Michael Perry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Unexplained lines show up in game and engine? | Very nice tip. I'm sure other artists will appreciate it.... read more | 11/21/2011 (6:42 pm) |
| Dissapointed in Documentation | @Vickie - Yes, but he's one of the busiest guys I have ever met in my life. He is a key Torque team ... read more | 11/21/2011 (6:41 pm) |
| Unexplained lines show up in game and engine? | Are those tile maps or individual sprites? [i]Edit - Ah, should have refreshed before I replied. ... read more | 11/18/2011 (9:53 am) |
| [Solved] GUI platform target universal not working with me | @Ghonium - Have a look at this resource: [url=http://www.garagegames.com/community/resources/view/21... read more | 11/16/2011 (8:49 am) |
| Question on what is possible (top-down Navy game) | @Nate74 - Robert is more or less spot on with all answers. The only one I would correct is the first... read more | 11/15/2011 (8:24 am) |
| Garage Games - Require information | @xzalion - You and the person who purchased the engine will need to contact support@garagegames.com.... read more | 11/14/2011 (6:29 am) |
| Unity Nominated Best Game Engine Finalist where is TORQUE 3D | [b]This post reflects my own opinion and does not fully speak for Eric and the owners[/b] I saw t... read more | 11/11/2011 (10:26 am) |
| how to trigger animations in torque with out a player object? | Animation on a player? On a static object? On a weapon?... read more | 11/01/2011 (12:56 pm) |
| Proper way to load a level and unload the previous one | @Andrea - Try putting more time between the schedules. Set the loadLevel for the HUD to about 600 or... read more | 11/01/2011 (6:50 am) |
| The little white line on animation problem: What are ideal Resolution, Mode, and bit depth to set when exporting adobe illustrator vector files to animation frames for iTorque? | The white line is typically a result of filter padding being enabled. Is that true in your case?... read more | 11/01/2011 (6:48 am) |
| Do you get WYSIWYG source as well? | @FrankBro - Yes, you get the source code when you license the engine. Linux support is community dri... read more | 11/01/2011 (6:47 am) |
| Call a function using a behavior field | Yes. Have a look at the Feature Demo, specifically the level selector. We are using GenericButtonBeh... read more | 10/31/2011 (10:02 am) |
| Zombie pack animations | I will check this out when I get to the office in an couple of hours... read more | 10/31/2011 (6:10 am) |
| 1.5 and particles (ITGB-294) | That's very strange. How many particles are being ejected from each emitter?... read more | 10/29/2011 (9:55 pm) |
| [SOLVED] Quick question regarding Game Center | Have you added the GameKit library to the project?... read more | 10/29/2011 (10:29 am) |
| I Torque 2d vs Torque 2d | @Emran - I think you have it right.... read more | 10/29/2011 (8:47 am) |
| I Torque 2d vs Torque 2d | @Emran - Correct. iTorque 2D only allows App Store. If you pick up Torque 2D, then you can port your... read more | 10/28/2011 (10:40 am) |
| I Torque 2d vs Torque 2d | You can pick up a license for both Torque 2D and iTorque 2D, which would allow you to make a game fo... read more | 10/28/2011 (10:19 am) |
| I Torque 2d vs Torque 2d | Unique to Torque 2D * PC and OS X distribution only * 3D shape rendering * Project packaging feat... read more | 10/28/2011 (9:56 am) |
| iTorque questions | @Luca - Box2D is not in the stock engine, but there is a free resource online that shows how to inte... read more | 10/28/2011 (9:44 am) |
| iT2D 1.5 Release - Universal App doesnt work in Portrait mode | @Craig - Can you post the code you are using to set the extents?... read more | 10/28/2011 (6:23 am) |
| iT2D on IOS 5 problem | @Hilbert - Not yet, but development is underway. ... read more | 10/28/2011 (6:23 am) |
| 1.5 Feature demo | [quote]1.) Is this sidescroller similar to Castle Crashers? I mean, player moves up and down on the ... read more | 10/27/2011 (2:57 pm) |
| Box2D Integration on Google Code | @nadafy - Sorry, I do not have an estimate to provide.... read more | 10/27/2011 (6:28 am) |
