Alex Scarborough's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Weird compile error on Mac. | It works because Visual Studio tends to accept technically invalid code that it can still make sense... read more | 03/31/2010 (12:08 pm) |
| Weird compile error on Mac. | Let me save you some money. FileStream::AccessMode isn't an aggregate type. Anywhere you see som... read more | 03/31/2010 (10:30 am) |
| Awesome news for Mac dev : openGL 3 ! | Apple has been using LLVM in their OpenGL drivers since 10.5.0. LLVM kicks in when 1) The driver mu... read more | 01/13/2010 (1:25 pm) |
| Awesome news for Mac dev : openGL 3 ! | Minor additions/corrections to Tom's post: The GMA X3100 drivers from 10.5.0 until 10.5.3 did not i... read more | 01/13/2010 (4:31 am) |
| T3D Linux Port | My personal experience is that it takes Apple at least 6 months to respond to a bug in their OpenGL ... read more | 12/08/2009 (8:26 pm) |
| Stock 1.8.2 Compile Errors | The same bug can be fixed in multiple ways. In the case that caused the compile to fail, for exampl... read more | 11/28/2009 (4:28 pm) |
| Stock 1.8.2 Compile Errors | All the fixes in the known issues thread have already been applied to 1.8.2, so applying them again ... read more | 11/28/2009 (3:56 pm) |
| Mac OS X support — what's happening? | This has always been the official line: [url]http://www.garagegames.com/community/forums/viewthread/... read more | 11/15/2009 (5:20 pm) |
| Running Torque 3D on a Mac | There's an issue on Macs with GeForce 9400 GPUs running 10.5.x where a driver bug will take down you... read more | 11/11/2009 (7:44 pm) |
| TGEA 1.8.2 Released | @All: Thank you for your patience and for your feedback. I know TSE/TGEA has had a long and not alw... read more | 10/19/2009 (5:38 pm) |
| [Bug] DIF Transparencies No Longer Work in 1.0 - LOGGED | @Alan: It already is in the 1.1 repo, so I for one certainly hope it solves the issue :p ... read more | 09/30/2009 (8:11 pm) |
| How to use Torque3D trial version for mac? | It appears that there was an error in the packaging scripts so the Mac demo includes the Windows too... read more | 09/30/2009 (1:46 am) |
| Bug with guiTextEditSliderCtrl not setting $thisControl | Logged. It'll probably be fixed by changing the direct calls to Con::evaluate with GuiControl::exec... read more | 09/19/2009 (11:06 pm) |
| DDS Swizzle (DXT5_NM) | So it does. That's just silly. Logged.... read more | 09/18/2009 (3:31 pm) |
| GLSL Support | [quote]What is Alex (the Mac specialist at GG) point of view about that ?[/quote] Nothing I can s... read more | 08/28/2009 (3:01 pm) |
| Paths Without Dotted Lines Between Markers Which Disappear | The path markers are currently showing at all times (they're small-ish red plusses) and as already s... read more | 08/27/2009 (3:49 pm) |
| [beta 4 bug] Inconsistent filename case with gfxDevice.h | That'd be better yes. And then I can reply to that one thread saying Andrew Galante has fixed the... read more | 08/07/2009 (3:46 pm) |
| [beta 4 bug] Unnecessary qualifier in DragMeshCallbackData | Fixed.... read more | 08/07/2009 (1:33 pm) |
| [beta 4 bug] Unnecessary qualifiers in CameraSpline::Knot definition | Fixed.... read more | 08/07/2009 (1:29 pm) |
| [beta 4 bug] Unnecessary qualifier in TerrainEditorUndoAction definition | Fixed. This is doing wonders for my post count.... read more | 08/07/2009 (1:18 pm) |
| [beta 4 bug] Missing forward declaration of TerrainCellMaterial in terrData.h | Fixed.... read more | 08/07/2009 (1:16 pm) |
| [beta 4 bug] T3D directory name case inconsistency | Fixed by Andrew Galante.... read more | 08/07/2009 (1:16 pm) |
| [beta 4 bug] Invalid filename case for sim/netConnection.h in scatterSky.cpp | Fixed by Andrew Galante.... read more | 08/07/2009 (1:15 pm) |
| [beta 4 bug] Inconsistent filename case with guiFileTreeCtrl.h | Fixed by Andrew Galante.... read more | 08/07/2009 (1:15 pm) |
| [beta 4 bug] Inconsistent filename case with GuiSwatchButtonCtrl.cpp/.h | Fixed by Andrew Galante.... read more | 08/07/2009 (1:14 pm) |
