard an area ... read more | 01/10/2005 (6:18 pm) |
| @Andrew Ben made a .Plan about this. The bots always carry repair modules (and shields). Oh, and th... read more | 01/10/2005 (4:57 pm) | |
| Sensor Cost | >I don't think people really care about their team Haha. Yeah, it varies. I think that once people ... read more | 01/10/2005 (4:55 pm) |
| Simple game written in 5 days - Dungeon Crawl / Treasure Hunt | Some of the forums on this site are restricted to Torque content. Those forums actually have the wor... read more | 01/10/2005 (4:41 pm) |
| Confused about how to exec a script from console | The current directory is the directory that your executable is in. In this case, that would be ... read more | 01/10/2005 (4:36 pm) |
| Features in terrain | There's two ways. 1) Make your trench or foxhole part of the terrain. This is what I recommend be... read more | 01/10/2005 (4:21 pm) |
| AI - Third Party | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5423[/url]... read more | 01/10/2005 (4:14 pm) |
| Teams and Ranks | An idea to fix this. When a new game starts, I assume players are placed randomly on teams. Instead,... read more | 01/10/2005 (1:09 pm) |
| Did WoW push the bounds of the MMOG genre? | And what if the players actually do wipe out a species? Every MMORPG has a variety of levels for mon... read more | 01/10/2005 (12:17 pm) |
| Torque Script Object Reference | Yes, I gave him that same link in the other place where he asked this question.... read more | 01/10/2005 (11:31 am) |
| Did WoW push the bounds of the MMOG genre? | The ability to leave a mark on the world would be very nice, but there are some rather nasty design ... read more | 01/10/2005 (11:28 am) |
| Sensor Cost | Yes, a diablo-style overlay would be perfect. I like that idea better than a mini-map. However, I... read more | 01/10/2005 (9:10 am) |
| Sensor Cost | Free makes sense to me. Compared to some of the other modules, sensor is close to useless. But I als... read more | 01/10/2005 (8:08 am) |
| Changes if Liscensed | If you are doing tutorials in that book, you need to use the executable from that book's cd. The aut... read more | 01/10/2005 (7:53 am) |
| Ch2 FruitLoopy program | Okay, agreed :) I was looking only at post #1 to figure out what he meant by useless {}. Your ver... read more | 01/09/2005 (8:25 am) |
| Ch2 FruitLoopy program | When I mentioned silly looking brackets around just one line, I wasn't talking about for loops. Chec... read more | 01/08/2005 (7:07 pm) |
| Ch2 FruitLoopy program | Bryan, in short, yes, this program includes a lot of {} that are completely useless. They have no ef... read more | 01/08/2005 (5:23 pm) |
| Player Editing Questions | A global variable? If you can get away with just one global variable, then it must be a single playe... read more | 01/08/2005 (1:38 pm) |
| 130+ model tree pack | What I like most is the variety. How often do you see banana trees in a game :) Any chance the next ... read more | 01/07/2005 (8:40 pm) |
| Building houses and apartments | I think a key point here is figuring out what you want it to be like in game, rather than how to do ... read more | 01/07/2005 (7:15 pm) |
| Rocket Launcher Problems: Q&A | A couple months ago, the codesampler tutorials were the first things I did in order to start learnin... read more | 01/07/2005 (7:08 pm) |
| Torque Script Object Reference | Posting the same question in more than one forum is generally a bad thing. Also, the Torque private ... read more | 01/06/2005 (5:09 pm) |
| Question about binds | I don't know the answer to your question, but I think maybe it is unnecessary. Changing key bindings... read more | 01/06/2005 (4:55 pm) |
| Toruqe Scripting Objects | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6853[/url] Some of th... read more | 01/06/2005 (4:48 pm) |
| Combining packs | What you are talking about is merging. There are tools designed for that purpose. I haven't done thi... read more | 01/05/2005 (9:47 pm) |
| Simple question binding an particle emmiter to 'B' | I don't feel up to writing your script for you right now, but here's how I would do it. Look at the ... read more | 01/05/2005 (8:53 pm) |
| Network playable only - help | Torque has a player class that is accessible through torquescript. It is a simple matter to add a fe... read more | 01/05/2005 (8:39 pm) |
| Load testing the server (client side bots) | I have not seen what you are looking for, but I noticed you were talking about 200 players. Torque h... read more | 01/05/2005 (8:32 pm) |
| Any help on Vectors? | I have a torque script reference in chm format. I recommend that you search for this reference and g... read more | 01/05/2005 (8:26 pm) |
| Free Mmporg : Cb2 | The post is a bit deceptive. It should read: "Hey, I found a perfect community to tell about my game... read more | 01/05/2005 (8:06 pm) |
| Is torque a... | When you compile, you will end up with an executable file. If you place a script called main.cs in t... read more | 01/04/2005 (8:39 pm) |
| Particles: Emitters that emit emitters? | In a firework, the larger particles are "emitted" all at once in an explosion, and each of those lar... read more | 01/04/2005 (8:32 pm) |
| Sorry - My command string is wrong? | Missing a semicolon (;) after this line %cost[%pear] = .68 It should look like this %cost[%pear] ... read more | 01/04/2005 (8:18 pm) |
| Sorry - My command string is wrong? | The information you asked for is in chapter 5, section 2, of this document: [url]http://www.garageg... read more | 01/04/2005 (6:52 pm) |
| Downloading Torque | If you want a version of Torque to play around with, I recommend Realm Wars instead of the official ... read more | 01/04/2005 (1:05 pm) |
| Tge pg 49 not starting right? | I made a mistake. I called it torque.exe because that is what my torque executable is called. Yours ... read more | 01/02/2005 (7:33 pm) |
| Tge pg 49 not starting right? | I know this isn't the proper way to do it, but... 1)Change the name of your file from helloworld.... read more | 01/02/2005 (6:08 pm) |
| Testing with demo | Yes this is a public forum. However, when someone here refers to "the public forum" they are talking... read more | 01/02/2005 (2:28 pm) |
| What am I Doing Wrong? | Things your are doing wrong: 1) Posting in wrong forum. The correct forum is Torque Game En... read more | 01/02/2005 (8:56 am) |
| Online game servers and results | I don't know how others have done it (probably many ways). I do know how I would do it though. Whene... read more | 01/02/2005 (8:08 am) |