Game Development Community

Michael Perry's Forum Posts

Thread Post Date Posted
Unexplained lines show up in game and engine? Very nice tip. I'm sure other artists will appreciate it.... read more 11/21/2011 (6:42 pm)
Dissapointed in Documentation @Vickie - Yes, but he's one of the busiest guys I have ever met in my life. He is a key Torque team ... read more 11/21/2011 (6:41 pm)
Unexplained lines show up in game and engine? Are those tile maps or individual sprites? [i]Edit - Ah, should have refreshed before I replied. ... read more 11/18/2011 (9:53 am)
[Solved] GUI platform target universal not working with me @Ghonium - Have a look at this resource: [url=http://www.garagegames.com/community/resources/view/21... read more 11/16/2011 (8:49 am)
Question on what is possible (top-down Navy game) @Nate74 - Robert is more or less spot on with all answers. The only one I would correct is the first... read more 11/15/2011 (8:24 am)
Garage Games - Require information @xzalion - You and the person who purchased the engine will need to contact support@garagegames.com.... read more 11/14/2011 (6:29 am)
Unity Nominated Best Game Engine Finalist where is TORQUE 3D [b]This post reflects my own opinion and does not fully speak for Eric and the owners[/b] I saw t... read more 11/11/2011 (10:26 am)
how to trigger animations in torque with out a player object? Animation on a player? On a static object? On a weapon?... read more 11/01/2011 (12:56 pm)
Proper way to load a level and unload the previous one @Andrea - Try putting more time between the schedules. Set the loadLevel for the HUD to about 600 or... read more 11/01/2011 (6:50 am)
The little white line on animation problem: What are ideal Resolution, Mode, and bit depth to set when exporting adobe illustrator vector files to animation frames for iTorque? The white line is typically a result of filter padding being enabled. Is that true in your case?... read more 11/01/2011 (6:48 am)
Do you get WYSIWYG source as well? @FrankBro - Yes, you get the source code when you license the engine. Linux support is community dri... read more 11/01/2011 (6:47 am)
Call a function using a behavior field Yes. Have a look at the Feature Demo, specifically the level selector. We are using GenericButtonBeh... read more 10/31/2011 (10:02 am)
Zombie pack animations I will check this out when I get to the office in an couple of hours... read more 10/31/2011 (6:10 am)
1.5 and particles (ITGB-294) That's very strange. How many particles are being ejected from each emitter?... read more 10/29/2011 (9:55 pm)
[SOLVED] Quick question regarding Game Center Have you added the GameKit library to the project?... read more 10/29/2011 (10:29 am)
I Torque 2d vs Torque 2d @Emran - I think you have it right.... read more 10/29/2011 (8:47 am)
I Torque 2d vs Torque 2d @Emran - Correct. iTorque 2D only allows App Store. If you pick up Torque 2D, then you can port your... read more 10/28/2011 (10:40 am)
I Torque 2d vs Torque 2d You can pick up a license for both Torque 2D and iTorque 2D, which would allow you to make a game fo... read more 10/28/2011 (10:19 am)
I Torque 2d vs Torque 2d Unique to Torque 2D * PC and OS X distribution only * 3D shape rendering * Project packaging feat... read more 10/28/2011 (9:56 am)
iTorque questions @Luca - Box2D is not in the stock engine, but there is a free resource online that shows how to inte... read more 10/28/2011 (9:44 am)
iT2D 1.5 Release - Universal App doesnt work in Portrait mode @Craig - Can you post the code you are using to set the extents?... read more 10/28/2011 (6:23 am)
iT2D on IOS 5 problem @Hilbert - Not yet, but development is underway. ... read more 10/28/2011 (6:23 am)
1.5 Feature demo [quote]1.) Is this sidescroller similar to Castle Crashers? I mean, player moves up and down on the ... read more 10/27/2011 (2:57 pm)
Box2D Integration on Google Code @nadafy - Sorry, I do not have an estimate to provide.... read more 10/27/2011 (6:28 am)
