Justin Tolchin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Which directxsdk oct, dec, feb? | I'm getting that same problem with smExtantCopies: max2dtsExporter Max4 error LNK2001: unresolved... read more | 03/18/2005 (3:20 pm) |
| Having trouble with simple script concept: client versus server | Ok, cool. Good to know I wasn't completely crazy. :-) Thanks for all the helpful advice too!... read more | 03/17/2005 (2:31 pm) |
| Having trouble with simple script concept: client versus server | Hi Stephen, Ok, I *think* it all makes sense now. I think there was a slight bug in the RTSUnit.c... read more | 03/17/2005 (11:20 am) |
| Having trouble with simple script concept: client versus server | Hi Stephen, Thanks for the info. That's actually basically what I thought was supposed to be happ... read more | 03/16/2005 (6:28 pm) |
| Projecting a texture | Well I have to confess I read it and none of it meant much of anything to me. Too much theory, no co... read more | 03/16/2005 (11:37 am) |
| Projecting a texture | Thanks, Mark! I'll check it out.... read more | 03/15/2005 (9:29 am) |
| Can't select resources (and other problems) | Hi guys. I was sick from Friday on with the flu or I would have provided an update on this. I was ab... read more | 03/14/2005 (10:04 am) |
| VisManager enhancment | @Stephen: it sounds from this post (and the other VisManager post) that you guys are/were working aw... read more | 03/10/2005 (1:54 pm) |
| Objects in mission file not in MissionGroup | Ok, figured out my problem. I realized at a certain point that when I iterated through the MissionGr... read more | 03/10/2005 (10:47 am) |
| Can't get objects to show up properly in mission editor | Hi Stephen, Yeah, sorry, I was being vague. :-) I want to pre-assign certain buildings to certain... read more | 02/25/2005 (11:20 pm) |
| Can't get objects to show up properly in mission editor | Hmmm... actually I still have the same problem if I save the mission with the new building and then ... read more | 02/25/2005 (11:46 am) |
| Can't get objects to show up properly in mission editor | Hi Martin, I don't want the building to be visible to players who shouldn't see it, so I don't wa... read more | 02/25/2005 (11:27 am) |
| Can't get animations to play | Hi Chris, Yep, I definitely tried that at some point. But I did a lot of this via the console, an... read more | 02/25/2005 (9:55 am) |
| Can't get animations to play | Thanks, Todd. I guess I'll go ahead and try the .dsq method for now and hopefully I can get it to wo... read more | 02/24/2005 (3:05 pm) |
| Can't get animations to play | Hi Todd. I thought the intent of .dsq files was for animations that you wanted to share between char... read more | 02/24/2005 (1:45 pm) |
| NewBuilding.getTransform giving bad values | Hi all, Managed to get this (mostly) working. The problem was that the matrix I was generating al... read more | 02/22/2005 (12:24 pm) |
| PlayGui - objects don't display in editor | Doh! Why didn't I think of that! Thanks, Stephen! That worked great. Now I feel silly... :-) Althoug... read more | 02/16/2005 (10:09 am) |
| NewBuilding.getTransform giving bad values | @Stephen: thanks for the offer. I'll package up the files and send them asap. Let me know if I leave... read more | 02/16/2005 (10:05 am) |
| PlayGui - objects don't display in editor | Ummm.. could anyone else at least confirm that they're seeing this problem too? I'm wondering if it'... read more | 02/15/2005 (3:28 pm) |
| NewBuilding.getTransform giving bad values | Stephen, Here's the startPlaceBuilding function where it all begins: function startPlaceBuildi... read more | 02/15/2005 (10:35 am) |
| NewBuilding.getTransform giving bad values | Yes, the building marker rotates fine. I commented out the line you mentioned but it didn't have ... read more | 02/14/2005 (12:25 pm) |
| NewBuilding.getTransform giving bad values | My understanding is (and please correct me if I'm wrong), that the above Con::executef call is direc... read more | 02/14/2005 (10:10 am) |
| NewBuilding.getTransform giving bad values | Hi Stephen, Ok, I'll try to describe the code changes I made (they're fairly minor), starting wit... read more | 02/14/2005 (10:09 am) |
| NewBuilding.getTransform giving bad values | Hi Stephen, Thanks for the info but (to my limited understanding) the problem is on the *client*,... read more | 02/12/2005 (1:33 pm) |
| Semi-random thoughts about terrain deformation | Ok, thanks guys. I'll have to give this some thought. I may end up just making the terrain flat wher... read more | 01/19/2005 (11:28 am) |
| Semi-random thoughts about terrain deformation | Hi all, Just starting out with Torque and the RTS module, and I definitely want to get terrain de... read more | 01/18/2005 (2:53 pm) |
| Confused about how to exec a script from console | [quote]exec("starter.fps/server/prefs.cs"); exec("/starter.fps/server/prefs.cs"); exec("./starter.... read more | 01/10/2005 (5:23 pm) |
| Confused about how to exec a script from console | Hi Anthony, I tried: exec("starter.fps/server/prefs.cs"); and that works fine. THANKS! I th... read more | 01/10/2005 (4:07 pm) |
| Confused about how to exec a script from console | Anthony, Thanks very much for the reply but unfortunately it didn't really answer my question. I ... read more | 01/10/2005 (1:52 pm) |
| Script tutorial docs don't match directory structure | I was afraid of that. :-/ I guess I'll dig into the unofficial tutorials and try to combine all ... read more | 01/06/2005 (8:11 am) |