Eric Lavigne's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| I'm a new programer whats the best thing to get first? | If you have already decided to buy Torque, then I recommend getting it sooner rather than later so y... read more | 01/23/2005 (6:51 pm) |
| SetTransform: only z rotation?! | >The sample heart item dropped into the scene can not even be rotated about x >and y axies using t... read more | 01/23/2005 (6:10 pm) |
| I'm a new programer whats the best thing to get first? | What sort of programming are you trying to learn? Game programming (probably considering the websit... read more | 01/23/2005 (5:53 pm) |
| Sort of a traction thing. not sure what single concept is called | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6853[/url] Here's a scr... read more | 01/23/2005 (5:07 pm) |
| SetTransform: only z rotation?! | These rotatable hearts, are they items? Many things besides items can be rotated with the settransfo... read more | 01/23/2005 (4:50 pm) |
| Using Triggers to change direction | Looks like the other users of that resource are also looking for the same thing as you :) There i... read more | 01/23/2005 (4:42 pm) |
| Passing by reference in script? | My guess is that he wants to create a function in torquescript (new since it didn't exist last week)... read more | 01/23/2005 (3:15 pm) |
| How to change from one to another level in my game? | Or maybe save that cash by using the existing google. The public/private issue could be reduced by c... read more | 01/23/2005 (1:26 pm) |
| How to change from one to another level in my game? | I'm still new, been here two months. When I first joined I read the script manual. Then I picked out... read more | 01/23/2005 (12:36 pm) |
| SetTransform: only z rotation?! | @Stephen: No, there's nothing particularly wrong with posting this topic here, but the book forum i... read more | 01/23/2005 (11:36 am) |
| Torque questions | You are talking about something like skateboarding on a half pipe? This might require some modificat... read more | 01/23/2005 (11:16 am) |
| Gonna just put all my stuff in this thread.. | The torque ogre, Kork, is 2.5 meters tall. Most characters should be a bit shorter than that.... read more | 01/23/2005 (8:35 am) |
| Map Description | Replacing that orc in the background with a screenshot? That's much easier than the first problem yo... read more | 01/23/2005 (7:51 am) |
| Gonna just put all my stuff in this thread.. | I would make models that are sensible size to begin with. Of course rescaling in game editor is alwa... read more | 01/23/2005 (7:47 am) |
| Trouble Compiling | Ignore the warning about newlines. Your linux compiler doesn't like files that were created/edited i... read more | 01/23/2005 (7:34 am) |
| Gonna just put all my stuff in this thread.. | Looking at the right side of your bridge. One foot post diameter, another foot before the first plan... read more | 01/22/2005 (10:14 pm) |
| Using Triggers to change direction | What sort of effect are you looking for? Player faces in opposite direction? Player gets bounced bac... read more | 01/22/2005 (8:38 pm) |
| Engine can't find files which are there | >Missing file: ./common/main.cs! >I just copied the common folder over You moved folders around,... read more | 01/22/2005 (8:31 pm) |
| Did WoW push the bounds of the MMOG genre? | IGDA Online Games SIG 2004 Persistent Worlds Whitepaper [url]http://www.igda.org/online/IGDA_PSW_W... read more | 01/22/2005 (7:57 pm) |
| SetTransform: only z rotation?! | A more appropriate forum for this question would be: Torque Game Engine Public Area... ...Book: ... read more | 01/22/2005 (5:27 pm) |
| Newly unpluged guy trying to understand this....help | Go find a copy of this book. It will teach you the basics. When you are finished learning the basics... read more | 01/22/2005 (4:04 pm) |
| PlayDeathAnimation | I don't believe this problem occurs in an unmodified version of starter.fps. (you might want to ch... read more | 01/22/2005 (3:17 pm) |
| Trouble Compiling | My experience with compile errors is you should ignore all but the first. The first is a real error.... read more | 01/22/2005 (3:13 pm) |
| Very Confused Please Help! | A binary version comes with your download if you used the installer. Obviously you would need to rec... read more | 01/22/2005 (5:42 am) |