i need a programer for a small part of my game it will be my first game So you need a cross-hair in the middle of the screen? Isn't that already in the example? If not, I c... read more 10/25/2011 (4:59 pm)
iT2D on IOS 5 problem I'll try to reproduce this and see if it is related to a rotation bug I am dealing with for the next... read more 10/25/2011 (2:50 pm)
naming a new object via for() You will not be able to name an object using dynamic variables. You have to use a literal name.... read more 10/25/2011 (1:00 pm)
why this is Happening?!!!!!!!!!!!!! I think this is what is happening. Rotating the node during a sequence is beyond the Shape Editor's ... read more 10/25/2011 (6:10 am)
iTorque save file help [quote]the isFile() will call back true.[/quote] Well, you have two conditions that could be met. W... read more 10/23/2011 (5:32 pm)
Testing app with mouse curson in Torque? How Glad it worked.... read more 10/21/2011 (12:44 pm)
iT2D 1.5 Release - Universal App doesnt work in Portrait mode Alright, we are going to start on a 1.5.1 patch. I will most likely upload a zip file labeled "... read more 10/21/2011 (12:43 pm)
Compiling resources in Xcode 4.2 @Hitesh - To answer your original question, Xcode 4.2 deprecated that functionality. The IDE is [b]s... read more 10/21/2011 (12:37 pm)
Tower Wars! I re-read this thread whenever I need a "pick me up". The game is looking fantastic!... read more 10/21/2011 (12:35 pm)
Box2D Integration on Google Code @Update - Things have gone well. Base integration for Windows and OS X is complete. Remaining task l... read more 10/21/2011 (12:33 pm)
Box2D and TGB @ali reza nadafy - [url=http://www.garagegames.com/community/forums/viewthread/83463]Box2D integrati... read more 10/21/2011 (12:32 pm)
How to know the ID of mounted child object [Solved] @Amjad - Since the parent object can have multiple children. The fastest way is to use this: [cod... read more 10/21/2011 (12:28 pm)
question about making sure if Torque2D is fit for my project @dimiav - Patrick is correct. The networking in Torque 2D is turn-based. To get real-time, you will ... read more 10/21/2011 (12:24 pm)
Script Limitations- Scripts Limited To One Object Only In Scene?? @Jack-S - I will echo what Marc has suggested. Use datablocks, behaviors and cloning. You should nev... read more 10/21/2011 (12:20 pm)
iT2D 1.5 Release - Universal App doesnt work in Portrait mode @Adam - I think the problem you are having is with the interface file (xib) itself. Make sure it is ... read more 10/21/2011 (7:33 am)
iT2D 1.5 Release - Universal App doesnt work in Portrait mode @Craig - The problem, which is a lack of forethought on my end, is that the universal app system dyn... read more 10/21/2011 (7:32 am)
Testing app with mouse curson in Torque? How @Oliver - At the end of the startGame function, call this: [code]showCursor();[/code]... read more 10/20/2011 (6:28 am)
Ideas on how to boost Engine Efficiency There's not much getting around the scene graph's integrate function. It's too core. A different app... read more 10/19/2011 (8:15 pm)
Compiling resources in Xcode 4.2 @Hitesh - I don't have to clean and recompile every time. My script changes are pushed to the device... read more 10/19/2011 (6:11 am)
iTorque Game Builder @Aaron - No worries. I'm patient. In the doc I linked, [url=http://docs.garagegames.com/it2d/officia... read more 10/18/2011 (1:27 pm)
iTorque Game Builder @Aaron - I posted that in your other thread. [url=http://docs.garagegames.com/it2d/official/content/... read more 10/18/2011 (12:52 pm)
Cannot access the Adventure Kit Documentation!!! @Lim - Read what David said. The documentation is in the downloads section for the kit. Download the... read more 10/18/2011 (8:35 am)
My Fish Level Tutorial Play? [url=http://docs.garagegames.com/it2d/official/content/documentation/Tutorials/Basics/Animatedsprite... read more 10/18/2011 (6:10 am)
iTorque Game Builder Moved to the iTorque 2D forum. @Aaron - If you are, [url=http://www.garagegames.com/community/for... read more 10/18/2011 (6:09 am)
iTorque Game Builder Moved to the iTorque 2D forum.... read more 10/18/2011 (6:03 am)