Eric Lavigne's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Burst vs Shield | Hehe, using it exclusively (as in my only weapon) when I'm not very good at aiming a burst is a hand... read more | 01/17/2005 (2:30 pm) |
| Server List Question | Not sure what adminpassword is used for, but maybe a bad idea to post it here?... read more | 01/17/2005 (12:07 pm) |
| Scheduler, state machine, Event system | >I found out by reading alot of script files that >I need to set the current script pproject to ... read more | 01/17/2005 (12:00 pm) |
| Anyone suggest a basic AI tute? | Excellent link though. That site covers a lot of ground. I wonder if OpenSteer (mentioned on [url=ht... read more | 01/17/2005 (11:46 am) |
| I have problems to run scripts. | His third post makes it pretty clear that he left ItemData alone. Note that it appears in both the b... read more | 01/17/2005 (11:35 am) |
| Burst vs Shield | I'm not skilled at using burst, but it's what I use exclusively whenever I find that I'm the most sk... read more | 01/17/2005 (9:13 am) |
| Scheduler, state machine, Event system | Click on trigger. A popup box appears with three questions: object name, datablock, polyhedron. The ... read more | 01/17/2005 (9:09 am) |
| I have problems to run scripts. | Any line in a cs file that starts with // is not important. You are saying that taking out only line... read more | 01/17/2005 (8:50 am) |
| Burst vs Shield | Yes, I would use burst a lot more if I could easily switch weapons during battle. The issue for me i... read more | 01/16/2005 (10:29 pm) |
| Anyone suggest a basic AI tute? | This stuff is not specific to aiplayers. It also applies to players, weapons, shapes in general. Eve... read more | 01/16/2005 (7:39 pm) |
| Quick question: What kind of movie format can be played? | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5420[/url] The author s... read more | 01/16/2005 (2:53 pm) |
| Speed Zone Bug | Burst and bouncing are the ones I use. Mines don't work because they don't become active until the p... read more | 01/16/2005 (2:16 pm) |
| Quick question: What kind of movie format can be played? | I believe there is an avi player. It only works in windows. Not sure if it is built into Torque or i... read more | 01/16/2005 (2:12 pm) |
| Scheduler, state machine, Event system | I found a copy of that tutorial on codesampler.com and went through to the part where you got stuck.... read more | 01/16/2005 (2:08 pm) |
| Scheduler, state machine, Event system | Lee, instead of apologizing for the double post, just delete the second one. There are two icons at ... read more | 01/16/2005 (9:39 am) |
| Scheduler, state machine, Event system | >I can't even find a chapeter on NPC APIs in >Torque I don't know if that concept exists. >What ... read more | 01/16/2005 (9:33 am) |
| Server List Question | Bad server, no star for you :p... read more | 01/16/2005 (9:13 am) |
| Speed Zone Bug | Yes, it is permanent. Only way that I've found to free myself is suicide, switch teams, or log off. ... read more | 01/16/2005 (9:10 am) |
| Scheduler, state machine, Event system | Sounds like you want the TorqueAI pack. It will be released soon.... read more | 01/16/2005 (9:03 am) |
| Look in the starter.fps example that comes with Torque. The orc that is running around (Kork) is a d... read more | 01/16/2005 (9:01 am) | |
| Product Release | "Keeping in mind, that the distribute version will only have client side functionality."... read more | 01/16/2005 (8:56 am) |
| About "blade light" | Matthew, I tried to find the resource that you were pointing to by searching for resources by Josh M... read more | 01/16/2005 (8:55 am) |
| TorqueGameEngineSDK 1_3 license | The first terms that you stated, about only publishing through garagegames, were part of Torque's or... read more | 01/16/2005 (8:45 am) |
| Product Release | What files to send... Well, using starter.fps as an example (assuming starter.fps was your game) you... read more | 01/15/2005 (8:43 pm) |
| 10 Reasons you don't want to make a MMORPG | If anyone can create a server, someone will create a server that gives their character a huge boost ... read more | 01/15/2005 (8:00 pm) |
