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Eric Lavigne's Forum Posts

Thread Post Date Posted
Gods v. Humans I'm on eastern time also. Afternoons are good, except Sundays and Wednesdays.... read more 02/02/2005 (2:27 pm)
Communicating with other applications I don't know how to do it myself, but I've heard examples of other people doing it. Someone refered ... read more 02/02/2005 (6:07 am)
Projectilespeed + runforce That's because you were more thorough. I just pointed in the right direction :)... read more 02/01/2005 (7:29 pm)
Who wasted there money? :P Probably closet. Only one letter difference, and makes sense.... read more 02/01/2005 (5:47 pm)
Projectilespeed + runforce In fact, something like this is done in starter.fps. However, starter.fps uses a fraction of current... read more 02/01/2005 (5:45 pm)
Gods v. Humans Smoky here. Sounds like fun :) My favorite is CTF, but I'm mostly just interested in seeing those... read more 02/01/2005 (2:35 pm)
[BOT]Skulker can play soccer *grin* Yup, that explains everything.... read more 01/31/2005 (6:31 am)
SURVEY: How Old Are You??? > Total Votes: 10 So, was mine one of the votes that you counted :p... read more 01/29/2005 (11:01 pm)
I need something to make script code with, freeware. Tribal is what I use. I spent a few hours each with a few other editors and never got any of them fu... read more 01/29/2005 (9:06 pm)
Bots >You accidently press the key and BANG, your dead. Joshua's idea was a hotkey combination, not an a... read more 01/29/2005 (1:02 pm)
Adding flocking to AIPlayer Well, it sounds like you're keeping your mathematician entertained. Glad I could help :)... read more 01/29/2005 (12:55 pm)
Multiple player at the same keyboard How about one client that controls two players? Unless a client is only allowed one player...... read more 01/29/2005 (12:50 pm)
Do any one like turn base stratagy games ? >I want to create a >turn base stratagy game >but with better battles >and with real stratagy ... read more 01/29/2005 (12:46 pm)
Bug: Bot Behavior >maybe you should make a server/room which NO bots at all Official server #4 has no bots. It is lis... read more 01/29/2005 (9:25 am)
Schedule() documentation Yeah, just what I need, more docs. There's already more than I could hope to read :) Oh well, guess... read more 01/29/2005 (9:23 am)
Adding flocking to AIPlayer I am also a mathematician. The definition of vector that is commonly used (direction plus magnitude)... read more 01/29/2005 (9:18 am)
Timed projectile >How would i use a schedule command for calling a scripted command? That is the only thing that sch... read more 01/29/2005 (8:57 am)
Bug: Bot counts after map change Bad bot *kick* Evil bot *kick-ban* Useful for when a certain bot is particularly irritating :)... read more 01/28/2005 (4:53 pm)
Timed projectile I actually like the idea of an engine change. Projectiles already have a timeout setting (I forget t... read more 01/28/2005 (4:50 pm)
Bug: Bot Behavior Yes, that's what I want :) Not to get whomped by hordes of god-level bots, though. I want to get ... read more 01/28/2005 (3:22 pm)
Adding flocking to AIPlayer >the magnitude of the vectors is the length of the line >drawn from the origin of the object co-or... read more 01/28/2005 (3:11 pm)
Bug: Bot Behavior >Just think of the bots as inferior to real people and you'll be set. ;) Done. With real people, ... read more 01/27/2005 (5:56 am)
Is TGE right for this project? The changes to ships that you are talking about don't sound very hard. Torque is definitely the engi... read more 01/27/2005 (5:49 am)
Team Coloring Team black... there's a huge advantage there. In early versions of zap, cloaking just turned you bla... read more 01/26/2005 (7:37 pm)
Bug: Bot Behavior They also seem much more interested in guarding the enemy's flag after it has been captured than in ... read more 01/26/2005 (7:35 pm)
Okay everybody represent your `hood(neighborhood that is) Gainesville, University of Florida Melbourne, Florida... read more 01/26/2005 (11:11 am)
Bots I noticed that human vs bot games tend to be common. Of course both teams will have bots, but when a... read more 01/26/2005 (5:47 am)
Bots... can't play soccer? I'm sure the bots will act less stupid after a month or so more development. Maybe maxbots should be... read more 01/26/2005 (5:40 am)
Schedule() documentation Int schedule ( int time, SimObject refobject, string command[, arg1...] ) Quo... read more 01/26/2005 (5:34 am)
AI Questions, Error Checking & Hi There! There shouldn't be a need to throttle down thinking when you have only 2 bots. Also, running should ... read more 01/26/2005 (5:29 am)
AI Player Flying That's probably where you would find player physics. You mentioned aiplayer though. You should check... read more 01/26/2005 (5:22 am)
The limited moduals is no good >if any registered member enters a >ctf game it's over for the other team That's a bit extreme.... read more 01/25/2005 (6:04 pm)
Using FTP from Torque? Or better way? Good luck with your game :)... read more 01/25/2005 (5:57 pm)
Bots Bots tend to prefer defense, while humans tend to prefer offense. Unless of course a bot gets a flag... read more 01/25/2005 (3:16 pm)
Too many players? The number of players indicated on the server list is actually quite a lot more than the number of b... read more 01/25/2005 (3:13 pm)
AI Questions, Error Checking & Hi There! Hehe, yeah, I meant 7 bits which is enough to store 128 players. Apparently that was enough for Trib... read more 01/25/2005 (3:10 pm)
Using FTP from Torque? Or better way? It's possible to use MySQL for offline games, but not a very good idea. That would require that each... read more 01/25/2005 (3:04 pm)
Did WoW push the bounds of the MMOG genre? @William: I liked your link. I must admit that I haven't made it all the way through yet though :)... read more 01/25/2005 (2:49 pm)
Bots I read a website about AI swarming (don't have the link right now), and one of the features was that... read more 01/25/2005 (6:19 am)
AI Questions, Error Checking & Hi There! >1. Do AIPlayer/AIManager bots count against max players? If so >is there a script-level way of ma... read more 01/25/2005 (6:11 am)
Grabbing onto a ledge (to pull yourself up/drop down) Sounds like a pretty simple problem. If it were me, I would reinvent it :p... read more 01/25/2005 (5:44 am)
Using FTP from Torque? Or better way? My home computer is connected to the internet full-time. It has a 75 GB hard disk. So it could be th... read more 01/25/2005 (5:43 am)
Using FTP from Torque? Or better way? >for a turn detail, I'd only need to store any changes You still need to store the static stuff som... read more 01/24/2005 (6:35 pm)
Using FTP from Torque? Or better way? It does sound like your game would be suitable for a web interface. The basic GUI elements that y... read more 01/24/2005 (4:52 pm)
Question about the Networking Library That link is broken. Try this one. [url]opentnl.org[/url]... read more 01/24/2005 (3:11 pm)
Using FTP from Torque? Or better way? "When your only tool is a hammer, every problem looks like a nail." So what aspect of your game m... read more 01/24/2005 (3:07 pm)
Modding? It can be blocked. The f10 and f11 keys are bound to certain functions. Just unbind them.... read more 01/24/2005 (2:46 pm)
Getting into Game Programming Fast!!! It's a good book. There is actually a forum on this site geared towards supporting it (part of the T... read more 01/24/2005 (1:26 pm)
SURVEY: How Old Are You??? 24 First programming project, in MATLAB, at age 13. Modeled and tested Adeline-style neural network... read more 01/24/2005 (7:51 am)
Highlight selectable grid system. You will need an array to keep track of what crop and how much of it should be growing in each grid ... read more 01/24/2005 (5:14 am)