Andy Schatz's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| cloud layer performance | At 800x600 btw.... read more | 06/24/2009 (10:23 am) |
| cloud layer performance | Deleting the cloudLayer object in my level raises me from 12.3 to 17.7 fps in basic lighting.... read more | 06/24/2009 (10:21 am) |
| Maya to create content for Torque3D | We used the sample files linked to in this thread to get it working, btw: [url]http://www.garagegam... read more | 06/24/2009 (10:15 am) |
| Maya to create content for Torque3D | We spent much of last week struggling to get collada files to be skinned and animated. We finally t... read more | 06/24/2009 (10:13 am) |
| Collada crash when importing animated models with empty controllers | The traditional Maya2DTS exporter was able to export our Maya animations with indirect control splin... read more | 06/18/2009 (10:29 am) |
| Collada Maya animation export | Hi guys- Thanks again for the responses. The thing that's currently confusing me is the issue I ha... read more | 06/18/2009 (10:12 am) |
| Collada crash when importing animated models with empty controllers | Thanks Manoel- We're looking into that right now.... read more | 06/17/2009 (11:31 am) |
| Collada Maya animation export | THanks Chris! I'll give it a shot.... read more | 06/17/2009 (9:16 am) |
| Collada Maya animation export | This bit of documentation bothers me: [quote]7. <animation_clip> Torque This extension i... read more | 06/16/2009 (4:52 pm) |
| Can a simple quad be a polysoup enabled object? | My heap corruption issues most often seem to coincide with the removal of objects from the level (in... read more | 06/16/2009 (1:47 pm) |
| Can a simple quad be a polysoup enabled object? | I'm also experiencing heap corruption issues when there's a ton of objects and framerate gets very l... read more | 06/16/2009 (1:10 pm) |
| 1.7.2 EventManager crashes | Sent them to you via email!... read more | 05/09/2009 (9:44 am) |
| 1.7.2 EventManager crashes | Just an update on this, I wrote a counter that prevents new calls to the same callback once the call... read more | 05/08/2009 (4:17 pm) |
| 1.7.2 EventManager crashes | I spoke too soon -- in fixing the realloc problem I reintroduced the problem where the callback was ... read more | 03/06/2009 (12:12 pm) |
| 1.7.2 EventManager crashes | Well, I fixed it so it doesn't realloc anything and it still crashes :( I'll post more details when... read more | 03/06/2009 (11:36 am) |
| 1.7.2 EventManager crashes | James- Thanks for the reply. I'm actually not reallocing every time the position changes, just when... read more | 03/05/2009 (5:22 pm) |
| 1.7.2 EventManager crashes | I'm having the same crash in TGEA 1.7.1. I'm wondering if it's related to the fact that I've got ma... read more | 03/05/2009 (12:25 pm) |
| Refreshing heightmap in Terrain Texture Editor | By the way, I "fixed" this (while probably breaking some other feature) by commenting out ... read more | 02/11/2009 (11:40 am) |
| Question - Procedurally adding textures to terrain issue. | This is the same problem as this: http://www.garagegames.com/community/forums/viewthread/16321 S... read more | 02/11/2009 (10:24 am) |
| Refreshing heightmap in Terrain Texture Editor | Ahem... this problem STILL exists... This entire feature is essentially broken so far as I can tell... read more | 02/11/2009 (10:23 am) |
| What would you like to see addressed in Torque 3D? | -An updated ShowTool so that remote members of the art team can see models, textures, normals in a c... read more | 01/14/2009 (3:59 pm) |
| Could not find Compatible Display Device | Thanks David, I'll take a look into this -- is this issue still in GG's bug database? Has there bee... read more | 01/02/2009 (5:39 pm) |
| Could not find Compatible Display Device | Yeah, I suspected that might be the case... problem is, I can't ask my customers to do that kind of ... read more | 01/01/2009 (10:01 am) |
| Retaining object linkage on dynamic objects | Wesley, thanks for the reply! I thought I knew a problem with this solution, but then I thought abo... read more | 12/11/2008 (12:05 pm) |
| Terrain Texture not rendering | To answer my own question here, there is a bug in the engine. It's an endian problem in sceneGraph.... read more | 06/18/2008 (6:29 pm) |
