Game Development Community

Eric Lavigne's Forum Posts

Thread Post Date Posted
AI that doesn't go through the server Maybe if you just created an aiplayer object in the client part of the code... seems like a reasonab... read more 02/22/2005 (2:55 pm)
AI that doesn't go through the server My search of the c:\Torque directory showed 38 files with the text: getrendertransform All of th... read more 02/22/2005 (2:42 pm)
Problem with the tutorial.base example My idea is don't worry about it :) There are lots of things you can learn about Torque without th... read more 02/22/2005 (5:38 am)
AI that doesn't go through the server Windows "search in file" works quite well. However, by default it ignores most file types in order t... read more 02/22/2005 (5:35 am)
Problem with the tutorial.base example File sent. I downloaded this from codesampler in December 2004.... read more 02/21/2005 (8:20 am)
Problem with the tutorial.base example I still have the old version of tutorial base. Shall I send? It's around 3MB. Probably small enough ... read more 02/21/2005 (7:29 am)
Problem with the tutorial.base example >My best guess is that the mission and terrain files are really old Tutorial base has changed som... read more 02/20/2005 (10:49 pm)
Questions about beginning Torque The version that comes with the book is also a bit old. Check the date the book was written. Torque ... read more 02/20/2005 (6:34 pm)
More AI Bots. [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6773[/url] [url]http://... read more 02/20/2005 (6:24 pm)
Taking control of Players Does this mean that you control two players at once (the orc AI plus the one you already had)? Or th... read more 02/20/2005 (1:45 pm)
Game timer Settimer is not a gui. It allows you to call a function, but with a delay. So I could ask to have t... read more 02/19/2005 (9:43 pm)
Crosshair Color Change over Enemies [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6853[/url] Here is a ... read more 02/19/2005 (9:37 pm)
Crosshair Color Change over Enemies You would have to do a containerraycast to determine if there were a player or bot behind the crossh... read more 02/19/2005 (8:54 am)
Errors in book I tend to agree with Scott on this one. Sure the debugging process is healthy, but the frustration t... read more 02/18/2005 (2:33 pm)
Newbie scripting question This is the appropriate reference: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more 02/18/2005 (2:21 pm)
Game timer Check out the settimer command :) here is a torquescript reference: [url]http://www.garagegames.co... read more 02/17/2005 (7:50 pm)
FORTRAN 2-3 times faster than C++ Wow, can't believe how much FORTRAN knowledge some of you guys have :) Here's an off-topic questi... read more 02/17/2005 (7:45 pm)
Mysql I think you will need a Torque SDK to do this. Your profile says that you don't have a Torque SDK ye... read more 02/17/2005 (8:52 am)
How to make a bot controlled by keyboard? The hard part of this problem is for the bike to change speed. An object's speed is part of a databl... read more 02/17/2005 (8:43 am)
Documented/Commented blender.asm To be able to say I read an ASM code once, yeah I'd put some time aside for that :)... read more 02/17/2005 (5:39 am)
How to make a bot controlled by keyboard? I don't understand your question. Please answer these questions to help me understand: 1) Are the... read more 02/17/2005 (5:36 am)
Please help understand It's rather important, when working on large programs like Torque, to be able to search through your... read more 02/17/2005 (5:29 am)
Evaluating Torque The book 3D Game Programming All-in-One, by Ken Finney, has examples of hello world and of a spinnin... read more 02/16/2005 (5:28 am)
Hello [url=http://www.codesampler.com/torque]Codesampler Tutorials[/url]... read more 02/14/2005 (7:00 pm)
Interested in buying. The book is not really designed for experienced coders (although coders may find it useful). This bo... read more 02/14/2005 (3:41 pm)
Hello @Ian So, you want to be a coder. Don't worry about knowing C++. That would make the process go a bi... read more 02/14/2005 (3:28 pm)
Hello You mention "playing" the demos. In fact, both TGE and A6 have programming demos. I recommend downlo... read more 02/14/2005 (5:20 am)
Some maps I didn't get it either until Drex explained it to me. First thing I did was rush through the nearest... read more 02/13/2005 (6:21 pm)
Portal confusion You can still feel clever. We'll just set it up so you're the only one who can't see the portal wayp... read more 02/13/2005 (6:16 pm)
Putting clothes and armor on characters. > multitexturing > can't you just "play" a single frame from that animation? I think the term "m... read more 02/12/2005 (9:36 pm)
Applying patches to Emaga6 >I thought that was what you meant above when Yes, that is what I meant. This is an old conversatio... read more 02/11/2005 (7:34 pm)
Weird idea: Asset Exchange That sounds kinda cool as a GID theme.... read more 02/11/2005 (5:19 am)
New Blog Entry Yes, there's no doubt that bots are good for new players. In addition to making sure there is always... read more 02/09/2005 (6:48 pm)
New Blog Entry Adam, the main reason for your problem, I think, is that the servers no longer show the real number ... read more 02/09/2005 (4:02 pm)
Applying patches to Emaga6 Jeremy: Read [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24924]your link[/url] m... read more 02/09/2005 (3:57 pm)
Asteroids and other objects That does sound interesting. I'd like to try that map :)... read more 02/09/2005 (1:01 pm)
Structs with funcs >poor old programmers who worked in C before they learned C++ I'm one of those. I heard from quit... read more 02/09/2005 (12:58 pm)
FORTRAN 2-3 times faster than C++ Bruno's post matches my own thoughts on this issue. Even if c++ has various other functionality, wha... read more 02/09/2005 (12:51 pm)
Asteroids and other objects BOT v0.0.1 changelog =============== Added BOT avatar BOT v0.0.2 changelog =============== FI... read more 02/09/2005 (5:50 am)
Structs with funcs It didn't appear in your book because it is not generally encouraged. Struct is for when you just wa... read more 02/09/2005 (5:40 am)
FORTRAN 2-3 times faster than C++ >FORTRAN scared me out of programming for almost 3 years =) That sounds like an interesting story. ... read more 02/09/2005 (5:32 am)
Asteroids and other objects Objects that look like ships and even have the life meter go down when you shoot them... sounds like... read more 02/08/2005 (10:34 pm)
Can u walk out of one mission... Mission area executes a command when a player walks into it. You choose what that command is. So now... read more 02/08/2005 (2:11 pm)
Making a puzzle game I believe Marble Blast actually has a terrain. Go to the edge of one of the levels and look down to ... read more 02/04/2005 (8:25 pm)
Portal confusion I was actually thinking of the level map when I said draw a line. Wandering randomly about for the f... read more 02/03/2005 (5:50 pm)
RTS Starter Kit Questions There is no downloadable demo yet. I don't know the answer to the others.... read more 02/03/2005 (2:56 pm)
Herding/Flocking rules [url]http://www.red3d.com/cwr/steer/[/url] This is a nice website for steering behaviors (such as f... read more 02/03/2005 (2:53 pm)
Is there an active IRC channel for torque sdk programming You can't discuss sdk programming in that channel, though, because non-SDK owners can enter.... read more 02/03/2005 (2:48 pm)
Raycast to find players? Check Mark Holcomb's AI resources. His scripts do some searching for nearby players so his AIs can r... read more 02/03/2005 (5:21 am)
Particles bouncing off objects and terrain That's what debris is for, right?... read more 02/02/2005 (9:03 pm)