| Scheduler, state machine, Event system | GetWord is listed in that reference on the same page as all the other parsing functions, "Namespace ... read more | 01/22/2005 (5:38 am) |
| Scheduler, state machine, Event system | There is a TorqueScript reference which is available in chm format as a resource. It is a good resou... read more | 01/21/2005 (1:38 pm) |
| DTS Really effects frame rate | Do you know how to do code profiling? I haven't done it before, but it is the usual way to diagnose ... read more | 01/21/2005 (5:52 am) |
| Double click? | Ideally the binding syntax would let you just bind a different function to single and double clicks.... read more | 01/21/2005 (5:45 am) |
| How to set a projectile's direction? | What is getForwardVector? Sounds like an indication of which direction your target is looking rather... read more | 01/21/2005 (5:32 am) |
| FPS/RTS AI question... | I think it is easy to make a strong AI for an FPS. Just make them shoot straight at the player and t... read more | 01/20/2005 (7:27 pm) |
| How to set a projectile's direction? | The direction to send it in is targetvector minus sourcevector. That vector (scaled to whatever spee... read more | 01/20/2005 (7:01 pm) |
| Particles and stuff | Yes, there is an object in Torque called a particle emitter. It is attached to other objects (possib... read more | 01/20/2005 (6:50 pm) |
| Sensor Cost | Nice idea about dropping bugs in enemy territory. I don't think I would make them invisible, though,... read more | 01/20/2005 (5:20 pm) |
| Idea: Fewer than 3 weapons | I have said several times on this forum that I would like to be able to choose only 2 weapons. You d... read more | 01/20/2005 (5:16 pm) |
| DTS Really effects frame rate | It's not just the vertices. Each of those dts objects probably has a collision mesh that is added au... read more | 01/20/2005 (5:13 pm) |
| Addition of Magic/Lore to Project | It's quite possible that someone would like your idea. On the other hand, if you think it is utterly... read more | 01/20/2005 (4:58 pm) |
| Sistem requierements? | While you are running the program, press ~ This should bring up the console, which gives you inform... read more | 01/20/2005 (4:50 pm) |
| Multithreading | @Gonzo: Multithreading is not so hard to program. Only things that makes it hard in this case is th... read more | 01/20/2005 (6:40 am) |
| Torque physics | Try using a physical zone that covers your entire map. Physical zones are used to change the way phy... read more | 01/20/2005 (5:13 am) |
| Holding C button results in weird bug | This is a slight problem, but I believe you are supposed to just press the c button once rather than... read more | 01/19/2005 (4:14 pm) |
| Torque help | RTS starter kit includes a lot of source code changes to TGE, so it makes sense to download it as a ... read more | 01/19/2005 (3:42 pm) |
| Projectile position/velocity (reading or changing) | Dave, since you're an SDK owner, you can just use my resource instead of reinventing it. It's called... read more | 01/19/2005 (3:39 pm) |
| Boolean Collisions? | I don't see any scriptable projectile properties that would let it decide which targets to pass thro... read more | 01/19/2005 (3:33 pm) |
| Favs | Gamestyle=CTF (don't like soccer or free-for-all games) weapons=phaser-burst modules=shields-repa... read more | 01/19/2005 (12:59 pm) |
| Retrieve: Turretfest | I tried the new version of your map. The ability to repair enemy barriers and turrets was very usefu... read more | 01/19/2005 (12:47 pm) |
| Retrieve: Turretfest | Sounds like you are making the beginning of the game more important than the ending. Score once, put... read more | 01/18/2005 (4:12 pm) |
| 3DGPAi1 VS official Torque Engine | I am confused about what your complaint is Jeff. The only topic of this post has been to help Ka... read more | 01/17/2005 (10:52 pm) |
| Searching an area around a unit constantly? | Julian, there are resources about the topic you ask. In fact, Mark Holcomb has written some AI scrip... read more | 01/17/2005 (10:37 pm) |
| Gravity, velocity units in script? | I wouldn't discount drag. I've heard that it's actually set unreasonable high (haven't verified this... read more | 01/17/2005 (10:34 pm) |
| Server List Question | Myrddin uses the "-stats" argument. So there should be a star, right?... read more | 01/17/2005 (2:33 pm) |