Eric Lavigne's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Gods v. Humans | I'm on eastern time also. Afternoons are good, except Sundays and Wednesdays.... read more | 02/02/2005 (2:27 pm) |
| Communicating with other applications | I don't know how to do it myself, but I've heard examples of other people doing it. Someone refered ... read more | 02/02/2005 (6:07 am) |
| Projectilespeed + runforce | That's because you were more thorough. I just pointed in the right direction :)... read more | 02/01/2005 (7:29 pm) |
| Who wasted there money? :P | Probably closet. Only one letter difference, and makes sense.... read more | 02/01/2005 (5:47 pm) |
| Projectilespeed + runforce | In fact, something like this is done in starter.fps. However, starter.fps uses a fraction of current... read more | 02/01/2005 (5:45 pm) |
| Gods v. Humans | Smoky here. Sounds like fun :) My favorite is CTF, but I'm mostly just interested in seeing those... read more | 02/01/2005 (2:35 pm) |
| [BOT]Skulker can play soccer | *grin* Yup, that explains everything.... read more | 01/31/2005 (6:31 am) |
| SURVEY: How Old Are You??? | > Total Votes: 10 So, was mine one of the votes that you counted :p... read more | 01/29/2005 (11:01 pm) |
| I need something to make script code with, freeware. | Tribal is what I use. I spent a few hours each with a few other editors and never got any of them fu... read more | 01/29/2005 (9:06 pm) |
| Bots | >You accidently press the key and BANG, your dead. Joshua's idea was a hotkey combination, not an a... read more | 01/29/2005 (1:02 pm) |
| Adding flocking to AIPlayer | Well, it sounds like you're keeping your mathematician entertained. Glad I could help :)... read more | 01/29/2005 (12:55 pm) |
| Multiple player at the same keyboard | How about one client that controls two players? Unless a client is only allowed one player...... read more | 01/29/2005 (12:50 pm) |
| Do any one like turn base stratagy games ? | >I want to create a >turn base stratagy game >but with better battles >and with real stratagy ... read more | 01/29/2005 (12:46 pm) |
| Bug: Bot Behavior | >maybe you should make a server/room which NO bots at all Official server #4 has no bots. It is lis... read more | 01/29/2005 (9:25 am) |
| Schedule() documentation | Yeah, just what I need, more docs. There's already more than I could hope to read :) Oh well, guess... read more | 01/29/2005 (9:23 am) |
| Adding flocking to AIPlayer | I am also a mathematician. The definition of vector that is commonly used (direction plus magnitude)... read more | 01/29/2005 (9:18 am) |
| Timed projectile | >How would i use a schedule command for calling a scripted command? That is the only thing that sch... read more | 01/29/2005 (8:57 am) |
| Bug: Bot counts after map change | Bad bot *kick* Evil bot *kick-ban* Useful for when a certain bot is particularly irritating :)... read more | 01/28/2005 (4:53 pm) |
| Timed projectile | I actually like the idea of an engine change. Projectiles already have a timeout setting (I forget t... read more | 01/28/2005 (4:50 pm) |
| Bug: Bot Behavior | Yes, that's what I want :) Not to get whomped by hordes of god-level bots, though. I want to get ... read more | 01/28/2005 (3:22 pm) |
| Adding flocking to AIPlayer | >the magnitude of the vectors is the length of the line >drawn from the origin of the object co-or... read more | 01/28/2005 (3:11 pm) |
| Bug: Bot Behavior | >Just think of the bots as inferior to real people and you'll be set. ;) Done. With real people, ... read more | 01/27/2005 (5:56 am) |
| Is TGE right for this project? | The changes to ships that you are talking about don't sound very hard. Torque is definitely the engi... read more | 01/27/2005 (5:49 am) |
| Team Coloring | Team black... there's a huge advantage there. In early versions of zap, cloaking just turned you bla... read more | 01/26/2005 (7:37 pm) |
| Bug: Bot Behavior | They also seem much more interested in guarding the enemy's flag after it has been captured than in ... read more | 01/26/2005 (7:35 pm) |
