Game Development Community

Andy Schatz's Forum Posts

Thread Post Date Posted
cloud layer performance At 800x600 btw.... read more 06/24/2009 (10:23 am)
cloud layer performance Deleting the cloudLayer object in my level raises me from 12.3 to 17.7 fps in basic lighting.... read more 06/24/2009 (10:21 am)
Maya to create content for Torque3D We used the sample files linked to in this thread to get it working, btw: [url]http://www.garagegam... read more 06/24/2009 (10:15 am)
Maya to create content for Torque3D We spent much of last week struggling to get collada files to be skinned and animated. We finally t... read more 06/24/2009 (10:13 am)
Collada crash when importing animated models with empty controllers The traditional Maya2DTS exporter was able to export our Maya animations with indirect control splin... read more 06/18/2009 (10:29 am)
Collada Maya animation export Hi guys- Thanks again for the responses. The thing that's currently confusing me is the issue I ha... read more 06/18/2009 (10:12 am)
Collada crash when importing animated models with empty controllers Thanks Manoel- We're looking into that right now.... read more 06/17/2009 (11:31 am)
Collada Maya animation export THanks Chris! I'll give it a shot.... read more 06/17/2009 (9:16 am)
Collada Maya animation export This bit of documentation bothers me: [quote]7. <animation_clip> Torque This extension i... read more 06/16/2009 (4:52 pm)
Can a simple quad be a polysoup enabled object? My heap corruption issues most often seem to coincide with the removal of objects from the level (in... read more 06/16/2009 (1:47 pm)
Can a simple quad be a polysoup enabled object? I'm also experiencing heap corruption issues when there's a ton of objects and framerate gets very l... read more 06/16/2009 (1:10 pm)
1.7.2 EventManager crashes Sent them to you via email!... read more 05/09/2009 (9:44 am)
1.7.2 EventManager crashes Just an update on this, I wrote a counter that prevents new calls to the same callback once the call... read more 05/08/2009 (4:17 pm)
1.7.2 EventManager crashes I spoke too soon -- in fixing the realloc problem I reintroduced the problem where the callback was ... read more 03/06/2009 (12:12 pm)
1.7.2 EventManager crashes Well, I fixed it so it doesn't realloc anything and it still crashes :( I'll post more details when... read more 03/06/2009 (11:36 am)
1.7.2 EventManager crashes James- Thanks for the reply. I'm actually not reallocing every time the position changes, just when... read more 03/05/2009 (5:22 pm)
1.7.2 EventManager crashes I'm having the same crash in TGEA 1.7.1. I'm wondering if it's related to the fact that I've got ma... read more 03/05/2009 (12:25 pm)
Refreshing heightmap in Terrain Texture Editor By the way, I "fixed" this (while probably breaking some other feature) by commenting out ... read more 02/11/2009 (11:40 am)
Question - Procedurally adding textures to terrain issue. This is the same problem as this: http://www.garagegames.com/community/forums/viewthread/16321 S... read more 02/11/2009 (10:24 am)
Refreshing heightmap in Terrain Texture Editor Ahem... this problem STILL exists... This entire feature is essentially broken so far as I can tell... read more 02/11/2009 (10:23 am)
What would you like to see addressed in Torque 3D? -An updated ShowTool so that remote members of the art team can see models, textures, normals in a c... read more 01/14/2009 (3:59 pm)
Could not find Compatible Display Device Thanks David, I'll take a look into this -- is this issue still in GG's bug database? Has there bee... read more 01/02/2009 (5:39 pm)
Could not find Compatible Display Device Yeah, I suspected that might be the case... problem is, I can't ask my customers to do that kind of ... read more 01/01/2009 (10:01 am)
Retaining object linkage on dynamic objects Wesley, thanks for the reply! I thought I knew a problem with this solution, but then I thought abo... read more 12/11/2008 (12:05 pm)
Terrain Texture not rendering To answer my own question here, there is a bug in the engine. It's an endian problem in sceneGraph.... read more 06/18/2008 (6:29 pm)
