Eric Lavigne's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| AI that doesn't go through the server | Maybe if you just created an aiplayer object in the client part of the code... seems like a reasonab... read more | 02/22/2005 (2:55 pm) |
| AI that doesn't go through the server | My search of the c:\Torque directory showed 38 files with the text: getrendertransform All of th... read more | 02/22/2005 (2:42 pm) |
| Problem with the tutorial.base example | My idea is don't worry about it :) There are lots of things you can learn about Torque without th... read more | 02/22/2005 (5:38 am) |
| AI that doesn't go through the server | Windows "search in file" works quite well. However, by default it ignores most file types in order t... read more | 02/22/2005 (5:35 am) |
| Problem with the tutorial.base example | File sent. I downloaded this from codesampler in December 2004.... read more | 02/21/2005 (8:20 am) |
| Problem with the tutorial.base example | I still have the old version of tutorial base. Shall I send? It's around 3MB. Probably small enough ... read more | 02/21/2005 (7:29 am) |
| Problem with the tutorial.base example | >My best guess is that the mission and terrain files are really old Tutorial base has changed som... read more | 02/20/2005 (10:49 pm) |
| Questions about beginning Torque | The version that comes with the book is also a bit old. Check the date the book was written. Torque ... read more | 02/20/2005 (6:34 pm) |
| More AI Bots. | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6773[/url] [url]http://... read more | 02/20/2005 (6:24 pm) |
| Taking control of Players | Does this mean that you control two players at once (the orc AI plus the one you already had)? Or th... read more | 02/20/2005 (1:45 pm) |
| Game timer | Settimer is not a gui. It allows you to call a function, but with a delay. So I could ask to have t... read more | 02/19/2005 (9:43 pm) |
| Crosshair Color Change over Enemies | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6853[/url] Here is a ... read more | 02/19/2005 (9:37 pm) |
| Crosshair Color Change over Enemies | You would have to do a containerraycast to determine if there were a player or bot behind the crossh... read more | 02/19/2005 (8:54 am) |
| Errors in book | I tend to agree with Scott on this one. Sure the debugging process is healthy, but the frustration t... read more | 02/18/2005 (2:33 pm) |
| Newbie scripting question | This is the appropriate reference: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more | 02/18/2005 (2:21 pm) |
| Game timer | Check out the settimer command :) here is a torquescript reference: [url]http://www.garagegames.co... read more | 02/17/2005 (7:50 pm) |
| FORTRAN 2-3 times faster than C++ | Wow, can't believe how much FORTRAN knowledge some of you guys have :) Here's an off-topic questi... read more | 02/17/2005 (7:45 pm) |
| Mysql | I think you will need a Torque SDK to do this. Your profile says that you don't have a Torque SDK ye... read more | 02/17/2005 (8:52 am) |
| How to make a bot controlled by keyboard? | The hard part of this problem is for the bike to change speed. An object's speed is part of a databl... read more | 02/17/2005 (8:43 am) |
| Documented/Commented blender.asm | To be able to say I read an ASM code once, yeah I'd put some time aside for that :)... read more | 02/17/2005 (5:39 am) |
| How to make a bot controlled by keyboard? | I don't understand your question. Please answer these questions to help me understand: 1) Are the... read more | 02/17/2005 (5:36 am) |
| Please help understand | It's rather important, when working on large programs like Torque, to be able to search through your... read more | 02/17/2005 (5:29 am) |
| Evaluating Torque | The book 3D Game Programming All-in-One, by Ken Finney, has examples of hello world and of a spinnin... read more | 02/16/2005 (5:28 am) |
| Hello | [url=http://www.codesampler.com/torque]Codesampler Tutorials[/url]... read more | 02/14/2005 (7:00 pm) |
