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Alex Scarborough's Forum Posts

Thread Post Date Posted
OpenGL flags for making a sprite totally white. @Michael: GL_ARB_texture_env_add is supported by... well... everything really. The only notable gra... read more 04/06/2006 (3:44 pm)
Particle explosion do not work at client-side !! @Thomas: Sure, I'm game for making this a new class and tidying it up a little. Just keep in mind t... read more 03/22/2006 (7:49 am)
Deriving Objects from ShapeBase I'd personally refer to StaticShape as a basic example of how to derive an object from ShapeBase, or... read more 03/21/2006 (11:24 pm)
Ball simulation I don't know if you've already checked this out, but [url=http://www.garagegames.com/index.php?sec=m... read more 03/21/2006 (11:19 pm)
Particle explosion do not work at client-side !! That would help, yes.... read more 03/21/2006 (10:57 pm)
Particle explosion do not work at client-side !! First, I'm glad people are getting some use out of that old resource. @Paul: You could probably d... read more 03/21/2006 (9:07 pm)
New TLK resources: DRL with Bloom and GuiObjectView @Manoel: I haven't received it. My main email has been spotty at best as of late though. Try sendi... read more 03/20/2006 (6:19 pm)
New TLK resources: DRL with Bloom and GuiObjectView Go ahead and email me the code. I'll integrate it and it'll be part of the next release. Yes, a c... read more 03/16/2006 (4:08 pm)
New TLK resources: DRL with Bloom and GuiObjectView Looks awesome Manoel! If it's all right with you, I'll integrate your changes into the next version... read more 03/15/2006 (4:13 pm)
Editing script doesn't do anything In the same folder as your script, there will be a file named .cs.dso. Delete it. ... read more 03/01/2006 (9:47 pm)
Mac/Win Demo art @Dave: I'm working with TGE using the TGE demo. Shaders aren't an issue. So, yes, I'm quite sure i... read more 02/19/2006 (8:33 am)
ContainerRayCast and Bounding Box Simple. Use Container::collideBox instead of Container::castRay.... read more 02/10/2006 (10:37 pm)
3 Questions to Understand Torque Scripting @Stephen Sutherland Dump returns all the C++ methods you can call on an object from script. The me... read more 02/06/2006 (7:55 am)
Question about the Range Test in the demo Out of the box, you can't do that via Torque Script. The range test was an animation. However, som... read more 01/22/2006 (1:18 am)
3 Questions to Understand Torque Scripting 1) In source, a ConsoleMethod macro does mean it's a script method. ConsoleFunction means that it's... read more 01/22/2006 (1:13 am)
What do you believe is the future of game AI ? 1) No. 2) Yes. 3) Most definitely. 4) Because of [url=http://rivit.cs.byu.edu/a3dg/publicat... read more 11/14/2005 (8:58 pm)
Item to Item collision Take a look in item.cc you should see const U32 sClientCollisionMask at line 34. Add ItemObjectType... read more 10/17/2005 (10:47 pm)
Torque too fast Do some searches on the forums. Torque has issues with 64bit processors. I think there's an easy f... read more 10/05/2005 (7:19 am)
Collision detection To my knowledge, server and client both run the full collision checks. The server side collision ch... read more 09/30/2005 (11:29 pm)
WaterBlocks and sorting End sort works perfectly when the camera is under water, but completely borks things when we're look... read more 09/17/2005 (9:29 pm)
Rendering particles with glDrawArrays [url=http://www.berkelium.com/OpenGL/GDC99/multitexture.html]This[/url] is how to set up multitextur... read more 09/05/2005 (10:46 am)
Rendering particles with glDrawArrays Couple of things: I fixed the blending issues, but only by adjusting the logic to generate the list ... read more 09/05/2005 (12:46 am)
Rendering particles with glDrawArrays Thanks Ben! I got it up and running using glDrawElements now. I don't know how much advantage there... read more 09/04/2005 (10:24 pm)
Segment fault when starting SDK I know that there are some file differences between the windows and mac distros which can be bad, bu... read more 08/30/2005 (11:45 pm)