| i need a programer for a small part of my game it will be my first game | So you need a cross-hair in the middle of the screen? Isn't that already in the example? If not, I c... read more | 10/25/2011 (4:59 pm) |
| iT2D on IOS 5 problem | I'll try to reproduce this and see if it is related to a rotation bug I am dealing with for the next... read more | 10/25/2011 (2:50 pm) |
| naming a new object via for() | You will not be able to name an object using dynamic variables. You have to use a literal name.... read more | 10/25/2011 (1:00 pm) |
| why this is Happening?!!!!!!!!!!!!! | I think this is what is happening. Rotating the node during a sequence is beyond the Shape Editor's ... read more | 10/25/2011 (6:10 am) |
| iTorque save file help | [quote]the isFile() will call back true.[/quote] Well, you have two conditions that could be met. W... read more | 10/23/2011 (5:32 pm) |
| Testing app with mouse curson in Torque? How | Glad it worked.... read more | 10/21/2011 (12:44 pm) |
| iT2D 1.5 Release - Universal App doesnt work in Portrait mode | Alright, we are going to start on a 1.5.1 patch. I will most likely upload a zip file labeled "... read more | 10/21/2011 (12:43 pm) |
| Compiling resources in Xcode 4.2 | @Hitesh - To answer your original question, Xcode 4.2 deprecated that functionality. The IDE is [b]s... read more | 10/21/2011 (12:37 pm) |
| Tower Wars! | I re-read this thread whenever I need a "pick me up". The game is looking fantastic!... read more | 10/21/2011 (12:35 pm) |
| Box2D Integration on Google Code | @Update - Things have gone well. Base integration for Windows and OS X is complete. Remaining task l... read more | 10/21/2011 (12:33 pm) |
| Box2D and TGB | @ali reza nadafy - [url=http://www.garagegames.com/community/forums/viewthread/83463]Box2D integrati... read more | 10/21/2011 (12:32 pm) |
| How to know the ID of mounted child object [Solved] | @Amjad - Since the parent object can have multiple children. The fastest way is to use this: [cod... read more | 10/21/2011 (12:28 pm) |
| question about making sure if Torque2D is fit for my project | @dimiav - Patrick is correct. The networking in Torque 2D is turn-based. To get real-time, you will ... read more | 10/21/2011 (12:24 pm) |
| Script Limitations- Scripts Limited To One Object Only In Scene?? | @Jack-S - I will echo what Marc has suggested. Use datablocks, behaviors and cloning. You should nev... read more | 10/21/2011 (12:20 pm) |
| iT2D 1.5 Release - Universal App doesnt work in Portrait mode | @Adam - I think the problem you are having is with the interface file (xib) itself. Make sure it is ... read more | 10/21/2011 (7:33 am) |
| iT2D 1.5 Release - Universal App doesnt work in Portrait mode | @Craig - The problem, which is a lack of forethought on my end, is that the universal app system dyn... read more | 10/21/2011 (7:32 am) |
| Testing app with mouse curson in Torque? How | @Oliver - At the end of the startGame function, call this: [code]showCursor();[/code]... read more | 10/20/2011 (6:28 am) |
| Ideas on how to boost Engine Efficiency | There's not much getting around the scene graph's integrate function. It's too core. A different app... read more | 10/19/2011 (8:15 pm) |
| Compiling resources in Xcode 4.2 | @Hitesh - I don't have to clean and recompile every time. My script changes are pushed to the device... read more | 10/19/2011 (6:11 am) |
| iTorque Game Builder | @Aaron - No worries. I'm patient. In the doc I linked, [url=http://docs.garagegames.com/it2d/officia... read more | 10/18/2011 (1:27 pm) |
| iTorque Game Builder | @Aaron - I posted that in your other thread. [url=http://docs.garagegames.com/it2d/official/content/... read more | 10/18/2011 (12:52 pm) |
| Cannot access the Adventure Kit Documentation!!! | @Lim - Read what David said. The documentation is in the downloads section for the kit. Download the... read more | 10/18/2011 (8:35 am) |
| My Fish Level Tutorial Play? | [url=http://docs.garagegames.com/it2d/official/content/documentation/Tutorials/Basics/Animatedsprite... read more | 10/18/2011 (6:10 am) |
| iTorque Game Builder | Moved to the iTorque 2D forum. @Aaron - If you are, [url=http://www.garagegames.com/community/for... read more | 10/18/2011 (6:09 am) |
| iTorque Game Builder | Moved to the iTorque 2D forum.... read more | 10/18/2011 (6:03 am) |