| 10 Reasons you don't want to make a MMORPG | Most of those reasons had more to do with running a game server than with actually developing games.... read more | 01/15/2005 (5:04 pm) |
| Possible Cloaking Bug? | It is common with games in general that when you are cloaked you can't do other things (aside from m... read more | 01/15/2005 (3:56 pm) |
| 3DGPAi1 VS official Torque Engine | He does not indicate how he got that information. The same reviewer also says that each of the examp... read more | 01/15/2005 (3:40 pm) |
| 3DGPAi1 VS official Torque Engine | @Bruno You say that it wouldn't make sense for Ken Finney to use a non-stock version of Torque. A c... read more | 01/15/2005 (2:56 pm) |
| Speed Zone Bug | I just saw this happen in one of the custom maps. It wasn't on a corner though. You can get caught o... read more | 01/15/2005 (2:49 pm) |
| Plans for RPG starter pack? | Realm Wars isn't a resource. Even if you like their character setup feature, you can't have it. The ... read more | 01/15/2005 (2:17 pm) |
| Speed Zone Bug | Sounds more like a problem with the map than with the game. Why would there be such corners in speed... read more | 01/15/2005 (7:38 am) |
| Is it possible to have a text file with certains parameters? | It is possible. It is also easy. I copied these lines from TorqueScript_1_3_0_v1_2.chm. bool Fi... read more | 01/15/2005 (7:25 am) |
| Zelda level 1 zap map (w/screenshot) | Whoa, that brings back memories :) This was my favorite game for a long time.... read more | 01/14/2005 (9:58 pm) |
| Recommendations for porting C++ game code to Torque | I suggest you find where such things are dealt with in the script and work your way back. The page I... read more | 01/14/2005 (9:55 pm) |
| Recommendations for porting C++ game code to Torque | Anything in Torque can be done through C++ if you don't mind adding just a few lines to the script a... read more | 01/14/2005 (5:05 pm) |
| Cant D/l Demo -_- | Using Download Accelerator to resume downloads is fine. Using its acceleration features, though, is ... read more | 01/14/2005 (11:12 am) |
| Thinking about TORQUE | Don't wait a few weeks. Start using Torque now. Anyone can script for Torque. Paying $100 dollars ge... read more | 01/14/2005 (11:09 am) |
| Seeing cloaked ships | That bug is amusing. I always get a kick out of it when someone shoots me and repairs me at the same... read more | 01/13/2005 (5:56 pm) |
| Applying patches to Emaga6 | If Emaga6 comes with 3dgpai1, then you will have a hard time modifying its c++ source. Ken's book co... read more | 01/13/2005 (5:53 pm) |
| 3DGPAi1 VS official Torque Engine | The example game Emaga6 uses the executable that came with the book. Making changes to the header fi... read more | 01/13/2005 (5:46 pm) |
| ParticleEmitter problems | Try changing this: if (mDeathParticleEmitter) { delete mDeathParticleEmitter; mDeat... read more | 01/13/2005 (5:35 pm) |
| Blitz3D vs. Torque | I have used both Torque and BlitzBasic. I own the Torque SDK and Blitz3D. After using both, I still ... read more | 01/13/2005 (5:22 pm) |
| Anyone suggest a basic AI tute? | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6773[/url] [url]http:... read more | 01/12/2005 (6:17 pm) |
| Starting out... | The first step is to decide what role you will play in making games. Options include programming, sc... read more | 01/12/2005 (6:11 pm) |
| Sensor Cost | I have never heard the hum. Maybe I need to turn up my speakers. Just ships and a sketch of the m... read more | 01/12/2005 (12:09 pm) |
| Sensor Cost | Okay, so now the overlay is only useful for noobs. Makes it kinda hard to argue since I fit that cat... read more | 01/12/2005 (8:08 am) |
| 2d coordinates | I'm sure that I've heard of a billboard on these forums, but I can't find it in the script reference... read more | 01/11/2005 (9:34 pm) |
| While you are in the forums (here, coincidentally), look at the right side of your browser window. T... read more | 01/11/2005 (7:42 pm) | |
| Sensor Cost | Seeing bullets, mines, etc at a distance (twice as far as normal) is exactly what the sensor does no... read more | 01/11/2005 (7:36 pm) |