Crash in glGetFloatv I've taken plenty of screenshots with my Mac build of TGE, and I have the same graphics card as you ... read more 08/30/2005 (2:05 pm)
GameBase and rendering Torque doesn't like empty datablocks. Try this: [code] datablock fxTorusData( MyTorusData ) ... read more 08/28/2005 (10:12 am)
TGE Programmer looking for a team that needs a melee system See above. I do *not* have a melee system. I have a very nice collision system. If you want to se... read more 08/22/2005 (3:10 pm)
TGE Programmer looking for a team that needs a melee system Maybe I didn't quite make myself clear. I do not have a melee system. I've got a base of code that... read more 08/22/2005 (8:37 am)
Find Hidden shapes? Okay, that makes a bit more sense now. I thought you were asking me to find some odd way that this ... read more 08/19/2005 (12:37 am)
Find Hidden shapes? I'm pretty sure I'm missing something. From my limited knowledge of how Torque functions, I would s... read more 08/18/2005 (10:53 pm)
Find Hidden shapes? Calling setHidden on a shape removes it from the scene, which in turn pulls it out of the server and... read more 08/18/2005 (10:17 pm)
Question about the nac version If you're okay with almost completely unusable frame rates (2-4) while not in interiors (Interiors a... read more 08/15/2005 (7:37 pm)
Players visibility test I wrote a spiffy little algorithm for some AI sight. I can't give you the code, but I can describe ... read more 08/15/2005 (10:13 am)
TGE Programmer looking for a team that needs a melee system I'm way ahead of you. The main reason I'm not talking about it much is I'm waiting for Josh to actu... read more 08/10/2005 (2:00 pm)
TGE Programmer looking for a team that needs a melee system I sent you an email. I hope to hear back from you soon!... read more 08/10/2005 (1:29 pm)
Funny Errors "Undefined symbols: " Ya. Lot of good that does me. There are undefined symbols. Great. What are... read more 08/01/2005 (6:27 pm)
Converting Object Space to Word Space? Take the object't transform matrix in worldspace, multiply it by the coordinates transform matrix in... read more 07/29/2005 (11:29 pm)
No GetText in GuiTextCtrl.h? It's in GuiMLTextCtrl.cc I don't know a lot about the GUI system though, so no clue how close that ... read more 07/02/2005 (12:46 am)
Mounted objects and the players that love them Make a disableCollision() call on the mounted object before the player runs its collision checks, a... read more 07/01/2005 (9:19 pm)
Getting a List of Polygons GetPolyList, my bad. TSShapeInstance.getPolyList(AbstractPolyList *polyList, S32 detailLevel).... read more 06/25/2005 (3:44 pm)
Getting a List of Polygons I would just use buildPolyList and pass it the rendered detail level. As for verticies... I think a... read more 06/25/2005 (3:32 pm)
Rolling sphere? The player's bounding box is set in its datablock. Try messing with that a bit to see if it helps o... read more 06/25/2005 (9:13 am)
About physics. TGE's physics are FAR from real. Many corners were cut in the name of net performance. I mean, wit... read more 06/24/2005 (6:48 pm)
Apple switching to Intel [quote] [1:41 PM] Mr. Gray is joking about getting "the most crazy calls from Apple," where Steve ... read more 06/06/2005 (9:09 pm)
Item Collision 1) I still don't know why adding ItemObjectType to the collision mask didn't work for you. It worke... read more 06/05/2005 (9:15 pm)
Item Collision I don't know why it isn't working. Unless you somehow broke the inner workings of Torque ( or the i... read more 06/05/2005 (8:08 pm)
Item Collision First: The item does not call its onCollision method. The onCollision method will only be called by... read more 06/05/2005 (6:55 pm)
Terrain from real world locations @Ian: Yes, one of the eariler TSE dev shots was a demo of Mt. Saint Hellens. Not only did that shot... read more 05/15/2005 (11:02 pm)
T2D updates coming soon It's Josh and Melv. Melv isn't up until around now anyways, I don't think. If not today, then tomo... read more 04/15/2005 (8:20 pm)
When items collide with other items Add disableCollision(); to Item::updatePos as the first line. That should do it.... read more 03/28/2005 (7:28 am)