| Okay everybody represent your `hood(neighborhood that is) | Gainesville, University of Florida Melbourne, Florida... read more | 01/26/2005 (11:11 am) |
| Bots | I noticed that human vs bot games tend to be common. Of course both teams will have bots, but when a... read more | 01/26/2005 (5:47 am) |
| Bots... can't play soccer? | I'm sure the bots will act less stupid after a month or so more development. Maybe maxbots should be... read more | 01/26/2005 (5:40 am) |
| Schedule() documentation | Int schedule ( int time, SimObject refobject, string command[, arg1...] ) Quo... read more | 01/26/2005 (5:34 am) |
| AI Questions, Error Checking & Hi There! | There shouldn't be a need to throttle down thinking when you have only 2 bots. Also, running should ... read more | 01/26/2005 (5:29 am) |
| AI Player Flying | That's probably where you would find player physics. You mentioned aiplayer though. You should check... read more | 01/26/2005 (5:22 am) |
| The limited moduals is no good | >if any registered member enters a >ctf game it's over for the other team That's a bit extreme.... read more | 01/25/2005 (6:04 pm) |
| Using FTP from Torque? Or better way? | Good luck with your game :)... read more | 01/25/2005 (5:57 pm) |
| Bots | Bots tend to prefer defense, while humans tend to prefer offense. Unless of course a bot gets a flag... read more | 01/25/2005 (3:16 pm) |
| Too many players? | The number of players indicated on the server list is actually quite a lot more than the number of b... read more | 01/25/2005 (3:13 pm) |
| AI Questions, Error Checking & Hi There! | Hehe, yeah, I meant 7 bits which is enough to store 128 players. Apparently that was enough for Trib... read more | 01/25/2005 (3:10 pm) |
| Using FTP from Torque? Or better way? | It's possible to use MySQL for offline games, but not a very good idea. That would require that each... read more | 01/25/2005 (3:04 pm) |
| Did WoW push the bounds of the MMOG genre? | @William: I liked your link. I must admit that I haven't made it all the way through yet though :)... read more | 01/25/2005 (2:49 pm) |
| Bots | I read a website about AI swarming (don't have the link right now), and one of the features was that... read more | 01/25/2005 (6:19 am) |
| AI Questions, Error Checking & Hi There! | >1. Do AIPlayer/AIManager bots count against max players? If so >is there a script-level way of ma... read more | 01/25/2005 (6:11 am) |
| Grabbing onto a ledge (to pull yourself up/drop down) | Sounds like a pretty simple problem. If it were me, I would reinvent it :p... read more | 01/25/2005 (5:44 am) |
| Using FTP from Torque? Or better way? | My home computer is connected to the internet full-time. It has a 75 GB hard disk. So it could be th... read more | 01/25/2005 (5:43 am) |
| Using FTP from Torque? Or better way? | >for a turn detail, I'd only need to store any changes You still need to store the static stuff som... read more | 01/24/2005 (6:35 pm) |
| Using FTP from Torque? Or better way? | It does sound like your game would be suitable for a web interface. The basic GUI elements that y... read more | 01/24/2005 (4:52 pm) |
| Question about the Networking Library | That link is broken. Try this one. [url]opentnl.org[/url]... read more | 01/24/2005 (3:11 pm) |
| Using FTP from Torque? Or better way? | "When your only tool is a hammer, every problem looks like a nail." So what aspect of your game m... read more | 01/24/2005 (3:07 pm) |
| Modding? | It can be blocked. The f10 and f11 keys are bound to certain functions. Just unbind them.... read more | 01/24/2005 (2:46 pm) |
| Getting into Game Programming Fast!!! | It's a good book. There is actually a forum on this site geared towards supporting it (part of the T... read more | 01/24/2005 (1:26 pm) |
| SURVEY: How Old Are You??? | 24 First programming project, in MATLAB, at age 13. Modeled and tested Adeline-style neural network... read more | 01/24/2005 (7:51 am) |
| Highlight selectable grid system. | You will need an array to keep track of what crop and how much of it should be growing in each grid ... read more | 01/24/2005 (5:14 am) |