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Justin Tolchin's Forum Posts

Thread Post Date Posted
Horrible lag with 15 units on screen I'm in the process of debugging this still, and one thing I just noticed (I don't know why I didn't ... read more 05/17/2005 (3:56 pm)
Horrible lag with 15 units on screen Ok, I've finally gotten back to trying to figure out why performance goes to hell when I add more th... read more 05/16/2005 (1:53 pm)
Fixed) If you can see this, I cannot Well, maybe I can post on *this* thread... I can't seem to post anything on mine. Just wanted to add... read more 05/16/2005 (10:38 am)
Can't access C++ fields in script? This all makes me wonder... when you have a C++ class with some mapped fields, and you create an ins... read more 05/11/2005 (9:41 am)
Can't access C++ fields in script? I assume you mean assigning it to a separate variable like this: %numFloors = %building.numFloors... read more 05/11/2005 (9:19 am)
Custom shaders not visible in Show Tool Thanks, Brian. It's interesting. Now the "initVertShader" method gets called, but only for one s... read more 05/10/2005 (4:31 pm)
Can't access C++ fields in script? @Ben: those 3 lines of script I listed above are all in the exact same function in that sequence. I ... read more 05/10/2005 (3:49 pm)
Custom shaders not visible in Show Tool Thanks, Ben. Brian, if you're out there... :-)... read more 05/10/2005 (1:16 pm)
Can't access C++ fields in script? Hmmm... okay, I know I'm being stupid here, but what is the point of initPersistFields then, if I ca... read more 05/10/2005 (12:18 pm)
Custom shaders not visible in Show Tool Well after a little more research it appears that the whole client/server concept isn't even used wh... read more 05/09/2005 (11:36 am)
Horrible lag with 15 units on screen Yep. I have another commandToServer when the client wants to set the "rally point" for a building an... read more 05/07/2005 (6:34 am)
Horrible lag with 15 units on screen Hi Josh. Yes, I'm using TSE. The version I have was the HEAD version at the time that the water bloc... read more 05/05/2005 (7:53 am)
Horrible lag with 15 units on screen Sorry Stephen, I didn't word it properly. I'm not talking about two instances of TSE running, just o... read more 05/04/2005 (8:54 pm)
Mip mapping and alpha testing Thank you all for the suggestions. I used this data block to define the material so the engine sh... read more 05/03/2005 (10:56 am)
Mip mapping and alpha testing Nope, just a nice normal .dts file. :-)... read more 04/29/2005 (3:04 pm)
Mip mapping and alpha testing Thanks for the info, but the alpha value is fully zero now and I'm still having trouble. I think my... read more 04/28/2005 (1:28 pm)
How to set reference rasterizer? Thanks, Kevin. It probably works fine but when I tried to use it the display bogged down so much tha... read more 04/26/2005 (2:52 pm)
How to dynamically change texture/material in TSE? Hmmm... now I'm confused. If I set the texture override flag, how do I know *which* object is being ... read more 04/21/2005 (4:00 pm)
Exported shape won't show in Show Tool Oops. never mind. They figured it out. We didn't have the bones linked to the base01 node like we we... read more 04/21/2005 (12:56 pm)
How to dynamically change texture/material in TSE? As a matter of fact... I am lazy! How lucky for me. :-) Thanks, I'll give that a try.... read more 04/21/2005 (11:16 am)
How to dynamically change texture/material in TSE? Well actually it looks like it's a bit more complicated than that. Setting the override texture just... read more 04/21/2005 (10:55 am)
Implementing collision detection in RTS Thanks, Josh. And I agree with everything you said. I'm somewhat familiar with the issues with the V... read more 04/20/2005 (9:39 am)
Implementing collision detection in RTS Josh, thanks very much for the links. I ended up coding a *very* basic collision-detection scheme th... read more 04/19/2005 (9:43 am)
Error deriving RTSBuildingMarker from StaticShape Oh, ok I didn't realize I could get access to the same stuff from mShapeInstance. Good to know. Alth... read more 04/18/2005 (11:22 am)
Error deriving RTSBuildingMarker from StaticShape Ok, now I'm even more confused. I tried printing out the values for my csBarracksBlock just before t... read more 04/15/2005 (11:41 am)