| Interested in buying. | The book is not really designed for experienced coders (although coders may find it useful). This bo... read more | 02/14/2005 (3:41 pm) |
| Hello | @Ian So, you want to be a coder. Don't worry about knowing C++. That would make the process go a bi... read more | 02/14/2005 (3:28 pm) |
| Hello | You mention "playing" the demos. In fact, both TGE and A6 have programming demos. I recommend downlo... read more | 02/14/2005 (5:20 am) |
| Some maps | I didn't get it either until Drex explained it to me. First thing I did was rush through the nearest... read more | 02/13/2005 (6:21 pm) |
| Portal confusion | You can still feel clever. We'll just set it up so you're the only one who can't see the portal wayp... read more | 02/13/2005 (6:16 pm) |
| Putting clothes and armor on characters. | > multitexturing > can't you just "play" a single frame from that animation? I think the term "m... read more | 02/12/2005 (9:36 pm) |
| Applying patches to Emaga6 | >I thought that was what you meant above when Yes, that is what I meant. This is an old conversatio... read more | 02/11/2005 (7:34 pm) |
| Weird idea: Asset Exchange | That sounds kinda cool as a GID theme.... read more | 02/11/2005 (5:19 am) |
| New Blog Entry | Yes, there's no doubt that bots are good for new players. In addition to making sure there is always... read more | 02/09/2005 (6:48 pm) |
| New Blog Entry | Adam, the main reason for your problem, I think, is that the servers no longer show the real number ... read more | 02/09/2005 (4:02 pm) |
| Applying patches to Emaga6 | Jeremy: Read [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24924]your link[/url] m... read more | 02/09/2005 (3:57 pm) |
| Asteroids and other objects | That does sound interesting. I'd like to try that map :)... read more | 02/09/2005 (1:01 pm) |
| Structs with funcs | >poor old programmers who worked in C before they learned C++ I'm one of those. I heard from quit... read more | 02/09/2005 (12:58 pm) |
| FORTRAN 2-3 times faster than C++ | Bruno's post matches my own thoughts on this issue. Even if c++ has various other functionality, wha... read more | 02/09/2005 (12:51 pm) |
| Asteroids and other objects | BOT v0.0.1 changelog =============== Added BOT avatar BOT v0.0.2 changelog =============== FI... read more | 02/09/2005 (5:50 am) |
| Structs with funcs | It didn't appear in your book because it is not generally encouraged. Struct is for when you just wa... read more | 02/09/2005 (5:40 am) |
| FORTRAN 2-3 times faster than C++ | >FORTRAN scared me out of programming for almost 3 years =) That sounds like an interesting story. ... read more | 02/09/2005 (5:32 am) |
| Asteroids and other objects | Objects that look like ships and even have the life meter go down when you shoot them... sounds like... read more | 02/08/2005 (10:34 pm) |
| Can u walk out of one mission... | Mission area executes a command when a player walks into it. You choose what that command is. So now... read more | 02/08/2005 (2:11 pm) |
| Making a puzzle game | I believe Marble Blast actually has a terrain. Go to the edge of one of the levels and look down to ... read more | 02/04/2005 (8:25 pm) |
| Portal confusion | I was actually thinking of the level map when I said draw a line. Wandering randomly about for the f... read more | 02/03/2005 (5:50 pm) |
| RTS Starter Kit Questions | There is no downloadable demo yet. I don't know the answer to the others.... read more | 02/03/2005 (2:56 pm) |
| Herding/Flocking rules | [url]http://www.red3d.com/cwr/steer/[/url] This is a nice website for steering behaviors (such as f... read more | 02/03/2005 (2:53 pm) |
| Is there an active IRC channel for torque sdk programming | You can't discuss sdk programming in that channel, though, because non-SDK owners can enter.... read more | 02/03/2005 (2:48 pm) |
| Raycast to find players? | Check Mark Holcomb's AI resources. His scripts do some searching for nearby players so his AIs can r... read more | 02/03/2005 (5:21 am) |
| Particles bouncing off objects and terrain | That's what debris is for, right?... read more | 02/02/2005 (9:03 pm) |