Game Development Community

Andy Schatz's Forum Posts

Thread Post Date Posted
Hi Don't worry, the indie license is fine for you. Take a look at the Getting started Docs for help.... read more 08/14/2005 (5:30 pm)
Why is my model Translucent? Thanks David, I'll have my artist give it a shot.... read more 08/14/2005 (1:44 pm)
Drawing mission area outline Cool, good idea, thanks Robert.... read more 08/14/2005 (1:31 pm)
Drawing mission area outline Update: The forcefield is VERY MUCH not in the style of my game, unfortunately. Even with a differ... read more 08/14/2005 (1:18 pm)
Drawing mission area outline Thanks guys -- I'll give it a try. I was really hoping for something that mapped to the terrain lik... read more 08/14/2005 (11:44 am)
Xbox Live Arcade - games review [broad generalizations] Halo 2 sold the way it did ENTIRELY because of hype. Sure, Halo may be t... read more 08/12/2005 (12:24 pm)
2D sounds not working Bumping this up -- Sorry, it's a high priority for me to fix this. Does anyone out there have any i... read more 08/07/2005 (12:25 pm)
2D sounds not working Here are some AudioProfiles and Descriptions: What's odd is that if I switch Thunder.ogg (which d... read more 08/03/2005 (10:30 pm)
So who's making games out there anyway? [url=www.wildlifetycoon.com]Wildlife Tycoon: Venture Africa[/url] Expected release... PC: October 2... read more 07/26/2005 (4:01 pm)
Torque capabilities If you want an engine to make a game with that's on par with Half Life 1... use Half Life 1. Tons ... read more 07/16/2005 (5:03 pm)
Music fading? @Billy- I can't prefade it, the music loops while you are in the UI and when the level loads I need... read more 07/08/2005 (8:59 am)
How many team members? At PocketWatch Games, working on Wildlife Tycoon: Venture Africa we have: 1 full-time programmer/... read more 07/06/2005 (10:46 am)
Trymedia or competitors Great, thanks guys. I agree, Trymedia is the real deal.... read more 07/05/2005 (1:23 pm)
TorqueScript debugging? Good to know, thanks...... read more 06/20/2005 (6:56 pm)
TorqueScript debugging? It's a resource, maybe you could send an email to GG to get them to move it into a general area.... read more 06/20/2005 (3:58 pm)
TorqueScript debugging? @Jason- [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=31241]The original post[/url]... read more 06/20/2005 (3:49 pm)
Very interested in Torque Engine, but... It's not the coding, per se, that I found challenging when I started. Despite Torque being a very w... read more 06/20/2005 (3:10 pm)
How do I quit a company on Garage Games? I've always wanted to put a big red sign on my boss' door that said "I QUIT", possibly stabbed on hi... read more 06/19/2005 (10:24 pm)
Do you prefer code or scripting? @Ben- Where do I find all these wonderful toys? I'm assuming there's documentation somewhere? ... read more 06/17/2005 (3:32 pm)
Do you prefer code or scripting? [quote]I don't think that you should use the argument that non-coders can implement gameplay, as a r... read more 06/17/2005 (1:46 am)
Do you prefer code or scripting? It doesn't take long to compile (mere seconds), and how much time do you waste when you make a synta... read more 06/16/2005 (5:12 pm)
Non violent games I think the real problem is the costs of development for adventure games skyrocketed. In a typical ... read more 06/15/2005 (9:40 am)
Colony Sim can this engine handle it? Yes it's possible. Wildlife TYcoon: Venture Africa supports hundreds of units, building objects, an... read more 06/14/2005 (2:38 pm)
Educational Title I think the important thing is in how much money you make on the product. I can't speak officially,... read more 06/10/2005 (5:40 pm)
2005 and Beyond Prospects? The buzz about game developers having a harder time, rising costs, etc, is related to console/high e... read more 06/01/2005 (1:54 pm)
RTS-Starter kit info? There are some people here who have done some tests displaying an AMAZING amount of units, thousands... read more 05/20/2005 (2:11 pm)
Notify when new posts checkbox misleading Hi Dreamer- thx for the advice, but I'm afriad I don't know where to turn that on in IE6. Is it som... read more 05/16/2005 (6:48 pm)
Microsoft Universal Gaming Controller @Stephen -- Give you a wood for your sheep...... read more 05/15/2005 (7:03 pm)
Fixed) If you can see this, I cannot I'm having the same problem. However, I CAN search for something with search terms and it returns r... read more 05/11/2005 (10:24 am)
Full DTS model/animation swap @Ben - I ended up swapping ShapeInstances. I had already tried that but I had done it incorrectly, ... read more 05/10/2005 (3:09 pm)
(fixed) Can I can see posts if I log out entirely, but if I log in, the search tools doesn't seem to work. The ... read more 05/10/2005 (8:56 am)
Frisbee or Disc Flight Sweet! Are you working on a disc golf or ultimate game? I always thought an ultimate game would be... read more 05/09/2005 (9:35 am)
Point and Click game with Torque 2D? The other possibility is the Grim Fandango approach, which rendered the characters in 3d and pasted ... read more 05/06/2005 (3:08 pm)
Point and Click game with Torque 2D? Myst and the Longest Journey are very different. Are you trying to do something where you can look ... read more 05/06/2005 (3:06 pm)
Point and Click game with Torque 2D? Myst and the Longest Journey are very different. Are you trying to do something where you can look ... read more 05/06/2005 (2:56 pm)
Environments in games today I think Half life 2 was the most immersive game to date, due to the dynamics, the atmosphere, the so... read more 05/04/2005 (8:51 pm)
Saving animations from ShowTool I stand corrected :) I'm still getting adjusted to working on a small, distributed team of mostly... read more 04/22/2005 (7:54 pm)
Best Selling Computer Game of All Time? Edit: the guys above is right, its the mario, not the sims but... but you are surely right that ... read more 04/22/2005 (2:53 pm)
Hyperlink from a button Thanks guys! Searching through the code and the forums for the word "link" "html" and "hyperlink" w... read more 04/21/2005 (2:48 pm)
Moving waterblocks make funky shorelines? The problem, by the way, is that I am trying to get this to all happen DURING gameplay, so reloading... read more 03/24/2005 (8:15 pm)
DTS Shadows not showing up... Yes, they are acutally fxShapeReplicatedStatic, which derives from TSStatic. But I believe the prob... read more 03/23/2005 (1:36 pm)
DTS Shadows not showing up... I'm not sure I am understanding you. In the Modeler's Guide (in SG's docs), it clearly shows DTS ob... read more 03/23/2005 (12:43 pm)
DTS Shadows not showing up... I'm having the same problems... My animals cast shadows fine using the "Sun" object that comes wi... read more 03/23/2005 (12:23 pm)
Lod In Rts Pack Yes, I tested with the player.dts from the FPS demo, and, in fact, they do work. OK, my mistake, an... read more 03/21/2005 (1:03 pm)
Mouse Sluggish in RTS pack I ran a test against TGE while in the UI design mode... It looks like I may have sniffing glue at t... read more 03/21/2005 (11:00 am)
Lod In Rts Pack Thanks for your help Stephen!... read more 03/21/2005 (10:43 am)
NULL ghost and Out of Range Read asserts BTW, I fixed this a while ago...... read more 03/21/2005 (10:42 am)
How do I turn Precipitation on? Dunno if you've already fixed this, but I was able to turn it on by adding the netflags ScopeAlways ... read more 02/28/2005 (11:21 am)
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