| [beta 4 bug] memStream.h inconsistent filename case | Fixed by our wonderful intern Andrew Galante.... read more | 08/07/2009 (11:51 am) |
| [beta 4 bug] Missing forward declaration of MatInstance in MaterialManager.h | Fixed. The IA plugin team got bit by this just the other day actually. The class wasn't forward ... read more | 08/07/2009 (11:49 am) |
| [beta 4 bug] goto jumping across variable initialization in zipTestWrite.cpp | Fixed. It looks like I resolved this a couple of weeks ago by putting that chunk in its own scope.... read more | 08/07/2009 (11:48 am) |
| Mac Compile Error on New Project... | You'll need to manually run the generateProjects.command file which should've been placed in the roo... read more | 08/03/2009 (5:50 pm) |
| Mac OS X Bug -Projectiles not visible | This should be fixed in the next build.... read more | 07/28/2009 (2:20 am) |
| Mac OS x Bug - Water surface unlit/black | I'm hoping to get this fixed for the next build.... read more | 07/28/2009 (2:19 am) |
| Torque 3D Beta 4 - Building on Mac Pro PPC | There are no plans to support PPC Macs in Torque 3D.... read more | 07/23/2009 (3:07 pm) |
| Torque 3D Beta 3 Bug: running out of arithmetic instruction slots for terrain shaders | @Tom: They're different errors. 64 is just arithmetic instructions, 96 is all instructions (arithme... read more | 07/12/2009 (4:37 pm) |
| Where's my ignition key for my Shirt? | To order a decoder ring paypal $5,000 or more to alexsc@garagegames.com...... read more | 06/21/2009 (11:15 pm) |
| My concerns about TGEA | I'm just going to chime in and say that if you find a bug in TGEA you really [i][b]really[/b][/i] sh... read more | 06/13/2009 (11:26 pm) |
| iTGB Cost | You no longer have to pay a per title fee. iTGB isn't really considered an "upgrade". ... read more | 06/08/2009 (1:50 am) |
| Graphics bug on OS X 10.5.7 | I haven't tested the X1600 yet, but the HD2600 exhibits the same issue. Hooray for Apple! No ide... read more | 06/02/2009 (11:09 am) |
| T3D pricing discount change!? | From [url=http://www.garagegames.com/community/blogs/view/17293]Brett's blog[/url] posted on 5/21 ... read more | 06/01/2009 (3:16 pm) |
| Recommended/acceptable size for a downloadable game | Mmm... five year old thread. But it is a good question, and I have stats! Here are the current... read more | 05/28/2009 (1:27 pm) |
| Graphics bug on OS X 10.5.7 | Well, I upgraded my home machine (MBP w/GeForce 8600M) and didn't notice anything going wrong with o... read more | 05/26/2009 (10:59 pm) |
| Graphics bug on OS X 10.5.7 | I haven't upgraded anything to 10.5.7 yet internally, but I do know that the VMware guys have advise... read more | 05/26/2009 (12:55 am) |
| Hey, can someone tell me when can release tgea1.8.2 | Comments about things going into TGEA 1.8.x trunk do not indicate that there will be a TGEA 1.8.2 re... read more | 05/11/2009 (7:08 pm) |
| Are there any iTGB games in the iPhone app store? | There's a fairly complete list on the [url=http://www.garagegames.com/torquepowered/iTorque]made wit... read more | 05/06/2009 (10:35 pm) |
| Does anyone know why NOWINBASEINTERLOCK is defined in TGEA? | [url]http://www.garagegames.com/community/forums/viewthread/89947[/url] The NO<stuff and thing... read more | 05/06/2009 (1:22 pm) |
| normal map not working | From the [url=http://docs.garagegames.com/tgea/official/]official TGEA documentation[/url], specific... read more | 05/05/2009 (11:06 pm) |
| Non-rendered edges on waterblock in 1.8.1 | End to tangential discussion now. I'm pretty sure I've already said this, but I'm going to repeat... read more | 05/05/2009 (11:01 pm) |
| Legacy Terrain Collision not working | For future reference to you future people reading this thread, Jeremiah found and reported the under... read more | 05/05/2009 (10:51 pm) |
| FIX: Diffuse Texture DDS format fails on player | I recently added a nifty bit of logging to the material system such that when it fails to find a tex... read more | 05/05/2009 (10:09 am) |