| So who the heck is IAC? | @Jeremy- THis round of consoles has been really disruptive to the games industry *BECAUSE* of the h... read more | 09/26/2007 (10:32 am) |
| Datablock in player.cs for rpg character skills? | You can just set variables in the onAdd. If you only want to reference them in script and not code,... read more | 09/10/2006 (10:49 pm) |
| Pause Game / Schedule() Help PLZ | I use a custom timescale variable that is implemented on a per-object basis. This is because some o... read more | 08/30/2006 (3:02 pm) |
| Monster running --- too Donkey Kongish? | Looks killer! If you want his feet not to slide, you can export the animation using bounding box ... read more | 08/30/2006 (9:27 am) |
| Plans for Intel Mac /Universal Torque binary SDK? | What's the status on the Mac Universal BInary version of TGE? [url=http://www.garagegames.com/blogs... read more | 05/08/2006 (12:16 pm) |
| Let's pretend i was crazy enough to self-publish my own game | I'm sure you've heard this a million times, but this is just not a good idea. Really. It's like so... read more | 02/23/2006 (12:24 pm) |
| Sound requirements - no docs found - any info? | On some operating systems, stereo and mono sounds prohibit the other from playing in the same channe... read more | 01/16/2006 (6:02 pm) |
| Mouse Cursor on Windows XP | A quick note- this all seems to work except for the case qhere your window has context-sensitive act... read more | 01/03/2006 (3:37 pm) |
| GameTunnel's Player's Choice Awards | OK, I lied. I'm bumping this again. A day and a half until the end of the voting and Wildlife Tyco... read more | 12/26/2005 (3:51 pm) |
| GameTunnel's Player's Choice Awards | Last time I'll bump this. Wildlife Tycoon, Lore, and DROD are locked in a tight 3-way race. Help a... read more | 12/13/2005 (6:10 pm) |
| GameTunnel's Player's Choice Awards | It's a tight horse race between WT:VA and DROD, bumping this thread. Harnessing the power of the GG... read more | 12/12/2005 (9:35 am) |
| REAL AAA Artwork for Independent Developers | This stuff looks great. Have you worked on any indie titles?... read more | 11/21/2005 (9:39 pm) |
| Mac Link errors - zLib | Thanks Paul- Mathieu is working on the Mac port now... *phew* This would have taken me quite a whi... read more | 11/15/2005 (12:30 am) |
| What do you believe is the future of game AI ? | When you are talking about game AI, it's important to distinguish between "intelligent" and "fun". ... read more | 11/14/2005 (10:14 pm) |
| Who takes the time to read GG community blogs? | [quote]No insult intended Andy, but that made me giggle. That's the exact (original) definition of w... read more | 11/10/2005 (10:31 am) |
| 1.4rc2 build issues on XCode 2.1 | Let me know when you guys figure this out! Thanks...... read more | 11/09/2005 (4:39 pm) |
| Who takes the time to read GG community blogs? | I skim most of them -- I tend to read them more thoroughly if they are written by certain developers... read more | 11/09/2005 (4:35 pm) |
| 1.4rc2 build issues on XCode 2.1 | I don't see the script you are talking about. Are you talking about the "ranlib" thing? I believe ... read more | 11/09/2005 (10:07 am) |
| 1.4rc2 build issues on XCode 2.1 | I also have the same link error (though it tells me what symbols, they are in zlib) but I am using X... read more | 11/08/2005 (12:27 pm) |
| Mac Link errors | I forgot to mention that I'm on XCode 2.0. Thanks in advance for any help...... read more | 11/08/2005 (12:01 pm) |
| As a beginner, what is your biggest hurdle so far? | The thing that always got me was that the network layer seemed fragile. Little changes that seem ha... read more | 11/03/2005 (2:34 pm) |
| Wich one is better | Where they have delicious PFK! Poulet Fris Kentucky! How I long for some Montreal Poutine... Bu... read more | 10/20/2005 (9:00 pm) |
| Gaming Colleges | I've worked with a bunch of guys from Savannah College of Art and Design. They were all talented fo... read more | 10/20/2005 (2:21 pm) |
| Plans a risk? | I interviewed with Bungie for an internship in 1998, when they had their first prototype of Halo run... read more | 10/17/2005 (10:39 pm) |