So who the heck is IAC? @Jeremy- THis round of consoles has been really disruptive to the games industry *BECAUSE* of the h... read more 09/26/2007 (10:32 am)
Datablock in player.cs for rpg character skills? You can just set variables in the onAdd. If you only want to reference them in script and not code,... read more 09/10/2006 (10:49 pm)
Pause Game / Schedule() Help PLZ I use a custom timescale variable that is implemented on a per-object basis. This is because some o... read more 08/30/2006 (3:02 pm)
Monster running --- too Donkey Kongish? Looks killer! If you want his feet not to slide, you can export the animation using bounding box ... read more 08/30/2006 (9:27 am)
Plans for Intel Mac /Universal Torque binary SDK? What's the status on the Mac Universal BInary version of TGE? [url=http://www.garagegames.com/blogs... read more 05/08/2006 (12:16 pm)
Let's pretend i was crazy enough to self-publish my own game I'm sure you've heard this a million times, but this is just not a good idea. Really. It's like so... read more 02/23/2006 (12:24 pm)
Sound requirements - no docs found - any info? On some operating systems, stereo and mono sounds prohibit the other from playing in the same channe... read more 01/16/2006 (6:02 pm)
Mouse Cursor on Windows XP A quick note- this all seems to work except for the case qhere your window has context-sensitive act... read more 01/03/2006 (3:37 pm)
GameTunnel's Player's Choice Awards OK, I lied. I'm bumping this again. A day and a half until the end of the voting and Wildlife Tyco... read more 12/26/2005 (3:51 pm)
GameTunnel's Player's Choice Awards Last time I'll bump this. Wildlife Tycoon, Lore, and DROD are locked in a tight 3-way race. Help a... read more 12/13/2005 (6:10 pm)
GameTunnel's Player's Choice Awards It's a tight horse race between WT:VA and DROD, bumping this thread. Harnessing the power of the GG... read more 12/12/2005 (9:35 am)
REAL AAA Artwork for Independent Developers This stuff looks great. Have you worked on any indie titles?... read more 11/21/2005 (9:39 pm)
Mac Link errors - zLib Thanks Paul- Mathieu is working on the Mac port now... *phew* This would have taken me quite a whi... read more 11/15/2005 (12:30 am)
What do you believe is the future of game AI ? When you are talking about game AI, it's important to distinguish between "intelligent" and "fun". ... read more 11/14/2005 (10:14 pm)
Who takes the time to read GG community blogs? [quote]No insult intended Andy, but that made me giggle. That's the exact (original) definition of w... read more 11/10/2005 (10:31 am)
1.4rc2 build issues on XCode 2.1 Let me know when you guys figure this out! Thanks...... read more 11/09/2005 (4:39 pm)
Who takes the time to read GG community blogs? I skim most of them -- I tend to read them more thoroughly if they are written by certain developers... read more 11/09/2005 (4:35 pm)
1.4rc2 build issues on XCode 2.1 I don't see the script you are talking about. Are you talking about the "ranlib" thing? I believe ... read more 11/09/2005 (10:07 am)
1.4rc2 build issues on XCode 2.1 I also have the same link error (though it tells me what symbols, they are in zlib) but I am using X... read more 11/08/2005 (12:27 pm)
Mac Link errors I forgot to mention that I'm on XCode 2.0. Thanks in advance for any help...... read more 11/08/2005 (12:01 pm)
As a beginner, what is your biggest hurdle so far? The thing that always got me was that the network layer seemed fragile. Little changes that seem ha... read more 11/03/2005 (2:34 pm)
Wich one is better Where they have delicious PFK! Poulet Fris Kentucky! How I long for some Montreal Poutine... Bu... read more 10/20/2005 (9:00 pm)
Gaming Colleges I've worked with a bunch of guys from Savannah College of Art and Design. They were all talented fo... read more 10/20/2005 (2:21 pm)
Plans a risk? I interviewed with Bungie for an internship in 1998, when they had their first prototype of Halo run... read more 10/17/2005 (10:39 pm)