Terrible performance rendering terrain horizon @Stefan: using a stock build of TSE in the "outdoors" part of the demo I get around 7-10 fps with a... read more 04/14/2005 (10:39 am)
Excluding object properties from mission file? Ok. Thanks, Ben!... read more 04/14/2005 (9:25 am)
Terrible performance rendering terrain horizon Ok, I've now reverted the terrain directory to the CVS version (the new one with the water block dem... read more 04/11/2005 (6:13 pm)
How to update TSStatic position? Thanks, Stephen. I hadn't seen that before. I'll have to save that to my Favorites. :-)... read more 04/07/2005 (4:08 pm)
How to update TSStatic position? See, I told you I was feeling stupid. :-) I was getting myself confused about the right way to do... read more 04/07/2005 (9:43 am)
Terrible performance rendering terrain horizon Well I bumped the view distance down to 300 but it isn't making any apparent difference in frame rat... read more 04/05/2005 (12:15 pm)
Terrible performance rendering terrain horizon [code] 0.289 0.289 73 RTS_CAMERA_SCOPE_QUERY 0.000 0.000 73 ... read more 04/05/2005 (11:36 am)
Terrible performance rendering terrain horizon [code] 0.811 0.809 73 TRender_DIP 0.001 0.001 219 ... read more 04/05/2005 (11:36 am)
Terrible performance rendering terrain horizon Well I could definitely have messed up somewhere in the port. There was a bunch of code that I was t... read more 04/05/2005 (11:35 am)
Terrible performance rendering terrain horizon [code] Profiler Data Dump: Ordered by non-sub total time - %%NSTime %% Time Invoke # Name 6... read more 04/04/2005 (2:19 pm)
Assert: "Error alloc too large, increase frame size!" Hi Ben. I'm using the frenzy.ter and frenzy.mis that came with the RTS kit, but I changed the terrai... read more 04/04/2005 (1:39 pm)
How to reset animation? I think I figured out what happened here. I guess most of the animations are driven from calling set... read more 04/01/2005 (10:14 am)
Assert: "Error alloc too large, increase frame size!" *bump* (not to be a pest or anything) :-) Can anyone shed some light on why this happens in TSE b... read more 04/01/2005 (9:18 am)
What's the deal with deleting script objects? Thanks, Stephen. As usual I was trying to make this harder than it needed to be. :-)... read more 03/30/2005 (1:51 pm)
FYI: SimSet/SimObjectList does not maintain order I noticed this too when I was trying to use a SimSet as a stack. "popObject" seems to mess up the or... read more 03/30/2005 (1:48 pm)
Totally confusin transparency behavior @Tom: yes, it's just a standard .dts of a nice boring cube. :-) What you're suggesting seems like a ... read more 03/29/2005 (9:50 am)
What's the deal with deleting script objects? Hi Stephen, Actually I'm more interested in the objects that *won't* be around until the end of t... read more 03/29/2005 (9:11 am)
Totally confusin transparency behavior Anyone? Bueller? Is there anyone who works on TSE who could talk about this? Is this a known issu... read more 03/28/2005 (11:41 am)
Translucent DTS? Hi Matthew. I was using one of my building's .dts files to test this out. The problem is that the bu... read more 03/22/2005 (1:23 pm)
Translucent DTS? I'm having the same problem with all our RTS models that I'm porting to TSE. Anything partially tran... read more 03/22/2005 (10:44 am)
Max2dtsExporter.dle in TSE won't load in Max7 Ah! I actually saw that post but I didn't know if there was something "special" about the exporter i... read more 03/21/2005 (5:31 pm)
Assert: "Error alloc too large, increase frame size!" I'm getting this same problem with TSE when I tried to port the RTS stuff over to it. The game comes... read more 03/21/2005 (4:47 pm)
Projecting a texture Thanks Manoel. I think this will probably have to wait awhile until I have a better understanding of... read more 03/21/2005 (1:06 pm)
Rts - Tse Add me to the list of people who want to see the RTS stuff ported to TSE!!! So far it seems like ... read more 03/21/2005 (10:01 am)
Which directxsdk oct, dec, feb? Ah, ok, now it makes sense. I didn't fully grok where engine.lib was being built. Adding those 2 fil... read more 03/20/2005 (4:47 pm)